#include "StdInc.h" #include "CHeroHandler.h" #include "CGeneralTextHandler.h" #include "Filesystem/CResourceLoader.h" #include "VCMI_Lib.h" #include "JsonNode.h" #include "StringConstants.h" #include "BattleHex.h" #include "CModHandler.h" #include "CTownHandler.h" /* * CHeroHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ int CHeroClass::chooseSecSkill(const std::set & possibles) const //picks secondary skill out from given possibilities { if(possibles.size()==1) return *possibles.begin(); int totalProb = 0; for(std::set::const_iterator i=possibles.begin(); i!=possibles.end(); i++) { totalProb += secSkillProbability[*i]; } int ran = rand()%totalProb; for(std::set::const_iterator i=possibles.begin(); i!=possibles.end(); i++) { ran -= secSkillProbability[*i]; if(ran<0) return *i; } throw std::runtime_error("Cannot pick secondary skill!"); } EAlignment::EAlignment CHeroClass::getAlignment() const { return EAlignment::EAlignment(VLC->townh->factions[faction].alignment); } std::vector CObstacleInfo::getBlocked(BattleHex hex) const { std::vector ret; if(isAbsoluteObstacle) { assert(!hex.isValid()); range::copy(blockedTiles, std::back_inserter(ret)); return ret; } BOOST_FOREACH(int offset, blockedTiles) { BattleHex toBlock = hex + offset; if((hex.getY() & 1) && !(toBlock.getY() & 1)) toBlock += BattleHex::LEFT; if(!toBlock.isValid()) tlog1 << "Misplaced obstacle!\n"; else ret.push_back(toBlock); } return ret; } bool CObstacleInfo::isAppropriate(int terrainType, int specialBattlefield /*= -1*/) const { if(specialBattlefield != -1) return vstd::contains(allowedSpecialBfields, specialBattlefield); return vstd::contains(allowedTerrains, terrainType); } void CHeroClassHandler::load() { CLegacyConfigParser parser("DATA/HCTRAITS.TXT"); parser.endLine(); // header parser.endLine(); do { CHeroClass * hc = new CHeroClass; hc->name = parser.readString(); hc->aggression = parser.readNumber(); hc->id = heroClasses.size(); hc->primarySkillInitial = parser.readNumArray(GameConstants::PRIMARY_SKILLS); hc->primarySkillLowLevel = parser.readNumArray(GameConstants::PRIMARY_SKILLS); hc->primarySkillHighLevel = parser.readNumArray(GameConstants::PRIMARY_SKILLS); hc->secSkillProbability = parser.readNumArray(GameConstants::SKILL_QUANTITY); for(int dd=0; ddselectionProbability[dd] = parser.readNumber(); } VLC->modh->identifiers.requestIdentifier("faction." + ETownType::names[heroClasses.size()/2], [=](si32 faction) { hc->faction = faction; }); heroClasses.push_back(hc); VLC->modh->identifiers.registerObject("heroClass." + GameConstants::HERO_CLASSES_NAMES[hc->id], hc->id); } while (parser.endLine() && !parser.isNextEntryEmpty()); const JsonNode & heroGraphics = JsonNode(ResourceID("config/heroClasses.json")); for (size_t i=0; iimageBattleFemale = battle["female"].String(); heroClasses[i]->imageBattleMale = battle["male"].String(); const JsonNode & map = heroGraphics["heroMapAnim"].Vector()[i]; heroClasses[i]->imageMapMale = map.String(); heroClasses[i]->imageMapFemale = map.String(); } } void CHeroClassHandler::load(const JsonNode & classes) { BOOST_FOREACH(auto & entry, classes.Struct()) { if (!entry.second.isNull()) // may happens if mod removed creature by setting json entry to null { CHeroClass * heroClass = loadClass(entry.second); heroClass->identifier = entry.first; heroClass->id = heroClasses.size(); heroClasses.push_back(heroClass); tlog3 << "Added hero class: " << entry.first << "\n"; VLC->modh->identifiers.registerObject("heroClass." + heroClass->identifier, heroClass->id); } } } CHeroClass *CHeroClassHandler::loadClass(const JsonNode & node) { CHeroClass * heroClass = new CHeroClass; heroClass->imageBattleFemale = node["animation"]["battle"]["female"].String(); heroClass->imageBattleMale = node["animation"]["battle"]["male"].String(); heroClass->imageMapFemale = node["animation"]["map"]["female"].String(); heroClass->imageMapMale = node["animation"]["map"]["male"].String(); heroClass->name = node["name"].String(); BOOST_FOREACH(const std::string & pSkill, PrimarySkill::names) { heroClass->primarySkillInitial.push_back(node["primarySkills"][pSkill].Float()); heroClass->primarySkillLowLevel.push_back(node["lowLevelChance"][pSkill].Float()); heroClass->primarySkillHighLevel.push_back(node["highLevelChance"][pSkill].Float()); } BOOST_FOREACH(const