/* * Terrain.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "RiverHandler.h" #include "CModHandler.h" #include "CGeneralTextHandler.h" #include "GameSettings.h" VCMI_LIB_NAMESPACE_BEGIN RiverTypeHandler::RiverTypeHandler() { objects.push_back(new RiverType); VLC->generaltexth->registerString("core", objects[0]->getNameTextID(), ""); } RiverType * RiverTypeHandler::loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) { assert(identifier.find(':') == std::string::npos); auto * info = new RiverType; info->id = RiverId(index); info->identifier = identifier; info->modScope = scope; info->tilesFilename = json["tilesFilename"].String(); info->shortIdentifier = json["shortIdentifier"].String(); info->deltaName = json["delta"].String(); VLC->generaltexth->registerString(scope, info->getNameTextID(), json["text"].String()); return info; } const std::vector & RiverTypeHandler::getTypeNames() const { static const std::vector typeNames = { "river" }; return typeNames; } std::vector RiverTypeHandler::loadLegacyData() { size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_RIVER); objects.resize(dataSize); return {}; } std::vector RiverTypeHandler::getDefaultAllowed() const { return {}; } std::string RiverType::getJsonKey() const { return modScope + ":" + identifier; } std::string RiverType::getNameTextID() const { return TextIdentifier( "river", modScope, identifier, "name" ).get(); } std::string RiverType::getNameTranslated() const { return VLC->generaltexth->translate(getNameTextID()); } RiverType::RiverType(): id(River::NO_RIVER), identifier("empty"), modScope("core") {} VCMI_LIB_NAMESPACE_END