/* * CModHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CModHandler.h" #include "rmg/CRmgTemplateStorage.h" #include "filesystem/FileStream.h" #include "filesystem/AdapterLoaders.h" #include "filesystem/CFilesystemLoader.h" #include "filesystem/Filesystem.h" #include "CCreatureHandler.h" #include "CArtHandler.h" #include "CTownHandler.h" #include "CHeroHandler.h" #include "StringConstants.h" #include "CStopWatch.h" #include "IHandlerBase.h" #include "spells/CSpellHandler.h" #include "CSkillHandler.h" #include "CGeneralTextHandler.h" #include "Languages.h" #include "ScriptHandler.h" #include "RoadHandler.h" #include "GameSettings.h" #include "RiverHandler.h" #include "TerrainHandler.h" #include "BattleFieldHandler.h" #include "ObstacleHandler.h" #include "mapObjectConstructors/CObjectClassesHandler.h" #include VCMI_LIB_NAMESPACE_BEGIN CIdentifierStorage::CIdentifierStorage(): state(LOADING) { } void CIdentifierStorage::checkIdentifier(std::string & ID) { if (boost::algorithm::ends_with(ID, ".")) logMod->warn("BIG WARNING: identifier %s seems to be broken!", ID); else { size_t pos = 0; do { if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase { logMod->warn("Warning: identifier %s is not in camelCase!", ID); ID[pos] = std::tolower(ID[pos]);// Try to fix the ID } pos = ID.find('.', pos); } while(pos++ != std::string::npos); } } void CIdentifierStorage::requestIdentifier(ObjectCallback callback) { checkIdentifier(callback.type); checkIdentifier(callback.name); assert(!callback.localScope.empty()); if (state != FINISHED) // enqueue request if loading is still in progress scheduledRequests.push_back(callback); else // execute immediately for "late" requests resolveIdentifier(callback); } CIdentifierStorage::ObjectCallback CIdentifierStorage::ObjectCallback::fromNameWithType(const std::string & scope, const std::string & fullName, const std::function & callback, bool optional) { assert(!scope.empty()); auto scopeAndFullName = vstd::splitStringToPair(fullName, ':'); auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.'); if (scope == scopeAndFullName.first) logMod->debug("Target scope for identifier '%s' is redundant! Identifier already defined in mod '%s'", fullName, scope); ObjectCallback result; result.localScope = scope; result.remoteScope = scopeAndFullName.first; result.type = typeAndName.first; result.name = typeAndName.second; result.callback = callback; result.optional = optional; return result; } CIdentifierStorage::ObjectCallback CIdentifierStorage::ObjectCallback::fromNameAndType(const std::string & scope, const std::string & type, const std::string & fullName, const std::function & callback, bool optional) { assert(!scope.empty()); auto scopeAndFullName = vstd::splitStringToPair(fullName, ':'); auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.'); if(!typeAndName.first.empty()) { if (typeAndName.first != type) logMod->error("Identifier '%s' from mod '%s' requested with different type! Type '%s' expected!", fullName, scope, type); else logMod->debug("Target type for identifier '%s' defined in mod '%s' is redundant!", fullName, scope); } if (scope == scopeAndFullName.first) logMod->debug("Target scope for identifier '%s' is redundant! Identifier already defined in mod '%s'", fullName, scope); ObjectCallback result; result.localScope = scope; result.remoteScope = scopeAndFullName.first; result.type = type; result.name = typeAndName.second; result.callback = callback; result.optional = optional; return result; } void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function & callback) { requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, false)); } void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & fullName, const std::function & callback) { requestIdentifier(ObjectCallback::fromNameWithType(scope, fullName, callback, false)); } void CIdentifierStorage::requestIdentifier(const std::string & type, const JsonNode & name, const std::function & callback) { requestIdentifier(ObjectCallback::fromNameAndType(name.meta, type, name.String(), callback, false)); } void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function & callback) { requestIdentifier(ObjectCallback::fromNameWithType(name.meta, name.String(), callback, false)); } void CIdentifierStorage::tryRequestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function & callback) { requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, true)); } void CIdentifierStorage::tryRequestIdentifier(const