std::string & secSkill, SecondarySkill::names) { heroClass->secSkillProbability.push_back(node["secondarySkills"][secSkill].Float()); } BOOST_FOREACH(auto & tavern, node["tavern"].Struct()) { int value = tavern.second.Float(); VLC->modh->identifiers.requestIdentifier("faction." + tavern.first, [=](si32 factionID) { heroClass->selectionProbability[factionID] = value; }); } VLC->modh->identifiers.requestIdentifier("faction." + node["faction"].String(), [=](si32 factionID) { heroClass->faction = factionID; }); return heroClass; } CHeroClassHandler::~CHeroClassHandler() { BOOST_FOREACH(auto heroClass, heroClasses) { delete heroClass.get(); } } CHeroHandler::~CHeroHandler() { BOOST_FOREACH(auto hero, heroes) delete hero.get(); } CHeroHandler::CHeroHandler() { for (int i = 0; i < GameConstants::SKILL_QUANTITY; ++i) { VLC->modh->identifiers.registerObject("skill." + SecondarySkill::names[i], i); } } void CHeroHandler::load(const JsonNode & input) { BOOST_FOREACH(auto & entry, input.Struct()) { if (!entry.second.isNull()) // may happens if mod removed creature by setting json entry to null { CHero * hero = loadHero(entry.second); hero->ID = heroes.size(); heroes.push_back(hero); tlog3 << "Added hero: " << entry.first << "\n"; VLC->modh->identifiers.registerObject("hero." + entry.first, hero->ID); } } } CHero * CHeroHandler::loadHero(const JsonNode & node) { CHero * hero = new CHero; hero->name = node["texts"]["name"].String(); hero->biography = node["texts"]["biography"].String(); hero->specName = node["texts"]["specialty"]["name"].String(); hero->specTooltip = node["texts"]["specialty"]["tooltip"].String(); hero->specDescr = node["texts"]["specialty"]["description"].String(); hero->imageIndex = node["images"]["index"].Float(); hero->iconSpecSmall = node["images"]["specialtySmall"].String(); hero->iconSpecLarge = node["images"]["specialtyLarge"].String(); hero->portraitSmall = node["images"]["small"].String(); hero->portraitLarge = node["images"]["large"].String(); assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots hero->initialArmy.resize(node["army"].Vector().size()); for (size_t i=0; i< hero->initialArmy.size(); i++) { const JsonNode & source = node["army"].Vector()[i]; hero->initialArmy[i].minAmount = source["min"].Float(); hero->initialArmy[i].maxAmount = source["max"].Float(); assert(hero->initialArmy[i].minAmount <= hero->initialArmy[i].maxAmount); VLC->modh->identifiers.requestIdentifier(std::string("creature.") + source["creature"].String(), [=](si32 creature) { hero->initialArmy[i].creature = creature; }); } loadHeroJson(hero, node); return hero; } void CHeroHandler::loadHeroJson(CHero * hero, const JsonNode & node) { // sex: 0=male, 1=female hero->sex = node["female"].Bool(); hero->special = node["special"].Bool(); BOOST_FOREACH(const JsonNode &set, node["skills"].Vector()) { int skillID = boost::range::find(SecondarySkill::names, set["skill"].String()) - boost::begin(SecondarySkill::names); int skillLevel = boost::range::find(SecondarySkill::levels, set["level"].String()) - boost::begin(SecondarySkill::levels); hero->secSkillsInit.push_back(std::make_pair(skillID, skillLevel)); } BOOST_FOREACH(const JsonNode & spell, node["spellbook"].Vector()) { hero->spells.insert(spell.Float()); } BOOST_FOREACH(const JsonNode &specialty, node["specialties"].Vector()) { SSpecialtyInfo spec; spec.type = specialty["type"].Float(); spec.val = specialty["val"].Float(); spec.subtype = specialty["subtype"].Float(); spec.additionalinfo = specialty["info"].Float(); hero->spec.push_back(spec); //put a copy of dummy } VLC->modh->identifiers.requestIdentifier("heroClass." + node["class"].String(), [=](si32 classID) { hero->heroClass = classes.heroClasses[classID]; }); } void CHeroHandler::load() { classes.load(); loadHeroes(); loadHeroTexts(); loadObstacles(); loadTerrains(); loadBallistics(); loadExperience(); } void CHeroHandler::loadExperience() { expPerLevel.push_back(0); expPerLevel.push_back(1000); expPerLevel.push_back(2000); expPerLevel.push_back(3200); expPerLevel.push_back(4600); expPerLevel.push_back(6200); expPerLevel.push_back(8000); expPerLevel.push_back(10000); expPerLevel.push_back(12200); expPerLevel.push_back(14700); expPerLevel.push_back(17500); expPerLevel.push_back(20600); expPerLevel.push_back(24320); expPerLevel.push_back(28784); expPerLevel.push_back(34140); while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2]) { int