BUILT_SOURCES = StdInc.h.gch StdInc.h.gch: StdInc.h $(CXXCOMPILE) -DVCMI_DLL -fPIC -c $< pkglib_LTLIBRARIES = libvcmi.la libvcmi_la_LIBADD = @BOOST_SYSTEM_LIB@ @BOOST_FILESYSTEM_LIB@ @BOOST_THREAD_LIB@ @BOOST_IOSTREAMS_LIB@ -lz -lpthread libvcmi_la_CXXFLAGS = @SDL_CFLAGS@ -DVCMI_DLL libvcmi_la_SOURCES = \ ../Global.h \ Filesystem/CBinaryReader.cpp \ Filesystem/CCompressedStream.cpp \ Filesystem/CFileInfo.cpp \ Filesystem/CFileInputStream.cpp \ Filesystem/CFilesystemLoader.cpp \ Filesystem/CLodArchiveLoader.cpp \ Filesystem/CMemoryStream.cpp \ Filesystem/CResourceLoader.cpp \ BattleAction.cpp \ BattleAction.h \ BattleState.cpp \ BattleState.h \ CArtHandler.cpp \ CArtHandler.h \ CBattleCallback.cpp \ CBattleCallback.h \ CBuildingHandler.cpp \ CBuildingHandler.h \ CCampaignHandler.cpp \ CCampaignHandler.h \ CConsoleHandler.cpp \ CConsoleHandler.h \ CCreatureHandler.cpp \ CCreatureHandler.h \ CCreatureSet.cpp \ CCreatureSet.h \ CDefObjInfoHandler.cpp \ CDefObjInfoHandler.h \ CGameInterface.cpp \ CGameInterface.h \ CGameState.cpp \ CGameState.h \ CGeneralTextHandler.cpp \ CGeneralTextHandler.h \ CHeroHandler.cpp \ CHeroHandler.h \ CLogger.cpp \ CLogger.h \ CMapInfo.cpp \ CMapInfo.h \ CModHandler.cpp \ CModHandler.h \ CObjectHandler.cpp \ CObjectHandler.h \ CObstacleInstance.cpp \ CObstacleInstance.h \ CSpellHandler.cpp \ CSpellHandler.h \ CScriptingModule.h \ CTownHandler.cpp \ CTownHandler.h \ CThreadHelper.cpp \ CThreadHelper.h \ CondSh.h \ Connection.cpp \ Connection.h \ ConstTransitivePtr.h \ HeroBonus.cpp \ HeroBonus.h \ IGameCallback.cpp \ IGameCallback.h \ IGameEventsReceiver.h \ Interprocess.h \ JsonNode.cpp \ JsonNode.h \ NetPacks.h \ NetPacksLib.cpp \ ResourceSet.cpp \ ResourceSet.h \ RegisterTypes.h \ BattleHex.cpp \ BattleHex.h \ VCMIDirs.h \ VCMI_Lib.cpp \ VCMI_Lib.h \ map.cpp \ map.h