/* * CGCreature.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CGCreature.h" #include "CGHeroInstance.h" #include "../texts/CGeneralTextHandler.h" #include "../CConfigHandler.h" #include "../IGameSettings.h" #include "../IGameCallback.h" #include "../gameState/CGameState.h" #include "../mapObjectConstructors/CObjectClassesHandler.h" #include "../networkPacks/PacksForClient.h" #include "../networkPacks/PacksForClientBattle.h" #include "../networkPacks/StackLocation.h" #include "../serializer/JsonSerializeFormat.h" #include VCMI_LIB_NAMESPACE_BEGIN std::string CGCreature::getHoverText(PlayerColor player) const { if(stacks.empty()) { //should not happen... logGlobal->error("Invalid stack at tile %s: subID=%d; id=%d", pos.toString(), getCreature(), id.getNum()); return "INVALID_STACK"; } MetaString ms; CCreature::CreatureQuantityId monsterQuantityId = stacks.begin()->second->getQuantityID(); int quantityTextIndex = 172 + 3 * (int)monsterQuantityId; if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool()) ms.appendRawString(CCreature::getQuantityRangeStringForId(monsterQuantityId)); else ms.appendLocalString(EMetaText::ARRAY_TXT, quantityTextIndex); ms.appendRawString(" "); ms.appendNamePlural(getCreature()); return ms.toString(); } std::string CGCreature::getHoverText(const CGHeroInstance * hero) const { if(hero->hasVisions(this, BonusCustomSubtype::visionsMonsters)) { MetaString ms; ms.appendNumber(stacks.begin()->second->count); ms.appendRawString(" "); ms.appendName(getCreature(), stacks.begin()->second->count); return ms.toString(); } else { return getHoverText(hero->tempOwner); } } std::string CGCreature::getPopupText(const CGHeroInstance * hero) const { std::string hoverName; if(hero->hasVisions(this, BonusCustomSubtype::visionsMonsters)) { MetaString ms; ms.appendRawString(getHoverText(hero)); ms.appendRawString("\n\n"); int decision = takenAction(hero, true); switch (decision) { case FIGHT: ms.appendLocalString(EMetaText::GENERAL_TXT,246); break; case FLEE: ms.appendLocalString(EMetaText::GENERAL_TXT,245); break; case JOIN_FOR_FREE: ms.appendLocalString(EMetaText::GENERAL_TXT,243); break; default: //decision = cost in gold ms.appendLocalString(EMetaText::GENERAL_TXT,244); ms.replaceNumber(decision); break; } hoverName = ms.toString(); } else { hoverName = getHoverText(hero->tempOwner); } if (settings["general"]["enableUiEnhancements"].Bool()) { hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterLevel.title"); hoverName += std::to_string(VLC->creatures()->getById(getCreature())->getLevel()); hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.title"); int choice; double ratio = (static_cast(getArmyStrength()) / hero->getTotalStrength()); if (ratio < 0.1) choice = 0; else if (ratio < 0.25) choice = 1; else if (ratio < 0.6) choice = 2; else if (ratio < 0.9) choice = 3; else if (ratio < 1.1) choice = 4; else if (ratio < 1.3) choice = 5; else if (ratio < 1.8) choice = 6; else if (ratio < 2.5) choice = 7; else if (ratio < 4) choice = 8; else if (ratio < 8) choice = 9; else if (ratio < 20) choice = 10; else choice = 11; hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.levels." + std::to_string(choice)); } return hoverName; } std::string CGCreature::getPopupText(PlayerColor player) const { return getHoverText(player); } std::vector CGCreature::getPopupComponents(PlayerColor player) const { return { Component(ComponentType::CREATURE, getCreature()) }; } void CGCreature::onHeroVisit( const CGHeroInstance * h ) const { //show message if(!message.empty()) { InfoWindow iw; iw.player = h->tempOwner; iw.text = message; iw.type = EInfoWindowMode::MODAL; cb->showInfoDialog(&iw); } int action = takenAction(h); switch( action ) //decide what we do... { case FIGHT: fight(h); break; case FLEE: { flee(h); break; } case JOIN_FOR_FREE: //join for free { BlockingDialog ynd(true,false); ynd.player = h->tempOwner; ynd.text.appendLocalString(EMetaText::ADVOB_TXT, 86); ynd.text.replaceName(getCreature(), getStackCount(SlotID(0))); cb->showBlockingDialog(this, &ynd); break; } default: //join for gold { assert(action > 0); //ask if player agrees to pay gold BlockingDialog ynd(true,false); ynd.player = h->tempOwner; ynd.components.emplace_back(ComponentType::RESOURCE, GameResID(GameResID::GOLD), action); std::string tmp = VLC->generaltexth->advobtxt[90]; boost::algorithm::replace_first(tmp, "%d", std::to_string(getStackCount(SlotID(0)))); boost::algorithm::replace_first(tmp, "%d", std::to_string(action)); boost::algorithm::replace_first(tmp,"%s",VLC->creatures()->getById(getCreature())->getNamePluralTranslated()); ynd.text.appendRawString(tmp); cb->showBlockingDialog(this, &ynd); break; } } } CreatureID CGCreature::getCreature() const { return CreatureID(getObjTypeIndex().getNum()); } void CGCreature::pickRandomObject(vstd::RNG & rand) { switch(ID.toEnum()) { case MapObjectID::RANDOM_MONSTER: subID = VLC->creh->pickRandomMonster(rand); break; case MapObjectID::RANDOM_MONSTER_L1: subID = VLC->creh->pickRandomMonster(rand, 1); break; case MapObjectID::RANDOM_MONSTER_L2: subID = VLC->creh->pickRandomMonster(rand, 2); break; case MapObjectID::RANDOM_MONSTER_L3: subID = VLC->creh->pickRandomMonster(rand, 3); break; case MapObjectID::RANDOM_MONSTER_L4: subID = VLC->creh->pickRandomMonster(rand, 4); break; case MapObjectID::RANDOM_MONSTER_L5: subID = VLC->creh->pickRandomMonster(rand, 5); break; case MapObjectID::RANDOM_MONSTER_L6: subID = VLC->creh->pickRandomMonster(rand, 6); break; case MapObjectID::RANDOM_MONSTER_L7: subID = VLC->creh->pickRandomMonster(rand, 7); break; } try { // sanity check VLC->objtypeh->getHandlerFor(MapObjectID::MONSTER, subID); } catch (const std::out_of_range & ) { // Try to generate some debug information if sanity check failed CreatureID creatureID(subID.getNum()); throw std::out_of_range("Failed to find handler for creature " + std::to_string(creatureID.getNum()) + ", identifier:" + creatureID.toEntity(VLC)->getJsonKey()); } ID = MapObjectID::MONSTER; setType(ID, subID); } void CGCreature::initObj(vstd::RNG & rand) { blockVisit = true; switch(character) { case 0: character = -4; break; case 1: character = rand.nextInt(1, 7); break; case 2: character = rand.nextInt(1, 10); break; case 3: character = rand.nextInt(4, 10); break; case 4: character = 10; break; } stacks[SlotID(0)]->setType(getCreature()); TQuantity &amount = stacks[SlotID(0)]->count; const Creature * c = VLC->creatures()->getById(getCreature()); if(amount == 0) { amount = rand.nextInt(c->getAdvMapAmountMin(), c->getAdvMapAmountMax()); if(amount == 0) //armies with 0 creatures are illegal { logGlobal->warn("Stack cannot have 0 creatures. Check properties of %s", c->getJsonKey()); amount = 1; } } temppower = stacks[SlotID(0)]->count * static_cast(1000); refusedJoining = false; } void CGCreature::newTurn(vstd::RNG & rand) const {//Works only for stacks of single type of size up to 2 millions if (!notGrowingTeam) { if (stacks.begin()->second->count < cb->getSettings().getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP) && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1) { ui32 power = static_cast(temppower * (100 + cb->getSettings().getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT)) / 100); cb->setObjPropertyValue(id, ObjProperty::MONSTER_COUNT, std::min(power / 1000, cb->getSettings().getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP))); //set new amount cb->setObjPropertyValue(id, ObjProperty::MONSTER_POWER, power); //increase temppower } } if (cb->getSettings().getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE)) cb->setObjPropertyValue(id, ObjProperty::MONSTER_EXP, cb->getSettings().getInteger(EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE)); //for testing purpose } void CGCreature::setPropertyDer(ObjProperty what, ObjPropertyID identifier) { switch (what) { case ObjProperty::MONSTER_COUNT: stacks[SlotID(0)]->count = identifier.getNum(); break; case ObjProperty::MONSTER_POWER: temppower = identifier.getNum(); break; case ObjProperty::MONSTER_EXP: giveStackExp(identifier.getNum()); break; case ObjProperty::MONSTER_REFUSED_JOIN: refusedJoining = identifier.getNum(); break; } } int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const { //calculate relative strength of hero and creatures armies double relStrength = static_cast(h->getTotalStrength()) / getArmyStrength(); int