/* * Summon.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "Summon.h" #include "Registry.h" #include "../ISpellMechanics.h" #include "../../battle/CBattleInfoCallback.h" #include "../../battle/Unit.h" #include "../../NetPacks.h" #include "../../serializer/JsonSerializeFormat.h" #include "../../CHeroHandler.h" #include "../../mapObjects/CGHeroInstance.h" static const std::string EFFECT_NAME = "core:summon"; namespace spells { namespace effects { VCMI_REGISTER_SPELL_EFFECT(Summon, EFFECT_NAME); Summon::Summon() : Effect(), creature(), permanent(false), exclusive(true) { } Summon::~Summon() = default; void Summon::adjustAffectedHexes(std::set & hexes, const Mechanics * m, const Target & spellTarget) const { //no hexes affected } void Summon::adjustTargetTypes(std::vector & types) const { //any target type allowed } bool Summon::applicable(Problem & problem, const Mechanics * m) const { if(!exclusive) return true; //check if there are summoned elementals of other type auto otherSummoned = m->cb->battleGetUnitsIf([m, this](const battle::Unit * unit) { return (unit->unitOwner() == m->getCasterColor()) && (unit->unitSlot() == SlotID::SUMMONED_SLOT_PLACEHOLDER) && (!unit->isClone()) && (unit->creatureId() != creature); }); if(!otherSummoned.empty()) { auto elemental = otherSummoned.front(); MetaString text; text.addTxt(MetaString::GENERAL_TXT, 538); auto caster = dynamic_cast(m->caster); if(caster) { text.addReplacement(caster->name); text.addReplacement(MetaString::CRE_PL_NAMES, elemental->creatureIndex()); if(caster->type->sex) text.addReplacement(MetaString::GENERAL_TXT, 540); else text.addReplacement(MetaString::GENERAL_TXT, 539); } problem.add(std::move(text), Problem::NORMAL); return false; } return true; } void Summon::apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const { //new feature - percentage bonus auto amount = m->applySpecificSpellBonus(m->calculateRawEffectValue(0, m->getEffectPower())); if(amount < 1) { battleState->complain("Summoning didn't summon any!"); return; } BattleUnitsChanged pack; for(auto & dest : target) { if(dest.unitValue) { const battle::Unit * summoned = dest.unitValue; std::shared_ptr state = summoned->acquire(); int64_t healthValue = amount * summoned->MaxHealth(); state->heal(healthValue, EHealLevel::OVERHEAL, (permanent ? EHealPower::PERMANENT : EHealPower::ONE_BATTLE)); pack.changedStacks.emplace_back(summoned->unitId(), UnitChanges::EOperation::RESET_STATE); state->save(pack.changedStacks.back().data); } else { battle::UnitInfo info; info.id = m->cb->battleNextUnitId(); info.count = amount; info.type = creature; info.side = m->casterSide; info.position = dest.hexValue; info.summoned = !permanent; pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD); info.save(pack.changedStacks.back().data); } } if(!pack.changedStacks.empty()) battleState->apply(&pack); } EffectTarget Summon::filterTarget(const Mechanics * m, const EffectTarget & target) const { return target; } void Summon::serializeJsonEffect(JsonSerializeFormat & handler) { handler.serializeId("id", creature, CreatureID()); handler.serializeBool("permanent", permanent, false); handler.serializeBool("exclusive", exclusive, true); } EffectTarget Summon::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const { auto sameSummoned = m->cb->battleGetUnitsIf([m, this](const battle::Unit * unit) { return (unit->unitOwner() == m->getCasterColor()) && (unit->unitSlot() == SlotID::SUMMONED_SLOT_PLACEHOLDER) && (!unit->isClone()) && (unit->creatureId() == creature) && (unit->alive()); }); EffectTarget effectTarget; if(sameSummoned.empty()) { BattleHex hex = m->cb->getAvaliableHex(creature, m->casterSide); if(!hex.isValid()) logGlobal->error("No free space to summon creature!"); else effectTarget.emplace_back(hex); } else { effectTarget.emplace_back(sameSummoned.front()); } return effectTarget; } } }