/* * CaptureObject.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "../StdInc.h" #include "CaptureObject.h" #include "../../../lib/mapObjects/CGTownInstance.h" #include "../AIGateway.h" #include "../Engine/Nullkiller.h" #include "../Behaviors/CaptureObjectsBehavior.h" namespace NKAI { using namespace Goals; bool CaptureObject::operator==(const CaptureObject & other) const { return objid == other.objid; } uint64_t CaptureObject::getHash() const { return objid; } std::string CaptureObject::toString() const { return "Capture " + name + " at " + tile.toString(); } TGoalVec CaptureObject::decompose(const Nullkiller * ai) const { return CaptureObjectsBehavior(ai->cb->getObj(ObjectInstanceID(objid))).decompose(ai); } }