#include "stdafx.h" #include "CAdvmapInterface.h" #include "CBattleInterface.h" #include "CCallback.h" #include "CCastleInterface.h" #include "CCursorHandler.h" #include "CGameInfo.h" #include "CHeroWindow.h" #include "CMessage.h" #include "CPlayerInterface.h" //#include "SDL_Extensions.h" #include "SDL_Extensions.h" //#include "SDL_framerate.h" #include "SDL_framerate.h" #include "client/CConfigHandler.h" #include "client/CCreatureAnimation.h" #include "client/Graphics.h" #include "hch/CArtHandler.h" #include "hch/CGeneralTextHandler.h" #include "hch/CHeroHandler.h" #include "hch/CLodHandler.h" #include "hch/CObjectHandler.h" #include "lib/Connection.h" #include "hch/CSpellHandler.h" #include "hch/CTownHandler.h" #include "lib/CondSh.h" #include "lib/NetPacks.h" #include "map.h" #include "mapHandler.h" #include "timeHandler.h" #include #include #include #include #include #include #include #include #include #include #ifdef min #undef min #endif #ifdef max #undef max #endif /* * CPlayerInterface.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ using namespace boost::assign; using namespace CSDL_Ext; void processCommand(const std::string &message, CClient *&client); extern TTF_Font * GEOR16; extern std::queue events; extern boost::mutex eventsM; CPlayerInterface * LOCPLINT; enum EMoveState {STOP_MOVE, WAITING_MOVE, CONTINUE_MOVE, DURING_MOVE}; CondSh stillMoveHero; //used during hero movement struct OCM_HLP_CGIN { bool inline operator ()(const std::pair & a, const std::pair & b) const { return (*a.first)<(*b.first); } } ocmptwo_cgin ; void KeyShortcut::keyPressed(const SDL_KeyboardEvent & key) { if(vstd::contains(assignedKeys,key.keysym.sym)) { if(key.state == SDL_PRESSED) clickLeft(true); else clickLeft(false); } } void CGarrisonSlot::hover (bool on) { Hoverable::hover(on); if(on) { std::string temp; if(creature) { if(owner->highlighted) { if(owner->highlighted == this) { temp = CGI->generaltexth->tcommands[4]; boost::algorithm::replace_first(temp,"%s",creature->nameSing); } else if (owner->highlighted->creature == creature) { temp = CGI->generaltexth->tcommands[2]; boost::algorithm::replace_first(temp,"%s",creature->nameSing); } else if (owner->highlighted->creature) { temp = CGI->generaltexth->tcommands[7]; boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing); boost::algorithm::replace_first(temp,"%s",creature->nameSing); } else { tlog2 << "Warning - shouldn't be - highlighted void slot "<highlighted<highlighted = NULL; } } else { if(upg) { temp = CGI->generaltexth->tcommands[32]; } else { temp = CGI->generaltexth->tcommands[12]; } boost::algorithm::replace_first(temp,"%s",creature->nameSing); }; } else { if(owner->highlighted) { const CArmedInstance *highl = owner->highlighted->getObj(); if( highl->needsLastStack() //we are moving stack from hero's && highl->army.slots.size() == 1 //it's only stack && owner->highlighted->upg != upg //we're moving it to the other garrison ) { temp = CGI->generaltexth->tcommands[5]; //cannot move last stack! } else { temp = CGI->generaltexth->tcommands[6]; boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing); } } else { temp = CGI->generaltexth->tcommands[11]; } } LOCPLINT->statusbar->print(temp); } else { LOCPLINT->statusbar->clear(); } } const CArmedInstance * CGarrisonSlot::getObj() { return (!upg)?(owner->oup):(owner->odown); } StackState* getStackState(const CGObjectInstance *obj, int pos, bool town) { const CGHeroInstance *h = dynamic_cast(obj); if(!h) return NULL; StackState *pom = new StackState(); pom->currentHealth = 0; pom->attackBonus = h->getPrimSkillLevel(0); pom->defenseBonus = h->getPrimSkillLevel(1); pom->luck = h->getCurrentLuck(); pom->morale = h->getCurrentMorale(pos,town); pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED); return pom; } void CGarrisonSlot::clickRight (tribool down) { StackState *pom = getStackState(getObj(),ID, LOCPLINT->topInt() == LOCPLINT->castleInt); if(down && creature) { LOCPLINT->pushInt(new CCreInfoWindow(creature->idNumber,0,count,pom,0,0,NULL)); } delete pom; } void CGarrisonSlot::clickLeft(tribool down) { if(owner->ignoreEvent) { owner->ignoreEvent = false; return; } if(down) { bool refr = false; if(owner->highlighted) { if(owner->highlighted == this) //view info { StackState *pom2 = getStackState(getObj(), ID, LOCPLINT->topInt() == LOCPLINT->castleInt); UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID); CCreInfoWindow *creWindow = NULL; if(pom.oldID>=0) //upgrade is possible { creWindow = new CCreInfoWindow( creature->idNumber,1,count,pom2, boost::bind(&CCallback::upgradeCreature,LOCPLINT->cb,getObj(),ID,pom.newID[0]), //bind upgrade function boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID),&pom); } else { creWindow = new CCreInfoWindow( creature->idNumber,1,count,pom2,0, boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID), NULL); } LOCPLINT->pushInt(creWindow); owner->highlighted = NULL; show(screen2); refr = true; delete pom2; } else if((owner->splitting || LOCPLINT->shiftPressed()) && (!creature || (creature == owner->highlighted->creature)) ) //we want to split { owner->p2 = ID; //store the second stack pos owner->pb = upg;//store the second stack owner (up or down army) owner->splitting = false; int totalAmount = owner->highlighted->count; if(creature) totalAmount += count; int last = -1; if(upg != owner->highlighted->upg) //not splitting within same army { if(owner->highlighted->getObj()->army.slots.size() == 1 && owner->highlighted->getObj()->needsLastStack() ) { last = 0; } if(getObj()->army.slots.size() == 1 && getObj()->needsLastStack() ) { last += 2; } } CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count); LOCPLINT->pushInt(spw); refr = true; } else if(creature != owner->highlighted->creature) //swap { LOCPLINT->cb->swapCreatures( (!upg)?(owner->oup):(owner->odown), (!owner->highlighted->upg)?(owner->oup):(owner->odown), ID,owner->highlighted->ID); } else //merge { LOCPLINT->cb->mergeStacks( (!owner->highlighted->upg)?(owner->oup):(owner->odown), (!upg)?(owner->oup):(owner->odown), owner->highlighted->ID,ID); } } else //highlight { if(creature) owner->highlighted = this; show(screen2); refr = true; } if(refr) {hover(false); hover(true); } //to refresh statusbar } } void CGarrisonSlot::activate() { if(!active) active=true; else return; ClickableL::activate(); ClickableR::activate(); Hoverable::activate(); } void CGarrisonSlot::deactivate() { if(active) active=false; else return; ClickableL::deactivate(); ClickableR::deactivate(); Hoverable::deactivate(); } CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count) { active = false; upg = Upg; count = Count; ID = IID; creature = Creature; pos.x = x; pos.y = y; pos.w = 58; pos.h = 64; owner = Owner; } CGarrisonSlot::~CGarrisonSlot() { if(active) deactivate(); } void CGarrisonSlot::show(SDL_Surface * to) { if(creature) { char buf[15]; SDL_itoa(count,buf,10); blitAt(graphics->bigImgs[creature->idNumber],pos,to); printToWR(buf,pos.x+56,pos.y+62,GEOR16,zwykly,to); if((owner->highlighted==this) || (owner->splitting && owner->highlighted->creature == creature)) { blitAt(graphics->bigImgs[-1],pos,to); } } else //empty slot { SDL_Rect jakis1 = genRect(pos.h,pos.w,owner->offx+ID*(pos.w+owner->interx),owner->offy+upg*(pos.h+owner->intery)), jakis2 = pos; SDL_BlitSurface(owner->sur,&jakis1,to,&jakis2); if(owner->splitting) blitAt(graphics->bigImgs[-1],pos,to); } } CGarrisonInt::~CGarrisonInt() { if(sup) { for(size_t i=0;isize();i++) { delete (*sup)[i]; } delete sup; } if(sdown) { for(size_t i=0;isize();i++) { delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std } delete sdown; } } void CGarrisonInt::show(SDL_Surface * to) { if(sup) { for(size_t i = 0; isize(); i++) { if((*sup)[i]) { (*sup)[i]->show(to); } } } if(sdown) { for(size_t i = 0; isize(); i++) { if((*sdown)[i]) { (*sdown)[i]->show(to); } } } } void CGarrisonInt::deactiveteSlots() { if(sup) { for(int i = 0; isize(); i++) { if((*sup)[i]) { (*sup)[i]->deactivate(); } } } if(sdown) { for(int i = 0; isize(); i++) { if((*sdown)[i]) { (*sdown)[i]->deactivate(); } } } } void CGarrisonInt::activeteSlots() { if(sup) { for(int i = 0; isize(); i++) { if((*sup)[i]) { (*sup)[i]->activate(); } } } if(sdown) { for(int i = 0; isize(); i++) { if((*sdown)[i]) { (*sdown)[i]->activate(); } } } } void CGarrisonInt::createSlots() { if(set1) { sup = new std::vector(7,(CGarrisonSlot *)(NULL)); for (std::map >::const_iterator i=set1->slots.begin(); i!=set1->slots.end(); i++) { (*sup)[i->first] = new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y,i->first, 0, &CGI->creh->creatures[i->second.first],i->second.second); } for(int i=0; isize(); i++) if((*sup)[i] == NULL) (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y,i,0,NULL, 0); } if(set2) { sdown = new std::vector(7,(CGarrisonSlot *)(NULL)); for (std::map >::const_iterator i=set2->slots.begin(); i!=set2->slots.end(); i++) { (*sdown)[i->first] = new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y + 64 + intery,i->first,1, &CGI->creh->creatures[i->second.first],i->second.second); } for(int i=0; isize(); i++) if((*sdown)[i] == NULL) (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y + 64 + intery,i,1, NULL, 0); } } void CGarrisonInt::deleteSlots() { if(sup) { for(int i = 0; isize(); i++) { if((*sup)[i]) { delete (*sup)[i]; } } delete sup; sup = NULL; } if(sdown) { for(int i = 0; isize(); i++) { if((*sdown)[i]) { delete (*sdown)[i]; } } delete sdown; sdown = NULL; } } void CGarrisonInt::recreateSlots() { splitting = false; highlighted = NULL; if(active) { deactiveteSlots(); } deleteSlots(); createSlots(); if(active) { //ignoreEvent = true; activeteSlots(); //show(screen2); } } void CGarrisonInt::splitClick() { if(!highlighted) return; splitting = !splitting; show(screen2); } void CGarrisonInt::splitStacks(int am2) { LOCPLINT->cb->splitStack( (highlighted->upg)?(odown):(oup), (pb)?(odown):(oup), highlighted->ID, p2, am2); } CGarrisonInt::CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *&pomsur, int OX, int OY, const CArmedInstance *s1, const CArmedInstance *s2) :interx(inx),intery(iny),highlighted(NULL),sur(pomsur),offx(OX),offy(OY),sup(NULL), sdown(NULL),oup(s1),odown(s2) { active = false; splitting = false; set1 = LOCPLINT->cb->getGarrison(s1); set2 = LOCPLINT->cb->getGarrison(s2); ignoreEvent = false; update = true; pos.x=(x); pos.y=(y); pos.w=(58); pos.h=(64); createSlots(); } void CGarrisonInt::activate() { active = true; if(sup) { for(int i = 0; isize(); i++) if((*sup)[i]) (*sup)[i]->activate(); } if(sdown) { for(int i = 0; isize(); i++) if((*sdown)[i]) (*sdown)[i]->activate(); } } void CGarrisonInt::deactivate() { active = false; deactiveteSlots(); } CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector &comps, std::vector > > &Buttons) { ID = -1; for(int i=0;icallback.add(Buttons[i].second); //each button will close the window apart from call-defined actions } buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape for(int i=0;ipopIntTotally(this); LOCPLINT->showingDialog->setn(false); } void CInfoWindow::show(SDL_Surface * to) { CSimpleWindow::show(to); for(int i=0;ishow(to); } CInfoWindow::~CInfoWindow() { if(delComps) { for (int i=0;iactivate(); for(int i=0;iactivate(); } void CInfoWindow::deactivate() { for (int i=0;ideactivate(); for(int i=0;ideactivate(); } void CRClickPopup::clickRight (tribool down) { if(down) return; close(); } void CRClickPopup::activate() { ClickableR::activate(); } void CRClickPopup::deactivate() { ClickableR::deactivate(); } void CRClickPopup::close() { LOCPLINT->popIntTotally(this); } CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free) :free(Free),bitmap(Bitmap) { pos.x = x; pos.y = y; pos.h = bitmap->h; pos.w = bitmap->w; } void CInfoPopup::close() { if(free) SDL_FreeSurface(bitmap); LOCPLINT->popIntTotally(this); } void CInfoPopup::show(SDL_Surface * to) { blitAt(bitmap,pos.x,pos.y,to); } void SComponent::init(Etype Type, int Subtype, int Val) { std::ostringstream oss; switch (Type) { case artifact: description = CGI->arth->artifacts[Subtype].Description(); subtitle = CGI->arth->artifacts[Subtype].Name(); break; case primskill: oss << ((Val>0)?("+"):("-")) << Val << " "; if(Subtype < 4) { description = CGI->generaltexth->arraytxt[2+Subtype]; oss << CGI->generaltexth->primarySkillNames[Subtype]; } else if(Subtype == 5) //spell points { description = CGI->generaltexth->allTexts[149]; oss << CGI->generaltexth->allTexts[387]; } else { tlog1 << "Wrong subtype=" << Subtype << std::endl; } subtitle = oss.str(); break; case secskill44: case secskill: subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype]; description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1]; break; case resource: description = CGI->generaltexth->allTexts[242]; oss << Val; subtitle = oss.str(); break; case spell: description = CGI->spellh->spells[Subtype].descriptions[Val]; subtitle = CGI->spellh->spells[Subtype].name; break; case creature: subtitle = boost::lexical_cast(Val) + " " + CGI->creh->creatures[Subtype].