/* * Enumerations.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once VCMI_LIB_NAMESPACE_BEGIN enum class PrimarySkill : int8_t { NONE = -1, ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE, EXPERIENCE = 4 //for some reason changePrimSkill uses it }; enum class EAlignment : int8_t { GOOD, EVIL, NEUTRAL }; namespace BuildingSubID { enum EBuildingSubID { DEFAULT = -50, NONE = -1, STABLES, BROTHERHOOD_OF_SWORD, CASTLE_GATE, CREATURE_TRANSFORMER, MYSTIC_POND, FOUNTAIN_OF_FORTUNE, ARTIFACT_MERCHANT, LOOKOUT_TOWER, LIBRARY, MANA_VORTEX, PORTAL_OF_SUMMONING, ESCAPE_TUNNEL, FREELANCERS_GUILD, BALLISTA_YARD, ATTACK_VISITING_BONUS, MAGIC_UNIVERSITY, SPELL_POWER_GARRISON_BONUS, ATTACK_GARRISON_BONUS, DEFENSE_GARRISON_BONUS, DEFENSE_VISITING_BONUS, SPELL_POWER_VISITING_BONUS, KNOWLEDGE_VISITING_BONUS, EXPERIENCE_VISITING_BONUS, LIGHTHOUSE, TREASURY, CUSTOM_VISITING_BONUS, CUSTOM_VISITING_REWARD }; } enum class EMarketMode : int8_t { RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT, ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL, MARTKET_AFTER_LAST_PLACEHOLDER }; enum class EAiTactic : int8_t { NONE = -1, RANDOM, WARRIOR, BUILDER, EXPLORER }; enum class EBuildingState : int8_t { HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY, NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED }; enum class ESpellCastProblem : int8_t { OK, NO_HERO_TO_CAST_SPELL, CASTS_PER_TURN_LIMIT, NO_SPELLBOOK, HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL, NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE, MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all INVALID }; namespace ECommander { enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE}; const int MAX_SKILL_LEVEL = 5; } enum class EWallPart : int8_t { INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1, KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE, PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */ }; enum class EWallState : int8_t { NONE = -1, //no wall DESTROYED, DAMAGED, INTACT, REINFORCED, // walls in towns with castle }; enum class EGateState : int8_t { NONE, CLOSED, BLOCKED, // gate is blocked in closed state, e.g. by creature OPENED, DESTROYED }; enum class ETileType : int8_t { FREE, POSSIBLE, BLOCKED, USED }; enum class ETeleportChannelType : int8_t { IMPASSABLE, BIDIRECTIONAL, UNIDIRECTIONAL, MIXED }; namespace SecSkillLevel { enum SecSkillLevel { NONE, BASIC, ADVANCED, EXPERT, LEVELS_SIZE }; } enum class Date : int8_t { DAY = 0, DAY_OF_WEEK = 1, WEEK = 2, MONTH = 3, DAY_OF_MONTH }; enum class EActionType : int8_t { NO_ACTION, END_TACTIC_PHASE, RETREAT, SURRENDER, HERO_SPELL, WALK, WAIT, DEFEND, WALK_AND_ATTACK, SHOOT, CATAPULT, MONSTER_SPELL, BAD_MORALE, STACK_HEAL, }; enum class EDiggingStatus : int8_t { UNKNOWN = -1, CAN_DIG = 0, LACK_OF_MOVEMENT, WRONG_TERRAIN, TILE_OCCUPIED, BACKPACK_IS_FULL }; enum class EPlayerStatus : int8_t { WRONG = -1, INGAME, LOSER, WINNER }; enum class PlayerRelations : int8_t { ENEMIES, ALLIES, SAME_PLAYER }; enum class EMetaclass : int8_t { INVALID = 0, ARTIFACT, CREATURE, FACTION, EXPERIENCE, HERO, HEROCLASS, LUCK, MANA, MORALE, MOVEMENT, OBJECT, PRIMARY_SKILL, SECONDARY_SKILL, SPELL, RESOURCE }; enum class EHealLevel: int8_t { HEAL, RESURRECT, OVERHEAL }; enum class EHealPower : int8_t { ONE_BATTLE, PERMANENT }; enum class EBattleResult : int8_t { NORMAL = 0, ESCAPE = 1, SURRENDER = 2, }; VCMI_LIB_NAMESPACE_END