/* * CursorSoftware.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CursorSoftware.h" #include "../render/Colors.h" #include "../render/IImage.h" #include "../CMT.h" #include "SDL_Extensions.h" #include #include void CursorSoftware::render() { //texture must be updated in the main (renderer) thread, but changes to cursor type may come from other threads if (needUpdate) updateTexture(); Point renderPos = pos - pivot; SDL_Rect destRect; destRect.x = renderPos.x; destRect.y = renderPos.y; destRect.w = 40; destRect.h = 40; SDL_RenderCopy(mainRenderer, cursorTexture, nullptr, &destRect); } void CursorSoftware::createTexture(const Point & dimensions) { if(cursorTexture) SDL_DestroyTexture(cursorTexture); if (cursorSurface) SDL_FreeSurface(cursorSurface); cursorSurface = CSDL_Ext::newSurface(dimensions.x, dimensions.y); cursorTexture = SDL_CreateTexture(mainRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, dimensions.x, dimensions.y); SDL_SetSurfaceBlendMode(cursorSurface, SDL_BLENDMODE_NONE); SDL_SetTextureBlendMode(cursorTexture, SDL_BLENDMODE_BLEND); } void CursorSoftware::updateTexture() { if (!cursorSurface || Point(cursorSurface->w, cursorSurface->h) != cursorImage->dimensions()) createTexture(cursorImage->dimensions()); CSDL_Ext::fillSurface(cursorSurface, Colors::TRANSPARENCY); cursorImage->draw(cursorSurface); SDL_UpdateTexture(cursorTexture, NULL, cursorSurface->pixels, cursorSurface->pitch); needUpdate = false; } void CursorSoftware::setImage(std::shared_ptr image, const Point & pivotOffset) { assert(image != nullptr); cursorImage = image; pivot = pivotOffset; needUpdate = true; } void CursorSoftware::setCursorPosition( const Point & newPos ) { pos = newPos; } void CursorSoftware::setVisible(bool on) { visible = on; } CursorSoftware::CursorSoftware(): cursorTexture(nullptr), cursorSurface(nullptr), needUpdate(false), visible(false), pivot(0,0) { SDL_ShowCursor(SDL_DISABLE); } CursorSoftware::~CursorSoftware() { if(cursorTexture) SDL_DestroyTexture(cursorTexture); if (cursorSurface) SDL_FreeSurface(cursorSurface); }