std::string & type, const JsonNode & name, const std::function & callback) { requestIdentifier(ObjectCallback::fromNameAndType(name.meta, type, name.String(), callback, true)); } std::optional CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent) { auto idList = getPossibleIdentifiers(ObjectCallback::fromNameAndType(scope, type, name, std::function(), silent)); if (idList.size() == 1) return idList.front().id; if (!silent) logMod->error("Failed to resolve identifier %s of type %s from mod %s", name , type ,scope); return std::optional(); } std::optional CIdentifierStorage::getIdentifier(const std::string & type, const JsonNode & name, bool silent) { auto idList = getPossibleIdentifiers(ObjectCallback::fromNameAndType(name.meta, type, name.String(), std::function(), silent)); if (idList.size() == 1) return idList.front().id; if (!silent) logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), type, name.meta); return std::optional(); } std::optional CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent) { auto idList = getPossibleIdentifiers(ObjectCallback::fromNameWithType(name.meta, name.String(), std::function(), silent)); if (idList.size() == 1) return idList.front().id; if (!silent) logMod->error("Failed to resolve identifier %s from mod %s", name.String(), name.meta); return std::optional(); } std::optional CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & fullName, bool silent) { auto idList = getPossibleIdentifiers(ObjectCallback::fromNameWithType(scope, fullName, std::function(), silent)); if (idList.size() == 1) return idList.front().id; if (!silent) logMod->error("Failed to resolve identifier %s from mod %s", fullName, scope); return std::optional(); } void CIdentifierStorage::registerObject(const std::string & scope, const std::string & type, const std::string & name, si32 identifier) { ObjectData data; data.scope = scope; data.id = identifier; std::string fullID = type + '.' + name; checkIdentifier(fullID); std::pair mapping = std::make_pair(fullID, data); if(!vstd::containsMapping(registeredObjects, mapping)) { logMod->trace("registered %s as %s:%s", fullID, scope, identifier); registeredObjects.insert(mapping); } } std::vector CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request) { std::set allowedScopes; bool isValidScope = true; // called have not specified destination mod explicitly if (request.remoteScope.empty()) { // special scope that should have access to all in-game objects if (request.localScope == CModHandler::scopeGame()) { for(const auto & modName : VLC->modh->getActiveMods()) allowedScopes.insert(modName); } // normally ID's from all required mods, own mod and virtual built-in mod are allowed else if(request.localScope != CModHandler::scopeBuiltin() && !request.localScope.empty()) { allowedScopes = VLC->modh->getModDependencies(request.localScope, isValidScope); if(!isValidScope) return std::vector(); allowedScopes.insert(request.localScope); } // all mods can access built-in mod allowedScopes.insert(CModHandler::scopeBuiltin()); } else { //if destination mod was specified explicitly, restrict lookup to this mod if(request.remoteScope == CModHandler::scopeBuiltin() ) { //built-in mod is an implicit dependency for all mods, allow access into it allowedScopes.insert(request.remoteScope); } else if ( request.localScope == CModHandler::scopeGame() ) { // allow access, this is special scope that should have access to all in-game objects allowedScopes.insert(request.remoteScope); } else if(request.remoteScope == request.localScope ) { // allow self-access allowedScopes.insert(request.remoteScope); } else { // allow access only if mod is in our dependencies auto myDeps = VLC->modh->getModDependencies(request.localScope, isValidScope); if(!isValidScope) return std::vector(); if(myDeps.count(request.remoteScope)) allowedScopes.insert(request.remoteScope); } } std::string fullID = request.type + '.' + request.name; auto entries = registeredObjects.equal_range(fullID); if (entries.first != entries.second) { std::vector locatedIDs; for (auto it = entries.first; it != entries.second; it++) { if (vstd::contains(allowedScopes, it->second.scope)) { locatedIDs.push_back(it->second); } } return locatedIDs; } return std::vector(); } bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request) { auto identifiers = getPossibleIdentifiers(request); if (identifiers.size() == 1) // normally resolved ID { request.callback(identifiers.front().id); return true; } if (request.optional && identifiers.empty()) // failed to resolve optinal ID { return true; } // error found. Try to generate some debug info if(identifiers.empty()) logMod->error("Unknown identifier!"); else logMod->error("Ambiguous identifier request!"); logMod->error("Request for %s.