*(val != 1 ? &CCreature::namePl : &CCreature::nameSing); break; case experience: description = CGI->generaltexth->allTexts[241]; oss << Val ; if(Subtype && Val==1) { subtitle = CGI->generaltexth->allTexts[442]; } else { subtitle = oss.str(); } break; } type = Type; subtype = Subtype; val = Val; SDL_Surface * temp = this->getImg(); if(!temp) { tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl; return; } pos.w = temp->w; pos.h = temp->h; } SComponent::SComponent(Etype Type, int Subtype, int Val) { init(Type,Subtype,Val); } SComponent::SComponent(const Component &c) { if(c.id==5) init(experience,c.subtype,c.val); else if(c.id == Component::SPELL) init(spell,c.subtype,c.val); else init((Etype)c.id,c.subtype,c.val); if(c.id==2 && c.when==-1) subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2); } void SComponent::show(SDL_Surface * to) { blitAt(getImg(),pos.x,pos.y,to); } SDL_Surface * SComponent::getImg() { switch (type) { case artifact: return graphics->artDefs->ourImages[subtype].bitmap; break; case primskill: return graphics->pskillsb->ourImages[subtype].bitmap; break; case secskill44: return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap; break; case secskill: return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap; break; case resource: return graphics->resources->ourImages[subtype].bitmap; break; case experience: return graphics->pskillsb->ourImages[4].bitmap; break; case morale: return graphics->morale82->ourImages[val+3].bitmap; break; case luck: return graphics->luck82->ourImages[val+3].bitmap; break; case spell: return graphics->spellscr->ourImages[subtype].bitmap; break; case creature: return graphics->bigImgs[subtype]; } return NULL; } void SComponent::clickRight (tribool down) { if(description.size()) LOCPLINT->adventureInt->handleRightClick(description,down,this); } void SComponent::activate() { ClickableR::activate(); } void SComponent::deactivate() { ClickableR::deactivate(); } void CSelectableComponent::clickLeft(tribool down) { if (down) { if(onSelect) onSelect(); } } void CSelectableComponent::init(SDL_Surface * Border) { SDL_Surface * symb = SComponent::getImg(); myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen); SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255)); blitAt(symb,1,1,myBitmap); if (Border) //use custom border { border = Border; customB = true; } else //we need to draw border { customB = false; border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen); SDL_FillRect(border,NULL,0x00FFFF); for (int i=0;iw;i++) { SDL_PutPixelWithoutRefresh(border,i,0,239,215,123); SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123); } for (int i=0;ih;i++) { SDL_PutPixelWithoutRefresh(border,0,i,239,215,123); SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123); } SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255)); } selected = false; } CSelectableComponent::CSelectableComponent(const Component &c, boost::function OnSelect, SDL_Surface * Border) :SComponent(c),onSelect(OnSelect) { init(Border); } CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function OnSelect, SDL_Surface * Border) :SComponent(Type,Sub,Val),onSelect(OnSelect) { init(Border); } CSelectableComponent::~CSelectableComponent() { SDL_FreeSurface(myBitmap); if (!customB) SDL_FreeSurface(border); } void CSelectableComponent::activate() { KeyInterested::activate(); SComponent::activate(); ClickableL::activate(); } void CSelectableComponent::deactivate() { KeyInterested::deactivate(); SComponent::deactivate(); ClickableL::deactivate(); } SDL_Surface * CSelectableComponent::getImg() { return myBitmap; } void CSelectableComponent::select(bool on) { if(on != selected) { SDL_FillRect(myBitmap,NULL,0x000000); blitAt(SComponent::getImg(),1,1,myBitmap); if (on) { blitAt(border,0,0,myBitmap); } selected = on; return; } else { return; } } void CSelectableComponent::show(SDL_Surface * to) { blitAt(myBitmap,pos.x,pos.y,to); printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to); } void CSimpleWindow::show(SDL_Surface * to) { blitAt(bitmap,pos.x,pos.y,to); } CSimpleWindow::~CSimpleWindow() { if (bitmap) { SDL_FreeSurface(bitmap); bitmap=NULL; } } void CSelWindow::selectionChange(unsigned to) { for (unsigned i=0;i(components[i]); if (!pom) continue; pom->select(i==to); blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap); } } CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector &comps, const std::vector > > &Buttons, int askID) { ID = askID; for(int i=0;i= 0) buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this); buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions } buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape if(buttons.size() > 1 && askID >= 0) //cancel button functionality buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID); for(int i=0;ionSelect = boost::bind(&CSelWindow::selectionChange,this,i); if(i<9) comps[i]->assignedKeys.insert(SDLK_1+i); } CMessage::drawIWindow(this,text,player,charperline); } void CSelWindow::madeChoice() { if(ID < 0) return; int ret = -1; for (int i=0;i(components[i])->selected) { ret = i; } } LOCPLINT->cb->selectionMade(ret+1,ID); } CButtonBase::CButtonBase() { bitmapOffset = 0; curimg=0; type=-1; abs=false; active=false; notFreeButton = false; ourObj=NULL; state=0; } CButtonBase::~CButtonBase() { if(notFreeButton) return; for(int i =0; ipos.x,pos.y+ourObj->pos.y,to); } } ClickableL::ClickableL() { pressedL=false; } ClickableL::~ClickableL() { } void ClickableL::clickLeft(tribool down) { if (down) pressedL=true; else pressedL=false; } void ClickableL::activate() { LOCPLINT->lclickable.push_front(this); } void ClickableL::deactivate() { LOCPLINT->lclickable.erase (std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this)); } ClickableR::ClickableR() { pressedR=false; } ClickableR::~ClickableR() {} void ClickableR::clickRight(tribool down) { if (down) pressedR=true; else pressedR=false; } void ClickableR::activate() { LOCPLINT->rclickable.push_front(this); } void ClickableR::deactivate() { LOCPLINT->rclickable.erase(std::find(LOCPLINT->rclickable.begin(),LOCPLINT->rclickable.end(),this)); } //ClickableR Hoverable::~Hoverable() {} void Hoverable::activate() { LOCPLINT->hoverable.push_front(this); } void Hoverable::deactivate() { LOCPLINT->hoverable.erase(std::find(LOCPLINT->hoverable.begin(),LOCPLINT->hoverable.end(),this)); } void Hoverable::hover(bool on) { hovered=on; } //Hoverable KeyInterested::~KeyInterested() {} void KeyInterested::activate() { LOCPLINT->keyinterested.push_front(this); } void KeyInterested::deactivate() { LOCPLINT-> keyinterested.erase(std::find(LOCPLINT->keyinterested.begin(),LOCPLINT->keyinterested.end(),this)); } //KeyInterested void MotionInterested::activate() { LOCPLINT->motioninterested.push_front(this); } void MotionInterested::deactivate() { LOCPLINT-> motioninterested.erase(std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this)); } void TimeInterested::activate() { LOCPLINT->timeinterested.push_back(this); } void TimeInterested::deactivate() { LOCPLINT-> timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),this)); } CPlayerInterface::CPlayerInterface(int Player, int serial) { LOCPLINT = this; curAction = NULL; playerID=Player; serialID=serial; human=true; castleInt = NULL; adventureInt = NULL; battleInt = NULL; pim = new boost::recursive_mutex; showingDialog = new CondSh(false); heroMoveSpeed = 2; mapScrollingSpeed = 2; //initializing framerate keeper mainFPSmng = new FPSmanager; SDL_initFramerate(mainFPSmng); SDL_setFramerate(mainFPSmng, 48); //framerate keeper initialized cingconsole = new CInGameConsole; } CPlayerInterface::~CPlayerInterface() { delete pim; delete showingDialog; delete mainFPSmng; delete adventureInt; delete cingconsole; for(std::map::iterator i=graphics->heroWins.begin(); i!= graphics->heroWins.end(); i++) SDL_FreeSurface(i->second); for(std::map::iterator i=graphics->townWins.begin(); i!= graphics->townWins.end(); i++) SDL_FreeSurface(i->second); } void CPlayerInterface::init(ICallback * CB) { cb = dynamic_cast(CB); adventureInt = new CAdvMapInt(playerID); std::vector tt = cb->getTownsInfo(false); for(int i=0;itownWins.insert(std::pair(tt[i]->id,pom)); } } void CPlayerInterface::yourTurn() { try { LOCPLINT = this; makingTurn = true; static int autosaveCount = 0; LOCPLINT->cb->save("Autosave_" + boost::lexical_cast(autosaveCount++ + 1)); autosaveCount %= 5; for(std::map::iterator i=graphics->heroWins.begin(); i!=graphics->heroWins.end();i++) //redraw hero infoboxes SDL_FreeSurface(i->second); graphics->heroWins.clear(); std::vector hh = cb->getHeroesInfo(false); for(int i=0;iheroWins.insert(std::pair(hh[i]->subID,pom)); } /* TODO: This isn't quite right. First day in game should play * NEWDAY. And we don't play NEWMONTH. */ int day = cb->getDate(1); if (day != 1) CGI->mush->playSound(soundBase::newDay); else CGI->mush->playSound(soundBase::newWeek); adventureInt->infoBar.newDay(day); //select first hero if available. //TODO: check if hero is slept if(adventureInt->heroList.items.size()) adventureInt->select(adventureInt->heroList.items[0].first); else adventureInt->select(adventureInt->townList.items[0]); adventureInt->showAll(screen); pushInt(adventureInt); timeHandler th; th.getDif(); while(makingTurn) // main loop { updateWater(); pim->lock(); //if there are any waiting dialogs, show them if(dialogs.size() && !showingDialog->get()) { showingDialog->set(true); pushInt(dialogs.front()); dialogs.pop_front(); } int tv = th.getDif(); std::list hlp = timeinterested; for (std::list::iterator i=hlp.begin(); i != hlp.end();i++) { if(!vstd::contains(timeinterested,*i)) continue; if ((*i)->toNextTick>=0) (*i)->toNextTick-=tv; if ((*i)->toNextTick<0) (*i)->tick(); } while(true) { SDL_Event *ev = NULL; { boost::unique_lock lock(eventsM); if(!events.size()) { break; } else { ev = events.front(); events.pop(); } } handleEvent(ev); delete ev; } if(objsToBlit.size() > 1) blitAt(screen2,0,0,screen); //blit background objsToBlit.back()->show(screen); //blit active interface/window CGI->curh->draw1(); CSDL_Ext::update(screen); CGI->curh->draw2(); pim->unlock(); SDL_framerateDelay(mainFPSmng); } popInt(adventureInt); cb->endTurn(); } HANDLE_EXCEPTION } inline void subRect(const int & x, const int & y, const int & z, const SDL_Rect & r, const int & hid) { TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z]; for(int h=0; hid==hid) { hlp.objects[h].second = r; return; } } inline void delObjRect(const int & x, const int & y, const int & z, const int & hid) { TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z]; for(int h=0; hid==hid) { hlp.objects.erase(hlp.objects.begin()+h); return; } } int getDir(int3 src, int3 dst) { int ret = -1; if(dst.x+1 == src.x && dst.y+1 == src.y) //tl { ret = 1; } else if(dst.x == src.x && dst.y+1 == src.y) //t { ret = 2; } else if(dst.x-1 == src.x && dst.y+1 == src.y) //tr { ret = 3; } else if(dst.x-1 == src.x && dst.y == src.y) //r { ret = 4; } else if(dst.x-1 == src.x && dst.y-1 == src.y) //br { ret = 5; } else if(dst.x == src.x && dst.y-1 == src.y) //b { ret = 6; } else if(dst.x+1 == src.x && dst.y-1 == src.y) //bl { ret = 7; } else if(dst.x+1 == src.x && dst.y == src.y) //l { ret = 8; } return ret; } void CPlayerInterface::heroMoved(const HeroMoveDetails & details) { boost::unique_lock un(*pim); adventureInt->centerOn(details.ho->pos); //actualizing screen pos adventureInt->minimap.draw(screen2); adventureInt->heroList.draw(screen2); if(details.style>0 || details.src == details.dst) return; //initializing objects and performing first step of move const CGHeroInstance * ho = details.ho; //object representing this hero int3 hp = details.src; if (!details.successful) //hero failed to move { if(ho->movement > 50) ho->moveDir = getDir(details.src,details.dst); ho->isStanding = true; if(ho->movement) { delete adventureInt->terrain.currentPath; adventureInt->terrain.currentPath = NULL; adventureInt->heroList.items[adventureInt->heroList.getPosOfHero(ho)].second = NULL; } stillMoveHero.setn(STOP_MOVE); return; } if (adventureInt->terrain.currentPath) //&& hero is moving { adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1); if(!adventureInt->terrain.currentPath->nodes.size()) { delete adventureInt->terrain.currentPath; adventureInt->terrain.currentPath = NULL; adventureInt->heroList.items[adventureInt->heroList.getPosOfHero(ho)].second = NULL; } } if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl { ho->moveDir = 1; ho->isStanding = false; CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31))); CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31))); CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31))); CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31))); CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1))); subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id); CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33))); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin); } else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t { ho->moveDir = 2; ho->isStanding = false; CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31))); CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31))); CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31))); subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id); std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); } else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr { ho->moveDir = 3; ho->isStanding = false; CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31))); CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31))); CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31))); CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31))); subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id); CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1))); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id); CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33))); std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin); } else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r { ho->moveDir = 4; ho->isStanding = false; subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id); CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0))); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id); CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32))); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin); } else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br { ho->moveDir = 5; ho->isStanding = false; subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id); CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1))); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id); CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31))); CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63))); CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63))); CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63))); CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63))); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); } else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b { ho->moveDir = 6; ho->isStanding = false; subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id); CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63))); CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63))); CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63))); std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); } else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl { ho->moveDir = 7; ho->isStanding = false; CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1))); subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id); CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31))); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id); CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63))); CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63))); CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63))); CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63))); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); } else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l { ho->moveDir = 8; ho->isStanding = false; CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0))); subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id); CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32))); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin); } //first initializing done SDL_framerateDelay(mainFPSmng); // after first move //main moving for(int i=1; i<32; i+=2*heroMoveSpeed) { if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl { //setting advmap shift adventureInt->terrain.moveX = i-32; adventureInt->terrain.moveY = i-32; subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id); subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id); subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id); subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id); subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id); subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id); subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id); } else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t { //setting advmap shift adventureInt->terrain.moveY = i-32; subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id); subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id); subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id); subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id); } else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr { //setting advmap shift adventureInt->terrain.moveX = -i+32; adventureInt->terrain.moveY = i-32; subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id); subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id); subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id); subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id); subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id); subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id); subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id); } else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r { //setting advmap shift adventureInt->terrain.moveX = -i+32; subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id); subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id); subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id); } else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br { //setting advmap shift adventureInt->terrain.moveX = -i+32; adventureInt->terrain.moveY = -i+32; subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id); subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id); subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id); subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id); subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id); subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id); subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id); } else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b { //setting advmap shift adventureInt->terrain.moveY = -i+32; subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id); subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id); subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id); subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id); } else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl { //setting advmap shift adventureInt->terrain.moveX = i-32; adventureInt->terrain.moveY = -i+32; subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id); subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id); subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id); subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id); subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id); subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id); subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id); } else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l { //setting advmap shift adventureInt->terrain.moveX = i-32; subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id); subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id); subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id); } adventureInt->updateScreen = true; adventureInt->show(screen); //LOCPLINT->adventureInt->show(); //updating screen CSDL_Ext::update(screen); SDL_Delay(5); SDL_framerateDelay(mainFPSmng); //for animation purposes } //for(int i=1; i<32; i+=4) //main moving done //finishing move //restoring adventureInt->terrain.move* adventureInt->terrain.moveX = adventureInt->terrain.moveY = 0; if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl { delObjRect(hp.x, hp.y-2, hp.z, ho->id); delObjRect(hp.x, hp.y-1, hp.z, ho->id); delObjRect(hp.x, hp.y, hp.z, ho->id); delObjRect(hp.x-1, hp.y, hp.z, ho->id); delObjRect(hp.x-2, hp.y, hp.z, ho->id); delObjRect(hp.x-3, hp.y, hp.z, ho->id); } else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t { delObjRect(hp.x, hp.y, hp.z, ho->id); delObjRect(hp.x-1, hp.y, hp.z, ho->id); delObjRect(hp.x-2, hp.y, hp.z, ho->id); } else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr { delObjRect(hp.x-2, hp.y-2, hp.z, ho->id); delObjRect(hp.x-2, hp.y-1, hp.z, ho->id); delObjRect(hp.x+1, hp.y, hp.z, ho->id); delObjRect(hp.x, hp.y, hp.z, ho->id); delObjRect(hp.x-1, hp.y, hp.z, ho->id); delObjRect(hp.x-2, hp.y, hp.z, ho->id); } else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r { delObjRect(hp.x-2, hp.y-1, hp.z, ho->id); delObjRect(hp.x-2, hp.y, hp.z, ho->id); } else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br { delObjRect(hp.x-2, hp.y+1, hp.z, ho->id); delObjRect(hp.x-2, hp.y, hp.z, ho->id); delObjRect(hp.x+1, hp.y-1, hp.z, ho->id); delObjRect(hp.x, hp.y-1, hp.z, ho->id); delObjRect(hp.x-1, hp.y-1, hp.z, ho->id); delObjRect(hp.x-2, hp.y-1, hp.z, ho->id); } else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b { delObjRect(hp.x, hp.y-1, hp.z, ho->id); delObjRect(hp.x-1, hp.y-1, hp.z, ho->id); delObjRect(hp.x-2, hp.y-1, hp.z, ho->id); } else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl { delObjRect(hp.x, hp.y-1, hp.z, ho->id); delObjRect(hp.x-1, hp.y-1, hp.z, ho->id); delObjRect(hp.x-2, hp.y-1, hp.z, ho->id); delObjRect(hp.x-3, hp.y-1, hp.z, ho->id); delObjRect(hp.x, hp.y, hp.z, ho->id); delObjRect(hp.x, hp.y+1, hp.z, ho->id); } else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l { delObjRect(hp.x, hp.y-1, hp.z, ho->id); delObjRect(hp.x, hp.y, hp.z, ho->id); } //restoring good rects subRect(details.dst.x-2, details.dst.y-1, details.dst.z, genRect(32, 32, 0, 0), ho->id); subRect(details.dst.x-1, details.dst.y-1, details.dst.z, genRect(32, 32, 32, 0), ho->id); subRect(details.dst.x, details.dst.y-1, details.dst.z, genRect(32, 32, 64, 0), ho->id); subRect(details.dst.x-2, details.dst.y, details.dst.z, genRect(32, 32, 0, 32), ho->id); subRect(details.dst.x-1, details.dst.y, details.dst.z, genRect(32, 32, 32, 32), ho->id); subRect(details.dst.x, details.dst.y, details.dst.z, genRect(32, 32, 64, 32), ho->id); //restoring good order of objects std::stable_sort(CGI->mh->ttiles[details.dst.x-2][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-2][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[details.dst.x-1][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-1][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[details.dst.x][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[details.dst.x-2][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-2][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[details.dst.x-1][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-1][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[details.dst.x][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin); ho->isStanding = true; //move finished adventureInt->minimap.draw(screen2); adventureInt->heroList.updateMove(ho); //check if user cancelled movement { boost::unique_lock un(eventsM); while(events.size()) { SDL_Event *ev = events.front(); events.pop(); switch(ev->type) { case SDL_MOUSEBUTTONDOWN: stillMoveHero.setn(STOP_MOVE); break; case SDL_KEYDOWN: if(ev->key.keysym.sym < SDLK_F1) stillMoveHero.setn(STOP_MOVE); break; } delete ev; } } if(stillMoveHero.get() == 1) stillMoveHero.setn(DURING_MOVE); } void CPlayerInterface::heroKilled(const CGHeroInstance* hero) { boost::unique_lock un(*pim); graphics->heroWins.erase(hero->ID); adventureInt->heroList.updateHList(hero); } void CPlayerInterface::heroCreated(const CGHeroInstance * hero) { boost::unique_lock un(*pim); if(graphics->heroWins.find(hero->subID)==graphics->heroWins.end()) graphics->heroWins.insert(std::pair(hero->subID,infoWin(hero))); adventureInt->heroList.updateHList(); } void CPlayerInterface::openTownWindow(const CGTownInstance * town) { castleInt = new CCastleInterface(town); LOCPLINT->pushInt(castleInt); } SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero { if (specific) { switch (specific->ID) { case HEROI_TYPE: return graphics->drawHeroInfoWin(dynamic_cast(specific)); break; case TOWNI_TYPE: return graphics->drawTownInfoWin(dynamic_cast(specific)); break; default: return NULL; break; } } else { switch (adventureInt->selection->ID) { case HEROI_TYPE: { const CGHeroInstance * curh = (const CGHeroInstance *)adventureInt->selection; return graphics->drawHeroInfoWin(curh); } case TOWNI_TYPE: { return graphics->drawTownInfoWin((const CGTownInstance *)adventureInt->selection); } default: tlog1 << "Strange... selection is neither hero nor town\n"; return NULL; } } } void CPlayerInterface::handleMouseMotion(SDL_Event *sEvent) { //sending active, hovered hoverable objects hover() call std::vector hlp; for(std::list::iterator i=hoverable.begin(); i != hoverable.end();i++) { if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)) { if (!