/* * ArtifactUtils.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "StdInc.h" #include "GameConstants.h" VCMI_LIB_NAMESPACE_BEGIN class CArtHandler; class CArtifact; class CGHeroInstance; class CArtifactSet; class CArtifactInstance; struct ArtSlotInfo; class CMap; namespace ArtifactUtils { // Calculates where an artifact gets placed when it gets transferred from one hero to another. DLL_LINKAGE ArtifactPosition getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid); DLL_LINKAGE ArtifactPosition getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid); // TODO: Make this constexpr when the toolset is upgraded DLL_LINKAGE const std::vector & unmovableSlots(); DLL_LINKAGE const std::vector & constituentWornSlots(); DLL_LINKAGE bool isArtRemovable(const std::pair & slot); DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot); DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot); DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot); DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1); DLL_LINKAGE std::vector assemblyPossibilities(const CArtifactSet * artSet, const ArtifactID & aid, bool equipped); DLL_LINKAGE CArtifactInstance * createScroll(const SpellID & sid); DLL_LINKAGE CArtifactInstance * createNewArtifactInstance(CArtifact * art); DLL_LINKAGE CArtifactInstance * createNewArtifactInstance(const ArtifactID & aid); DLL_LINKAGE CArtifactInstance * createArtifact(CMap * map, const ArtifactID & aid, int spellID = -1); DLL_LINKAGE void insertScrrollSpellName(std::string & description, const SpellID & sid); } VCMI_LIB_NAMESPACE_END