/* * MapFormatJson.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "MapFormatJson.h" #include "../filesystem/CInputStream.h" #include "../filesystem/COutputStream.h" #include "../JsonDetail.h" #include "CMap.h" #include "../CModHandler.h" #include "../CHeroHandler.h" #include "../CTownHandler.h" #include "../VCMI_Lib.h" #include "../mapObjects/ObjectTemplate.h" #include "../mapObjects/CObjectHandler.h" #include "../mapObjects/CObjectClassesHandler.h" #include "../mapObjects/CGHeroInstance.h" #include "../mapObjects/CGTownInstance.h" #include "../spells/CSpellHandler.h" #include "../CSkillHandler.h" #include "../StringConstants.h" #include "../serializer/JsonDeserializer.h" #include "../serializer/JsonSerializer.h" class MapObjectResolver: public IInstanceResolver { public: MapObjectResolver(const CMapFormatJson * owner_); si32 decode (const std::string & identifier) const override; std::string encode(si32 identifier) const override; private: const CMapFormatJson * owner; }; MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_): owner(owner_) { } si32 MapObjectResolver::decode(const std::string & identifier) const { //always decode as ObjectInstanceID auto it = owner->map->instanceNames.find(identifier); if(it != owner->map->instanceNames.end()) { return (*it).second->id.getNum(); } else { logGlobal->error("Object not found: %s", identifier); return -1; } } std::string MapObjectResolver::encode(si32 identifier) const { ObjectInstanceID id; //use h3m questIdentifiers if they are present if(owner->map->questIdentifierToId.empty()) { id = ObjectInstanceID(identifier); } else { id = owner->map->questIdentifierToId[identifier]; } si32 oid = id.getNum(); if(oid < 0 || oid >= owner->map->objects.size()) { logGlobal->error("Cannot get object with id %d", oid); return ""; } return owner->map->objects[oid]->instanceName; } namespace HeaderDetail { static const ui8 difficultyDefault = 1;//normal static const std::vector difficultyMap = { "EASY", "NORMAL", "HARD", "EXPERT", "IMPOSSIBLE" }; enum class ECanPlay { NONE = 0, PLAYER_OR_AI = 1, PLAYER_ONLY = 2, AI_ONLY = 3 }; static const std::vector canPlayMap = { "", "PlayerOrAI", "PlayerOnly", "AIOnly" }; } namespace TriggeredEventsDetail { static const std::array conditionNames = { "haveArtifact", "haveCreatures", "haveResources", "haveBuilding", "control", "destroy", "transport", "daysPassed", "isHuman", "daysWithoutTown", "standardWin", "constValue", "have_0", "haveBuilding_0", "destroy_0" }; static const std::array typeNames = { "victory", "defeat" }; static EMetaclass decodeMetaclass(const std::string & source) { if(source == "") return EMetaclass::INVALID; auto rawId = vstd::find_pos(NMetaclass::names, source); if(rawId >= 0) return (EMetaclass)rawId; else return EMetaclass::INVALID; } static std::string encodeIdentifier(EMetaclass metaType, si32 type) { std::string metaclassName = NMetaclass::names[(int)metaType]; std::string identifier = ""; switch(metaType) { case EMetaclass::ARTIFACT: { identifier = ArtifactID::encode(type); } break; case EMetaclass::CREATURE: { identifier = CreatureID::encode(type); } break; case EMetaclass::OBJECT: { //TODO std::set subtypes = VLC->objtypeh->knownSubObjects(type); if(!subtypes.empty()) { si32 subtype = *subtypes.begin(); auto handler = VLC->objtypeh->getHandlerFor(type, subtype); identifier = handler->typeName; } } break; case EMetaclass::RESOURCE: { identifier = GameConstants::RESOURCE_NAMES[type]; } break; default: { logGlobal->error("Unsupported metaclass %s for event condition", metaclassName); return ""; } break; } return VLC->modh->makeFullIdentifier("", metaclassName, identifier); } static EventCondition JsonToCondition(const JsonNode & node) { EventCondition event; const auto & conditionName = node.Vector()[0].String(); auto pos = vstd::find_pos(conditionNames, conditionName); event.condition = EventCondition::EWinLoseType(pos); if (node.Vector().size() > 1) { const JsonNode & data = node.Vector()[1]; switch (event.condition) { case EventCondition::HAVE_0: case EventCondition::DESTROY_0: { //todo: support subtypes std::string fullIdentifier = data["type"].String(), metaTypeName = "", scope = "" , identifier = ""; CModHandler::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier); event.metaType = decodeMetaclass(metaTypeName); auto type = VLC->modh->identifiers.getIdentifier("core", fullIdentifier, false); if(type) event.objectType = type.get(); event.objectInstanceName = data["object"].String(); if(data["value"].isNumber()) event.value = data["value"].Integer(); } break; case EventCondition::HAVE_BUILDING_0: { //todo: support of new condition format HAVE_BUILDING_0 } break; default: { //old format if (data["type"].getType() == JsonNode::JsonType::DATA_STRING) { auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]); if(identifier) event.objectType = identifier.get(); else throw std::runtime_error("Identifier resolution failed in event condition"); } if (data["type"].isNumber()) event.objectType = data["type"].Float(); if (!data["value"].isNull()) event.value = data["value"].Float(); } break; } if (!data["position"].isNull()) { auto & position = data["position"].Vector(); event.position.x = position.at(0).Float(); event.position.y = position.at(1).Float(); event.position.z = position.at(2).Float(); } } return event; } static JsonNode ConditionToJson(const EventCondition & event) { JsonNode json; JsonVector & asVector = json.Vector(); JsonNode condition; condition.String() = conditionNames.at(event.condition); asVector.push_back(condition); JsonNode data; switch (event.condition) { case EventCondition::HAVE_0: case EventCondition::DESTROY_0: { //todo: support subtypes if(event.metaType != EMetaclass::INVALID) data["type"].String() = encodeIdentifier(event.metaType, event.objectType); if(event.value > 0) data["value"].Integer() = event.value; if(event.objectInstanceName != "") data["object"].String() = event.objectInstanceName; } break; case EventCondition::HAVE_BUILDING_0: { //todo: support of new condition format HAVE_BUILDING_0 } break; default: { //old format if(event.objectType != -1) data["type"].Integer() = event.objectType; if(event.value != -1) data["value"].Integer() = event.value; } break; } if(event.position != int3(-1, -1, -1)) { auto & position = data["position"].Vector(); position.resize(3); position[0].Float() = event.position.x; position[1].Float() = event.position.y; position[2].Float() = event.position.z; } if(!data.isNull()) asVector.push_back(data); return std::move(json); } }//namespace TriggeredEventsDetail namespace TerrainDetail { static const std::array terrainCodes = { "dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc" }; static const std::array roadCodes = { "", "pd", "pg", "pc" }; static const std::array riverCodes = { "", "rw", "ri", "rm", "rl" }; static const std::array flipCodes = { '_', '-', '|', '+' }; } ///CMapFormatJson const int CMapFormatJson::VERSION_MAJOR = 1; const int CMapFormatJson::VERSION_MINOR = 0; const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json"; const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json"; CMapFormatJson::CMapFormatJson(): fileVersionMajor(0), fileVersionMinor(0), mapObjectResolver(make_unique(this)), map(nullptr), mapHeader(nullptr) { } void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set & value) { //TODO: unify allowed factions with others - make them std::vector std::vector temp; temp.resize(VLC->townh->factions.size(), false); auto standard = VLC->townh->getDefaultAllowed(); if(handler.saving) { for(auto faction : VLC->townh->factions) if(faction->town && vstd::contains(value, faction->index)) temp[std::size_t(faction->index)] = true; } handler.serializeLIC("allowedFactions", &CTownHandler::decodeFaction, &CTownHandler::encodeFaction, standard, temp); if(!handler.saving) { value.clear(); for (std::size_t i=0; iname); handler.serializeString("description", mapHeader->description); handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0); //todo: support arbitrary percentage handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap); serializePlayerInfo(handler); handler.serializeLIC("allowedHeroes", &CHeroHandler::decodeHero, &CHeroHandler::encodeHero, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes); handler.serializeString("victoryString", mapHeader->victoryMessage); handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex); handler.serializeString("defeatString", mapHeader->defeatMessage); handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex); } void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler) { auto playersData = handler.enterStruct("players"); for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++) { PlayerInfo & info = mapHeader->players[player]; if(handler.saving) { if(!info.canAnyonePlay()) continue; } auto playerData = handler.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]); if(!handler.saving) { if(handler.getCurrent().isNull()) { info.canComputerPlay = false; info.canHumanPlay = false; continue; } } serializeAllowedFactions(handler, info.allowedFactions); HeaderDetail::ECanPlay canPlay = HeaderDetail::ECanPlay::NONE; if(handler.saving) { if(info.canComputerPlay) { canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_OR_AI : HeaderDetail::ECanPlay::AI_ONLY; } else { canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_ONLY : HeaderDetail::ECanPlay::NONE; } } handler.serializeEnum("canPlay", canPlay, HeaderDetail::canPlayMap); if(!handler.saving) { switch(canPlay) { case HeaderDetail::ECanPlay::PLAYER_OR_AI: info.canComputerPlay = true; info.canHumanPlay = true; break; case HeaderDetail::ECanPlay::PLAYER_ONLY: info.canComputerPlay = false; info.canHumanPlay = true; break; case HeaderDetail::ECanPlay::AI_ONLY: info.canComputerPlay = true; info.canHumanPlay = false; break; default: info.canComputerPlay = false; info.canHumanPlay = false; break; } } //saving whole structure only if position is valid if(!handler.saving || info.posOfMainTown.valid()) { auto mainTown = handler.enterStruct("mainTown"); handler.serializeBool("generateHero", info.generateHeroAtMainTown); handler.serializeInt("x", info.posOfMainTown.x, -1); handler.serializeInt("y", info.posOfMainTown.y, -1); handler.serializeInt("l", info.posOfMainTown.z, -1); } if(!handler.saving) { info.hasMainTown = info.posOfMainTown.valid(); } handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes" //heroes if(handler.saving) { //ignoring heroesNames and saving from actual map objects //TODO: optimize for(auto & obj : map->objects) { if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player)) { CGHeroInstance * hero = dynamic_cast(obj.get()); auto heroes = handler.enterStruct("heroes"); if(hero) { auto heroData = handler.enterStruct(hero->instanceName); heroData->serializeString("name", hero->name); if(hero->ID == Obj::HERO) { std::string temp; if(hero->type) { temp = hero->type->identifier; } else { temp = VLC->heroh->heroes[hero->subID]->identifier; } handler.serializeString("type", temp); } } } } } else { info.heroesNames.clear(); auto heroes = handler.enterStruct("heroes"); for(const auto & hero : handler.getCurrent().Struct()) { const JsonNode & data = hero.second; const std::string instanceName = hero.first; SHeroName hname; hname.heroId = -1; std::string rawId = data["type"].String(); if(rawId != "") { hname.heroId = VLC->heroh->decodeHero(rawId); } hname.heroName = data["name"].String(); if(instanceName == info.mainHeroInstance) { //this is main hero info.mainCustomHeroName = hname.heroName; info.hasRandomHero = (hname.heroId == -1); info.mainCustomHeroId = hname.heroId; info.mainCustomHeroPortrait = -1; //todo:mainHeroPortrait } info.heroesNames.push_back(hname); } } handler.serializeBool("randomFaction", info.isFactionRandom); } } void CMapFormatJson::readTeams(JsonDeserializer & handler) { auto teams = handler.enterArray("teams"); const JsonNode & src = teams->getCurrent(); if(src.getType() != JsonNode::JsonType::DATA_VECTOR) { // No alliances if(src.getType() != JsonNode::JsonType::DATA_NULL) logGlobal->error("Invalid teams field type"); mapHeader->howManyTeams = 0; for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++) if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay) mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++); } else { const JsonVector & srcVector = src.Vector(); mapHeader->howManyTeams = srcVector.size(); for(int team = 0; team < mapHeader->howManyTeams; team++) for(const JsonNode & playerData : srcVector[team].Vector()) { PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String())); if(player.isValidPlayer()) if(mapHeader->players[player.getNum()].canAnyonePlay()) mapHeader->players[player.getNum()].team = TeamID(team); } for(PlayerInfo & player : mapHeader->players) if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM) player.team = TeamID(mapHeader->howManyTeams++); } } void CMapFormatJson::writeTeams(JsonSerializer & handler) { std::vector> teamsData; teamsData.resize(mapHeader->howManyTeams); //get raw data for(int idx = 0; idx < mapHeader->players.size(); idx++) { const PlayerInfo & player = mapHeader->players.at(idx); int team = player.team.getNum(); if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay()) teamsData.at(team).insert(PlayerColor(idx)); } //remove single-member teams vstd::erase_if(teamsData, [](std::set & elem) -> bool { return elem.size() <= 1; }); if(!teamsData.empty()) { JsonNode dest; //construct output dest.setType(JsonNode::JsonType::DATA_VECTOR); for(const std::set & teamData : teamsData) { JsonNode team(JsonNode::JsonType::DATA_VECTOR); for(const PlayerColor & player : teamData) { JsonNode member(JsonNode::JsonType::DATA_STRING); member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()]; team.Vector().push_back(std::move(member)); } dest.Vector().push_back(std::move(team)); } handler.serializeRaw("teams", dest, boost::none); } } void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler) { const JsonNode & input = handler.getCurrent(); mapHeader->triggeredEvents.clear(); for(auto & entry : input["triggeredEvents"].Struct()) { TriggeredEvent event; event.identifier = entry.first; readTriggeredEvent(event, entry.second); mapHeader->triggeredEvents.push_back(event); } } void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source) { using namespace TriggeredEventsDetail; event.onFulfill = source["message"].String(); event.description = source["description"].String(); event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String()); event.effect.toOtherMessage = source["effect"]["messageToSend"].String(); event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression } void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler) { JsonNode triggeredEvents(JsonNode::JsonType::DATA_STRUCT); for(auto event : mapHeader->triggeredEvents) writeTriggeredEvent(event, triggeredEvents[event.identifier]); handler.serializeRaw("triggeredEvents", triggeredEvents, boost::none); } void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest) { using namespace TriggeredEventsDetail; if(!event.onFulfill.empty()) dest["message"].String() = event.onFulfill; if(!event.description.empty()) dest["description"].String() = event.description; dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type)); if(!event.effect.toOtherMessage.empty()) dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage; dest["condition"] = event.trigger.toJson(ConditionToJson); } void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler) { auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format const