/* * mapsettings.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "mapsettings.h" #include "ui_mapsettings.h" #include "mainwindow.h" #include "../lib/CSkillHandler.h" #include "../lib/spells/CSpellHandler.h" #include "../lib/CArtHandler.h" #include "../lib/CHeroHandler.h" #include "../lib/CGeneralTextHandler.h" #include "../lib/CModHandler.h" #include "../lib/mapObjects/CGHeroInstance.h" #include "../lib/mapObjects/CGCreature.h" #include "../lib/mapping/CMapService.h" #include "../lib/StringConstants.h" #include "inspector/townbulidingswidget.h" //to convert BuildingID to string //parses date for lose condition (1m 1w 1d) int expiredDate(const QString & date) { int result = 0; for(auto component : date.split(" ")) { int days = component.left(component.lastIndexOf('d')).toInt(); int weeks = component.left(component.lastIndexOf('w')).toInt(); int months = component.left(component.lastIndexOf('m')).toInt(); result += days > 0 ? days - 1 : 0; result += (weeks > 0 ? weeks - 1 : 0) * 7; result += (months > 0 ? months - 1 : 0) * 28; } return result; } QString expiredDate(int date) { QString result; int m = date / 28; int w = (date % 28) / 7; int d = date % 7; if(m) result += QString::number(m) + "m"; if(w) { if(!result.isEmpty()) result += " "; result += QString::number(w) + "w"; } if(d) { if(!result.isEmpty()) result += " "; result += QString::number(d) + "d"; } return result; } int3 posFromJson(const JsonNode & json) { return int3(json.Vector()[0].Integer(), json.Vector()[1].Integer(), json.Vector()[2].Integer()); } std::vector linearJsonArray(const JsonNode & json) { std::vector result; if(json.getType() == JsonNode::JsonType::DATA_STRUCT) result.push_back(json); if(json.getType() == JsonNode::JsonType::DATA_VECTOR) { for(auto & node : json.Vector()) { auto subvector = linearJsonArray(node); result.insert(result.end(), subvector.begin(), subvector.end()); } } return result; } void traverseNode(QTreeWidgetItem * item, std::function action) { // Do something with item action(item); for (int i = 0; i < item->childCount(); ++i) traverseNode(item->child(i), action); } MapSettings::MapSettings(MapController & ctrl, QWidget *parent) : QDialog(parent), ui(new Ui::MapSettings), controller(ctrl) { ui->setupUi(this); assert(controller.map()); ui->mapNameEdit->setText(tr(controller.map()->name.c_str())); ui->mapDescriptionEdit->setPlainText(tr(controller.map()->description.c_str())); ui->heroLevelLimit->setValue(controller.map()->levelLimit); ui->heroLevelLimitCheck->setChecked(controller.map()->levelLimit); show(); for(int i = 0; i < controller.map()->allowedAbilities.size(); ++i) { auto * item = new QListWidgetItem(QString::fromStdString(VLC->skillh->objects[i]->getNameTranslated())); item->setData(Qt::UserRole, QVariant::fromValue(i)); item->setFlags(item->flags() | Qt::ItemIsUserCheckable); item->setCheckState(controller.map()->allowedAbilities[i] ? Qt::Checked : Qt::Unchecked); ui->listAbilities->addItem(item); } for(int i = 0; i < controller.map()->allowedSpell.size(); ++i) { auto * item = new QListWidgetItem(QString::fromStdString(VLC->spellh->objects[i]->getNameTranslated())); item->setData(Qt::UserRole, QVariant::fromValue(i)); item->setFlags(item->flags() | Qt::ItemIsUserCheckable); item->setCheckState(controller.map()->allowedSpell[i] ? Qt::Checked : Qt::Unchecked); ui->listSpells->addItem(item); } for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i) { auto * item = new QListWidgetItem(QString::fromStdString(VLC->arth->objects[i]->getNameTranslated())); item->setData(Qt::UserRole, QVariant::fromValue(i)); item->setFlags(item->flags() | Qt::ItemIsUserCheckable); item->setCheckState(controller.map()->allowedArtifact[i] ? Qt::Checked : Qt::Unchecked); ui->listArts->addItem(item); } for(int i = 0; i < controller.map()->allowedHeroes.size(); ++i) { auto * item = new QListWidgetItem(QString::fromStdString(VLC->heroh->objects[i]->getNameTranslated())); item->setData(Qt::UserRole, QVariant::fromValue(i)); item->setFlags(item->flags() | Qt::ItemIsUserCheckable); item->setCheckState(controller.map()->allowedHeroes[i] ? Qt::Checked : Qt::Unchecked); ui->listHeroes->addItem(item); } //set difficulty switch(controller.map()->difficulty) { case 0: ui->diffRadio1->setChecked(true); break; case 1: ui->diffRadio2->setChecked(true); break; case 2: ui->diffRadio3->setChecked(true); break; case 3: ui->diffRadio4->setChecked(true); break; case 4: ui->diffRadio5->setChecked(true); break; }; //victory & loss messages ui->victoryMessageEdit->setText(QString::fromStdString(controller.map()->victoryMessage)); ui->defeatMessageEdit->setText(QString::fromStdString(controller.map()->defeatMessage)); //victory & loss conditions const std::array conditionStringsWin = { QT_TR_NOOP("No special victory"), QT_TR_NOOP("Capture artifact"), QT_TR_NOOP("Hire creatures"), QT_TR_NOOP("Accumulate resources"), QT_TR_NOOP("Construct building"), QT_TR_NOOP("Capture town"), QT_TR_NOOP("Defeat hero"), QT_TR_NOOP("Transport artifact") }; const std::array conditionStringsLose = { QT_TR_NOOP("No special loss"), QT_TR_NOOP("Lose castle"), QT_TR_NOOP("Lose hero"), QT_TR_NOOP("Time expired"), QT_TR_NOOP("Days without town") }; for(auto & s : conditionStringsWin) { ui->victoryComboBox->addItem(QString::fromStdString(s)); } ui->standardVictoryCheck->setChecked(false); ui->onlyForHumansCheck->setChecked(false); for(auto & s : conditionStringsLose) { ui->loseComboBox->addItem(QString::fromStdString(s)); } ui->standardLoseCheck->setChecked(false); auto conditionToJson = [](const EventCondition & event) -> JsonNode { JsonNode result; result["condition"].Integer() = event.condition; result["value"].Integer() = event.value; result["objectType"].Integer() = event.objectType; result["objectSubytype"].Integer() = event.objectSubtype; result["objectInstanceName"].String() = event.objectInstanceName; result["metaType"].Integer() = (ui8)event.metaType; { auto & position = result["position"].Vector(); position.resize(3); position[0].Float() = event.position.x; position[1].Float() = event.position.y; position[2].Float() = event.position.z; } return result; }; for(auto & ev : controller.map()->triggeredEvents) { if(ev.effect.type == EventEffect::VICTORY) { if(ev.identifier == "standardVictory") ui->standardVictoryCheck->setChecked(true); if(ev.identifier == "specialVictory") { auto readjson = ev.trigger.toJson(conditionToJson); auto linearNodes = linearJsonArray(readjson); for(auto & json : linearNodes) { switch(json["condition"].Integer()) { case EventCondition::HAVE_ARTIFACT: { ui->victoryComboBox->setCurrentIndex(1); assert(victoryTypeWidget); victoryTypeWidget->setCurrentIndex(json["objectType"].Integer()); break; } case EventCondition::HAVE_CREATURES: { ui->victoryComboBox->setCurrentIndex(2); assert(victoryTypeWidget); assert(victoryValueWidget); auto idx = victoryTypeWidget->findData(int(json["objectType"].Integer())); victoryTypeWidget->setCurrentIndex(idx); victoryValueWidget->setText(QString::number(json["value"].Integer())); break; } case EventCondition::HAVE_RESOURCES: { ui->victoryComboBox->setCurrentIndex(3); assert(victoryTypeWidget); assert(victoryValueWidget); auto idx = victoryTypeWidget->findData(int(json["objectType"].Integer())); victoryTypeWidget->setCurrentIndex(idx); victoryValueWidget->setText(QString::number(json["value"].Integer())); break; } case