/* * TurnTimerWidget.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "TurnTimerWidget.h" #include "../CGameInfo.h" #include "../CMusicHandler.h" #include "../CPlayerInterface.h" #include "../render/EFont.h" #include "../gui/CGuiHandler.h" #include "../gui/TextAlignment.h" #include "../widgets/Images.h" #include "../widgets/TextControls.h" #include "../../CCallback.h" #include "../../lib/CPlayerState.h" #include "../../lib/filesystem/ResourceID.h" TurnTimerWidget::DrawRect::DrawRect(const Rect & r, const ColorRGBA & c): CIntObject(), rect(r), color(c) { } void TurnTimerWidget::DrawRect::showAll(Canvas & to) { to.drawColor(rect, color); CIntObject::showAll(to); } TurnTimerWidget::TurnTimerWidget(): InterfaceObjectConfigurable(TIME), turnTime(0), lastTurnTime(0) { REGISTER_BUILDER("drawRect", &TurnTimerWidget::buildDrawRect); recActions &= ~DEACTIVATE; const JsonNode config(ResourceID("config/widgets/turnTimer.json")); build(config); std::transform(variables["notificationTime"].Vector().begin(), variables["notificationTime"].Vector().end(), std::inserter(notifications, notifications.begin()), [](const JsonNode & node){ return node.Integer(); }); } std::shared_ptr TurnTimerWidget::buildDrawRect(const JsonNode & config) const { logGlobal->debug("Building widget TurnTimerWidget::DrawRect"); auto rect = readRect(config["rect"]); auto color = readColor(config["color"]); return std::make_shared(rect, color); } void TurnTimerWidget::show(Canvas & to) { showAll(to); } void TurnTimerWidget::setTime(int time) { int newTime = time / 1000; if((newTime != turnTime) && notifications.count(newTime)) CCS->soundh->playSound(variables["notificationSound"].String()); turnTime = newTime; if(auto w = widget("timer")) { std::ostringstream oss; oss << turnTime / 60 << ":" << std::setw(2) << std::setfill('0') << turnTime % 60; w->setText(oss.str()); } } void TurnTimerWidget::tick(uint32_t msPassed) { if(LOCPLINT && LOCPLINT->cb) { auto player = LOCPLINT->cb->getCurrentPlayer(); auto time = LOCPLINT->cb->getPlayerTurnTime(player); cachedTurnTime -= msPassed; if(cachedTurnTime < 0) cachedTurnTime = 0; //do not go below zero auto timeCheckAndUpdate = [&](int time) { if(time / 1000 != lastTurnTime / 1000) { //do not update timer on this tick lastTurnTime = time; cachedTurnTime = time; } else setTime(cachedTurnTime); }; if(LOCPLINT->battleInt) { if(time.isBattleEnabled()) timeCheckAndUpdate(time.creatureTimer); } else { timeCheckAndUpdate(time.turnTimer); } } }