/* * CRewardableObject.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CRewardableObject.h" #include "../CHeroHandler.h" #include "../CGeneralTextHandler.h" #include "../CSoundBase.h" #include "../NetPacks.h" #include "../IGameCallback.h" #include "../CGameState.h" #include "../CPlayerState.h" #include "CObjectClassesHandler.h" bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const { if(dayOfWeek != 0) { if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek) return false; } for(auto & reqStack : creatures) { size_t count = 0; for (auto slot : hero->Slots()) { const CStackInstance * heroStack = slot.second; if (heroStack->type == reqStack.type) count += heroStack->count; } if (count < reqStack.count) //not enough creatures of this kind return false; } if(!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources)) return false; if(minLevel > hero->level) return false; for(size_t i=0; i hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i))) return false; } for(auto & skill : secondary) { if (skill.second > hero->getSecSkillLevel(skill.first)) return false; } for(auto & art : artifacts) { if (!hero->hasArt(art)) return false; } return true; } std::vector CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const { std::vector ret; for(size_t i=0; itrace("Reward %d is allowed", i); ret.push_back(i); } } return ret; } CVisitInfo CRewardableObject::getVisitInfo(int index, const CGHeroInstance *) const { return info[index]; } void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const { auto grantRewardWithMessage = [&](int index) -> void { auto vi = getVisitInfo(index, h); logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString()); // show message only if it is not empty if (!vi.message.toString().empty()) { InfoWindow iw; iw.player = h->tempOwner; iw.text = vi.message; vi.reward.loadComponents(iw.components, h); cb->showInfoDialog(&iw); } // grant reward afterwards. Note that it may remove object grantReward(index, h); }; auto selectRewardsMessage = [&](std::vector rewards) -> void { BlockingDialog sd(canRefuse, rewards.size() > 1); sd.player = h->tempOwner; sd.text = onSelect; for (auto index : rewards) sd.components.push_back(getVisitInfo(index, h).reward.getDisplayedComponent(h)); cb->showBlockingDialog(&sd); }; if(!wasVisited(h)) { auto rewards = getAvailableRewards(h); bool objectRemovalPossible = false; for(auto index : rewards) { if(getVisitInfo(index, h).reward.removeObject) objectRemovalPossible = true; } logGlobal->debug("Visiting object with %d possible rewards", rewards.size()); switch (rewards.size()) { case 0: // no available rewards, e.g. empty flotsam { InfoWindow iw; iw.player = h->tempOwner; if (!onEmpty.toString().empty()) iw.text = onEmpty; else iw.text = onVisited; cb->showInfoDialog(&iw); break; } case 1: // one reward. Just give it with message { if (canRefuse) selectRewardsMessage(rewards); else grantRewardWithMessage(rewards[0]); break; } default: // multiple rewards. Act according to select mode { switch (selectMode) { case SELECT_PLAYER: // player must select selectRewardsMessage(rewards); break; case SELECT_FIRST: // give first available grantRewardWithMessage(rewards[0]); break; case SELECT_RANDOM: // select one randomly //TODO: use weights grantRewardWithMessage(rewards[CRandomGenerator::getDefault().nextInt(rewards.size()-1)]); break; } break; } } if(!objectRemovalPossible && getAvailableRewards(h).size() == 0) { ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id); cb->sendAndApply(&cov); } } else { logGlobal->debug("Revisiting already visited object"); InfoWindow iw; iw.player = h->tempOwner; if (!onVisited.toString().empty()) iw.text = onVisited; else iw.text = onEmpty; cb->showInfoDialog(&iw); } } void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const { grantRewardAfterLevelup(getVisitInfo(selectedReward, hero), hero); } void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const { if(answer == 0) return; // player refused if(answer > 0 && answer-1 < info.size()) { auto list = getAvailableRewards(hero); grantReward(list[answer - 1], hero); } else { throw std::runtime_error("Unhandled choice"); } } void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const { // no implementation, virtual function for overrides } void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const { ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id); cb->sendAndApply(&cov); cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID); grantRewardBeforeLevelup(getVisitInfo(rewardID, hero), hero); } void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const { assert(hero); assert(hero->tempOwner.isValidPlayer()); assert(stacks.empty()); assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE); assert(!cb->isVisitCoveredByAnotherQuery(this, hero)); cb->giveResources(hero->tempOwner, info.reward.resources); for(auto & entry : info.reward.secondary) { int current = hero->getSecSkillLevel(entry.first); if( (current != 0 && current < entry.second) || (hero->canLearnSkill() )) { cb->changeSecSkill(hero, entry.first, entry.second); } } for(int i=0; i< info.reward.primary.size(); i++) if(info.reward.primary[i] > 0) cb->changePrimSkill(hero, static_cast(i), info.reward.primary[i], false); si64 expToGive = 0; expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level); expToGive += hero->calculateXp(info.reward.gainedExp); if(expToGive) cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive); // hero is not blocked by levelup dialog - grant remainer immediately if(!cb->isVisitCoveredByAnotherQuery(this, hero)) { grantRewardAfterLevelup(info, hero); } } void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const { if(info.reward.manaDiff || info.reward.manaPercentage >= 0) { si32 mana = hero->mana; if (info.reward.manaPercentage >= 0) mana = hero->manaLimit() * info.reward.manaPercentage / 100; cb->setManaPoints(hero->id, mana + info.reward.manaDiff); } if(info.reward.movePoints || info.reward.movePercentage >= 0) { SetMovePoints smp; smp.hid = hero->id; smp.val = hero->movement; if (info.reward.movePercentage >= 0) // percent from max smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100; smp.val = std::max(0, smp.val + info.reward.movePoints); cb->setMovePoints(&smp); } for(const Bonus & bonus : info.reward.bonuses) { assert(bonus.source == Bonus::OBJECT); assert(bonus.sid == ID); GiveBonus gb; gb.who = GiveBonus::HERO; gb.bonus = bonus; gb.id = hero->id.getNum(); cb->giveHeroBonus(&gb); } for(ArtifactID art : info.reward.artifacts) cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE); if(!info.reward.spells.empty()) { std::set spellsToGive(info.reward.spells.begin(), info.reward.spells.end()); cb->changeSpells(hero, true, spellsToGive); } if(!info.reward.creatures.empty()) { CCreatureSet creatures; for (auto & crea : info.reward.creatures) creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count)); cb->giveCreatures(this, hero, creatures, false); } onRewardGiven(hero); if(info.reward.removeObject) cb->removeObject(this); } bool CRewardableObject::wasVisited(PlayerColor player) const { switch (visitMode) { case VISIT_UNLIMITED: case VISIT_BONUS: return false; case VISIT_ONCE: return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id)); case VISIT_HERO: return false; case VISIT_PLAYER: return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id)); default: return