i = expPerLevel.size() - 1; expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2); } expPerLevel.pop_back();//last value is broken } void CHeroHandler::loadObstacles() { auto loadObstacles = [](const JsonNode &node, bool absolute, std::map &out) { BOOST_FOREACH(const JsonNode &obs, node.Vector()) { int ID = obs["id"].Float(); CObstacleInfo & obi = out[ID]; obi.ID = ID; obi.defName = obs["defname"].String(); obi.width = obs["width"].Float(); obi.height = obs["height"].Float(); obi.allowedTerrains = obs["allowedTerrain"].convertTo >(); obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo >(); obi.blockedTiles = obs["blockedTiles"].convertTo >(); obi.isAbsoluteObstacle = absolute; } }; const JsonNode config(ResourceID("config/obstacles.json")); loadObstacles(config["obstacles"], false, obstacles); loadObstacles(config["absoluteObstacles"], true, absoluteObstacles); //loadObstacles(config["moats"], true, moats); } void CHeroHandler::loadHeroes() { VLC->heroh = this; CLegacyConfigParser parser("DATA/HOTRAITS.TXT"); parser.endLine(); //ignore header parser.endLine(); for (int i=0; iname = parser.readString(); hero->initialArmy.resize(3); for(int x=0;x<3;x++) { hero->initialArmy[x].minAmount = parser.readNumber(); hero->initialArmy[x].maxAmount = parser.readNumber(); std::string refName = parser.readString(); boost::algorithm::replace_all(refName, " ", ""); //remove spaces refName[0] = std::tolower(refName[0]); // to camelCase VLC->modh->identifiers.requestIdentifier(std::string("creature.") + refName, [=](si32 creature) { hero->initialArmy[x].creature = creature; }); } parser.endLine(); hero->ID = heroes.size(); hero->imageIndex = hero->ID; heroes.push_back(hero); } // Load heroes information const JsonNode config(ResourceID("config/heroes.json")); BOOST_FOREACH(const JsonNode &hero, config["heroes"].Vector()) { loadHeroJson(heroes[hero["id"].Float()], hero); } } void CHeroHandler::loadHeroTexts() { CLegacyConfigParser parser("DATA/HEROSPEC.TXT"); CLegacyConfigParser bioParser("DATA/HEROBIOS.TXT"); //skip header parser.endLine(); parser.endLine(); int i=0; do { CHero * hero = heroes[i++]; hero->specName = parser.readString(); hero->specTooltip = parser.readString(); hero->specDescr = parser.readString(); hero->biography = bioParser.readString(); } while (parser.endLine() && bioParser.endLine() && heroes.size() > i); } void CHeroHandler::loadBallistics() { CLegacyConfigParser ballParser("DATA/BALLIST.TXT"); ballParser.endLine(); //header ballParser.endLine(); do { ballParser.readString(); ballParser.readString(); CHeroHandler::SBallisticsLevelInfo bli; bli.keep = ballParser.readNumber(); bli.tower = ballParser.readNumber(); bli.gate = ballParser.readNumber(); bli.wall = ballParser.readNumber(); bli.shots = ballParser.readNumber(); bli.noDmg = ballParser.readNumber(); bli.oneDmg = ballParser.readNumber(); bli.twoDmg = ballParser.readNumber(); bli.sum = ballParser.readNumber(); ballistics.push_back(bli); } while (ballParser.endLine()); } ui32 CHeroHandler::level (ui64 experience) const { return boost::range::upper_bound(expPerLevel, experience) - boost::begin(expPerLevel); } ui64 CHeroHandler::reqExp (ui32 level) const { if(!level) return 0; if (level <= expPerLevel.size()) { return expPerLevel[level-1]; } else { tlog3 << "A hero has reached unsupported amount of experience\n"; return expPerLevel[expPerLevel.size()-1]; } } void CHeroHandler::loadTerrains() { const JsonNode config(ResourceID("config/terrains.json")); terrCosts.reserve(GameConstants::TERRAIN_TYPES); BOOST_FOREACH(const std::string & name, GameConstants::TERRAIN_NAMES) terrCosts.push_back(config[name]["moveCost"].Float()); } std::vector CHeroHandler::getDefaultAllowedHeroes() const { // Look Data/HOTRAITS.txt for reference std::vector allowedHeroes; allowedHeroes.reserve(heroes.size()); BOOST_FOREACH(const CHero * hero, heroes) { allowedHeroes.push_back(!hero->special); } return allowedHeroes; } std::vector CHeroHandler::getDefaultAllowedAbilities() const { std::vector allowedAbilities; allowedAbilities.resize(GameConstants::SKILL_QUANTITY, 1); return allowedAbilities; }