/* * SDLImage.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "SDLImage.h" #include "SDLImageLoader.h" #include "SDL_Extensions.h" #include "../render/ColorFilter.h" #include "../render/Colors.h" #include "../render/CBitmapHandler.h" #include "../render/CDefFile.h" #include "../render/Graphics.h" #include "../xBRZ/xbrz.h" #include "../gui/CGuiHandler.h" #include "../render/IScreenHandler.h" #include #include #include class SDLImageLoader; int IImage::width() const { return dimensions().x; } int IImage::height() const { return dimensions().y; } SDLImageShared::SDLImageShared(const CDefFile * data, size_t frame, size_t group) : surf(nullptr), margins(0, 0), fullSize(0, 0), originalPalette(nullptr) { SDLImageLoader loader(this); data->loadFrame(frame, group, loader); savePalette(); } SDLImageShared::SDLImageShared(SDL_Surface * from) : surf(nullptr), margins(0, 0), fullSize(0, 0), originalPalette(nullptr) { surf = from; if (surf == nullptr) return; savePalette(); surf->refcount++; fullSize.x = surf->w; fullSize.y = surf->h; } SDLImageShared::SDLImageShared(const ImagePath & filename) : surf(nullptr), margins(0, 0), fullSize(0, 0), originalPalette(nullptr) { surf = BitmapHandler::loadBitmap(filename); if(surf == nullptr) { logGlobal->error("Error: failed to load image %s", filename.getOriginalName()); return; } else { savePalette(); fullSize.x = surf->w; fullSize.y = surf->h; optimizeSurface(); } } void SDLImageShared::draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const { if (!surf) return; Rect sourceRect(0, 0, surf->w, surf->h); Point destShift(0, 0); if(src) { if(src->x < margins.x) destShift.x += margins.x - src->x; if(src->y < margins.y) destShift.y += margins.y - src->y; sourceRect = Rect(*src).intersect(Rect(margins.x, margins.y, surf->w, surf->h)); sourceRect -= margins; } else destShift = margins; destShift += dest; SDL_SetSurfaceColorMod(surf, colorMultiplier.r, colorMultiplier.g, colorMultiplier.b); SDL_SetSurfaceAlphaMod(surf, alpha); if (alpha != SDL_ALPHA_OPAQUE || (mode != EImageBlitMode::OPAQUE && surf->format->Amask != 0)) SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND); else SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE); if (palette && surf->format->palette) SDL_SetSurfacePalette(surf, palette); if(surf->format->palette && mode != EImageBlitMode::OPAQUE && mode != EImageBlitMode::COLORKEY) { CSDL_Ext::blit8bppAlphaTo24bpp(surf, sourceRect, where, destShift, alpha); } else { CSDL_Ext::blitSurface(surf, sourceRect, where, destShift); } if (surf->format->palette) SDL_SetSurfacePalette(surf, originalPalette); } void SDLImageShared::optimizeSurface() { if (!surf) return; int left = surf->w; int top = surf->h; int right = 0; int bottom = 0; // locate fully-transparent area around image // H3 hadles this on format level, but mods or images scaled in runtime do not if (surf->format->palette) { for (int y = 0; y < surf->h; ++y) { const uint8_t * row = static_cast(surf->pixels) + y * surf->pitch; for (int x = 0; x < surf->w; ++x) { if (row[x] != 0) { // opaque or can be opaque (e.g. disabled shadow) top = std::min(top, y); left = std::min(left, x); right = std::max(right, x); bottom = std::max(bottom, y); } } } } else { for (int y = 0; y < surf->h; ++y) { for (int x = 0; x < surf->w; ++x) { ColorRGBA color; SDL_GetRGBA(CSDL_Ext::getPixel(surf, x, y), surf->format, &color.r, &color.g, &color.b, &color.a); if (color.a != SDL_ALPHA_TRANSPARENT) { // opaque top = std::min(top, y); left = std::min(left, x); right = std::max(right, x); bottom = std::max(bottom, y); } } } } if (left == surf->w) { // empty image - simply delete it SDL_FreeSurface(surf); surf = nullptr; return; } if (left != 0 || top != 0 || right != surf->w - 1 || bottom != surf->h - 1) { // non-zero border found Rect newDimensions(left, top, right - left + 1, bottom - top + 1); SDL_Rect rectSDL = CSDL_Ext::toSDL(newDimensions); auto newSurface = CSDL_Ext::newSurface(newDimensions.dimensions(), surf); SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE); SDL_BlitSurface(surf, &rectSDL, newSurface, nullptr); if (SDL_HasColorKey(surf)) { uint32_t colorKey; SDL_GetColorKey(surf, &colorKey); SDL_SetColorKey(newSurface, SDL_TRUE, colorKey); } SDL_FreeSurface(surf); surf = newSurface; margins.x += left; margins.y += top; } } std::shared_ptr SDLImageShared::scaleInteger(int factor, SDL_Palette * palette, EImageBlitMode mode) const { if (factor <= 0) throw std::runtime_error("Unable to scale by integer value of " + std::to_string(factor)); if (!surf) return shared_from_this(); if (palette && surf->format->palette) SDL_SetSurfacePalette(surf, palette); SDL_Surface * scaled = nullptr; // dump heuristics to differentiate tileable UI elements from map object / combat assets if (mode == EImageBlitMode::OPAQUE || mode == EImageBlitMode::COLORKEY || mode == EImageBlitMode::SIMPLE) scaled = CSDL_Ext::scaleSurfaceIntegerFactor(surf, factor, EScalingAlgorithm::XBRZ_OPAQUE); else scaled = CSDL_Ext::scaleSurfaceIntegerFactor(surf, factor, EScalingAlgorithm::XBRZ_ALPHA); auto ret = std::make_shared(scaled); ret->fullSize.x = fullSize.x * factor; ret->fullSize.y = fullSize.y * factor; ret->margins.x = (int) round((float)margins.x * factor); ret->margins.y = (int) round((float)margins.y * factor); ret->optimizeSurface(); // erase our own reference SDL_FreeSurface(scaled); if (surf->format->palette) SDL_SetSurfacePalette(surf, originalPalette); return ret; } std::shared_ptr SDLImageShared::scaleTo(const Point & size, SDL_Palette * palette) const { float scaleX = static_cast(size.x) / fullSize.x; float scaleY = static_cast(size.y) / fullSize.y; if (palette && surf->format->palette) SDL_SetSurfacePalette(surf, palette); auto scaled = CSDL_Ext::scaleSurface(surf, (int)(surf->w * scaleX), (int)(surf->h * scaleY), EScalingAlgorithm::BILINEAR); if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point CSDL_Ext::setColorKey(scaled, scaled->format->palette->colors[0]); else if(scaled->format && scaled->format->Amask) SDL_SetSurfaceBlendMode(scaled, SDL_BLENDMODE_BLEND);//just in case else CSDL_Ext::setDefaultColorKey(scaled);//just in case auto ret = std::make_shared(scaled); ret->fullSize.x = (int) round((float)fullSize.x * scaleX); ret->fullSize.y = (int) round((float)fullSize.y * scaleY); ret->margins.x = (int) round((float)margins.x * scaleX); ret->margins.y = (int) round((float)margins.y * scaleY); // erase our own reference SDL_FreeSurface(scaled); if (surf->format->palette) SDL_SetSurfacePalette(surf, originalPalette); return ret; } void SDLImageShared::exportBitmap(const boost::filesystem::path& path, SDL_Palette * palette) const { if (!surf) return; if (palette && surf->format->palette) SDL_SetSurfacePalette(surf, palette); IMG_SavePNG(surf, path.string().c_str()); if (palette && surf->format->palette) SDL_SetSurfacePalette(surf, originalPalette); } bool SDLImageShared::isTransparent(const Point & coords) const { if (surf) return CSDL_Ext::isTransparent(surf, coords.x - margins.x, coords.y - margins.y); else return true; } Rect SDLImageShared::contentRect() const { auto tmpMargins = margins; auto tmpSize = Point(surf->w, surf->h); return Rect(tmpMargins, tmpSize); } const SDL_Palette * SDLImageShared::getPalette() const { if (!surf) return nullptr; return surf->format->palette; } Point SDLImageShared::dimensions() const { return fullSize; } std::shared_ptr SDLImageShared::horizontalFlip() const { if (!surf) return shared_from_this(); SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf); auto ret = std::make_shared(flipped); ret->fullSize = fullSize; ret->margins.x = margins.x; ret->margins.y = fullSize.y - surf->h - margins.y; ret->fullSize = fullSize; return ret; } std::shared_ptr SDLImageShared::verticalFlip() const { if (!surf) return shared_from_this(); SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf); auto ret = std::make_shared(flipped); ret->fullSize = fullSize; ret->margins.x = fullSize.x - surf->w - margins.x; ret->margins.y = margins.y; ret->fullSize = fullSize; return ret; } // Keep the original palette, in order to do color switching operation void SDLImageShared::savePalette() { // For some images that don't have palette, skip this if(surf->format->palette == nullptr) return; if(originalPalette == nullptr) originalPalette = SDL_AllocPalette(surf->format->palette->ncolors); SDL_SetPaletteColors(originalPalette, surf->format->palette->colors, 0, surf->format->palette->ncolors); } SDLImageShared::~SDLImageShared() { SDL_FreeSurface(surf); SDL_FreePalette(originalPalette); }