powerFactor; if(relStrength >= 7) powerFactor = 11; else if(relStrength >= 1) powerFactor = static_cast(2 * (relStrength - 1)); else if(relStrength >= 0.5) powerFactor = -1; else if(relStrength >= 0.333) powerFactor = -2; else powerFactor = -3; int count = 0; //how many creatures of similar kind has hero int totalCount = 0; for(const auto & elem : h->Slots()) { bool isOurUpgrade = vstd::contains(getCreature().toCreature()->upgrades, elem.second->getCreatureID()); bool isOurDowngrade = vstd::contains(elem.second->type->upgrades, getCreature()); if(isOurUpgrade || isOurDowngrade) count += elem.second->count; totalCount += elem.second->count; } int sympathy = 0; // 0 if hero have no similar creatures if(count) sympathy++; // 1 - if hero have at least 1 similar creature if(count*2 > totalCount) sympathy++; // 2 - hero have similar creatures more that 50% int diplomacy = h->valOfBonuses(BonusType::WANDERING_CREATURES_JOIN_BONUS); int charisma = powerFactor + diplomacy + sympathy; if(charisma < character) return FIGHT; if (allowJoin) { if(diplomacy + sympathy + 1 >= character) return JOIN_FOR_FREE; if(diplomacy * 2 + sympathy + 1 >= character) { int32_t recruitCost = VLC->creatures()->getById(getCreature())->getRecruitCost(EGameResID::GOLD); int32_t stackCount = getStackCount(SlotID(0)); return recruitCost * stackCount; //join for gold } } //we are still here - creatures have not joined hero, flee or fight if (charisma > character && !neverFlees) return FLEE; else return FIGHT; } void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const { if(refusedJoining) cb->setObjPropertyValue(id, ObjProperty::MONSTER_REFUSED_JOIN, false); if(pursue) { fight(h); } else { cb->removeObject(this, h->getOwner()); } } void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const { if(!accept) { if(takenAction(h,false) == FLEE) { cb->setObjPropertyValue(id, ObjProperty::MONSTER_REFUSED_JOIN, true); flee(h); } else //they fight { h->showInfoDialog(87, 0, EInfoWindowMode::MODAL);//Insulted by your refusal of their offer, the monsters attack! fight(h); } } else //accepted { if (cb->getResource(h->tempOwner, EGameResID::GOLD) < cost) //player don't have enough gold! { InfoWindow iw; iw.player = h->tempOwner; iw.text.appendLocalString(EMetaText::GENERAL_TXT,29); //You don't have enough gold cb->showInfoDialog(&iw); //act as if player refused joinDecision(h,cost,false); return; } //take gold if(cost) cb->giveResource(h->tempOwner,EGameResID::GOLD,-cost); giveReward(h); cb->tryJoiningArmy(this, h, true, true); } } void CGCreature::fight( const CGHeroInstance *h ) const { //split stacks int stacksCount = getNumberOfStacks(h); //source: http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266335#focus int amount = getStackCount(SlotID(0)); int m = amount / stacksCount; int b = stacksCount * (m + 1) - amount; int a = stacksCount - b; SlotID sourceSlot = stacks.begin()->first; for (int slotID = 1; slotID < a; ++slotID) { int stackSize = m + 1; cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize); } for (int slotID = a; slotID < stacksCount; ++slotID) { int stackSize = m; if (slotID) //don't do this when a = 0 -> stack is single cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize); } if (stacksCount > 1) { if (containsUpgradedStack()) //upgrade { SlotID slotID = SlotID(static_cast(std::floor(static_cast(stacks.size()) / 2.0f))); const auto & upgrades = getStack(slotID).type->upgrades; if(!upgrades.empty()) { auto it = RandomGeneratorUtil::nextItem(upgrades, cb->gameState()->getRandomGenerator()); cb->changeStackType(StackLocation(this, slotID), it->toCreature()); } } } cb->startBattle(h, this); } void CGCreature::flee( const CGHeroInstance * h ) const { BlockingDialog ynd(true,false); ynd.player = h->tempOwner; ynd.text.appendLocalString(EMetaText::ADVOB_TXT,91); ynd.text.replaceName(getCreature(), getStackCount(SlotID(0))); cb->showBlockingDialog(this, &ynd); } void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const { if(result.winner == BattleSide::ATTACKER) { giveReward(hero); cb->removeObject(this, hero->getOwner()); } else if(result.winner == BattleSide::NONE) // draw { // guarded