#include "stdafx.h" #include "CGameInterface.h" #ifdef _WIN32 #include //for .dll libs #else #include #endif CGlobalAI * CAIHandler::getNewAI(CCallback * cb, std::string dllname) { char temp[50]; dllname = "AI/"+dllname; CGlobalAI * ret=NULL; CGlobalAI*(*getAI)(); void(*getName)(char*); #ifdef _WIN32 HINSTANCE dll = LoadLibraryA(dllname.c_str()); if (!dll) { tlog1 << "Cannot open AI library ("<