/* * RiverPlacer.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "Zone.h" class RiverPlacer: public Modificator { public: MODIFICATOR(RiverPlacer); void process() override; void init() override; char dump(const int3 &) override; void addRiverNode(const int3 & node); rmg::Area & riverSource(); rmg::Area & riverSink(); rmg::Area & riverProhibit(); protected: void drawRivers(); void preprocess(); void connectRiver(const int3 & tile); void prepareHeightmap(); private: rmg::Area rivers; rmg::Area source; rmg::Area sink; rmg::Area prohibit; rmg::Tileset riverNodes; rmg::Area deltaSink; std::map deltaPositions; std::map deltaOrientations; std::map heightMap; };