EventCondition::HAVE_BUILDING: { ui->victoryComboBox->setCurrentIndex(4); assert(victoryTypeWidget); assert(victorySelectWidget); auto idx = victoryTypeWidget->findData(int(json["objectType"].Integer())); victoryTypeWidget->setCurrentIndex(idx); int townIdx = getObjectByPos(posFromJson(json["position"])); if(townIdx >= 0) { auto idx = victorySelectWidget->findData(townIdx); victorySelectWidget->setCurrentIndex(idx); } break; } case EventCondition::CONTROL: { ui->victoryComboBox->setCurrentIndex(5); assert(victoryTypeWidget); if(json["objectType"].Integer() == Obj::TOWN) { int townIdx = getObjectByPos(posFromJson(json["position"])); if(townIdx >= 0) { auto idx = victoryTypeWidget->findData(townIdx); victoryTypeWidget->setCurrentIndex(idx); } } //TODO: support control other objects (dwellings, mines) break; } case EventCondition::DESTROY: { ui->victoryComboBox->setCurrentIndex(6); assert(victoryTypeWidget); if(json["objectType"].Integer() == Obj::HERO) { int heroIdx = getObjectByPos(posFromJson(json["position"])); if(heroIdx >= 0) { auto idx = victoryTypeWidget->findData(heroIdx); victoryTypeWidget->setCurrentIndex(idx); } } //TODO: support control other objects (monsters) break; } case EventCondition::TRANSPORT: { ui->victoryComboBox->setCurrentIndex(7); assert(victoryTypeWidget); assert(victorySelectWidget); victoryTypeWidget->setCurrentIndex(json["objectType"].Integer()); int townIdx = getObjectByPos(posFromJson(json["position"])); if(townIdx >= 0) { auto idx = victorySelectWidget->findData(townIdx); victorySelectWidget->setCurrentIndex(idx); } break; } case EventCondition::IS_HUMAN: { ui->onlyForHumansCheck->setChecked(true); break; } }; } } } if(ev.effect.type == EventEffect::DEFEAT) { if(ev.identifier == "standardDefeat") ui->standardLoseCheck->setChecked(true); if(ev.identifier == "specialDefeat") { auto readjson = ev.trigger.toJson(conditionToJson); auto linearNodes = linearJsonArray(readjson); for(auto & json : linearNodes) { switch(json["condition"].Integer()) { case EventCondition::CONTROL: { if(json["objectType"].Integer() == Obj::TOWN) { ui->loseComboBox->setCurrentIndex(1); assert(loseTypeWidget); int townIdx = getObjectByPos(posFromJson(json["position"])); if(townIdx >= 0) { auto idx = loseTypeWidget->findData(townIdx); loseTypeWidget->setCurrentIndex(idx); } } if(json["objectType"].Integer() == Obj::HERO) { ui->loseComboBox->setCurrentIndex(2); assert(loseTypeWidget); int heroIdx = getObjectByPos(posFromJson(json["position"])); if(heroIdx >= 0) { auto idx = loseTypeWidget->findData(heroIdx); loseTypeWidget->setCurrentIndex(idx); } } break; } case EventCondition::DAYS_PASSED: { ui->loseComboBox->setCurrentIndex(3); assert(loseValueWidget); loseValueWidget->setText(expiredDate(json["value"].Integer())); break; } case EventCondition::DAYS_WITHOUT_TOWN: { ui->loseComboBox->setCurrentIndex(4); assert(loseValueWidget); loseValueWidget->setText(QString::number(json["value"].Integer())); break; case EventCondition::IS_HUMAN: break; //ignore because always applicable for defeat conditions } }; } } } } //mods management //collect all active mods QMap addedMods; QSet modsToProcess; ui->treeMods->blockSignals(true); auto createModTreeWidgetItem = [&](QTreeWidgetItem * parent, const CModInfo & modInfo) { auto item = new QTreeWidgetItem(parent, {QString::fromStdString(modInfo.name), QString::fromStdString(modInfo.version.toString())}); item->setData(0, Qt::UserRole, QVariant(QString::fromStdString(modInfo.identifier))); item->setFlags(item->flags() | Qt::ItemIsUserCheckable); item->setCheckState(0, controller.map()->mods.count(modInfo.identifier) ? Qt::Checked : Qt::Unchecked); //set parent check if(parent && item->checkState(0) == Qt::Checked) parent->setCheckState(0, Qt::Checked); return item; }; for(const auto & modName : VLC->modh->getActiveMods()) { QString qmodName = QString::fromStdString(modName); if(qmodName.split(".").size() == 1) { const auto & modInfo = VLC->modh->getModInfo(modName); addedMods[qmodName] = createModTreeWidgetItem(nullptr, modInfo); ui->treeMods->addTopLevelItem(addedMods[qmodName]); } else { modsToProcess.insert(qmodName); } } for(auto qmodIter = modsToProcess.begin(); qmodIter != modsToProcess.end();) { auto qmodName = *qmodIter; auto pieces = qmodName.split("."); assert(pieces.size() > 1); QString qs; for(int i = 0; i < pieces.size() - 1; ++i) qs += pieces[i]; if(addedMods.count(qs)) { const auto & modInfo = VLC->modh->getModInfo(qmodName.toStdString()); addedMods[qmodName] = createModTreeWidgetItem(addedMods[qs], modInfo); modsToProcess.erase(qmodIter); qmodIter = modsToProcess.begin(); } else ++qmodIter; } ui->treeMods->blockSignals(false); } MapSettings::~MapSettings() { delete ui; } std::string MapSettings::getTownName(int townObjectIdx) { std::string name; if(auto town = dynamic_cast(controller.map()->objects[townObjectIdx].get())) { auto * ctown = town->town; if(!ctown) ctown = VLC->townh->randomTown; name = ctown->faction ? town->getObjectName() : town->getNameTranslated() + ", (random)"; } return name; } std::string MapSettings::getHeroName(int townObjectIdx) { std::string name; if(auto hero = dynamic_cast(controller.map()->objects[townObjectIdx].get())) { name = hero->getNameTranslated(); } return name; } std::string MapSettings::getMonsterName(int monsterObjectIdx) { std::string name; [[maybe_unused]] auto monster = dynamic_cast(controller.map()->objects[monsterObjectIdx].get()); if(monster) { //TODO: get proper name //name = hero->name; } return name; } void MapSettings::updateModWidgetBasedOnMods(const ModCompatibilityInfo & mods) { //Mod management auto widgetAction = [&](QTreeWidgetItem * item) { auto modName = item->data(0, Qt::UserRole).toString().toStdString(); item->setCheckState(0, mods.count(modName) ? Qt::Checked : Qt::Unchecked); }; for (int i = 0; i < ui->treeMods->topLevelItemCount(); ++i) { QTreeWidgetItem *item = ui->treeMods->topLevelItem(i); traverseNode(item, widgetAction); } } void MapSettings::on_pushButton_clicked() { controller.map()->name = ui->mapNameEdit->text().toStdString(); controller.map()->description = ui->mapDescriptionEdit->toPlainText().toStdString(); if(ui->heroLevelLimitCheck->isChecked()) controller.map()->levelLimit = ui->heroLevelLimit->value(); else controller.map()->levelLimit = 0; controller.commitChangeWithoutRedraw(); for(int i = 0; i < controller.map()->allowedAbilities.size(); ++i) { auto * item = ui->listAbilities->item(i); controller.map()->allowedAbilities[i] = item->checkState() == Qt::Checked; } for(int i = 0; i < controller.map()->allowedSpell.size(); ++i) { auto * item = ui->listSpells->item(i); controller.map()->allowedSpell[i] = item->checkState() == Qt::Checked; } for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i) { auto * item = ui->listArts->item(i); controller.map()->allowedArtifact[i] = item->checkState() == Qt::Checked; } for(int i = 0; i < controller.map()->allowedHeroes.size(); ++i) { auto * item = ui->listHeroes->item(i); controller.map()->allowedHeroes[i] = item->checkState() == Qt::Checked; } //set difficulty if(ui->diffRadio1->isChecked()) controller.map()->difficulty = 0; if(ui->diffRadio2->isChecked()) controller.map()->difficulty = 1; if(ui->diffRadio3->isChecked()) controller.map()->difficulty = 2; if(ui->diffRadio4->isChecked()) controller.map()->difficulty = 3; if(ui->diffRadio5->isChecked()) controller.map()->difficulty = 4; //victory & loss messages controller.map()->victoryMessage = ui->victoryMessageEdit->text().toStdString(); controller.map()->defeatMessage = ui->defeatMessageEdit->text().toStdString(); //victory & loss conditions EventCondition victoryCondition(EventCondition::STANDARD_WIN); EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN); defeatCondition.value = 7; //Victory condition - defeat all TriggeredEvent standardVictory; standardVictory.effect.type = EventEffect::VICTORY; standardVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[5]; standardVictory.identifier = "standardVictory"; standardVictory.description.clear(); // TODO: display in quest window standardVictory.onFulfill = VLC->generaltexth->allTexts[659]; standardVictory.trigger = EventExpression(victoryCondition); //Loss condition - 7 days without town TriggeredEvent standardDefeat; standardDefeat.effect.type = EventEffect::DEFEAT; standardDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[8]; standardDefeat.identifier = "standardDefeat"; standardDefeat.description.clear(); // TODO: display in quest window standardDefeat.onFulfill = VLC->generaltexth->allTexts[7]; standardDefeat.trigger = EventExpression(defeatCondition); controller.map()->triggeredEvents.clear(); //VICTORY if(ui->victoryComboBox->currentIndex() == 0) { controller.map()->triggeredEvents.push_back(standardVictory); controller.map()->victoryIconIndex = 11; controller.map()->victoryMessage = VLC->generaltexth->victoryConditions[0]; } else { int vicCondition = ui->victoryComboBox->currentIndex() - 1; TriggeredEvent specialVictory; specialVictory.effect.type = EventEffect::VICTORY; specialVictory.identifier = "specialVictory"; specialVictory.description.clear(); // TODO: display in quest window controller.map()->victoryIconIndex = vicCondition; controller.map()->victoryMessage = VLC->generaltexth->victoryConditions[size_t(vicCondition) + 1]; switch(vicCondition) { case 0: { EventCondition cond(EventCondition::HAVE_ARTIFACT); assert(victoryTypeWidget); cond.objectType = victoryTypeWidget->currentData().toInt(); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[281]; specialVictory.onFulfill = VLC->generaltexth->allTexts[280]; specialVictory.trigger = EventExpression(cond); break; } case 1: { EventCondition cond(EventCondition::HAVE_CREATURES); assert(victoryTypeWidget); cond.objectType = victoryTypeWidget->currentData().toInt(); cond.value = victoryValueWidget->text().toInt(); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[277]; specialVictory.onFulfill = VLC->generaltexth->allTexts[276]; specialVictory.trigger = EventExpression(cond); break; } case 2: { EventCondition cond(EventCondition::HAVE_RESOURCES); assert(victoryTypeWidget); cond.objectType = victoryTypeWidget->currentData().toInt(); cond.value = victoryValueWidget->text().toInt(); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[279]; specialVictory.onFulfill = VLC->generaltexth->allTexts[278]; specialVictory.trigger = EventExpression(cond); break; } case 3: { EventCondition cond(EventCondition::HAVE_BUILDING); assert(victoryTypeWidget); cond.objectType = victoryTypeWidget->currentData().toInt(); int townIdx = victorySelectWidget->currentData().toInt(); if(townIdx > -1) cond.position = controller.map()->objects[townIdx]->pos; specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[283]; specialVictory.onFulfill = VLC->generaltexth->allTexts[282]; specialVictory.trigger = EventExpression(cond); break; } case 4: { EventCondition cond(EventCondition::CONTROL); assert(victoryTypeWidget); cond.objectType = Obj::TOWN; int townIdx = victoryTypeWidget->currentData().toInt(); cond.position = controller.map()->objects[townIdx]->pos; specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[250]; specialVictory.onFulfill = VLC->generaltexth->allTexts[249]; specialVictory.trigger = EventExpression(cond); break; } case 5: { EventCondition cond(EventCondition::DESTROY); assert(victoryTypeWidget); cond.objectType = Obj::HERO; int heroIdx = victoryTypeWidget->currentData().toInt(); cond.position = controller.map()->objects[heroIdx]->pos; specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[253]; specialVictory.onFulfill = VLC->generaltexth->allTexts[252]; specialVictory.trigger = EventExpression(cond); break; } case 6: { EventCondition cond(EventCondition::TRANSPORT); assert(victoryTypeWidget); cond.objectType = victoryTypeWidget->currentData().toInt(); int townIdx = victorySelectWidget->currentData().toInt(); if(townIdx > -1) cond.position = controller.map()->objects[townIdx]->pos; specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[293]; specialVictory.onFulfill = VLC->generaltexth->allTexts[292]; specialVictory.trigger = EventExpression(cond); break; } } // if condition is human-only turn it into following construction: AllOf(human, condition) if(ui->onlyForHumansCheck->isChecked()) { EventExpression::OperatorAll oper; EventCondition notAI(EventCondition::IS_HUMAN); notAI.value = 1; oper.expressions.push_back(notAI); oper.expressions.push_back(specialVictory.trigger.get()); specialVictory.trigger = EventExpression(oper); } // if normal victory allowed - add one more quest if(ui->standardVictoryCheck->isChecked()) { controller.map()->victoryMessage += " / "; controller.map()->victoryMessage += VLC->generaltexth->victoryConditions[0]; controller.map()->triggeredEvents.push_back(standardVictory); } controller.map()->triggeredEvents.push_back(specialVictory); } //DEFEAT if(ui->loseComboBox->currentIndex() == 0) { controller.map()->triggeredEvents.push_back(standardDefeat); controller.map()->defeatIconIndex = 3; controller.map()->defeatMessage = VLC->generaltexth->lossCondtions[0]; } else { int lossCondition = ui->loseComboBox->currentIndex() - 1; TriggeredEvent specialDefeat; specialDefeat.effect.type = EventEffect::DEFEAT; specialDefeat.identifier = "specialDefeat"; specialDefeat.description.clear(); // TODO: display in quest window controller.map()->defeatIconIndex = lossCondition; controller.map()->defeatMessage = VLC->generaltexth->lossCondtions[size_t(lossCondition) + 1]; switch(lossCondition) { case 0: { EventExpression::OperatorNone noneOf; EventCondition cond(EventCondition::CONTROL); cond.objectType = Obj::TOWN; assert(loseTypeWidget); int townIdx = loseTypeWidget->currentData().toInt(); cond.position = controller.map()->objects[townIdx]->pos; noneOf.expressions.push_back(cond); specialDefeat.onFulfill = VLC->generaltexth->allTexts[251]; specialDefeat.trigger = EventExpression(noneOf); break; } case 1: { EventExpression::OperatorNone noneOf; EventCondition cond(EventCondition::CONTROL); cond.objectType = Obj::HERO; assert(loseTypeWidget); int townIdx = loseTypeWidget->currentData().toInt(); cond.position = controller.map()->objects[townIdx]->pos; noneOf.expressions.push_back(cond); specialDefeat.onFulfill = VLC->generaltexth->allTexts[253]; specialDefeat.trigger = EventExpression(noneOf); break; } case 2: { EventCondition cond(EventCondition::DAYS_PASSED); assert(loseValueWidget); cond.value = expiredDate(loseValueWidget->text()); specialDefeat.onFulfill = VLC->generaltexth->allTexts[254]; specialDefeat.trigger = EventExpression(cond); break; } case 3: { EventCondition cond(EventCondition::DAYS_WITHOUT_TOWN); assert(loseValueWidget); cond.value = loseValueWidget->text().toInt(); specialDefeat.onFulfill = VLC->generaltexth->allTexts[7]; specialDefeat.trigger = EventExpression(cond); break; } } EventExpression::OperatorAll allOf; EventCondition isHuman(EventCondition::IS_HUMAN); isHuman.value = 1; allOf.expressions.push_back(specialDefeat.trigger.get()); allOf.expressions.push_back(isHuman); specialDefeat.trigger = EventExpression(allOf); if(ui->standardLoseCheck->isChecked()) { controller.map()->triggeredEvents.push_back(standardDefeat); } controller.map()->triggeredEvents.push_back(specialDefeat); } //Mod management auto widgetAction = [&](QTreeWidgetItem * item) { if(item->checkState(0) == Qt::Checked) { auto modName = item->data(0, Qt::UserRole).toString().toStdString(); controller.map()->mods[modName] = VLC->modh->getModInfo(modName).version; } }; controller.map()->mods.clear(); for (int i = 0; i < ui->treeMods->topLevelItemCount(); ++i) { QTreeWidgetItem *item = ui->treeMods->topLevelItem(i); traverseNode(item, widgetAction); } close(); } void MapSettings::on_victoryComboBox_currentIndexChanged(int index) { delete victoryTypeWidget; delete victoryValueWidget; delete victorySelectWidget; victoryTypeWidget = nullptr; victoryValueWidget = nullptr; victorySelectWidget = nullptr; if(index == 0) { ui->standardVictoryCheck->setChecked(true); ui->standardVictoryCheck->setEnabled(false); ui->onlyForHumansCheck->setChecked(false); ui->onlyForHumansCheck->setEnabled(false); return; } ui->onlyForHumansCheck->setEnabled(true); ui->standardVictoryCheck->setEnabled(true); int vicCondition = index - 1; switch(vicCondition) { case 0: { //EventCondition::HAVE_ARTIFACT victoryTypeWidget = new QComboBox; ui->victoryParamsLayout->addWidget(victoryTypeWidget); for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i) victoryTypeWidget->addItem(QString::fromStdString(VLC->arth->objects[i]->getNameTranslated()), QVariant::fromValue(i)); break; } case 1: { //EventCondition::HAVE_CREATURES victoryTypeWidget = new QComboBox; ui->victoryParamsLayout->addWidget(victoryTypeWidget); for(int i = 0; i < VLC->creh->objects.size(); ++i) victoryTypeWidget->addItem(QString::fromStdString(VLC->creh->objects[i]->getNamePluralTranslated()), QVariant::fromValue(i)); victoryValueWidget = new QLineEdit; ui->victoryParamsLayout->addWidget(victoryValueWidget); victoryValueWidget->setText("1"); break; } case 2: { //EventCondition::HAVE_RESOURCES victoryTypeWidget = new QComboBox; ui->victoryParamsLayout->addWidget(victoryTypeWidget); { for(int resType = 0; resType < GameConstants::RESOURCE_QUANTITY; ++resType) { auto resName = QString::fromStdString(GameConstants::RESOURCE_NAMES[resType]); victoryTypeWidget->addItem(resName, QVariant::fromValue(resType)); } } victoryValueWidget = new QLineEdit; ui->victoryParamsLayout->addWidget(victoryValueWidget); victoryValueWidget->setText("1"); break; } case 3: { //EventCondition::HAVE_BUILDING victoryTypeWidget = new QComboBox; ui->victoryParamsLayout->addWidget(victoryTypeWidget); auto * ctown = VLC->townh->randomTown; for(int bId : ctown->getAllBuildings()) victoryTypeWidget->addItem(QString::fromStdString(defaultBuildingIdConversion(BuildingID(bId))), QVariant::fromValue(bId)); victorySelectWidget = new QComboBox; ui->victoryParamsLayout->addWidget(victorySelectWidget); victorySelectWidget->addItem("Any town", QVariant::fromValue(-1)); for(int i : getObjectIndexes()) victorySelectWidget->addItem(getTownName(i).c_str(), QVariant::fromValue(i)); break; } case 4: { //EventCondition::CONTROL (Obj::TOWN) victoryTypeWidget = new QComboBox; ui->victoryParamsLayout->addWidget(victoryTypeWidget); for(int i : getObjectIndexes()) victoryTypeWidget->addItem(tr(getTownName(i).c_str()), QVariant::fromValue(i)); break; } case 5: { //EventCondition::DESTROY (Obj::HERO) victoryTypeWidget = new QComboBox; ui->victoryParamsLayout->addWidget(victoryTypeWidget); for(int i : getObjectIndexes()) victoryTypeWidget->addItem(tr(getHeroName(i).c_str()), QVariant::fromValue(i)); break; } case 6: { //EventCondition::TRANSPORT (Obj::ARTEFACT) victoryTypeWidget = new QComboBox; ui->victoryParamsLayout->addWidget(victoryTypeWidget); for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i) victoryTypeWidget->addItem(QString::fromStdString(VLC->arth->objects[i]->getNameTranslated()), QVariant::fromValue(i)); victorySelectWidget = new QComboBox; ui->victoryParamsLayout->addWidget(victorySelectWidget); for(int i : getObjectIndexes()) victorySelectWidget->addItem(tr(getTownName(i).c_str()), QVariant::fromValue(i)); break; } //TODO: support this vectory type // in order to do that, need to implement finding creature by position // selecting from map would be the best user experience /*case 7: { //EventCondition::DESTROY (Obj::MONSTER) victoryTypeWidget = new QComboBox; ui->loseParamsLayout->addWidget(victoryTypeWidget); for(int i : getObjectIndexes()) victoryTypeWidget->addItem(tr(getMonsterName(i).c_str()), QVariant::fromValue(i)); break; }*/ } } void MapSettings::on_loseComboBox_currentIndexChanged(int index) { delete loseTypeWidget; delete loseValueWidget; delete loseSelectWidget; loseTypeWidget = nullptr; loseValueWidget = nullptr; loseSelectWidget = nullptr; if(index == 0) { ui->standardLoseCheck->setChecked(true); ui->standardLoseCheck->setEnabled(false); return; } ui->standardLoseCheck->setEnabled(true); int loseCondition = index - 1; switch(loseCondition) { case 0: { //EventCondition::CONTROL (Obj::TOWN) loseTypeWidget = new QComboBox; ui->loseParamsLayout->addWidget(loseTypeWidget); for(int i : getObjectIndexes()) loseTypeWidget->addItem(tr(getTownName(i).c_str()), QVariant::fromValue(i)); break; } case 1: { //EventCondition::CONTROL (Obj::HERO) loseTypeWidget = new QComboBox; ui->loseParamsLayout->addWidget(loseTypeWidget); for(int i : getObjectIndexes()) loseTypeWidget->addItem(tr(getHeroName(i).c_str()), QVariant::fromValue(i)); break; } case 2: { //EventCondition::DAYS_PASSED loseValueWidget = new QLineEdit; ui->loseParamsLayout->addWidget(loseValueWidget); loseValueWidget->setText("2m 1w 1d"); break; } case 3: { //EventCondition::DAYS_WITHOUT_TOWN loseValueWidget = new QLineEdit; ui->loseParamsLayout->addWidget(loseValueWidget); loseValueWidget->setText("7"); break; } } } void MapSettings::on_heroLevelLimitCheck_toggled(bool checked) { ui->heroLevelLimit->setEnabled(checked); } void MapSettings::on_modResolution_map_clicked() { updateModWidgetBasedOnMods(MapController::modAssessmentMap(*controller.map())); } void MapSettings::on_modResolution_full_clicked() { updateModWidgetBasedOnMods(MapController::modAssessmentAll()); } void MapSettings::on_treeMods_itemChanged(QTreeWidgetItem *item, int column) { //set state for children for (int i = 0; i < item->childCount(); ++i) item->child(i)->setCheckState(0, item->checkState(0)); //set state for parent ui->treeMods->blockSignals(true); if(item->checkState(0) == Qt::Checked) { while(item->parent()) { item->parent()->setCheckState(0, Qt::Checked); item = item->parent(); } } ui->treeMods->blockSignals(false); }