#pragma once #include "../../lib/AI_Base.h" #include "../../CCallback.h" struct HeroMoveDetails; class CEmptyAI : public CGlobalAI { CCallback *cb; public: void init(CCallback * CB) override; void yourTurn() override; void heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector &skills, int queryID) override; void commanderGotLevel (const CCommanderInstance * commander, std::vector skills, int queryID) override; void showBlockingDialog(const std::string &text, const std::vector &components, ui32 askID, const int soundID, bool selection, bool cancel) override; void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, int queryID) override; }; #define NAME "EmptyAI 0.1"