#ifndef LOBBY_MOC_H #define LOBBY_MOC_H #include #include #include class ProtocolError: public std::runtime_error { public: ProtocolError(const char * w): std::runtime_error(w) {} }; enum ProtocolConsts { //client consts GREETING, USERNAME, MESSAGE, VERSION, CREATE, JOIN, LEAVE, READY, //server consts SESSIONS, CREATED, JOINED, KICKED, ERROR, CHAT, START, STATUS, HOST }; const QMap ProtocolStrings { //client consts {GREETING, "%1%2"}, {USERNAME, "%1"}, {MESSAGE, "%1"}, {CREATE, "%1%2%3"}, {JOIN, "%1%2"}, {LEAVE, "%1"}, //session {READY, "%1"}, //session //server consts {CREATED, "CREATED"}, {SESSIONS, "SESSIONS"}, //amount:session_name:joined_players:total_players:is_protected {JOINED, "JOIN"}, //session_name:username {KICKED, "KICK"}, //session_name:username {START, "START"}, //session_name:uuid {HOST, "HOST"}, //host_uuid:players_count {STATUS, "STATUS"}, //joined_players:player_name:is_ready {ERROR, "ERROR"}, {CHAT, "MSG"} //username:message }; class ServerCommand { public: ServerCommand(ProtocolConsts, const QStringList & arguments); const ProtocolConsts command; const QStringList arguments; }; class SocketLobby : public QObject { Q_OBJECT public: explicit SocketLobby(QObject *parent = 0); void connectServer(const QString & host, int port, const QString & username); void disconnectServer(); void requestNewSession(const QString & session, int totalPlayers, const QString & pswd); void requestJoinSession(const QString & session, const QString & pswd); void requestLeaveSession(const QString & session); void requestReadySession(const QString & session); void send(const QString &); signals: void text(QString); void receive(QString); void disconnect(); public slots: void connected(); void disconnected(); void bytesWritten(qint64 bytes); void readyRead(); private: QTcpSocket *socket; bool isConnected = false; QString username; }; namespace Ui { class Lobby; } class Lobby : public QWidget { Q_OBJECT public: explicit Lobby(QWidget *parent = nullptr); ~Lobby(); private slots: void on_messageEdit_returnPressed(); void chatMessage(QString); void dispatchMessage(QString); void serverCommand(const ServerCommand &); void on_connectButton_toggled(bool checked); void on_newButton_clicked(); void on_joinButton_clicked(); void on_buttonLeave_clicked(); void on_buttonReady_clicked(); void onDisconnected(); private: Ui::Lobby *ui; SocketLobby socketLobby; QString hostSession; QString session; QString username; bool startGame = false; private: void protocolAssert(bool); }; #endif // LOBBY_MOC_H