false; } } bool CRewardableObject::wasVisited(const CGHeroInstance * h) const { switch (visitMode) { case VISIT_UNLIMITED: return false; case VISIT_BONUS: return h->hasBonusFrom(Bonus::OBJECT, ID); case VISIT_HERO: return h->visitedObjects.count(ObjectInstanceID(id)); default: return wasVisited(h->tempOwner); } } void CRewardInfo::loadComponents(std::vector & comps, const CGHeroInstance * h) const { for (auto comp : extraComponents) comps.push_back(comp); if (gainedExp) { comps.push_back(Component( Component::EXPERIENCE, 0, h->calculateXp(gainedExp), 0)); } if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0)); if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0)); for (size_t i=0; iidNumber, entry.count, 0)); for (size_t i=0; i comps; loadComponents(comps, h); assert(!comps.empty()); return comps.front(); } // FIXME: copy-pasted from CObjectHandler static std::string & visitedTxt(const bool visited) { int id = visited ? 352 : 353; return VLC->generaltexth->allTexts[id]; } std::string CRewardableObject::getHoverText(PlayerColor player) const { if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE) return getObjectName() + " " + visitedTxt(wasVisited(player)); return getObjectName(); } std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const { if(visitMode != VISIT_UNLIMITED) return getObjectName() + " " + visitedTxt(wasVisited(hero)); return getObjectName(); } void CRewardableObject::setPropertyDer(ui8 what, ui32 val) { switch (what) { case ObjProperty::REWARD_RESET: for (auto & visit : info) visit.numOfGrants = 0; break; case ObjProperty::REWARD_SELECT: selectedReward = val; info[val].numOfGrants++; break; } } void CRewardableObject::triggerRewardReset() const { cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0); } void CRewardableObject::newTurn(CRandomGenerator & rand) const { if (resetDuration != 0 && cb->getDate(Date::DAY) > 1 && (cb->getDate(Date::DAY) % resetDuration) == 1) triggerRewardReset(); } CRewardableObject::CRewardableObject(): selectMode(0), visitMode(0), selectedReward(0), resetDuration(0), canRefuse(false) {} /////////////////////////////////////////////////////////////////////////////////////////////////// /// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES /// /////////////////////////////////////////////////////////////////////////////////////////////////// /// Helper, selects random art class based on weights static int selectRandomArtClass(CRandomGenerator & rand, int treasure, int minor, int major, int relic) { int total = treasure + minor + major + relic; assert(total != 0); int hlp = rand.nextInt(total - 1); if(hlp < treasure) return CArtifact::ART_TREASURE; if(hlp < treasure + minor) return CArtifact::ART_MINOR; if(hlp < treasure + minor + major) return CArtifact::ART_MAJOR; return CArtifact::ART_RELIC; } /// Helper, adds random artifact to reward selecting class based on weights static void loadRandomArtifact(CRandomGenerator & rand, CVisitInfo & info, int treasure, int minor, int major, int relic) { int artClass = selectRandomArtClass(rand, treasure, minor, major, relic); ArtifactID artID = VLC->arth->pickRandomArtifact(rand, artClass); info.reward.artifacts.push_back(artID); } CGPickable::CGPickable() { visitMode = VISIT_UNLIMITED; selectMode = SELECT_PLAYER; } void CGPickable::initObj(CRandomGenerator & rand) { blockVisit = true; switch(ID) { case Obj::CAMPFIRE: { int givenRes = rand.nextInt(5); int givenAmm = rand.nextInt(4, 6); info.resize(1); info[0].reward.resources[givenRes] = givenAmm; info[0].reward.resources[Res::GOLD]= givenAmm * 100; info[0].message.addTxt(MetaString::ADVOB_TXT,23); info[0].reward.removeObject = true; break; } case Obj::FLOTSAM: { int