/* * IImage.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../../lib/filesystem/ResourcePath.h" VCMI_LIB_NAMESPACE_BEGIN class PlayerColor; class Rect; class Point; class ColorRGBA; VCMI_LIB_NAMESPACE_END struct SDL_Surface; struct SDL_Palette; class ColorFilter; class ISharedImage; /// Defines which blit method will be selected when image is used for rendering enum class EImageBlitMode : uint8_t { /// Preferred for images that don't need any background /// Indexed or RGBA: Image can have no transparency and can be only used as background OPAQUE, /// Preferred for images that may need transparency /// Indexed: Image can have only a single color as transparency and has no semi-transparent areas /// RGBA: full alpha transparency range, e.g. shadows COLORKEY, /// Full transparency including shadow, but treated as a single image /// Indexed: Image can have alpha transparency, e.g. shadow /// RGBA: full alpha transparency range, e.g. shadows /// Upscaled form: single image, no option to display shadow separately SIMPLE, /// RGBA, may consist from 2 separate parts: base and shadow, overlay not preset or treated as part of body WITH_SHADOW, /// RGBA, may consist from 3 separate parts: base, shadow, and overlay WITH_SHADOW_AND_OVERLAY, /// RGBA, contains only body, with shadow and overlay disabled ONLY_BODY, /// RGBA, contains only body, with shadow disabled and overlay treated as part of body ONLY_BODY_IGNORE_OVERLAY, /// RGBA, contains only shadow ONLY_SHADOW, /// RGBA, contains only overlay ONLY_OVERLAY, }; /// Base class for images for use in client code. /// This class represents current state of image, with potential transformations applied, such as player coloring class IImage { public: //draws image on surface "where" at position virtual void draw(SDL_Surface * where, const Point & pos, const Rect * src = nullptr) const = 0; virtual void scaleTo(const Point & size) = 0; virtual void scaleInteger(int factor) = 0; virtual void exportBitmap(const boost::filesystem::path & path) const = 0; //Change palette to specific player virtual void playerColored(PlayerColor player) = 0; //test transparency of specific pixel virtual bool isTransparent(const Point & coords) const = 0; virtual Point dimensions() const = 0; int width() const; int height() const; //only indexed bitmaps, 16 colors maximum virtual void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) = 0; virtual void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) = 0; virtual void setAlpha(uint8_t value) = 0; virtual void setBlitMode(EImageBlitMode mode) = 0; //only indexed bitmaps with 7 special colors virtual void setOverlayColor(const ColorRGBA & color) = 0; virtual std::shared_ptr getSharedImage() const = 0; virtual ~IImage() = default; }; /// Base class for image data, mostly for internal use /// Represents unmodified pixel data, usually loaded from file /// This image can be shared between multiple image handlers (IImage instances) class ISharedImage { public: virtual Point dimensions() const = 0; virtual void exportBitmap(const boost::filesystem::path & path, SDL_Palette * palette) const = 0; virtual bool isTransparent(const Point & coords) const = 0; virtual void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const = 0; virtual std::shared_ptr createImageReference(EImageBlitMode mode) const = 0; virtual std::shared_ptr horizontalFlip() const = 0; virtual std::shared_ptr verticalFlip() const = 0; virtual std::shared_ptr scaleInteger(int factor, SDL_Palette * palette, EImageBlitMode blitMode) const = 0; virtual std::shared_ptr scaleTo(const Point & size, SDL_Palette * palette) const = 0; virtual ~ISharedImage() = default; };