/* * BonusCaster.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "ProxyCaster.h" struct Bonus; namespace spells { class DLL_LINKAGE BonusCaster : public ProxyCaster { public: BonusCaster(const Caster * actualCaster_, std::shared_ptr bonus_); virtual ~BonusCaster(); void getCasterName(MetaString & text) const override; void getCastDescription(const Spell * spell, const std::vector & attacked, MetaString & text) const override; void spendMana(const PacketSender * server, const int spellCost) const override; private: const Caster * actualCaster; std::shared_ptr bonus; }; } // namespace spells