type = rand.nextInt(3); switch(type) { case 0: info.resize(1); info[0].message.addTxt(MetaString::ADVOB_TXT, 51); info[0].reward.removeObject = true; break; case 1: { info.resize(1); info[0].reward.resources[Res::WOOD] = 5; info[0].message.addTxt(MetaString::ADVOB_TXT, 52); info[0].reward.removeObject = true; break; } case 2: { info.resize(1); info[0].reward.resources[Res::WOOD] = 5; info[0].reward.resources[Res::GOLD] = 200; info[0].message.addTxt(MetaString::ADVOB_TXT, 53); info[0].reward.removeObject = true; break; } case 3: { info.resize(1); info[0].reward.resources[Res::WOOD] = 10; info[0].reward.resources[Res::GOLD] = 500; info[0].message.addTxt(MetaString::ADVOB_TXT, 54); info[0].reward.removeObject = true; break; } } break; } case Obj::SEA_CHEST: { int hlp = rand.nextInt(99); if(hlp < 20) { info.resize(1); info[0].message.addTxt(MetaString::ADVOB_TXT, 116); info[0].reward.removeObject = true; } else if(hlp < 90) { info.resize(1); info[0].reward.resources[Res::GOLD] = 1500; info[0].message.addTxt(MetaString::ADVOB_TXT, 118); info[0].reward.removeObject = true; } else { info.resize(1); loadRandomArtifact(rand, info[0], 100, 0, 0, 0); info[0].reward.resources[Res::GOLD] = 1000; info[0].message.addTxt(MetaString::ADVOB_TXT, 117); info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back()); info[0].reward.removeObject = true; } } break; case Obj::SHIPWRECK_SURVIVOR: { info.resize(1); loadRandomArtifact(rand, info[0], 55, 20, 20, 5); info[0].message.addTxt(MetaString::ADVOB_TXT, 125); info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back()); info[0].reward.removeObject = true; } break; case Obj::TREASURE_CHEST: { int hlp = rand.nextInt(99); if(hlp >= 95) { info.resize(1); loadRandomArtifact(rand, info[0], 100, 0, 0, 0); info[0].message.addTxt(MetaString::ADVOB_TXT,145); info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back()); info[0].reward.removeObject = true; return; } else if (hlp >= 65) { onSelect.addTxt(MetaString::ADVOB_TXT,146); info.resize(2); info[0].reward.resources[Res::GOLD] = 2000; info[1].reward.gainedExp = 1500; info[0].reward.removeObject = true; info[1].reward.removeObject = true; } else if(hlp >= 33) { onSelect.addTxt(MetaString::ADVOB_TXT,146); info.resize(2); info[0].reward.resources[Res::GOLD] = 1500; info[1].reward.gainedExp = 1000; info[0].reward.removeObject = true; info[1].reward.removeObject = true; } else { onSelect.addTxt(MetaString::ADVOB_TXT,146); info.resize(2); info[0].reward.resources[Res::GOLD] = 1000; info[1].reward.gainedExp = 500; info[0].reward.removeObject = true; info[1].reward.removeObject = true; } } break; } } /////////////////////////////////////////////////////////////////////////////////////////////////// CGBonusingObject::CGBonusingObject() { visitMode = VISIT_BONUS; selectMode = SELECT_FIRST; } void CGBonusingObject::initObj(CRandomGenerator & rand) { auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID) { Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : ""); visit.reward.bonuses.push_back(b); if (type == Bonus::MORALE) visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0)); if (type == Bonus::LUCK) visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0)); }; auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID) { configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID); }; auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID) { visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID); onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID); }; info.resize(1); switch(ID) { case Obj::BUOY: blockVisit = true; configureMessage(info[0], 21, 22); configureBonus(info[0], Bonus::MORALE, +1, 94); break; case Obj::SWAN_POND: configureMessage(info[0], 29, 30); configureBonus(info[0], Bonus::LUCK, 2, 67); info[0].reward.movePercentage = 0; break; case Obj::FAERIE_RING: configureMessage(info[0], 49, 50); configureBonus(info[0], Bonus::LUCK, 1, 71); break; case Obj::FOUNTAIN_OF_FORTUNE: selectMode = SELECT_RANDOM; info.resize(5); for (int i=0; i<5; i++) { configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value info[i].message.addTxt(MetaString::ADVOB_TXT, 55); } onVisited.addTxt(MetaString::ADVOB_TXT, 56); break; case Obj::IDOL_OF_FORTUNE: info.resize(7); for (int i=0; i<6; i++) { info[i].limiter.dayOfWeek = i+1; configureBonus(info[i], (i%2) ? Bonus::MORALE : Bonus::LUCK, 1, 68); info[i].message.addTxt(MetaString::ADVOB_TXT, 62); } info.back().limiter.dayOfWeek = 7; configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week configureBonus(info.back(), Bonus::LUCK, 1, 68); configureMessage(info.back(), 62, 63); break; case Obj::MERMAID: blockVisit = true; configureMessage(info[0], 83, 82); configureBonus(info[0], Bonus::LUCK, 1, 72); break; case Obj::RALLY_FLAG: configureMessage(info[0], 111, 110); configureBonus(info[0], Bonus::MORALE, 1, 102); configureBonus(info[0], Bonus::LUCK, 1, 102); info[0].reward.movePoints = 400; break; case Obj::OASIS: configureMessage(info[0], 95, 94); configureBonus(info[0], Bonus::MORALE, 1, 95); info[0].reward.movePoints = 800; break; case Obj::TEMPLE: info[0].limiter.dayOfWeek = 7; info.resize(2); configureBonus(info[0], Bonus::MORALE, 2, 96); configureBonus(info[1], Bonus::MORALE, 1, 97); info[0].message.addTxt(MetaString::ADVOB_TXT, 140); info[1].message.addTxt(MetaString::ADVOB_TXT, 140); onVisited.addTxt(MetaString::ADVOB_TXT, 141); break; case Obj::WATERING_HOLE: configureMessage(info[0], 166, 167); configureBonus(info[0], Bonus::MORALE, 1, 100); info[0].reward.movePoints = 400; break; case Obj::FOUNTAIN_OF_YOUTH: configureMessage(info[0], 57, 58); configureBonus(info[0], Bonus::MORALE, 1, 103); info[0].reward.movePoints = 400; break; case Obj::STABLES: configureMessage(info[0], 137, 136); configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 400, 0); info[0].reward.movePoints = 400; break; } } CVisitInfo CGBonusingObject::getVisitInfo(int index, const CGHeroInstance *h) const { if(ID == Obj::STABLES) { assert(index == 0); for(auto& slot : h->Slots()) { if(slot.second->type->idNumber == CreatureID::CAVALIER) { CVisitInfo vi(info[0]); vi.message.clear(); vi.message.addTxt(MetaString::ADVOB_TXT, 138); vi.reward.extraComponents.push_back(Component( Component::CREATURE, CreatureID::CHAMPION, 0, 1)); return std::move(vi); } } } return info[index]; } void CGBonusingObject::onHeroVisit(const CGHeroInstance *h) const { CRewardableObject::onHeroVisit(h); if(ID == Obj::STABLES) { //regardless of whether this hero visited stables or not, cavaliers must be upgraded for(auto& slot : h->Slots()) { if(slot.second->type->idNumber == CreatureID::CAVALIER) { cb->changeStackType(StackLocation(h, slot.first), VLC->creh->creatures[CreatureID::CHAMPION]); } } } } bool CGBonusingObject::wasVisited(const CGHeroInstance * h) const { if(ID == Obj::STABLES) { for(auto& slot : h->Slots()) { if(slot.second->type->idNumber == CreatureID::CAVALIER) { // always display the reward message if the hero got cavaliers return false; } } } return CRewardableObject::wasVisited(h); } void CGBonusingObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const { if(ID == Obj::STABLES && CRewardableObject::wasVisited(hero)) { // reward message has been displayed - do not give the actual bonus return; } CRewardableObject::grantReward(rewardID, hero); } /////////////////////////////////////////////////////////////////////////////////////////////////// CGOnceVisitable::CGOnceVisitable() { visitMode = VISIT_ONCE; selectMode = SELECT_FIRST; } void CGOnceVisitable::initObj(CRandomGenerator & rand) { switch(ID) { case Obj::CORPSE: { onEmpty.addTxt(MetaString::ADVOB_TXT, 38); blockVisit = true; if(rand.nextInt(99) < 20) { info.resize(1); loadRandomArtifact(rand, info[0], 10, 10, 10, 0); info[0].message.addTxt(MetaString::ADVOB_TXT, 37); info[0].limiter.numOfGrants = 1; } } break; case Obj::LEAN_TO: { onEmpty.addTxt(MetaString::ADVOB_TXT, 65); info.resize(1); int type = rand.nextInt(5); //any basic resource without gold int value = rand.nextInt(1, 4); info[0].reward.resources[type] = value; info[0].message.addTxt(MetaString::ADVOB_TXT, 64); info[0].limiter.numOfGrants = 1; } break; case Obj::WARRIORS_TOMB: { onSelect.addTxt(MetaString::ADVOB_TXT, 161); info.resize(2); loadRandomArtifact(rand, info[0], 30, 50, 25, 5); Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID); info[0].reward.bonuses.push_back(bonus); info[1].reward.bonuses.push_back(bonus); info[0].limiter.numOfGrants = 1; info[0].message.addTxt(MetaString::ADVOB_TXT, 162); info[0].message.addReplacement(VLC->arth->artifacts[info[0].reward.artifacts.back()]->Name()); info[1].message.addTxt(MetaString::ADVOB_TXT, 163); } break; case Obj::WAGON: { onVisited.addTxt(MetaString::ADVOB_TXT, 156); int hlp = rand.nextInt(99); if(hlp < 40) //minor or treasure art { info.resize(1); loadRandomArtifact(rand, info[0], 10, 10, 0, 0); info[0].limiter.numOfGrants = 1; info[0].message.addTxt(MetaString::ADVOB_TXT, 155); info[0].message.addReplacement(VLC->arth->artifacts[info[0].reward.artifacts.back()]->Name()); } else if(hlp < 90) //2 - 5 of non-gold resource { info.resize(1); int type = rand.nextInt(5); int value = rand.nextInt(2, 5); info[0].reward.resources[type] = value; info[0].limiter.numOfGrants = 1; info[0].message.addTxt(MetaString::ADVOB_TXT, 154); } // or nothing } break; } } /////////////////////////////////////////////////////////////////////////////////////////////////// CGVisitableOPH::CGVisitableOPH() { visitMode = VISIT_HERO; selectMode = SELECT_PLAYER; } void CGVisitableOPH::initObj(CRandomGenerator & rand) { switch(ID) { case Obj::ARENA: info.resize(2); info[0].reward.primary[PrimarySkill::ATTACK] = 2; info[1].reward.primary[PrimarySkill::DEFENSE] = 2; onSelect.addTxt(MetaString::ADVOB_TXT, 0); onVisited.addTxt(MetaString::ADVOB_TXT, 1); canRefuse = true; break; case Obj::MERCENARY_CAMP: info.resize(1); info[0].reward.primary[PrimarySkill::ATTACK] = 1; info[0].message.addTxt(MetaString::ADVOB_TXT, 80); onVisited.addTxt(MetaString::ADVOB_TXT, 81); break; case Obj::MARLETTO_TOWER: info.resize(1); info[0].reward.primary[PrimarySkill::DEFENSE] = 1; info[0].message.addTxt(MetaString::ADVOB_TXT, 39); onVisited.addTxt(MetaString::ADVOB_TXT, 40); break; case Obj::STAR_AXIS: info.resize(1); info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1; info[0].message.addTxt(MetaString::ADVOB_TXT, 100); onVisited.addTxt(MetaString::ADVOB_TXT, 101); break; case Obj::GARDEN_OF_REVELATION: info.resize(1); info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1; info[0].message.addTxt(MetaString::ADVOB_TXT, 59); onVisited.addTxt(MetaString::ADVOB_TXT, 60); break; case Obj::LEARNING_STONE: info.resize(1); info[0].reward.gainedExp = 1000; info[0].message.addTxt(MetaString::ADVOB_TXT, 143); onVisited.addTxt(MetaString::ADVOB_TXT, 144); break; case Obj::TREE_OF_KNOWLEDGE: info.resize(1); canRefuse = true; info[0].reward.gainedLevels = 1; onVisited.addTxt(MetaString::ADVOB_TXT, 147); info.resize(1); switch (rand.nextInt(2)) { case 0: // free onSelect.addTxt(MetaString::ADVOB_TXT, 148); break; case 1: info[0].limiter.resources[Res::GOLD] = 2000; info[0].reward.resources[Res::GOLD] = -2000; onSelect.addTxt(MetaString::ADVOB_TXT, 149); onEmpty.addTxt(MetaString::ADVOB_TXT, 150); break; case 2: info[0].limiter.resources[Res::GEMS] = 10; info[0].reward.resources[Res::GEMS] = -10; onSelect.addTxt(MetaString::ADVOB_TXT, 151); onEmpty.addTxt(MetaString::ADVOB_TXT, 152); break; } break; case Obj::LIBRARY_OF_ENLIGHTENMENT: { onVisited.addTxt(MetaString::ADVOB_TXT, 67); onEmpty.addTxt(MetaString::ADVOB_TXT, 68); // Don't like this one but don't see any easier approach CVisitInfo visit; visit.reward.primary[PrimarySkill::ATTACK] = 2; visit.reward.primary[PrimarySkill::DEFENSE] = 2; visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2; visit.reward.primary[PrimarySkill::SPELL_POWER] = 2; static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct"); for (int i=0; isendAndApply(&cov); } void CGVisitableOPW::initObj(CRandomGenerator & rand) { setRandomReward(rand); switch (ID) { case Obj::MYSTICAL_GARDEN: onEmpty.addTxt(MetaString::ADVOB_TXT, 93); info[0].message.addTxt(MetaString::ADVOB_TXT, 92); break; case Obj::WINDMILL: onEmpty.addTxt(MetaString::ADVOB_TXT, 169); info[0].message.addTxt(MetaString::ADVOB_TXT, 170); break; case Obj::WATER_WHEEL: onEmpty.addTxt(MetaString::ADVOB_TXT, 165); info[0].message.addTxt(MetaString::ADVOB_TXT, 164); break; } } void CGVisitableOPW::setPropertyDer(ui8 what, ui32 val) { if(what == ObjProperty::REWARD_RESET) { setRandomReward(cb->gameState()->getRandomGenerator()); if (ID == Obj::WATER_WHEEL) { auto& reward = info[0].reward.resources[Res::GOLD]; if(cb->getDate() > 7) { reward = 1000; } else { reward = 500; } } } CRewardableObject::setPropertyDer(what, val); } void CGVisitableOPW::setRandomReward(CRandomGenerator &rand) { switch (ID) { case Obj::MYSTICAL_GARDEN: info.resize(1); info[0].limiter.numOfGrants = 1; info[0].reward.resources.amin(0); if (rand.nextInt(1) == 0) { info[0].reward.resources[Res::GEMS] = 5; } else { info[0].reward.resources[Res::GOLD] = 500; } break; case Obj::WINDMILL: info.resize(1); info[0].reward.resources.amin(0); // 3-6 of any resource but wood and gold info[0].reward.resources[rand.nextInt(Res::MERCURY, Res::GEMS)] = rand.nextInt(3, 6); info[0].limiter.numOfGrants = 1; break; case Obj::WATER_WHEEL: info.resize(1); info[0].reward.resources.amin(0); info[0].reward.resources[Res::GOLD] = 500; info[0].limiter.numOfGrants = 1; break; } } /////////////////////////////////////////////////////////////////////////////////////////////////// void CGMagicSpring::initObj(CRandomGenerator & rand) { CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters? visit.reward.manaPercentage = 200; visit.message.addTxt(MetaString::ADVOB_TXT, 74); info.push_back(visit); // two rewards, one for each entrance info.push_back(visit); onEmpty.addTxt(MetaString::ADVOB_TXT, 75); } std::vector CGMagicSpring::getVisitableOffsets() const { std::vector visitableTiles; for(int y = 0; y < 6; y++) for (int x = 0; x < 8; x++) //starting from left if (appearance.isVisitableAt(x, y)) visitableTiles.push_back (int3(x, y , 0)); return visitableTiles; } int3 CGMagicSpring::getVisitableOffset() const { auto visitableTiles = getVisitableOffsets(); if (visitableTiles.size() != info.size()) { logGlobal->warn("Unexpected number of visitable tiles of Magic Spring at %s", pos.toString()); return int3(-1,-1,-1); } for (size_t i=0; i CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const { auto tiles = getVisitableOffsets(); for (size_t i=0; igetPosition() && info[i].numOfGrants == 0) { return std::vector(1, i); } } // hero is either not on visitable tile (should not happen) or tile is already used return std::vector(); }