(*i)->hovered) hlp.push_back((*i)); } else if ((*i)->hovered) { (*i)->hover(false); } } for(int i=0; ihover(true); //sending active, MotionInterested objects mouseMoved() call std::list miCopy = motioninterested; for(std::list::iterator i=miCopy.begin(); i != miCopy.end();i++) { if ((*i)->strongInterest || isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)) { (*i)->mouseMoved(sEvent->motion); } } //adventure map scrolling with mouse if(!SDL_GetKeyState(NULL)[SDLK_LCTRL]) { if(sEvent->motion.x<15) { adventureInt->scrollingDir |= CAdvMapInt::LEFT; } else { adventureInt->scrollingDir &= ~CAdvMapInt::LEFT; } if(sEvent->motion.x>screen->w-15) { adventureInt->scrollingDir |= CAdvMapInt::RIGHT; } else { adventureInt->scrollingDir &= ~CAdvMapInt::RIGHT; } if(sEvent->motion.y<15) { adventureInt->scrollingDir |= CAdvMapInt::UP; } else { adventureInt->scrollingDir &= ~CAdvMapInt::UP; } if(sEvent->motion.y>screen->h-15) { adventureInt->scrollingDir |= CAdvMapInt::DOWN; } else { adventureInt->scrollingDir &= ~CAdvMapInt::DOWN; } } } void CPlayerInterface::handleEvent(SDL_Event *sEvent) { current = sEvent; if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP) { SDL_KeyboardEvent key = sEvent->key; //translate numpad keys if (key.keysym.sym >= SDLK_KP0 && key.keysym.sym <= SDLK_KP9) { key.keysym.sym = (SDLKey) (key.keysym.sym - SDLK_KP0 + SDLK_0); } else if(key.keysym.sym == SDLK_KP_ENTER) { key.keysym.sym = (SDLKey)SDLK_RETURN; } bool keysCaptured = false; for(std::list::iterator i=keyinterested.begin(); i != keyinterested.end();i++) { if((*i)->captureAllKeys) { keysCaptured = true; break; } } std::list miCopy = keyinterested; for(std::list::iterator i=miCopy.begin(); i != miCopy.end();i++) if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys)) (**i).keyPressed(key); } else if(sEvent->type==SDL_MOUSEMOTION) { CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y); handleMouseMotion(sEvent); } else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT)) { std::list hlp = lclickable; for(std::list::iterator i=hlp.begin(); i != hlp.end();i++) { if(!vstd::contains(lclickable,*i)) continue; if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)) { (*i)->clickLeft(true); } } } else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT)) { std::list hlp = lclickable; for(std::list::iterator i=hlp.begin(); i != hlp.end();i++) { if(!vstd::contains(lclickable,*i)) continue; if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)) { (*i)->clickLeft(false); } else (*i)->clickLeft(boost::logic::indeterminate); } } else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_RIGHT)) { std::list hlp = rclickable; for(std::list::iterator i=hlp.begin(); i != hlp.end();i++) { if(!vstd::contains(rclickable,*i)) continue; if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)) { (*i)->clickRight(true); } } } else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT)) { std::list hlp = rclickable; for(std::list::iterator i=hlp.begin(); i != hlp.end();i++) { if(!vstd::contains(rclickable,*i)) continue; if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)) { (*i)->clickRight(false); } else (*i)->clickRight(boost::logic::indeterminate); } } current = NULL; } //event end int3 CPlayerInterface::repairScreenPos(int3 pos) { if(pos.x<=-Woff) pos.x = -Woff+1; if(pos.y<=-Hoff) pos.y = -Hoff+1; if(pos.x>CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff) pos.x = CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff; if(pos.y>CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff) pos.y = CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff; return pos; } void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val) { if(which >= PRIMARY_SKILLS) //no need to redraw infowin if this is experience (exp is treated as prim skill with id==4) return; boost::unique_lock un(*pim); redrawHeroWin(hero); } void CPlayerInterface::heroManaPointsChanged(const CGHeroInstance * hero) { boost::unique_lock un(*pim); redrawHeroWin(hero); } void CPlayerInterface::heroMovePointsChanged(const CGHeroInstance * hero) { boost::unique_lock un(*pim); //adventureInt->heroList.draw(); } void CPlayerInterface::receivedResource(int type, int val) { boost::unique_lock un(*pim); LOCPLINT->totalRedraw(); } void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector& skills, boost::function &callback) { { boost::unique_lock un(showingDialog->mx); while(showingDialog->data) showingDialog->cond.wait(un); } CGI->mush->playSound(soundBase::heroNewLevel); boost::unique_lock un(*pim); CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback); LOCPLINT->pushInt(lw); } void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town) { boost::unique_lock un(*pim); //redraw infowindow SDL_FreeSurface(graphics->townWins[town->id]); graphics->townWins[town->id] = infoWin(town); if(town->garrisonHero) { CGI->mh->hideObject(town->garrisonHero); } if(town->visitingHero) { CGI->mh->printObject(town->visitingHero); } adventureInt->heroList.updateHList(); CCastleInterface *c = castleInt; if(c) { c->garr->highlighted = NULL; c->hslotup.hero = town->garrisonHero; c->garr->odown = c->hslotdown.hero = town->visitingHero; c->garr->set2 = town->visitingHero ? &town->visitingHero->army : NULL; c->garr->recreateSlots(); } LOCPLINT->totalRedraw(); } void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town) { if(hero->tempOwner != town->tempOwner) return; boost::unique_lock un(*pim); openTownWindow(town); } void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj) { boost::unique_lock un(*pim); if(obj->ID == HEROI_TYPE) //hero { const CGHeroInstance * hh; if(hh = dynamic_cast(obj)) { SDL_FreeSurface(graphics->heroWins[hh->subID]); graphics->heroWins[hh->subID] = infoWin(hh); } } else if (obj->ID == TOWNI_TYPE) //town { const CGTownInstance * tt; if(tt = static_cast(obj)) { SDL_FreeSurface(graphics->townWins[tt->id]); graphics->townWins[tt->id] = infoWin(tt); } if(tt->visitingHero) { SDL_FreeSurface(graphics->heroWins[tt->visitingHero->subID]); graphics->heroWins[tt->visitingHero->subID] = infoWin(tt->visitingHero); } } bool wasGarrison = false; for(std::list::iterator i = listInt.begin(); i != listInt.end(); i++) { if((*i)->type & IShowActivable::WITH_GARRISON) { CWindowWithGarrison *wwg = static_cast(*i); wwg->garr->recreateSlots(); wasGarrison = true; } } LOCPLINT->totalRedraw(); } void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished { boost::unique_lock un(*pim); switch (buildingID) { case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 15: { SDL_FreeSurface(graphics->townWins[town->id]); graphics->townWins[town->id] = infoWin(town); break; } } if(!castleInt) return; if(castleInt->town!=town) return; switch(what) { case 1: CGI->mush->playSound(soundBase::newBuilding); castleInt->addBuilding(buildingID); break; case 2: castleInt->removeBuilding(buildingID); break; } } void CPlayerInterface::battleStart(CCreatureSet *army1, CCreatureSet *army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, bool side) //called by engine when battle starts; side=0 - left, side=1 - right { while(showingDialog->get()) SDL_Delay(20); boost::unique_lock un(*pim); battleInt = new CBattleInterface(army1, army2, hero1, hero2, genRect(600, 800, (conf.cc.resx - 800)/2, (conf.cc.resy - 600)/2)); pushInt(battleInt); } void CPlayerInterface::battlefieldPrepared(int battlefieldType, std::vector obstacles) //called when battlefield is prepared, prior the battle beginning { } void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn { boost::unique_lock un(*pim); battleInt->newRound(round); } void CPlayerInterface::actionStarted(const BattleAction* action) { boost::unique_lock un(*pim); curAction = new BattleAction(*action); if( (action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber))) ) { battleInt->moveStarted = true; if(battleInt->creAnims[action->stackNumber]->framesInGroup(20)) { battleInt->creAnims[action->stackNumber]->setType(20); } } battleInt->deactivate(); CStack *stack = cb->battleGetStackByID(action->stackNumber); char txt[400]; if(action->actionType == 1) { if(action->side) battleInt->defendingHero->setPhase(4); else battleInt->attackingHero->setPhase(4); return; } if(!stack) { tlog1<<"Something wrong with stackNumber in actionStarted. Stack number: "<stackNumber<actionType) { case 3: //defend txtid = 120; break; case 8: //wait txtid = 136; break; case 11: //bad morale txtid = -34; //negative -> no separate singular/plural form battleInt->displayEffect(30,stack->position); break; } if(txtid > 0 && stack->amount != 1) txtid++; //move to plural text else if(txtid < 0) txtid = -txtid; if(txtid) { sprintf(txt, CGI->generaltexth->allTexts[txtid].c_str(), (stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str(), 0); LOCPLINT->battleInt->console->addText(txt); } } void CPlayerInterface::actionFinished(const BattleAction* action) { boost::unique_lock un(*pim); delete curAction; curAction = NULL; //if((action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber)))) //activating interface when move is finished { battleInt->activate(); } if(action->actionType == 1) { if(action->side) battleInt->defendingHero->setPhase(0); else battleInt->attackingHero->setPhase(0); } } BattleAction CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack { CBattleInterface *b = battleInt; { boost::unique_lock un(*pim); CStack *stack = cb->battleGetStackByID(stackID); if(vstd::contains(stack->state,MOVED)) //this stack has moved and makes second action -> high morale { std::string hlp = CGI->generaltexth->allTexts[33]; boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl : stack->creature->nameSing); battleInt->displayEffect(20,stack->position); battleInt->console->addText(hlp); } b->stackActivated(stackID); } //wait till BattleInterface sets its command boost::unique_lock lock(b->givenCommand->mx); while(!b->givenCommand->data) b->givenCommand->cond.wait(lock); //tidy up BattleAction ret = *(b->givenCommand->data); delete b->givenCommand->data; b->givenCommand->data = NULL; //return command return ret; } void CPlayerInterface::battleEnd(BattleResult *br) { boost::unique_lock un(*pim); battleInt->battleFinished(*br); } void CPlayerInterface::battleStackMoved(int ID, int dest, int distance, bool end) { boost::unique_lock un(*pim); battleInt->stackMoved(ID, dest, end, distance); } void CPlayerInterface::battleSpellCasted(SpellCasted *sc) { boost::unique_lock un(*pim); battleInt->spellCasted(sc); } void CPlayerInterface::battleStacksEffectsSet(SetStackEffect & sse) { boost::unique_lock un(*pim); battleInt->battleStacksEffectsSet(sse); } void CPlayerInterface::battleStacksAttacked(std::set & bsa) { tlog5 << "CPlayerInterface::battleStackAttacked - locking..."; boost::unique_lock un(*pim); tlog5 << "done!\n"; std::vector arg; for(std::set::iterator i = bsa.begin(); i != bsa.end(); i++) { if(i->isEffect() && i->effect != 12) //and not armageddon { battleInt->displayEffect(i->effect, cb->battleGetStackByID(i->stackAttacked)->position); } CBattleInterface::SStackAttackedInfo to_put = {i->stackAttacked, i->damageAmount, i->killedAmount, LOCPLINT->curAction->stackNumber, LOCPLINT->curAction->actionType==7, i->killed()}; arg.push_back(to_put); } if(bsa.begin()->isEffect() && bsa.begin()->effect == 12) //for armageddon - I hope this condition is enough { battleInt->displayEffect(bsa.begin()->effect, -1); } battleInt->stacksAreAttacked(arg); } void CPlayerInterface::battleAttack(BattleAttack *ba) { tlog5 << "CPlayerInterface::battleAttack - locking..."; boost::unique_lock un(*pim); tlog5 << "done!\n"; if(ba->lucky()) //lucky hit { CStack *stack = cb->battleGetStackByID(ba->stackAttacking); std::string hlp = CGI->generaltexth->allTexts[45]; boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str()); battleInt->console->addText(hlp); battleInt->displayEffect(18,stack->position); } //TODO: bad luck? if(ba->shot()) { for(std::set::iterator i = ba->bsa.begin(); i != ba->bsa.end(); i++) battleInt->stackIsShooting(ba->stackAttacking,cb->battleGetPos(i->stackAttacked)); } else { CStack * attacker = cb->battleGetStackByID(ba->stackAttacking); int shift = 0; if(ba->counter() && BattleInfo::mutualPosition(curAction->destinationTile, attacker->position) < 0) { if(attacker->attackerOwned) shift = 1; else shift = -1; } battleInt->stackAttacking( ba->stackAttacking, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo ); } } void CPlayerInterface::showComp(SComponent comp) { boost::unique_lock un(*pim); CGI->mush->playSoundFromSet(CGI->mush->pickup_sounds); adventureInt->infoBar.showComp(&comp,4000); } void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector &components, soundBase::soundNames soundID) { std::vector intComps; for(int i=0;i & components, soundBase::soundNames soundID) { { boost::unique_lock un(showingDialog->mx); while(showingDialog->data) showingDialog->cond.wait(un); } boost::unique_lock un(*pim); if(stillMoveHero.get() == DURING_MOVE)//if we are in the middle of hero movement stillMoveHero.setn(STOP_MOVE); //after showing dialog movement will be stopped std::vector > > pom; pom.push_back(std::pair >("IOKAY.DEF",0)); CInfoWindow * temp = new CInfoWindow(text,playerID,36,components,pom); if(makingTurn && listInt.size()) { CGI->mush->playSound(soundID); showingDialog->set(true); pushInt(temp); } else { dialogs.push_back(temp); } } void CPlayerInterface::showYesNoDialog(const std::string &text, const std::vector & components, CFunctionList onYes, CFunctionList onNo, bool DelComps) { boost::unique_lock un(*pim); LOCPLINT->showingDialog->setn(true); std::vector > > pom; pom.push_back(std::pair >("IOKAY.DEF",0)); pom.push_back(std::pair >("ICANCEL.DEF",0)); CInfoWindow * temp = new CInfoWindow(text,playerID,36,components,pom); temp->delComps = DelComps; for(int i=0;ibuttons[0]->callback += onYes.funcs[i]; for(int i=0;ibuttons[1]->callback += onNo.funcs[i]; LOCPLINT->pushInt(temp); } void CPlayerInterface::showBlockingDialog( const std::string &text, const std::vector &components, ui32 askID, soundBase::soundNames soundID, bool selection, bool cancel ) { boost::unique_lock un(*pim); CGI->mush->playSound(soundID); if(!selection && cancel) //simple yes/no dialog { std::vector intComps; for(int i=0;i intComps; for(int i=0;i > > pom; pom.push_back(std::pair >("IOKAY.DEF",0)); if(cancel) { pom.push_back(std::pair >("ICANCEL.DEF",0)); } CSelWindow * temp = new CSelWindow(text,playerID,35,intComps,pom,askID); pushInt(temp); intComps[0]->clickLeft(true); } } void CPlayerInterface::tileRevealed(const std::set &pos) { boost::unique_lock un(*pim); for(std::set::const_iterator i=pos.begin(); i!