#include "stdafx.h" #include "CAdvmapInterface.h" extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts using namespace boost::logic; using namespace CSDL_Ext; CAdvMapInt::~CAdvMapInt() { SDL_FreeSurface(bg); } AdventureMapButton::AdventureMapButton () { type=2; abs=true; active=false; ourObj=NULL; state=0; } AdventureMapButton::AdventureMapButton ( std::string Name, std::string HelpBox, void(CAdvMapInt::*Function)(), int x, int y, std::string defName, bool activ, std::vector * add ) { type=2; abs=true; active=false; ourObj=NULL; state=0; name=Name; helpBox=HelpBox; int est = LOCPLINT->playerID; CDefHandler * temp = CGI->spriteh->giveDef(defName); //todo: moze cieknac for (int i=0;iourImages.size();i++) { imgs.resize(1); imgs[0].push_back(temp->ourImages[i].bitmap); blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID); } if (add) { imgs.resize(imgs.size()+add->size()); for (int i=0; isize();i++) { temp = CGI->spriteh->giveDef((*add)[i]); for (int j=0;jourImages.size();j++) { imgs[i+1].push_back(temp->ourImages[j].bitmap); blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID); } } delete add; } function = Function; pos.x=x; pos.y=y; pos.w = imgs[curimg][0]->w; pos.h = imgs[curimg][0]->h -1; if (activ) activate(); } void AdventureMapButton::clickLeft (tribool down) { if (down) { state=1; } else { state=0; } show(); if (pressedL && (down==false)) (LOCPLINT->adventureInt->*function)(); pressedL=state; } void AdventureMapButton::clickRight (tribool down) { //TODO: show/hide infobox } void AdventureMapButton::hover (bool on) { Hoverable::hover(on); if (on) LOCPLINT->adventureInt->statusbar.print(name); else if (LOCPLINT->adventureInt->statusbar.current==name) LOCPLINT->adventureInt->statusbar.clear(); } void AdventureMapButton::activate() { if (active) return; active=true; ClickableL::activate(); Hoverable::activate(); KeyInterested::activate(); } void AdventureMapButton::keyPressed (SDL_KeyboardEvent & key) { //TODO: check if it's shortcut } void AdventureMapButton::deactivate() { if (!active) return; active=false; ClickableL::deactivate(); Hoverable::deactivate(); KeyInterested::deactivate(); } void CList::activate() { ClickableL::activate(); ClickableR::activate(); Hoverable::activate(); KeyInterested::activate(); }; void CList::deactivate() { ClickableL::deactivate(); ClickableR::deactivate(); Hoverable::deactivate(); KeyInterested::deactivate(); }; void CList::clickLeft(tribool down) { }; CStatusBar::CStatusBar(int x, int y) { bg=CGI->bitmaph->loadBitmap("ADROLLVR.bmp"); SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255)); pos.x=x; pos.y=y; pos.w=bg->w; pos.h=bg->h; middlex=(bg->w/2)+x; middley=(bg->h/2)+y; } CStatusBar::~CStatusBar() { SDL_FreeSurface(bg); } void CStatusBar::clear() { current=""; blitAtWR(bg,pos.x,pos.y); } void CStatusBar::print(std::string text) { current=text; blitAtWR(bg,pos.x,pos.y); printAtMiddle(current,middlex,middley,GEOR13,zwykly); } void CStatusBar::show() { blitAtWR(bg,pos.x,pos.y); printAtMiddle(current,middlex,middley,GEOR13,zwykly); } CMinimap::CMinimap(bool draw) { statusbarTxt = CGI->preth->advWorldMap.first; pos.x=630; pos.y=26; pos.h=pos.w=144; radar = CGI->spriteh->giveDef("RADAR.DEF"); std::ifstream is("minimap.txt",std::ifstream::in); for (int i=0;i vinya; std::pair vinya2; int pom; is >> pom; vinya2.first=vinya.first=pom; is >> pom; vinya.second.r=pom; is >> pom; vinya.second.g=pom; is >> pom; vinya.second.b=pom; is >> pom; vinya2.second.r=pom; is >> pom; vinya2.second.g=pom; is >> pom; vinya2.second.b=pom; vinya.second.unused=vinya2.second.unused=255; colors.insert(vinya); colorsBlocked.insert(vinya2); } is.close(); if (draw) redraw(); } void CMinimap::draw() { blitAtWR(map[LOCPLINT->adventureInt->position.z],pos.x,pos.y); } void CMinimap::redraw(int level)// (level==-1) => redraw all levels { (CGameInfo::mainObj); for (int i=0; imh->sizes.z; i++) { SDL_Surface * pom ; if ((level>=0) && (i!