JsonNode & data = handler.getCurrent(); for(const auto & entry : data.Struct()) { HeroTypeID type(VLC->heroh->decodeHero(entry.first)); ui8 mask = 0; for(const JsonNode & playerData : entry.second["availableFor"].Vector()) { PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String())); if(player.isValidPlayer()) { mask |= 1 << player.getNum(); } } if(mask != 0 && mask != GameConstants::ALL_PLAYERS && type.getNum() >= 0) { DisposedHero hero; hero.heroId = type.getNum(); hero.players = mask; //name and portrait are not used map->disposedHeroes.push_back(hero); } } } void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler) { if(map->disposedHeroes.empty()) return; auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format for(const DisposedHero & hero : map->disposedHeroes) { std::string type = VLC->heroh->encodeHero(hero.heroId); auto definition = definitions->enterStruct(type); JsonNode players(JsonNode::JsonType::DATA_VECTOR); for(int playerNum = 0; playerNum < PlayerColor::PLAYER_LIMIT_I; playerNum++) { if((1 << playerNum) & hero.players) { JsonNode player(JsonNode::JsonType::DATA_STRING); player.String() = GameConstants::PLAYER_COLOR_NAMES[playerNum]; players.Vector().push_back(player); } } definition->serializeRaw("availableFor", players, boost::none); } } void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler) { auto rumors = handler.enterArray("rumors"); rumors.serializeStruct(map->rumors); } void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler) { //todo:serializePredefinedHeroes if(handler.saving) { if(!map->predefinedHeroes.empty()) { auto predefinedHeroes = handler.enterStruct("predefinedHeroes"); for(auto & hero : map->predefinedHeroes) { auto predefinedHero = handler.enterStruct(hero->getHeroTypeName()); hero->serializeJsonDefinition(handler); } } } else { auto predefinedHeroes = handler.enterStruct("predefinedHeroes"); const JsonNode & data = handler.getCurrent(); for(const auto & p : data.Struct()) { auto predefinedHero = handler.enterStruct(p.first); CGHeroInstance * hero = new CGHeroInstance(); hero->ID = Obj::HERO; hero->setHeroTypeName(p.first); hero->serializeJsonDefinition(handler); map->predefinedHeroes.push_back(hero); } } } void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler) { serializeRumors(handler); serializePredefinedHeroes(handler); handler.serializeLIC("allowedAbilities", &CSkillHandler::decodeSkill, &CSkillHandler::encodeSkill, VLC->skillh->getDefaultAllowed(), map->allowedAbilities); handler.serializeLIC("allowedArtifacts", &ArtifactID::decode, &ArtifactID::encode, VLC->arth->getDefaultAllowed(), map->allowedArtifact); handler.serializeLIC("allowedSpells", &SpellID::decode, &SpellID::encode, VLC->spellh->getDefaultAllowed(), map->allowedSpell); //todo:events } void CMapFormatJson::readOptions(JsonDeserializer & handler) { readDisposedHeroes(handler); serializeOptions(handler); } void CMapFormatJson::writeOptions(JsonSerializer & handler) { writeDisposedHeroes(handler); serializeOptions(handler); } ///CMapPatcher CMapPatcher::CMapPatcher(JsonNode stream): CMapFormatJson(), input(stream) { //todo: update map patches and change this fileVersionMajor = 0; fileVersionMinor = 0; } void CMapPatcher::patchMapHeader(std::unique_ptr & header) { map = nullptr; mapHeader = header.get(); if (!input.isNull()) readPatchData(); } void CMapPatcher::readPatchData() { JsonDeserializer handler(mapObjectResolver.get(), input); readTriggeredEvents(handler); } ///CMapLoaderJson CMapLoaderJson::CMapLoaderJson(CInputStream * stream): CMapFormatJson(), buffer(stream), ioApi(new CProxyROIOApi(buffer)), loader("", "_", ioApi) { } std::unique_ptr CMapLoaderJson::loadMap() { LOG_TRACE(logGlobal); std::unique_ptr result = std::unique_ptr(new CMap()); map = result.get(); mapHeader = map; readMap(); return std::move(result); } std::unique_ptr CMapLoaderJson::loadMapHeader() { LOG_TRACE(logGlobal); map = nullptr; std::unique_ptr result = std::unique_ptr(new CMapHeader()); mapHeader = result.get(); readHeader(false); return std::move(result); } JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename) { ResourceID resource(archiveFilename, EResType::TEXT); if(!loader.existsResource(resource)) throw new std::runtime_error(archiveFilename+" not found"); auto data = loader.load(resource)->readAll(); JsonNode res(reinterpret_cast(data.first.get()), data.second); return std::move(res); } void CMapLoaderJson::readMap() { LOG_TRACE(logGlobal); readHeader(true); map->initTerrain(); readTerrain(); readObjects(); map->calculateGuardingGreaturePositions(); } void CMapLoaderJson::readHeader(const bool complete) { //do not use map field here, use only mapHeader JsonNode header = getFromArchive(HEADER_FILE_NAME); fileVersionMajor = header["versionMajor"].Integer(); if(fileVersionMajor != VERSION_MAJOR) { logGlobal->error("Unsupported map format version: %d", fileVersionMajor); throw std::runtime_error("Unsupported map format version"); } fileVersionMinor = header["versionMinor"].Integer(); if(fileVersionMinor > VERSION_MINOR) { logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor); } JsonDeserializer handler(mapObjectResolver.get(), header); mapHeader->version = EMapFormat::VCMI;//todo: new version field //todo: multilevel map load support { auto levels = handler.enterStruct("mapLevels"); { auto surface = handler.enterStruct("surface"); handler.serializeInt("height", mapHeader->height); handler.serializeInt("width", mapHeader->width); } { auto underground = handler.enterStruct("underground"); mapHeader->twoLevel = !underground->getCurrent().isNull(); } } serializeHeader(handler); readTriggeredEvents(handler); readTeams(handler); //TODO: check mods if(complete) readOptions(handler); } void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile) { using namespace TerrainDetail; {//terrain type const std::string typeCode = src.substr(0, 2); int rawType = vstd::find_pos(terrainCodes, typeCode); if(rawType < 0) throw new std::runtime_error("Invalid terrain type code in "+src); tile.terType = ETerrainType(rawType); } int startPos = 2; //0+typeCode fixed length {//terrain view int pos = startPos; while(isdigit(src.at(pos))) pos++; int len = pos - startPos; if(len<=0) throw new std::runtime_error("Invalid terrain view in "+src); const std::string rawCode = src.substr(startPos, len); tile.terView = atoi(rawCode.c_str()); startPos+=len; } {//terrain flip int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++)); if(terrainFlip < 0) throw new std::runtime_error("Invalid terrain flip in "+src); else tile.extTileFlags = terrainFlip; } if(startPos >= src.size()) return; bool hasRoad = true; {//road type const std::string typeCode = src.substr(startPos, 2); startPos+=2; int rawType = vstd::find_pos(roadCodes, typeCode); if(rawType < 0) { rawType = vstd::find_pos(riverCodes, typeCode); if(rawType < 0) throw new std::runtime_error("Invalid river type in "+src); else { tile.riverType = ERiverType::ERiverType(rawType); hasRoad = false; } } else tile.roadType = ERoadType::ERoadType(rawType); } if(hasRoad) {//road dir int pos = startPos; while(isdigit(src.at(pos))) pos++; int len = pos - startPos; if(len<=0) throw new std::runtime_error("Invalid road dir in "+src); const std::string rawCode = src.substr(startPos, len); tile.roadDir = atoi(rawCode.c_str()); startPos+=len; } if(hasRoad) {//road flip int flip = vstd::find_pos(flipCodes, src.at(startPos++)); if(flip < 0) throw new std::runtime_error("Invalid road flip in "+src); else tile.extTileFlags |= (flip<<4); } if(startPos >= src.size()) return; if(hasRoad) {//river type const std::string typeCode = src.substr(startPos, 2); startPos+=2; int rawType = vstd::find_pos(riverCodes, typeCode); if(rawType < 0) throw new std::runtime_error("Invalid river type in "+src); tile.riverType = ERiverType::ERiverType(rawType); } {//river dir int pos = startPos; while(isdigit(src.at(pos))) pos++; int len = pos - startPos; if(len<=0) throw new std::runtime_error("Invalid river dir in "+src); const std::string rawCode = src.substr(startPos, len); tile.riverDir = atoi(rawCode.c_str()); startPos+=len; } {//river flip int flip = vstd::find_pos(flipCodes, src.at(startPos++)); if(flip < 0) throw new std::runtime_error("Invalid road flip in "+src); else tile.extTileFlags |= (flip<<2); } } void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index) { int3 pos(0, 0, index); const JsonVector & rows = src.Vector(); if(rows.size() != map->height) throw new std::runtime_error("Invalid terrain data"); for(pos.y = 0; pos.y < map->height; pos.y++) { const JsonVector & tiles = rows[pos.y].Vector(); if(tiles.size() != map->width) throw new std::runtime_error("Invalid terrain data"); for(pos.x = 0; pos.x < map->width; pos.x++) readTerrainTile(tiles[pos.x].String(), map->getTile(pos)); } } void CMapLoaderJson::readTerrain() { { const JsonNode surface = getFromArchive("surface_terrain.json"); readTerrainLevel(surface, 0); } if(map->twoLevel) { const JsonNode underground = getFromArchive("underground_terrain.json"); readTerrainLevel(underground, 1); } } CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json): owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second) { } void CMapLoaderJson::MapObjectLoader::construct() { //TODO:consider move to ObjectTypeHandler //find type handler std::string typeName = configuration["type"].String(), subtypeName = configuration["subtype"].String(); if(typeName.empty()) { logGlobal->error("Object type missing"); logGlobal->debug(configuration.toJson()); return; } int3 pos; pos.x = configuration["x"].Float(); pos.y = configuration["y"].Float(); pos.z = configuration["l"].Float(); //special case for grail if(typeName == "grail") { owner->map->grailPos = pos; owner->map->grailRadius = configuration["options"]["grailRadius"].Float(); return; } else if(subtypeName.empty()) { logGlobal->error("Object subtype missing"); logGlobal->debug(configuration.toJson()); return; } auto handler = VLC->objtypeh->getHandlerFor(typeName, subtypeName); ObjectTemplate appearance; appearance.id = Obj(handler->type); appearance.subid = handler->subtype; appearance.readJson(configuration["template"], false); instance = handler->create(appearance); instance->id = ObjectInstanceID(owner->map->objects.size()); instance->instanceName = jsonKey; instance->pos = pos; owner->map->addNewObject(instance); } void CMapLoaderJson::MapObjectLoader::configure() { if(nullptr == instance) return; JsonDeserializer handler(owner->mapObjectResolver.get(), configuration); instance->serializeJson(handler); //artifact instance serialization requires access to Map object, handle it here for now //todo: find better solution for artifact instance serialization if(auto art = dynamic_cast(instance)) { int artID = ArtifactID::NONE; int spellID = -1; if(art->ID == Obj::SPELL_SCROLL) { auto spellIdentifier = configuration["options"]["spell"].String(); auto rawId = VLC->modh->identifiers.getIdentifier("core", "spell", spellIdentifier); if(rawId) spellID = rawId.get(); else spellID = 0; artID = ArtifactID::SPELL_SCROLL; } else if(art->ID == Obj::ARTIFACT) { //specific artifact artID = art->subID; } art->storedArtifact = CArtifactInstance::createArtifact(owner->map, artID, spellID); } if(auto hero = dynamic_cast(instance)) { auto o = handler.enterStruct("options"); hero->serializeJsonArtifacts(handler, "artifacts", owner->map); } } void CMapLoaderJson::readObjects() { LOG_TRACE(logGlobal); std::vector> loaders;//todo: optimize MapObjectLoader memory layout JsonNode data = getFromArchive(OBJECTS_FILE_NAME); //get raw data for(auto & p : data.Struct()) loaders.push_back(vstd::make_unique(this, p)); for(auto & ptr : loaders) ptr->construct(); //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF for(auto & ptr : loaders) ptr->configure(); std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr & a, const ConstTransitivePtr & b) { return a->subID < b->subID; }); } ///CMapSaverJson CMapSaverJson::CMapSaverJson(CInputOutputStream * stream): CMapFormatJson(), buffer(stream), ioApi(new CProxyIOApi(buffer)), saver(ioApi, "_") { fileVersionMajor = VERSION_MAJOR; fileVersionMinor = VERSION_MINOR; } CMapSaverJson::~CMapSaverJson() { } void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename) { std::ostringstream out; JsonWriter writer(out); writer.writeNode(data); out.flush(); { auto s = out.str(); std::unique_ptr stream = saver.addFile(filename); if (stream->write((const ui8*)s.c_str(), s.size()) != s.size()) throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed."); } } void CMapSaverJson::saveMap(const std::unique_ptr& map) { this->map = map.get(); this->mapHeader = this->map; writeHeader(); writeTerrain(); writeObjects(); } void CMapSaverJson::writeHeader() { logGlobal->trace("Saving header"); JsonNode header; JsonSerializer handler(mapObjectResolver.get(), header); header["versionMajor"].Float() = VERSION_MAJOR; header["versionMinor"].Float() = VERSION_MINOR; //todo: multilevel map save support JsonNode & levels = header["mapLevels"]; levels["surface"]["height"].Float() = mapHeader->height; levels["surface"]["width"].Float() = mapHeader->width; levels["surface"]["index"].Float() = 0; if(mapHeader->twoLevel) { levels["underground"]["height"].Float() = mapHeader->height; levels["underground"]["width"].Float() = mapHeader->width; levels["underground"]["index"].Float() = 1; } serializeHeader(handler); writeTriggeredEvents(handler); writeTeams(handler); writeOptions(handler); addToArchive(header, HEADER_FILE_NAME); } std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile) { using namespace TerrainDetail; std::ostringstream out; out.setf(std::ios::dec, std::ios::basefield); out.unsetf(std::ios::showbase); out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4]; if(tile.roadType != ERoadType::NO_ROAD) out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4]; if(tile.riverType != ERiverType::NO_RIVER) out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4]; return out.str(); } JsonNode CMapSaverJson::writeTerrainLevel(const int index) { JsonNode data; int3 pos(0,0,index); data.Vector().resize(map->height); for(pos.y = 0; pos.y < map->height; pos.y++) { JsonNode & row = data.Vector()[pos.y]; row.Vector().resize(map->width); for(pos.x = 0; pos.x < map->width; pos.x++) row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos)); } return std::move(data); } void CMapSaverJson::writeTerrain() { logGlobal->trace("Saving terrain"); //todo: multilevel map save support JsonNode surface = writeTerrainLevel(0); addToArchive(surface, "surface_terrain.json"); if(map->twoLevel) { JsonNode underground = writeTerrainLevel(1); addToArchive(underground, "underground_terrain.json"); } } void CMapSaverJson::writeObjects() { logGlobal->trace("Saving objects"); JsonNode data(JsonNode::JsonType::DATA_STRUCT); JsonSerializer handler(mapObjectResolver.get(), data); for(CGObjectInstance * obj : map->objects) { //logGlobal->trace("\t%s", obj->instanceName); auto temp = handler.enterStruct(obj->instanceName); obj->serializeJson(handler); } if(map->grailPos.valid()) { JsonNode grail(JsonNode::JsonType::DATA_STRUCT); grail["type"].String() = "grail"; grail["x"].Float() = map->grailPos.x; grail["y"].Float() = map->grailPos.y; grail["l"].Float() = map->grailPos.z; grail["options"]["radius"].Float() = map->grailRadius; std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size()); data[grailId] = grail; } //cleanup empty options for(auto & p : data.Struct()) { JsonNode & obj = p.second; if(obj["options"].Struct().empty()) obj.Struct().erase("options"); } addToArchive(data, OBJECTS_FILE_NAME); }