/* * CExchangeController.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CExchangeController.h" #include "../CPlayerInterface.h" #include "../widgets/CGarrisonInt.h" #include "../../CCallback.h" #include "../lib/mapObjects/CGHeroInstance.h" CExchangeController::CExchangeController(ObjectInstanceID hero1, ObjectInstanceID hero2) : left(LOCPLINT->cb->getHero(hero1)) , right(LOCPLINT->cb->getHero(hero2)) { } void CExchangeController::swapArmy() { auto getStacks = [](const CArmedInstance * source) -> std::vector> { auto slots = source->Slots(); return std::vector>(slots.begin(), slots.end()); }; auto leftSlots = getStacks(left); auto rightSlots = getStacks(right); auto i = leftSlots.begin(); auto j = rightSlots.begin(); for(; i != leftSlots.end() && j != rightSlots.end(); i++, j++) { LOCPLINT->cb->swapCreatures(left, right, i->first, j->first); } if(i != leftSlots.end()) { auto freeSlots = right->getFreeSlots(); auto slot = freeSlots.begin(); for(; i != leftSlots.end() && slot != freeSlots.end(); i++, slot++) { LOCPLINT->cb->swapCreatures(left, right, i->first, *slot); } } else if(j != rightSlots.end()) { auto freeSlots = left->getFreeSlots(); auto slot = freeSlots.begin(); for(; j != rightSlots.end() && slot != freeSlots.end(); j++, slot++) { LOCPLINT->cb->swapCreatures(left, right, *slot, j->first); } } } void CExchangeController::moveArmy(bool leftToRight, std::optional heldSlot) { const auto source = leftToRight ? left : right; const auto target = leftToRight ? right : left; if(!heldSlot.has_value()) { auto weakestSlot = vstd::minElementByFun(source->Slots(), [](const std::pair & s) -> int { return s.second->getCreatureID().toCreature()->getAIValue(); }); heldSlot = weakestSlot->first; } LOCPLINT->cb->bulkMoveArmy(source->id, target->id, heldSlot.value()); } void CExchangeController::moveStack(bool leftToRight, SlotID sourceSlot) { const auto source = leftToRight ? left : right; const auto target = leftToRight ? right : left; auto creature = source->getCreature(sourceSlot); if(creature == nullptr) return; SlotID targetSlot = target->getSlotFor(creature); if(targetSlot.validSlot()) { if(source->stacksCount() == 1 && source->needsLastStack()) { LOCPLINT->cb->splitStack(source, target, sourceSlot, targetSlot, target->getStackCount(targetSlot) + source->getStackCount(sourceSlot) - 1); } else { LOCPLINT->cb->mergeOrSwapStacks(source, target, sourceSlot, targetSlot); } } } void CExchangeController::swapArtifacts(bool equipped, bool baclpack) { LOCPLINT->cb->bulkMoveArtifacts(left->id, right->id, true, equipped, baclpack); } void CExchangeController::moveArtifacts(bool leftToRight, bool equipped, bool baclpack) { const auto source = leftToRight ? left : right; const auto target = leftToRight ? right : left; LOCPLINT->cb->bulkMoveArtifacts(source->id, target->id, false, equipped, baclpack); }