=level)) continue; if (map.size()flags,pos.w,pos.h,ekran->format->BitsPerPixel,ekran->format->Rmask,ekran->format->Gmask,ekran->format->Bmask,ekran->format->Amask); else pom = map[i]; for (int x=0;xmh->sizes.x*x)/pos.w; int my=(CGI->mh->sizes.y*y)/pos.h; if (CGI->mh->ttiles[mx][my][i].blocked && (!CGI->mh->ttiles[mx][my][i].visitable)) SDL_PutPixel(pom,x,y,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].r,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].g,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].b); else SDL_PutPixel(pom,x,y,colors[CGI->mh->ttiles[mx][my][i].terType].r,colors[CGI->mh->ttiles[mx][my][i].terType].g,colors[CGI->mh->ttiles[mx][my][i].terType].b); } } map.push_back(pom); } } void CMinimap::updateRadar() {} void CMinimap::clickRight (tribool down) {} void CMinimap::clickLeft (tribool down) { ClickableL::clickLeft(down); if (!((bool)down)) return; float dx=((float)(LOCPLINT->current->motion.x-pos.x))/((float)pos.w), dy=((float)(LOCPLINT->current->motion.y-pos.y))/((float)pos.h); int dxa = (CGI->mh->sizes.x*dx)-(LOCPLINT->adventureInt->terrain.tilesw/2); int dya = (CGI->mh->sizes.y*dy)-(LOCPLINT->adventureInt->terrain.tilesh/2); if (dxa<0) dxa=-(Woff/2); else if((dxa+LOCPLINT->adventureInt->terrain.tilesw) > (CGI->mh->sizes.x)) dxa=CGI->mh->sizes.x-LOCPLINT->adventureInt->terrain.tilesw+(Woff/2); if (dya<0) dya = -(Hoff/2); else if((dya+LOCPLINT->adventureInt->terrain.tilesh) > (CGI->mh->sizes.y)) dya = CGI->mh->sizes.y-LOCPLINT->adventureInt->terrain.tilesh+(Hoff/2); LOCPLINT->adventureInt->position.x=dxa; LOCPLINT->adventureInt->position.y=dya; LOCPLINT->adventureInt->updateScreen=true; } void CMinimap::hover (bool on) { Hoverable::hover(on); if (on) LOCPLINT->adventureInt->statusbar.print(statusbarTxt); else if (LOCPLINT->adventureInt->statusbar.current==statusbarTxt) LOCPLINT->adventureInt->statusbar.clear(); } void CMinimap::activate() { ClickableL::activate(); ClickableR::activate(); Hoverable::activate(); } void CMinimap::deactivate() { ClickableL::deactivate(); ClickableR::deactivate(); Hoverable::deactivate(); } CTerrainRect::CTerrainRect():currentPath(NULL) { tilesw=19; tilesh=18; pos.x=7; pos.y=6; pos.w=594; pos.h=547; arrows = CGI->spriteh->giveDef("ADAG.DEF"); for(int y=0; yourImages.size(); ++y) { CSDL_Ext::fullAlphaTransform(arrows->ourImages[y].bitmap); } } void CTerrainRect::activate() { ClickableL::activate(); ClickableR::activate(); Hoverable::activate(); KeyInterested::activate(); }; void CTerrainRect::deactivate() { ClickableL::deactivate(); ClickableR::deactivate(); Hoverable::deactivate(); KeyInterested::deactivate(); }; void CTerrainRect::clickLeft(tribool down){} void CTerrainRect::clickRight(tribool down){} void CTerrainRect::hover(bool on){} void CTerrainRect::keyPressed (SDL_KeyboardEvent & key){} void CTerrainRect::show() { SDL_Surface * teren = CGI->mh->terrainRect (LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y, tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim); SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),ekran,&genRect(547,594,7,6)); SDL_FreeSurface(teren); if (currentPath) //drawing path { for (int i=0;inodes.size()-1;i++) { int pn=-1;//number of picture if (i==0) //last tile { int x = 