/* * BattleFieldHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include #include "BattleFieldHandler.h" BattleFieldInfo * BattleFieldHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) { BattleFieldInfo * info = new BattleFieldInfo(BattleField(index), identifier); if(json["graphics"].getType() == JsonNode::JsonType::DATA_STRING) { info->graphics = json["graphics"].String(); } if(json["icon"].getType() == JsonNode::JsonType::DATA_STRING) { info->icon = json["icon"].String(); } if(json["name"].getType() == JsonNode::JsonType::DATA_STRING) { info->name = json["name"].String(); } if(json["bonuses"].getType() == JsonNode::JsonType::DATA_VECTOR) { for(auto b : json["bonuses"].Vector()) { auto bonus = JsonUtils::parseBonus(b); bonus->source = Bonus::TERRAIN_OVERLAY; bonus->sid = info->getIndex(); bonus->duration = Bonus::ONE_BATTLE; info->bonuses.push_back(bonus); } } if(json["isSpecial"].getType() == JsonNode::JsonType::DATA_BOOL) { info->isSpecial = json["isSpecial"].Bool(); } if(json["impassableHexes"].getType() == JsonNode::JsonType::DATA_VECTOR) { for(auto node : json["impassableHexes"].Vector()) info->impassableHexes.push_back(BattleHex(node.Integer())); } return info; } std::vector BattleFieldHandler::loadLegacyData(size_t dataSize) { return std::vector(); } const std::vector & BattleFieldHandler::getTypeNames() const { static const std::vector types = std::vector { "battlefield" }; return types; } std::vector BattleFieldHandler::getDefaultAllowed() const { return std::vector(); } int32_t BattleFieldInfo::getIndex() const { return battlefield.getNum(); } int32_t BattleFieldInfo::getIconIndex() const { return iconIndex; } const std::string & BattleFieldInfo::getName() const { return name; } const std::string & BattleFieldInfo::getJsonKey() const { return identifier; } void BattleFieldInfo::registerIcons(const IconRegistar & cb) const { //cb(getIconIndex(), "BATTLEFIELD", icon); } BattleField BattleFieldInfo::getId() const { return battlefield; }