/* * CRewardableConstructor.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "AObjectTypeHandler.h" #include "../rewardable/Info.h" VCMI_LIB_NAMESPACE_BEGIN class DLL_LINKAGE CRewardableConstructor : public AObjectTypeHandler { Rewardable::Info objectInfo; void initTypeData(const JsonNode & config) override; bool blockVisit = false; public: bool hasNameTextID() const override; CGObjectInstance * create(IGameCallback * cb, std::shared_ptr tmpl = nullptr) const override; void configureObject(CGObjectInstance * object, vstd::RNG & rng) const override; std::unique_ptr getObjectInfo(std::shared_ptr tmpl) const override; Rewardable::Configuration generateConfiguration(IGameCallback * cb, vstd::RNG & rand, MapObjectID objectID, const std::map & presetVariables) const; }; VCMI_LIB_NAMESPACE_END