reward is lost forever on draw cb->removeObject(this, hero->getOwner()); } else { //merge stacks into one TSlots::const_iterator i; const CCreature * cre = getCreature().toCreature(); for(i = stacks.begin(); i != stacks.end(); i++) { if(cre->isMyUpgrade(i->second->type)) { cb->changeStackType(StackLocation(this, i->first), cre); //un-upgrade creatures } } //first stack has to be at slot 0 -> if original one got killed, move there first remaining stack if(!hasStackAtSlot(SlotID(0))) cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, SlotID(0)), stacks.begin()->second->count); while(stacks.size() > 1) //hopefully that's enough { // TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere) i = stacks.end(); i--; SlotID slot = getSlotFor(i->second->type); if(slot == i->first) //no reason to move stack to its own slot break; else cb->moveStack(StackLocation(this, i->first), StackLocation(this, slot), i->second->count); } cb->setObjPropertyValue(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties } } void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const { auto action = takenAction(hero); if(!refusedJoining && action >= JOIN_FOR_FREE) //higher means price joinDecision(hero, action, answer); else if(action != FIGHT) fleeDecision(hero, answer); else assert(0); } bool CGCreature::containsUpgradedStack() const { //source http://heroescommunity.com/viewthread.php3?TID=27539&PID=830557#focus float a = 2992.911117f; float b = 14174.264968f; float c = 5325.181015f; float d = 32788.727920f; int val = static_cast(std::floor(a * pos.x + b * pos.y + c * pos.z + d)); return ((val % 32768) % 100) < 50; } int CGCreature::getNumberOfStacks(const CGHeroInstance *hero) const { //source http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266094#focus double strengthRatio = static_cast(hero->getArmyStrength()) / getArmyStrength(); int split = 1; if (strengthRatio < 0.5f) split = 7; else if (strengthRatio < 0.67f) split = 6; else if (strengthRatio < 1) split = 5; else if (strengthRatio < 1.5f) split = 4; else if (strengthRatio < 2) split = 3; else split = 2; ui32 a = 1550811371u; ui32 b = 3359066809u; ui32 c = 1943276003u; ui32 d = 3174620878u; ui32 R1 = a * static_cast(pos.x) + b * static_cast(pos.y) + c * static_cast(pos.z) + d; ui32 R2 = (R1 >> 16) & 0x7fff; int R4 = R2 % 100 + 1; if (R4 <= 20) split -= 1; else if (R4 >= 80) split += 1; vstd::amin(split, getStack(SlotID(0)).count); //can't divide into more stacks than creatures total vstd::amin(split, 7); //can't have more than 7 stacks return split; } void CGCreature::giveReward(const CGHeroInstance * h) const { InfoWindow iw; iw.player = h->tempOwner; if(!resources.empty()) { cb->giveResources(h->tempOwner, resources); for(const auto & res : GameResID::ALL_RESOURCES()) { if(resources[res] > 0) iw.components.emplace_back(ComponentType::RESOURCE, res, resources[res]); } } if(gainedArtifact != ArtifactID::NONE) { cb->giveHeroNewArtifact(h, gainedArtifact, ArtifactPosition::FIRST_AVAILABLE); iw.components.emplace_back(ComponentType::ARTIFACT, gainedArtifact); } if(!iw.components.empty()) { iw.type = EInfoWindowMode::AUTO; iw.text.appendLocalString(EMetaText::ADVOB_TXT, 183); // % has found treasure iw.text.replaceRawString(h->getNameTranslated()); cb->showInfoDialog(&iw); } } static const std::vector CHARACTER_JSON = { "compliant", "friendly", "aggressive", "hostile", "savage" }; void CGCreature::serializeJsonOptions(JsonSerializeFormat & handler) { handler.serializeEnum("character", character, CHARACTER_JSON); if(handler.saving) { if(hasStackAtSlot(SlotID(0))) { si32 amount = getStack(SlotID(0)).count; handler.serializeInt("amount", amount, 0); } } else { si32 amount = 0; handler.serializeInt("amount", amount); auto * hlp = new CStackInstance(); hlp->count = amount; //type will be set during initialization putStack(SlotID(0), hlp); } resources.serializeJson(handler, "rewardResources"); handler.serializeId("rewardArtifact", gainedArtifact, ArtifactID(ArtifactID::NONE)); handler.serializeBool("noGrowing", notGrowingTeam); handler.serializeBool("neverFlees", neverFlees); handler.serializeStruct("rewardMessage", message); } VCMI_LIB_NAMESPACE_END