=pos.end();i++) adventureInt->minimap.showTile(*i); } void CPlayerInterface::tileHidden(const std::set &pos) { boost::unique_lock un(*pim); for(std::set::const_iterator i=pos.begin(); i!=pos.end();i++) adventureInt->minimap.hideTile(*i); } void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero) { boost::unique_lock un(*pim); adventureInt->heroWindow->setHero(hero); adventureInt->heroWindow->quitButton->callback = boost::bind(&CHeroWindow::quit,adventureInt->heroWindow); pushInt(adventureInt->heroWindow); } void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero) { boost::unique_lock un(*pim); if(adventureInt->heroWindow->curHero) { adventureInt->heroWindow->deactivate(); adventureInt->heroWindow->setHero(adventureInt->heroWindow->curHero); adventureInt->heroWindow->activate(); } } void CPlayerInterface::updateWater() { } void CPlayerInterface::availableCreaturesChanged( const CGTownInstance *town ) { boost::unique_lock un(*pim); if(castleInt) { CFortScreen *fs = dynamic_cast(listInt.front()); if(fs) fs->draw(castleInt,false); } } void CPlayerInterface::heroBonusChanged( const CGHeroInstance *hero, const HeroBonus &bonus, bool gain ) { if(bonus.type == HeroBonus::NONE) return; boost::unique_lock un(*pim); redrawHeroWin(hero); } template void CPlayerInterface::serializeTempl( Handler &h, const int version ) { h & playerID & serialID; h & heroMoveSpeed & mapScrollingSpeed; h & CBattleInterface::settings; } void CPlayerInterface::serialize( COSer &h, const int version ) { serializeTempl(h,version); } void CPlayerInterface::serialize( CISer &h, const int version ) { serializeTempl(h,version); } void CPlayerInterface::redrawHeroWin(const CGHeroInstance * hero) { if(!vstd::contains(graphics->heroWins,hero->subID)) { tlog1 << "Cannot redraw infowindow for hero with subID=" << hero->subID << " - not present in our map\n"; return; } SDL_FreeSurface(graphics->heroWins[hero->subID]); graphics->heroWins[hero->subID] = infoWin(hero); if (adventureInt->selection == hero) adventureInt->infoBar.draw(screen); } bool CPlayerInterface::moveHero( const CGHeroInstance *h, CPath path ) { if (!h) return false; //can't find hero bool result = false; path.convert(0); boost::unique_lock un(stillMoveHero.mx); stillMoveHero.data = CONTINUE_MOVE; enum EterrainType currentTerrain = border; // not init yet enum EterrainType newTerrain; int sh = -1; for(int i=path.nodes.size()-1; i>0 && stillMoveHero.data == CONTINUE_MOVE; i--) { // Start a new sound for the hero movement or let the existing one carry on. #if 0 // TODO if (hero is flying && sh == -1) sh = CGI->mush->playSound(soundBase::horseFlying, -1); } else if (hero is in a boat && sh = -1) { sh = CGI->mush->playSound(soundBase::sound_todo, -1); } else #endif { newTerrain = cb->getTileInfo(path.nodes[i].coord)->tertype; if (newTerrain != currentTerrain) { CGI->mush->stopSound(sh); sh = CGI->mush->playSound(CGI->mush->horseSounds[newTerrain], -1); currentTerrain = newTerrain; } } stillMoveHero.data = WAITING_MOVE; int3 endpos(path.nodes[i-1].coord.x, path.nodes[i-1].coord.y, h->pos.z); cb->moveHero(h,endpos); while(stillMoveHero.data != STOP_MOVE && stillMoveHero.data != CONTINUE_MOVE) stillMoveHero.cond.wait(un); } CGI->mush->stopSound(sh); //stillMoveHero = false; return result; } bool CPlayerInterface::shiftPressed() const { return SDL_GetKeyState(NULL)[SDLK_LSHIFT] || SDL_GetKeyState(NULL)[SDLK_RSHIFT]; } void CPlayerInterface::showGarrisonDialog( const CArmedInstance *up, const CGHeroInstance *down, boost::function &onEnd ) { { boost::unique_lock un(showingDialog->mx); while(showingDialog->data) showingDialog->cond.wait(un); } boost::unique_lock un(*pim); while(dialogs.size()) { pim->unlock(); SDL_Delay(20); pim->lock(); } CGarrisonWindow *cgw = new CGarrisonWindow(up,down); cgw->quit->callback += onEnd; pushInt(cgw); } void CPlayerInterface::popInt( IShowActivable *top ) { assert(listInt.front() == top); top->deactivate(); listInt.pop_front(); objsToBlit -= top; if(listInt.size()) listInt.front()->activate(); totalRedraw(); } void CPlayerInterface::popIntTotally( IShowActivable *top ) { assert(listInt.front() == top); popInt(top); delete top; } void CPlayerInterface::pushInt( IShowActivable *newInt ) { if(listInt.size()) listInt.front()->deactivate(); listInt.push_front(newInt); newInt->activate(); objsToBlit += newInt; LOCPLINT->totalRedraw(); } void CPlayerInterface::popInts( int howMany ) { if(!howMany) return; //senseless but who knows... assert(listInt.size() > howMany); listInt.front()->deactivate(); for(int i=0; i < howMany; i++) { objsToBlit -= listInt.front(); delete listInt.front(); listInt.pop_front(); } listInt.front()->activate(); totalRedraw(); } IShowActivable * CPlayerInterface::topInt() { if(!listInt.size()) return NULL; else return listInt.front(); } void CPlayerInterface::totalRedraw() { for(int i=0;ishowAll(screen2); blitAt(screen2,0,0,screen); if(objsToBlit.size()) objsToBlit.back()->showAll(screen); } void CPlayerInterface::requestRealized( PackageApplied *pa ) { if(stillMoveHero.get() == DURING_MOVE) stillMoveHero.setn(CONTINUE_MOVE); } CStatusBar::CStatusBar(int x, int y, std::string name, int maxw) { bg=BitmapHandler::loadBitmap(name); SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255)); pos.x=x; pos.y=y; if(maxw >= 0) pos.w = std::min(bg->w,maxw); else pos.w=bg->w; pos.h=bg->h; middlex=(pos.w/2)+x; middley=(bg->h/2)+y; } CStatusBar::~CStatusBar() { SDL_FreeSurface(bg); } void CStatusBar::clear() { if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console { current=""; show(screen); } } void CStatusBar::print(const std::string & text) { if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console { current=text; show(screen); } } void CStatusBar::show(SDL_Surface * to) { SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y); SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom); printAtMiddle(current,middlex,middley,GEOR13,zwykly,to); } std::string CStatusBar::getCurrent() { return current; } void CList::activate() { ClickableL::activate(); ClickableR::activate(); Hoverable::activate(); KeyInterested::activate(); MotionInterested::activate(); }; void CList::deactivate() { ClickableL::deactivate(); ClickableR::deactivate(); Hoverable::deactivate(); KeyInterested::deactivate(); MotionInterested::deactivate(); }; void CList::clickLeft(tribool down) { }; CList::CList(int Size) :SIZE(Size) { } CHeroList::CHeroList(int Size) :CList(Size) { arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU); arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD); mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB); mana = CDefHandler::giveDef(conf.go()->ac.hlistMN); empty = BitmapHandler::loadBitmap("HPSXXX.bmp"); selection = BitmapHandler::loadBitmap("HPSYYY.bmp"); SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255)); pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY); arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y); arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height); //32px per hero posmobx = pos.x+1; posmoby = pos.y+arrup->height+1; posporx = pos.x+mobile->width+2; pospory = pos.y+arrup->height; posmanx = pos.x+1+50+mobile->width; posmany = pos.y+arrup->height+1; from = 0; pressed = indeterminate; } void CHeroList::init() { int w = pos.w+1, h = pos.h+4; bg = CSDL_Ext::newSurface(w,h,screen); SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0)); } void CHeroList::genList() { int howMany = LOCPLINT->cb->howManyHeroes(); for (int i=0;icb->getHeroInfo(i,0); if(!h->inTownGarrison) items.push_back(std::pair(h,NULL)); } } void CHeroList::select(int which) { if (which<0) { selected = which; LOCPLINT->adventureInt->selection = NULL; LOCPLINT->adventureInt->terrain.currentPath = NULL; draw(screen); LOCPLINT->adventureInt->infoBar.draw(screen); } if (which>=items.size()) return; selected = which; //recalculationg path in case of something has changed on map if(items[which].second) { CPath * newPath = LOCPLINT->cb->getPath(items[which].second->startPos(), items[which].second->endPos(), items[which].first); delete items[which].second; LOCPLINT->adventureInt->terrain.currentPath = items[which].second = newPath; } else { LOCPLINT->adventureInt->terrain.currentPath = NULL; } LOCPLINT->adventureInt->select(items[which].first); //recalculated and assigned } void CHeroList::clickLeft(tribool down) { if (down) { /***************************ARROWS*****************************************/ if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0) { blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y); pressed = true; return; } else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE)) { blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y); pressed = false; return; } /***************************HEROES*****************************************/ int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; hx-=pos.x; hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; int ny = hy/32; if (ny>=SIZE || ny<0) return; if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE)) LOCPLINT->openHeroWindow(items[selected].first);//print hero screen select(ny+from); } else { if (indeterminate(pressed)) return; if (pressed) //up { blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y); pressed = indeterminate; if (!down) { from--; if (from<0) from=0; draw(screen2); } } else if (!pressed) //down { blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y); pressed = indeterminate; if (!down) { from++; //if (fromcurrent->motion.x,LOCPLINT->current->motion.y)) { if (from>0) LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first); else LOCPLINT->adventureInt->statusbar.clear(); return; } else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y)) { if ((items.size()-from) > SIZE) LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first); else LOCPLINT->adventureInt->statusbar.clear(); return; } //if not buttons then heroes int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; hx-=pos.x; hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; int ny = hy/32; if ((ny>SIZE || ny<0) || (from+ny>=items.size())) { LOCPLINT->adventureInt->statusbar.clear(); return; } std::vector temp; temp.push_back(items[from+ny].first->name); temp.push_back(items[from+ny].first->type->heroClass->name); LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) ); //select(ny+from); } void CHeroList::clickRight(tribool down) { if (down) { /***************************ARROWS*****************************************/ if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0) { LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this); } else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5)) { LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this); } //if not buttons then heroes int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; hx-=pos.x; hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; int ny = hy/32; if ((ny>SIZE || ny<0) || (from+ny>=items.size())) { return; } //show popup CInfoPopup * ip = new CInfoPopup(graphics->heroWins[items[from+ny].first->subID], LOCPLINT->current->motion.x-graphics->heroWins[items[from+ny].first->subID]->w, LOCPLINT->current->motion.y-graphics->heroWins[items[from+ny].first->subID]->h, false); LOCPLINT->pushInt(ip); } else { LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this); LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this); } } void CHeroList::hover (bool on) { } void CHeroList::keyPressed (const SDL_KeyboardEvent & key) { } void CHeroList::updateHList(const CGHeroInstance *toRemove) { if(toRemove) //remove specific hero { for (std::vector >::iterator i=items.begin(); i != items.end(); i++) { if(i->first == toRemove) { delete i->second; items.erase(i); break; } } } else { items.clear(); genList(); } if(selected>=items.size()) select(items.size()-1); if(items.size()==0) LOCPLINT->adventureInt->townList.select(0); else select(selected); } void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar { int ser = -1; for(int i=0; isubID == which->subID) ser = i; ser -= from; if(ser<0 || ser > SIZE) return; int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1); blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point } void CHeroList::draw(SDL_Surface * to) { for (int iT=0+from;iT=items.size()) { blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to); blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to); blitAt(empty,posporx,pospory+i*32,to); continue; } const CGHeroInstance *cur = items[iT].first; int pom = cur->movement / 100; if (pom>25) pom=25; if (pom<0) pom=0; blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point pom = cur->mana / 5; if (pom>25) pom=25; if (pom<0) pom=0; blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana SDL_Surface * temp = graphics->portraitSmall[cur->portrait]; blitAt(temp,posporx,pospory+i*32,to); if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE)) { blitAt(selection,posporx,pospory+i*32,to); } //TODO: support for custom portraits } if (from>0) blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to); else blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to); if (items.size()-from > SIZE) blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to); else blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to); } int CHeroList::getPosOfHero(const CArmedInstance* h) { return vstd::findPos( items,h, boost::bind(vstd::equal, const CArmedInstance *,const CGHeroInstance*>,_1, &std::pair::first,_2)); } CTownList::~CTownList() { delete arrup; delete arrdo; } CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog) :CList(Size) { arrup = CDefHandler::giveDef(arrupg); arrdo = CDefHandler::giveDef(arrdog); pos.x = x; pos.y = y; pos.w = std::max(arrdo->width, arrup->width); pos.h = arrdo->height + arrup->height + Size*32; arrupp.x=x; arrupp.y=y; arrupp.w=arrup->width; arrupp.h=arrup->height; arrdop.x=x; arrdop.y=y+arrup->height+32*SIZE; arrdop.w=arrdo->width; arrdop.h=arrdo->height; posporx = arrdop.x; pospory = arrupp.y + arrupp.h; pressed = indeterminate; from = 0; } void CTownList::genList() { int howMany = LOCPLINT->cb->howManyTowns(); for (int i=0;icb->getTownInfo(i,0)); } } void CTownList::select(int which) { if (which>=items.size()) return; selected = which; if(!fun.empty()) fun(); } void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent) { if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y)) { if (from>0) LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first); else LOCPLINT->statusbar->clear(); return; } else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y)) { if ((items.size()-from) > SIZE) LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first); else LOCPLINT->statusbar->clear(); return; } //if not buttons then towns int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; hx-=pos.x; hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; int ny = hy/32; if ((ny>SIZE || ny<0) || (from+ny>=items.size())) { LOCPLINT->statusbar->clear(); return; }; LOCPLINT->statusbar->print(items[from+ny]->name); } void CTownList::clickLeft(tribool down) { if (down) { /***************************ARROWS*****************************************/ if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0) { blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y); pressed = true; return; } else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE)) { blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y); pressed = false; return; } /***************************TOWNS*****************************************/ int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; hx-=pos.x; hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; int ny = hy/32; if (ny>SIZE || ny<0) return; if(LOCPLINT->topInt() == LOCPLINT->adventureInt && (ny+from)==selected && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE ) LOCPLINT->openTownWindow(items[selected]);//print town screen else select(ny+from); } else { if (indeterminate(pressed)) return; if (pressed) //up { blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y); pressed = indeterminate; if (!down) { from--; if (from<0) from=0; draw(screen2); } } else if (!pressed) //down { blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y); pressed = indeterminate; if (!down) { from++; //if (fromcurrent->motion.x,LOCPLINT->current->motion.y) && from>0) { LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this); } else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5)) { LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this); } //if not buttons then towns int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; hx-=pos.x; hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; int ny = hy/32; if ((ny>5 || ny<0) || (from+ny>=items.size())) { return; } //show popup CInfoPopup * ip = new CInfoPopup( graphics->townWins[items[from+ny]->id], LOCPLINT->current->motion.x-graphics->townWins[items[from+ny]->id]->w, LOCPLINT->current->motion.y-graphics->townWins[items[from+ny]->id]->h, false); LOCPLINT->pushInt(ip); } else { LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this); LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this); } } void CTownList::hover (bool on) { } void CTownList::keyPressed (const SDL_KeyboardEvent & key) { } void CTownList::draw(SDL_Surface * to) { for (int iT=0+from;iT=items.size()) { blitAt(graphics->getPic(-1),posporx,pospory+i*32,to); continue; } blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to); if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE)) { blitAt(graphics->getPic(-2),posporx,pospory+i*32,to); } } if (from>0) blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to); else blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to); if (items.size()-from>SIZE) blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to); else blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to); } CCreaturePic::CCreaturePic(CCreature *cre, bool Big) :c(cre),big(Big) { anim = new CCreatureAnimation(cre->animDefName); } CCreaturePic::~CCreaturePic() { delete anim; } int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame) { SDL_Rect dst; if(big) { blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65); dst = genRect(130,100,x,y); } else { blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65); dst = genRect(120,100,x,y); } if(c->isDoubleWide()) x-=15; return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst); } SDL_Surface * CCreaturePic::getPic(bool nextFrame) { //TODO: write return NULL; } void CRecrutationWindow::close() { LOCPLINT->popIntTotally(this); } void CRecrutationWindow::Max() { slider->moveTo(slider->amount); } void CRecrutationWindow::Buy() { recruit(creatures[which].ID,slider->value); close(); } void CRecrutationWindow::Cancel() { close(); } void CRecrutationWindow::sliderMoved(int to) { buy->block(!to); } void CRecrutationWindow::clickLeft(tribool down) { int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2); for(int i=0;icurrent->motion.x,LOCPLINT->current->motion.y)) { which = i; int newAmount = std::min(amounts[i],creatures[i].amount); slider->amount = newAmount; if(slider->value > newAmount) slider->moveTo(newAmount); else slider->moveTo(slider->value); curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2); for(int j=0;jcurrent->motion.x,LOCPLINT->current->motion.y)) { CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID,0,0,NULL,NULL,NULL,NULL); LOCPLINT->pushInt(popup); break; } curx += 120; } } } void CRecrutationWindow::activate() { ClickableL::activate(); ClickableR::activate(); buy->activate(); max->activate(); cancel->activate(); slider->activate(); LOCPLINT->statusbar = bar; } void CRecrutationWindow::deactivate() { ClickableL::deactivate(); ClickableR::deactivate(); buy->deactivate(); max->deactivate(); cancel->deactivate(); slider->deactivate(); } void CRecrutationWindow::show(SDL_Surface * to) { static char c=0; blitAt(bitmap,pos.x,pos.y,to); buy->show(to); max->show(to); cancel->show(to); slider->show(to); char pom[15]; SDL_itoa(creatures[which].amount-slider->value,pom,10); //available printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to); SDL_itoa(slider->value,pom,10); //recruit printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to); printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies" int curx = pos.x+115-creatures[which].res.size()*16; for(int i=0;iresources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to); blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to); SDL_itoa(creatures[which].res[i].second,pom,10); printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to); SDL_itoa(creatures[which].res[i].second * slider->value,pom,10); printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to); curx+=32; } curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2); for(int i=0;iblitPic(to,curx-50,pos.y+130-65,!(c%4)); curx += 120; } c++; bar->show(to); } CRecrutationWindow::CRecrutationWindow(const std::vector > &Creatures, const boost::function &Recruit) //creatures - pairs :recruit(Recruit) { which = 0; creatures.resize(Creatures.size()); amounts.resize(Creatures.size()); for(int i=0;icreh->creatures[Creatures[i].first].cost.size();j++) if(CGI->creh->creatures[Creatures[i].first].cost[j]) creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j])); creatures[i].pic = new CCreaturePic(&CGI->creh->creatures[Creatures[i].first]); amounts[i] = CGI->creh->creatures[Creatures[i].first].maxAmount(LOCPLINT->cb->getResourceAmount()); } SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp"); graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID); bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255)); SDL_FreeSurface(hhlp); pos.x = screen->w/2 - bitmap->w/2; pos.y = screen->h/2 - bitmap->h/2; pos.w = bitmap->w; pos.h = bitmap->h; bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471); max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecrutationWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m); buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecrutationWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN); cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecrutationWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE); slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecrutationWindow::sliderMoved,this, _1),1,std::min(amounts[0],creatures[0].amount),0,true); std::string pom; printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t drawBorder(bitmap,172,222,67,42,int3(239,215,123)); drawBorder(bitmap,246,222,67,42,int3(239,215,123)); drawBorder(bitmap,64,222,99,76,int3(239,215,123)); drawBorder(bitmap,322,222,99,76,int3(239,215,123)); drawBorder(bitmap,133,312,66,34,int3(173,142,66)); drawBorder(bitmap,211,312,66,34,int3(173,142,66)); drawBorder(bitmap,289,312,66,34,int3(173,142,66)); //border for creatures int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2); for(int i=0;iblock(true); slider->block(true); } //buy->block(true); //not needed, will be blocked by initing slider on 0 } CRecrutationWindow::~CRecrutationWindow() { for(int i=0;iblueToPlayersAdv(bitmap,LOCPLINT->playerID); SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255)); pos.x = screen->w/2 - bitmap->w/2; pos.y = screen->h/2 - bitmap->h/2; pos.w = bitmap->w; pos.h = bitmap->h; ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN); cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE); int sliderPositions = max - (last>=0) - (last==2); slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,sliderPositions,val,true); a1 = max-val; a2 = val; anim = new CCreaturePic(&CGI->creh->creatures[cid]); anim->anim->setType(1); std::string title = CGI->generaltexth->allTexts[256]; boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl); printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap); } CSplitWindow::~CSplitWindow() { SDL_FreeSurface(bitmap); delete ok; delete cancel; delete slider; delete anim; } void CSplitWindow::activate() { ClickableL::activate(); KeyInterested::activate(); ok->activate(); cancel->activate(); slider->activate(); } void CSplitWindow::deactivate() { ClickableL::deactivate(); KeyInterested::deactivate(); ok->deactivate(); cancel->deactivate(); slider->deactivate(); } void CSplitWindow::split() { gar->splitStacks(a2); close(); } void CSplitWindow::close() { LOCPLINT->popIntTotally(this); } void CSplitWindow::sliderMoved(int to) { int all = a1+a2; a2 = to + (last==1 || last==2); if(slider) a1 = all - a2; } void CSplitWindow::show(SDL_Surface * to) { blitAt(bitmap,pos.x,pos.y,to); ok->show(to); cancel->show(to); slider->show(to); printAtMiddle(boost::lexical_cast(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to); printAtMiddle(boost::lexical_cast(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to); anim->blitPic(to,pos.x+20,pos.y+54,false); anim->blitPic(to,pos.x+177,pos.y+54,false); } void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key) { if(key.state != SDL_PRESSED) return; int &cur = (which ? a2 : a1), &sec = (which ? a1 : a2), ncur = cur; if (key.keysym.sym == SDLK_BACKSPACE) { ncur /= 10; } else if(key.keysym.sym == SDLK_TAB) { which = !which; } else { int number = key.keysym.sym - SDLK_0; if (number < 0 || number > 9) //not a number pressed { return; } ncur = cur*10 + number; } int delta = ncur - cur; if(delta > sec) { cur += sec; sec = 0; } slider->moveTo(which ? ncur : a1+a2-ncur); } void CSplitWindow::clickLeft( boost::logic::tribool down ) { if(down) { Point click(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y); click -= pos.topLeft(); if(Rect(19,216,105,40).isIn(click)) which = 0; else if(Rect(175,216,105,40).isIn(click)) which = 1; } } void CCreInfoWindow::show(SDL_Surface * to) { char pom[15]; blitAt(bitmap,pos.x,pos.y,to); anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4)); if(++anf==4) anf=0; if(count.size()) printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to); if(upgrade) upgrade->show(to); if(dismiss) dismiss->show(to); if(ok) ok->show(to); } CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function Upg, boost::function Dsm, UpgradeInfo *ui) :type(Type),dsm(Dsm),dismiss(0),upgrade(0),ok(0) { //active = false; anf = 0; c = &CGI->creh->creatures[Cid]; bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp"); pos.x = screen->w/2 - bitmap->w/2; pos.y = screen->h/2 - bitmap->h/2; pos.w = bitmap->w; pos.h = bitmap->h; graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID); SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255)); anim = new CCreaturePic(c); if(!type) anim->anim->setType(2); char pom[75];int hlp=0; if(creatureCount) { SDL_itoa(creatureCount,pom,10); count = pom; } printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name //atttack printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap); SDL_itoa(c->attack,pom,10); if(State && State->attackBonus) { int hlp; if(c->attack > 0) hlp = log10f(c->attack)+2; else hlp = 2; pom[hlp-1] = ' '; pom[hlp] = '('; SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10); hlp += 2+(int)log10f(State->attackBonus+c->attack); pom[hlp] = ')'; pom[hlp+1] = '\0'; } printToWR(pom,276,61,GEOR13,zwykly,bitmap); //defense printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap); SDL_itoa(c->defence,pom,10); if(State && State->defenseBonus) { int hlp; if(c->defence > 0) hlp = log10f(c->defence)+2; else hlp = 2; pom[hlp-1] = ' '; pom[hlp] = '('; SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10); hlp += 2+(int)log10f(State->defenseBonus+c->defence); pom[hlp] = ')'; pom[hlp+1] = '\0'; } printToWR(pom,276,80,GEOR13,zwykly,bitmap); //shots if(c->shots) { printAt(CGI->generaltexth->allTexts[198],155,86,GEOR13,zwykly,bitmap); if(State) sprintf(pom,"%d(%d)",c->shots,State->shotsLeft); else SDL_itoa(c->shots,pom,10); printToWR(pom,276,99,GEOR13,zwykly,bitmap); } //damage printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap); SDL_itoa(c->damageMin,pom,10); if(c->damageMin > 0) hlp = log10f(c->damageMin)+2; else hlp = 2; pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' '; SDL_itoa(c->damageMax,pom+hlp+2,10); printToWR(pom,276,118,GEOR13,zwykly,bitmap); //health printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap); SDL_itoa(c->hitPoints,pom,10); printToWR(pom,276,137,GEOR13,zwykly,bitmap); //remaining health if(State && State->currentHealth) { printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap); SDL_itoa(State->currentHealth,pom,10); printToWR(pom,276,156,GEOR13,zwykly,bitmap); } //speed printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap); SDL_itoa(c->speed,pom,10); if(State && State->speedBonus) { int hlp; if(c->speed > 0) hlp = log10f(c->speed)+2; else hlp = 2; pom[hlp-1] = ' '; pom[hlp] = '('; SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10); hlp += 2+(int)log10f(c->speed + State->speedBonus); pom[hlp] = ')'; pom[hlp+1] = '\0'; } printToWR(pom,276,175,GEOR13,zwykly,bitmap); //luck and morale blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap); blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap); //print abilities text - if r-click popup if(type) { if(Upg && ui) { bool enough = true; for(std::set >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost { if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount) enough = false; upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount)); } if(enough) { CFunctionList fs[2]; fs[0] += Upg; fs[0] += boost::bind(&CCreInfoWindow::close,this); CFunctionList cfl; cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false); upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u); } else { upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function(),pos.x+76,pos.y+237,"IVIEWCR.DEF"); upgrade->callback.funcs.clear(); upgrade->bitmapOffset = 2; } } if(Dsm) { CFunctionList fs[2]; //on dismiss confirmed fs[0] += Dsm; //dismiss fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window CFunctionList cfl; cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector(),fs[0],fs[1],false); dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d); } ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN); } else { printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap); } //spell effects if(State) { int printed=0; //how many effect pics have been printed for(std::set::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it) { blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap); ++printed; if(printed >= 3) { break; } } } } CCreInfoWindow::~CCreInfoWindow() { SDL_FreeSurface(bitmap); delete anim; delete upgrade; delete ok; delete dismiss; for(int i=0; iactivate(); if(dismiss) dismiss->activate(); if(upgrade) upgrade->activate(); } void CCreInfoWindow::close() { LOCPLINT->popIntTotally(this); } void CCreInfoWindow::clickRight(boost::logic::tribool down) { if(down) return; close(); } void CCreInfoWindow::dismissF() { dsm(); close(); } void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key) { } void CCreInfoWindow::deactivate() { //if(!active) return; //active = false; if(!type) ClickableR::deactivate(); if(ok) ok->deactivate(); if(dismiss) dismiss->deactivate(); if(upgrade) upgrade->deactivate(); } void CLevelWindow::close() { for(int i=0;iselected) { cb(i); break; } } LOCPLINT->popIntTotally(this); LOCPLINT->showingDialog->setn(false); } CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector &skills, boost::function &callback) { LOCPLINT->showingDialog->setn(true); heroType = hero->subID; cb = callback; for(int i=0;igetSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i))); comps.back()->assignedKeys.insert(SDLK_1 + i); } bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp"); graphics->blueToPlayersAdv(bitmap,hero->tempOwner); SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255)); pos.x = screen->w/2 - bitmap->w/2; pos.y = screen->h/2 - bitmap->h/2; pos.w = bitmap->w; pos.h = bitmap->h; ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN); //draw window char buf[100], buf2[100]; strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level. sprintf(buf,buf2,hero->name.c_str()); printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap); strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str()); printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap); blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap); printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap); SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly); int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2; for(int i=0;ipos.x = curx+pos.x; comps[i]->pos.y = 326+pos.y; if( i < (comps.size()-1) ) { curx += 44 + 18; //skill width + margin to "or" blitAt(ort,curx,346,bitmap); curx += ort->w + 18; } } if(comps.size() > 1) { ok->block(true); } else if(comps.size() == 1) { comps[0]->select(true); } SDL_FreeSurface(ort); } void CLevelWindow::selectionChanged(unsigned to) { if(ok->blocked) ok->block(false); for(int i=0;iselect(true); else comps[i]->select(false); } CLevelWindow::~CLevelWindow() { delete ok; for(int i=0;iactivate(); for(int i=0;iactivate(); } void CLevelWindow::deactivate() { ok->deactivate(); for(int i=0;ideactivate(); } void CLevelWindow::show(SDL_Surface * to) { blitAt(bitmap,pos.x,pos.y,to); blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y,to); ok->show(to); for(int i=0;ishow(to); } void CMinorResDataBar::show(SDL_Surface * to) { blitAt(bg,pos.x,pos.y,to); char buf[30]; for (int i=0;i<7;i++) { SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10); CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to); } std::vector temp; SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf)); SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf); SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf); CSDL_Ext::printAtMiddle(CSDL_Ext::processStr( CGI->generaltexth->allTexts[62] +": %s, " + CGI->generaltexth->allTexts[63] + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s",temp) ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to); } CMinorResDataBar::CMinorResDataBar() { bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp"); SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255)); graphics->blueToPlayersAdv(bg,LOCPLINT->playerID); pos.x = 7; pos.y = 575; pos.w = bg->w; pos.h = bg->h; } CMinorResDataBar::~CMinorResDataBar() { SDL_FreeSurface(bg); } SDL_Surface * CCustomImgComponent::getImg() { return bmp; } CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur ) :bmp(sur), free(freeSur) { init(Type,Subtype,Val); } CCustomImgComponent::~CCustomImgComponent() { if(free) SDL_FreeSurface(bmp); } CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left) { left = Left; type = Type; id = ID; } void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to) { SDL_Surface *hlp = getSurface(); blitAt(hlp,pos.x+19,pos.y+9,to); } void CMarketplaceWindow::CTradeableItem::clickLeft( boost::logic::tribool down ) { CMarketplaceWindow *mw = dynamic_cast(LOCPLINT->topInt()); assert(mw); if(down) { if(left) { if(mw->hLeft != this) mw->hLeft = this; else return; } else { if(mw->hRight != this) mw->hRight = this; else return; } mw->selectionChanged(left); } } void CMarketplaceWindow::CTradeableItem::activate() { ClickableL::activate(); } void CMarketplaceWindow::CTradeableItem::deactivate() { ClickableL::deactivate(); } SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface() { switch(type) { case 0: return graphics->resources32->ourImages[id].bitmap; case 1: return graphics->artDefs->ourImages[id].bitmap; default: return NULL; } } void initItems( std::vector &i, std::vector &p, int type, int amount, bool left, std::vector *ids/*=NULL*/ ) { i.resize(amount); for(int j=0;jsize()>j) ? (*ids)[j] : j, left); i[j]->pos = p[j]; } } void CMarketplaceWindow::setMode( int mode ) { std::vector lpos, rpos; clear(); switch(mode) { case 0: { SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp"); SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255)); graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID); bg = SDL_ConvertSurface(bg2,screen->format,0); SDL_FreeSurface(bg2); lpos += genRect(66,69,39,180), genRect(66,69,122,180), genRect(66,69,204,180), genRect(66,69,39,259), genRect(66,69,122,259), genRect(66,69,204,259), genRect(66,69,122,338); for(int i=0;igeneraltexth->allTexts[158],303,28,GEORXX,tytulowy,bg); //title printAtMiddle(CGI->generaltexth->allTexts[270],158,148,GEOR13,zwykly,bg); //kingdom res. printAtMiddle(CGI->generaltexth->allTexts[168],450,148,GEOR13,zwykly,bg); //available for trade } } } void CMarketplaceWindow::clear() { for(int i=0;iw/2 - 300; pos.y = screen->h/2 - 296; slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0); setMode(mode); hLeft = hRight = NULL; ok = new AdventureMapButton("","",boost::bind(&CPlayerInterface::popIntTotally,LOCPLINT,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN); deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF"); max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF"); max->block(true); deal->block(true); } CMarketplaceWindow::~CMarketplaceWindow() { clear(); delete slider; } void CMarketplaceWindow::show(SDL_Surface * to) { blitAt(bg,pos,to); if(hRight) CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148)); if(hLeft) CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148)); ok->show(to); deal->show(to); max->show(to); slider->show(to); for(int i=0;ishow(to); for(int i=0;ishow(to); if(mode==0) { char buf[15]; for(int i=0;icb->getResourceAmount(i),buf,10); printAtMiddle(buf,left[i]->pos.x+35,left[i]->pos.y+56,GEOR13,zwykly,to); } if(hLeft) //print prices { for(int i=0; iid != hLeft->id) printAtMiddle(rSubs[i],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to); else printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to); } } if(hLeft && hRight && hLeft->id!= hRight->id) { blitAt(hLeft->getSurface(),pos.x+142,pos.y+457,to); blitAt(hRight->getSurface(),pos.x+430,pos.y+457,to); SDL_itoa(slider->value * r1,buf,10); printAtMiddle(buf,pos.x+158,pos.y+504,GEOR13,zwykly,to); SDL_itoa(slider->value * r2,buf,10); printAtMiddle(buf,pos.x+446,pos.y+504,GEOR13,zwykly,to); } } } void CMarketplaceWindow::activate() { for(int i=0;iactivate(); for(int i=0;iactivate(); ok->activate(); max->activate(); deal->activate(); slider->activate(); } void CMarketplaceWindow::deactivate() { for(int i=0;ideactivate(); for(int i=0;ideactivate(); ok->deactivate(); max->deactivate(); deal->deactivate(); slider->deactivate(); } void CMarketplaceWindow::setMax() { slider->moveTo(slider->amount); } void CMarketplaceWindow::makeDeal() { LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1); slider->moveTo(0); hLeft = NULL; selectionChanged(true); } void CMarketplaceWindow::sliderMoved( int to ) { } void CMarketplaceWindow::selectionChanged(bool side) { if(hLeft && hRight && hLeft->id!