/* * SDLImage.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "SDLImage.h" #include "SDLImageLoader.h" #include "SDL_Extensions.h" #include "../render/ColorFilter.h" #include "../render/CBitmapHandler.h" #include "../render/CDefFile.h" #include "../render/Graphics.h" #include "../../lib/json/JsonNode.h" #include class SDLImageLoader; int IImage::width() const { return dimensions().x; } int IImage::height() const { return dimensions().y; } SDLImage::SDLImage(CDefFile * data, size_t frame, size_t group) : surf(nullptr), margins(0, 0), fullSize(0, 0), originalPalette(nullptr) { SDLImageLoader loader(this); data->loadFrame(frame, group, loader); savePalette(); setBlitMode(EImageBlitMode::ALPHA); } SDLImage::SDLImage(SDL_Surface * from, EImageBlitMode mode) : surf(nullptr), margins(0, 0), fullSize(0, 0), originalPalette(nullptr) { surf = from; if (surf == nullptr) return; savePalette(); setBlitMode(mode); surf->refcount++; fullSize.x = surf->w; fullSize.y = surf->h; } SDLImage::SDLImage(const JsonNode & conf, EImageBlitMode mode) : surf(nullptr), margins(0, 0), fullSize(0, 0), originalPalette(nullptr) { surf = BitmapHandler::loadBitmap(ImagePath::fromJson(conf["file"])); if(surf == nullptr) return; savePalette(); setBlitMode(mode); const JsonNode & jsonMargins = conf["margins"]; margins.x = static_cast(jsonMargins["left"].Integer()); margins.y = static_cast(jsonMargins["top"].Integer()); fullSize.x = static_cast(conf["width"].Integer()); fullSize.y = static_cast(conf["height"].Integer()); if(fullSize.x == 0) { fullSize.x = margins.x + surf->w + (int)jsonMargins["right"].Integer(); } if(fullSize.y == 0) { fullSize.y = margins.y + surf->h + (int)jsonMargins["bottom"].Integer(); } } SDLImage::SDLImage(const ImagePath & filename, EImageBlitMode mode) : surf(nullptr), margins(0, 0), fullSize(0, 0), originalPalette(nullptr) { surf = BitmapHandler::loadBitmap(filename); if(surf == nullptr) { logGlobal->error("Error: failed to load image %s", filename.getOriginalName()); return; } else { savePalette(); setBlitMode(mode); fullSize.x = surf->w; fullSize.y = surf->h; } } void SDLImage::draw(SDL_Surface *where, int posX, int posY, const Rect *src) const { if(!surf) return; Rect destRect(posX, posY, surf->w, surf->h); draw(where, &destRect, src); } void SDLImage::draw(SDL_Surface* where, const Rect * dest, const Rect* src) const { if (!surf) return; Rect sourceRect(0, 0, surf->w, surf->h); Point destShift(0, 0); if(src) { if(src->x < margins.x) destShift.x += margins.x - src->x; if(src->y < margins.y) destShift.y += margins.y - src->y; sourceRect = Rect(*src).intersect(Rect(margins.x, margins.y, surf->w, surf->h)); sourceRect -= margins; } else destShift = margins; if(dest) destShift += dest->topLeft(); uint8_t perSurfaceAlpha; if (SDL_GetSurfaceAlphaMod(surf, &perSurfaceAlpha) != 0) logGlobal->error("SDL_GetSurfaceAlphaMod faied! %s", SDL_GetError()); if(surf->format->BitsPerPixel == 8 && perSurfaceAlpha == SDL_ALPHA_OPAQUE && blitMode == EImageBlitMode::ALPHA) { CSDL_Ext::blit8bppAlphaTo24bpp(surf, sourceRect, where, destShift); } else { CSDL_Ext::blitSurface(surf, sourceRect, where, destShift); } } std::shared_ptr SDLImage::scaleFast(const Point & size) const { float scaleX = float(size.x) / width(); float scaleY = float(size.y) / height(); auto scaled = CSDL_Ext::scaleSurfaceFast(surf, (int)(surf->w * scaleX), (int)(surf->h * scaleY)); if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point CSDL_Ext::setColorKey(scaled, scaled->format->palette->colors[0]); else if(scaled->format && scaled->format->Amask) SDL_SetSurfaceBlendMode(scaled, SDL_BLENDMODE_BLEND);//just in case else CSDL_Ext::setDefaultColorKey(scaled);//just in case auto * ret = new SDLImage(scaled, EImageBlitMode::ALPHA); ret->fullSize.x = (int) round((float)fullSize.x * scaleX); ret->fullSize.y = (int) round((float)fullSize.y * scaleY); ret->margins.x = (int) round((float)margins.x * scaleX); ret->margins.y = (int) round((float)margins.y * scaleY); // erase our own reference SDL_FreeSurface(scaled); return std::shared_ptr(ret); } void SDLImage::exportBitmap(const boost::filesystem::path& path) const { SDL_SaveBMP(surf, path.string().c_str()); } void SDLImage::playerColored(PlayerColor player) { if (!surf) return; graphics->blueToPlayersAdv(surf, player); } void SDLImage::setAlpha(uint8_t value) { CSDL_Ext::setAlpha (surf, value); if (value != 255) SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND); } void SDLImage::setBlitMode(EImageBlitMode mode) { blitMode = mode; if (blitMode != EImageBlitMode::OPAQUE && surf->format->Amask != 0) SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND); else SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE); } void SDLImage::setFlagColor(PlayerColor player) { if(player.isValidPlayer() || player==PlayerColor::NEUTRAL) CSDL_Ext::setPlayerColor(surf, player); } bool SDLImage::isTransparent(const Point & coords) const { if (surf) return CSDL_Ext::isTransparent(surf, coords.x, coords.y); else return true; } Point SDLImage::dimensions() const { return fullSize; } void SDLImage::horizontalFlip() { margins.y = fullSize.y - surf->h - margins.y; //todo: modify in-place SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf); SDL_FreeSurface(surf); surf = flipped; } void SDLImage::verticalFlip() { margins.x = fullSize.x - surf->w - margins.x; //todo: modify in-place SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf); SDL_FreeSurface(surf); surf = flipped; } void SDLImage::doubleFlip() { horizontalFlip(); verticalFlip(); } // Keep the original palette, in order to do color switching operation void SDLImage::savePalette() { // For some images that don't have palette, skip this if(surf->format->palette == nullptr) return; if(originalPalette == nullptr) originalPalette = SDL_AllocPalette(DEFAULT_PALETTE_COLORS); SDL_SetPaletteColors(originalPalette, surf->format->palette->colors, 0, DEFAULT_PALETTE_COLORS); } void SDLImage::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) { if(surf->format->palette) { std::vector shifterColors(colorsToMove); for(uint32_t i=0; icolors[firstColorID + i]; } CSDL_Ext::setColors(surf, shifterColors.data(), firstColorID, colorsToMove); } } void SDLImage::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) { if(originalPalette == nullptr) return; SDL_Palette* palette = surf->format->palette; // Note: here we skip first colors in the palette that are predefined in H3 images for(int i = 0; i < palette->ncolors; i++) { if(i < std::numeric_limits::digits && ((colorsToSkipMask >> i) & 1) == 1) continue; palette->colors[i] = CSDL_Ext::toSDL(shifter.shiftColor(CSDL_Ext::fromSDL(originalPalette->colors[i]))); } } void SDLImage::resetPalette() { if(originalPalette == nullptr) return; // Always keept the original palette not changed, copy a new palette to assign to surface SDL_SetPaletteColors(surf->format->palette, originalPalette->colors, 0, originalPalette->ncolors); } void SDLImage::resetPalette( int colorID ) { if(originalPalette == nullptr) return; // Always keept the original palette not changed, copy a new palette to assign to surface SDL_SetPaletteColors(surf->format->palette, originalPalette->colors + colorID, colorID, 1); } void SDLImage::setSpecialPallete(const IImage::SpecialPalette & specialPalette, uint32_t colorsToSkipMask) { if(surf->format->palette) { size_t last = std::min(specialPalette.size(), surf->format->palette->ncolors); for (size_t i = 0; i < last; ++i) { if(i < std::numeric_limits::digits && ((colorsToSkipMask >> i) & 1) == 1) surf->format->palette->colors[i] = CSDL_Ext::toSDL(specialPalette[i]); } } } SDLImage::~SDLImage() { SDL_FreeSurface(surf); if(originalPalette != nullptr) { SDL_FreePalette(originalPalette); originalPalette = nullptr; } }