32*(currentPath->nodes[i].x-LOCPLINT->adventureInt->position.x)+7, y = 32*(currentPath->nodes[i].y-LOCPLINT->adventureInt->position.y)+6; if (x<0 || y<0 || x>pos.w || y>pos.h) continue; pn=0; } else { std::vector & cv = currentPath->nodes; if (cv[i+1].x == cv[i].x-1 && cv[i+1].y == cv[i].y-1) { if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y) { pn = 3; } else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y+1) { pn = 12; } else if(cv[i-1].x == cv[i].x && cv[i-1].y == cv[i].y+1) { pn = 21; } else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y+1) { pn = 22; } else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y-1) { pn = 2; } } else if (cv[i+1].x == cv[i].x && cv[i+1].y == cv[i].y-1) { if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y+1) { pn = 4; } else if(cv[i-1].x == cv[i].x && cv[i-1].y == cv[i].y+1) { pn = 13; } else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y+1) { pn = 22; } } else if (cv[i+1].x == cv[i].x+1 && cv[i+1].y == cv[i].y-1) { if(cv[i-1].x == cv[i].x && cv[i-1].y == cv[i].y+1) { pn = 5; } else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y+1) { pn = 14; } else if(cv[i-1].x-1 == cv[i].x && cv[i-1].y == cv[i].y) { pn = 23; } else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y-1) { pn = 24; } else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y+1) { pn = 4; } } else if (cv[i+1].x == cv[i].x+1 && cv[i+1].y == cv[i].y) { if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y+1) { pn = 6; } else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y) { pn = 15; } else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y-1) { pn = 24; } } else if (cv[i+1].x == cv[i].x+1 && cv[i+1].y == cv[i].y+1) { if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y) { pn = 7; } else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y-1) { pn = 16; } else if(cv[i-1].x == cv[i].x && cv[i-1].y == cv[i].y-1) { pn = 17; } else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y+1) { pn = 6; } else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y-1) { pn = 18; } } else if (cv[i+1].x == cv[i].x && cv[i+1].y == cv[i].y+1) { if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y-1) { pn = 8; } else if(cv[i-1].x == cv[i].x && cv[i-1].y == cv[i].y-1) { pn = 9; } else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y-1) { pn = 18; } } else if (cv[i+1].x == cv[i].x-1 && cv[i+1].y == cv[i].y+1) { if(cv[i-1].x == cv[i].x && cv[i-1].y == cv[i].y-1) { pn = 1; } else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y-1) { pn = 10; } else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y) { pn = 19; } else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y-1) { pn = 8; } else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y+1) { pn = 20; } } else if (cv[i+1].x == cv[i].x-1 && cv[i+1].y == cv[i].y) { if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y-1) { pn = 2; } else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y) { pn = 11; } else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y+1) { pn = 20; } } } if (pn>=0) { int x = 32*(currentPath->nodes[i].x-LOCPLINT->adventureInt->position.x)+7, y = 32*(currentPath->nodes[i].y-LOCPLINT->adventureInt->position.y)+6; if (x<0 || y<0 || x>pos.w || y>pos.h) continue; int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w), hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h); if (hvx<0 && hvy<0) blitAtWR(arrows->ourImages[pn].bitmap,x,y); else if(hvx<0) SDL_BlitSurface (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,0,0), ekran,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,x,y)); else if (hvy<0) { SDL_BlitSurface (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,0,0), ekran,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,x,y)); } else SDL_BlitSurface (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,0,0), ekran,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,x,y)); } } //for (int i=0;inodes.size()-1;i++) } // if (currentPath) } CAdvMapInt::CAdvMapInt(int Player) :player(Player), statusbar(7,556), kingOverview(CGI->preth->advKingdomOverview.first,CGI->preth->advKingdomOverview.second, &CAdvMapInt::fshowOverview, 679, 196, "IAM002.DEF"), underground(CGI->preth->advSurfaceSwitch.first,CGI->preth->advSurfaceSwitch.second, &CAdvMapInt::fswitchLevel, 711, 196, "IAM010.DEF", false, new std::vector(1,std::string("IAM003.DEF"))), questlog(CGI->preth->advQuestlog.first,CGI->preth->advQuestlog.second, &CAdvMapInt::fshowQuestlog, 679, 228, "IAM004.DEF"), sleepWake(CGI->preth->advSleepWake.first,CGI->preth->advSleepWake.second, &CAdvMapInt::fsleepWake, 711, 228, "IAM005.DEF"), moveHero(CGI->preth->advMoveHero.first,CGI->preth->advMoveHero.second, &CAdvMapInt::fmoveHero, 679, 260, "IAM006.DEF"), spellbook(CGI->preth->advCastSpell.first,CGI->preth->advCastSpell.second, &CAdvMapInt::fshowSpellbok, 711, 260, "IAM007.DEF"), advOptions(CGI->preth->advAdvOptions.first,CGI->preth->advAdvOptions.second, &CAdvMapInt::fadventureOPtions, 679, 292, "IAM008.DEF"), sysOptions(CGI->preth->advSystemOptions.first,CGI->preth->advSystemOptions.second, &CAdvMapInt::fsystemOptions, 711, 292, "IAM009.DEF"), nextHero(CGI->preth->advNextHero.first,CGI->preth->advNextHero.second, &CAdvMapInt::fnextHero, 679, 324, "IAM000.DEF"), endTurn(CGI->preth->advEndTurn.first,CGI->preth->advEndTurn.second, &CAdvMapInt::fendTurn, 679, 356, "IAM001.DEF") { bg = CGI->bitmaph->loadBitmap("ADVMAP.bmp"); blueToPlayersAdv(bg,player); scrollingLeft = false; scrollingRight = false; scrollingUp = false ; scrollingDown = false ; updateScreen = false; anim=0; animValHitCount=0; //animation frame gems.push_back(CGI->spriteh->giveDef("agemLL.def")); gems.push_back(CGI->spriteh->giveDef("agemLR.def")); gems.push_back(CGI->spriteh->giveDef("agemUL.def")); gems.push_back(CGI->spriteh->giveDef("agemUR.def")); } void CAdvMapInt::fshowOverview() { } void CAdvMapInt::fswitchLevel() { if(!CGI->ac->map.twoLevel) return; if (position.z) { position.z--; underground.curimg=0; underground.show(); } else { underground.curimg=1; position.z++; underground.show(); } updateScreen = true; } void CAdvMapInt::fshowQuestlog() { } void CAdvMapInt::fsleepWake() { } void CAdvMapInt::fmoveHero() { } void CAdvMapInt::fshowSpellbok() { } void CAdvMapInt::fadventureOPtions() { } void CAdvMapInt::fsystemOptions() { } void CAdvMapInt::fnextHero() { } void CAdvMapInt::fendTurn() { } void CAdvMapInt::show() { blitAt(bg,0,0); kingOverview.show(); kingOverview.activate(); underground.show(); underground.activate(); questlog.show(); questlog.activate(); sleepWake.show(); sleepWake.activate(); moveHero.show(); moveHero.activate(); spellbook.show(); spellbook.activate(); advOptions.show(); advOptions.activate(); sysOptions.show(); sysOptions.activate(); nextHero.show(); nextHero.activate(); endTurn.show(); endTurn.activate(); minimap.activate(); minimap.draw(); statusbar.show(); SDL_Flip(ekran); } void CAdvMapInt::update() { terrain.show(); blitAt(gems[2]->ourImages[LOCPLINT->playerID].bitmap,6,6); blitAt(gems[0]->ourImages[LOCPLINT->playerID].bitmap,6,508); blitAt(gems[1]->ourImages[LOCPLINT->playerID].bitmap,556,508); blitAt(gems[3]->ourImages[LOCPLINT->playerID].bitmap,556,6); updateRect(&genRect(550,600,6,6)); }