= hRight->id) { LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0); slider->amount = LOCPLINT->cb->getResourceAmount(hLeft->id) / r1; slider->moveTo(0); max->block(false); deal->block(false); } else { max->block(true); deal->block(true); slider->amount = 0; slider->moveTo(0); } if(side && hLeft) //left selection changed, recalculate offers { rSubs.clear(); rSubs.resize(right.size()); int h1, h2; for(int i=0;icb->getMarketOffer(hLeft->id,i,h1,h2,0); oss << h2; if(h1!=1) oss << "/" << h1; rSubs[i] = oss.str(); } } } CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner) { this->pos = pos; background = BitmapHandler::loadBitmap("SysOpbck.bmp", true); graphics->blueToPlayersAdv(background, LOCPLINT->playerID); //printing texts CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation //setting up buttons save = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bsavef, this), 516, 354, "SOSAVE.DEF", SDLK_s); std::swap(save->imgs[0][0], save->imgs[0][1]); quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", SDLK_q); std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]); backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", SDLK_RETURN); backToMap->assignedKeys.insert(SDLK_ESCAPE); std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]); heroMoveSpeed = new CHighlightableButtonsGroup(0); heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].first),CGI->generaltexth->zelp[349].second, "sysopb1.def", 187, 134, 1); heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].first),CGI->generaltexth->zelp[350].second, "sysopb2.def", 235, 134, 2); heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].first),CGI->generaltexth->zelp[351].second, "sysopb3.def", 283, 134, 4); heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].first),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8); heroMoveSpeed->select(owner->heroMoveSpeed, 1); heroMoveSpeed->onChange = boost::bind(&CPlayerInterface::setHeroMoveSpeed, owner, _1); mapScrollSpeed = new CHighlightableButtonsGroup(0); mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].first),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1); mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].first),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2); mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].first),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4); mapScrollSpeed->select(owner->mapScrollingSpeed, 1); mapScrollSpeed->onChange = boost::bind(&CPlayerInterface::setMapScrollingSpeed, owner, _1); } CSystemOptionsWindow::~CSystemOptionsWindow() { SDL_FreeSurface(background); delete save; delete quitGame; delete backToMap; delete heroMoveSpeed; delete mapScrollSpeed; } void CSystemOptionsWindow::bquitf() { LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector(), boost::bind(exit, 0), boost::bind(&CSystemOptionsWindow::activate, this), false); } void CSystemOptionsWindow::breturnf() { LOCPLINT->popIntTotally(this); } void CSystemOptionsWindow::bsavef() { using namespace boost::posix_time; std::ostringstream fnameStream; fnameStream << second_clock::local_time(); std::string fname = fnameStream.str(); boost::algorithm::replace_all(fname,":",""); boost::algorithm::replace_all(fname," ","-"); LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false); } void CSystemOptionsWindow::activate() { save->activate(); quitGame->activate(); backToMap->activate(); heroMoveSpeed->activate(); mapScrollSpeed->activate(); } void CSystemOptionsWindow::deactivate() { save->deactivate(); quitGame->deactivate(); backToMap->deactivate(); heroMoveSpeed->deactivate(); mapScrollSpeed->deactivate(); } void CSystemOptionsWindow::show(SDL_Surface *to) { SDL_BlitSurface(background, NULL, to, &pos); save->show(to); quitGame->show(to); backToMap->show(to); heroMoveSpeed->show(to); mapScrollSpeed->show(to); } CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip) :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2) { if(H1) selected = 0; else selected = -1; bg = BitmapHandler::loadBitmap("TPTAVERN.bmp"); SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255)); graphics->blueToPlayersAdv(bg,LOCPLINT->playerID); printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg); printAtMiddle("2500",320,328,GEOR13,zwykly,bg); printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg); printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg); pos.w = bg->w; pos.h = bg->h; pos.x = (screen->w-bg->w)/2; pos.y = (screen->h-bg->h)/2; bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380); h1.pos.x += pos.x; h2.pos.x += pos.x; h1.pos.y += pos.y; h2.pos.y += pos.y; cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE); recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN); thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t); if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold { recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero recruit->block(2); } else if(LOCPLINT->cb->howManyHeroes(false) >= 8) { recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast(LOCPLINT->cb->howManyHeroes())); recruit->block(2); } else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero) { recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town. recruit->block(2); } else { if(H1) { recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->name); boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->type->heroClass->name); } else recruit->block(1); } } void CTavernWindow::recruitb() { const CGHeroInstance *toBuy = (selected ? h2 : h1).h; close(); LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy); } CTavernWindow::~CTavernWindow() { SDL_FreeSurface(bg); delete cancel; delete thiefGuild; delete recruit; delete bar; } void CTavernWindow::activate() { thiefGuild->activate(); cancel->activate(); if(h1.h) h1.activate(); if(h2.h) h2.activate(); recruit->activate(); LOCPLINT->statusbar = bar; } void CTavernWindow::deactivate() { thiefGuild->deactivate(); cancel->deactivate(); if(h1.h) h1.deactivate(); if(h2.h) h2.deactivate(); recruit->deactivate(); } void CTavernWindow::close() { LOCPLINT->popIntTotally(this); } void CTavernWindow::show(SDL_Surface * to) { blitAt(bg,pos.x,pos.y,to); if(h1.h) h1.show(to); if(h2.h) h2.show(to); thiefGuild->show(to); cancel->show(to); recruit->show(to); bar->show(to); if(selected >= 0) { HeroPortrait *sel = selected ? &h2 : &h1; char descr[300]; int artifs = sel->h->artifWorn.size()+sel->h->artifacts.size(); for(int i=13; i<=17; i++) //war machines and spellbook doesn't count if(vstd::contains(sel->h->artifWorn,i)) artifs--; sprintf_s(descr,300,CGI->generaltexth->allTexts[215].c_str(), sel->h->name.c_str(),sel->h->level,sel->h->type->heroClass->name.c_str(),artifs); printAtMiddleWB(descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to); CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123)); } } void CTavernWindow::HeroPortrait::clickLeft(boost::logic::tribool down) { if(pressedL && !down) as(); ClickableL::clickLeft(down); } void CTavernWindow::HeroPortrait::activate() { ClickableL::activate(); ClickableR::activate(); Hoverable::activate(); } void CTavernWindow::HeroPortrait::deactivate() { ClickableL::deactivate(); ClickableR::deactivate(); Hoverable::deactivate(); } void CTavernWindow::HeroPortrait::clickRight(boost::logic::tribool down) { if(down) { LOCPLINT->adventureInt->heroWindow->setHero(h); LOCPLINT->pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false)); } } CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H) :as(sel,id) { h = H; pos.x = x; pos.y = y; pos.w = 58; pos.h = 64; if(H) { hoverName = CGI->generaltexth->tavernInfo[4]; boost::algorithm::replace_first(hoverName,"%s",H->name); } } void CTavernWindow::HeroPortrait::show(SDL_Surface * to) { blitAt(graphics->portraitLarge[h->subID],pos,to); } void CTavernWindow::HeroPortrait::hover( bool on ) { Hoverable::hover(on); if(on) LOCPLINT->statusbar->print(hoverName); else LOCPLINT->statusbar->clear(); } void CInGameConsole::activate() { KeyInterested::activate(); } void CInGameConsole::deactivate() { KeyInterested::deactivate(); } void CInGameConsole::show(SDL_Surface * to) { int number = 0; std::vector >::iterator> toDel; for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number) { SDL_Color green = {0,0xff,0,0}; Point leftBottomCorner(0, screen->h); if(LOCPLINT->battleInt) { leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft(); } CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green); if(SDL_GetTicks() - it->second > defaultTimeout) { toDel.push_back(it); } } for(int it=0; it maxDisplayedTexts) { texts.pop_front(); } } void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key) { if(key.type != SDL_KEYDOWN) return; if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text switch(key.keysym.sym) { case SDLK_TAB: { if(captureAllKeys) { captureAllKeys = false; endEnteringText(false); } else { captureAllKeys = true; startEnteringText(); } break; } case SDLK_RETURN: //enter key { if(enteredText.size() > 0 && captureAllKeys) { captureAllKeys = false; endEnteringText(true); } break; } case SDLK_BACKSPACE: { if(enteredText.size() > 1) { enteredText.resize(enteredText.size()-1); enteredText[enteredText.size()-1] = '_'; refreshEnteredText(); } break; } case SDLK_UP: //up arrow { if(prevEntDisp == -1) { prevEntDisp = previouslyEntered.size() - 1; enteredText = previouslyEntered[prevEntDisp] + "_"; refreshEnteredText(); } else if( prevEntDisp > 0) { --prevEntDisp; enteredText = previouslyEntered[prevEntDisp] + "_"; refreshEnteredText(); } break; } case SDLK_DOWN: //down arrow { if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size()) { ++prevEntDisp; enteredText = previouslyEntered[prevEntDisp] + "_"; refreshEnteredText(); } else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature { prevEntDisp = -1; enteredText = "_"; refreshEnteredText(); } break; } default: { if(enteredText.size() > 0) { if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 ) { enteredText[enteredText.size()-1] = (char)key.keysym.unicode; enteredText += "_"; refreshEnteredText(); } } break; } } } void CInGameConsole::startEnteringText() { enteredText = "_"; if(LOCPLINT->topInt() == LOCPLINT->adventureInt) { LOCPLINT->statusbar->print(enteredText); } else if(LOCPLINT->battleInt) { LOCPLINT->battleInt->console->ingcAlter = enteredText; } } void CInGameConsole::endEnteringText(bool printEnteredText) { prevEntDisp = -1; if(printEnteredText) { std::string txt = enteredText.substr(0, enteredText.size()-1); LOCPLINT->cb->sendMessage(txt); previouslyEntered.push_back(txt); print(txt); } enteredText = ""; if(LOCPLINT->topInt() == LOCPLINT->adventureInt) { LOCPLINT->statusbar->clear(); } else if(LOCPLINT->battleInt) { LOCPLINT->battleInt->console->ingcAlter = ""; } } void CInGameConsole::refreshEnteredText() { if(LOCPLINT->topInt() == LOCPLINT->adventureInt) { LOCPLINT->statusbar->print(enteredText); } else if(LOCPLINT->battleInt) { LOCPLINT->battleInt->console->ingcAlter = enteredText; } } CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10) { } void CGarrisonWindow::close() { LOCPLINT->popIntTotally(this); } void CGarrisonWindow::activate() { split->activate(); quit->activate(); garr->activate(); } void CGarrisonWindow::deactivate() { split->deactivate(); quit->deactivate(); garr->deactivate(); } void CGarrisonWindow::show(SDL_Surface * to) { blitAt(bg,pos,to); split->show(to); quit->show(to); garr->show(to); blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+29,pos.y+125,to); blitAt(graphics->portraitLarge[static_cast(garr->odown)->portrait],pos.x+29,pos.y+222,to); printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to); } CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down ) { bg = BitmapHandler::loadBitmap("GARRISON.bmp"); SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255)); graphics->blueToPlayersAdv(bg,LOCPLINT->playerID); pos.x = screen->w/2 - bg->w/2; pos.y = screen->h/2 - bg->h/2; pos.w = screen->w; pos.h = screen->h; garr = new CGarrisonInt(pos.x+92, pos.y+129, 4, 30, bg, 92, 129, up, down); split = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF"); quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN); } CGarrisonWindow::~CGarrisonWindow() { SDL_FreeSurface(bg); delete split; delete quit; delete garr; } IShowActivable::IShowActivable() { type = 0; } CWindowWithGarrison::CWindowWithGarrison() { type |= WITH_GARRISON; } void CRClickPopupInt::show(SDL_Surface * to) { inner->show(to); } CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt ) { inner = our; delInner = deleteInt; } CRClickPopupInt::~CRClickPopupInt() { if(delInner) delete inner; }