/* * TurnTimerInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once VCMI_LIB_NAMESPACE_BEGIN struct DLL_LINKAGE TurnTimerInfo { int turnTimer = 0; //in ms, counts down when player is making his turn on adventure map int baseTimer = 0; //in ms, counts down only when turn timer runs out int battleTimer = 0; //in ms, counts down during battles when creature timer runs out int unitTimer = 0; //in ms, counts down when player is choosing action in battle bool accumulatingTurnTimer = false; bool accumulatingUnitTimer = false; bool isActive = false; //is being counting down bool isBattle = false; //indicator for current timer mode bool isEnabled() const; bool isBattleEnabled() const; bool operator == (const TurnTimerInfo & other) const { return turnTimer == other.turnTimer && baseTimer == other.baseTimer && battleTimer == other.battleTimer && unitTimer == other.unitTimer && accumulatingTurnTimer == other.accumulatingTurnTimer && accumulatingUnitTimer == other.accumulatingUnitTimer; } template void serialize(Handler &h, const int version) { h & turnTimer; h & baseTimer; h & battleTimer; h & unitTimer; h & accumulatingTurnTimer; h & accumulatingUnitTimer; h & isActive; h & isBattle; } }; VCMI_LIB_NAMESPACE_END