%s from mod %s", request.type, request.name, request.localScope); for(const auto & id : identifiers) { logMod->error("\tID is available in mod %s", id.scope); } return false; } void CIdentifierStorage::finalize() { state = FINALIZING; bool errorsFound = false; while ( !scheduledRequests.empty() ) { // Use local copy since new requests may appear during resolving, invalidating any iterators auto request = scheduledRequests.back(); scheduledRequests.pop_back(); if (!resolveIdentifier(request)) errorsFound = true; } if (errorsFound) { for(const auto & object : registeredObjects) { logMod->trace("%s : %s -> %d", object.second.scope, object.first, object.second.id); } logMod->error("All known identifiers were dumped into log file"); } assert(errorsFound == false); state = FINISHED; } ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, const std::string & objectName): handler(handler), objectName(objectName), originalData(handler->loadLegacyData()) { for(auto & node : originalData) { node.setMeta(CModHandler::scopeBuiltin()); } } bool ContentTypeHandler::preloadModData(const std::string & modName, const std::vector & fileList, bool validate) { bool result = false; JsonNode data = JsonUtils::assembleFromFiles(fileList, result); data.setMeta(modName); ModInfo & modInfo = modData[modName]; for(auto entry : data.Struct()) { size_t colon = entry.first.find(':'); if (colon == std::string::npos) { // normal object, local to this mod modInfo.modData[entry.first].swap(entry.second); } else { std::string remoteName = entry.first.substr(0, colon); std::string objectName = entry.first.substr(colon + 1); // patching this mod? Send warning and continue - this situation can be handled normally if (remoteName == modName) logMod->warn("Redundant namespace definition for %s", objectName); logMod->trace("Patching object %s (%s) from %s", objectName, remoteName, modName); JsonNode & remoteConf = modData[remoteName].patches[objectName]; JsonUtils::merge(remoteConf, entry.second); } } return result; } bool ContentTypeHandler::loadMod(const std::string & modName, bool validate) { ModInfo & modInfo = modData[modName]; bool result = true; auto performValidate = [&,this](JsonNode & data, const std::string & name){ handler->beforeValidate(data); if (validate) result &= JsonUtils::validate(data, "vcmi:" + objectName, name); }; // apply patches if (!modInfo.patches.isNull()) JsonUtils::merge(modInfo.modData, modInfo.patches); for(auto & entry : modInfo.modData.Struct()) { const std::string & name = entry.first; JsonNode & data = entry.second; if (data.meta != modName) logMod->warn("Mod %s is attempting to inject object %s into mod %s! This may not be supported in future versions!", data.meta, name, modName); if (vstd::contains(data.Struct(), "index") && !data["index"].isNull()) { if (modName != "core") logMod->warn("Mod %s is attempting to load original data! This should be reserved for built-in mod.", modName); // try to add H3 object data size_t index = static_cast(data["index"].Float()); if(originalData.size() > index) { logMod->trace("found original data in loadMod(%s) at index %d", name, index); JsonUtils::merge(originalData[index], data); std::swap(originalData[index], data); originalData[index].clear(); // do not use same data twice (same ID) } else { logMod->trace("no original data in loadMod(%s) at index %d", name, index); } performValidate(data, name); handler->loadObject(modName, name, data, index); } else { // normal new object logMod->trace("no index in loadMod(%s)", name); performValidate(data,name); handler->loadObject(modName, name, data); } } return result; } void ContentTypeHandler::loadCustom() { handler->loadCustom(); } void ContentTypeHandler::afterLoadFinalization() { handler->afterLoadFinalization(); } void CContentHandler::init() { handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(&VLC->heroh->classes, "heroClass"))); handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth, "artifact"))); handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh, "creature"))); handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh, "faction"))); handlers.insert(std::make_pair("objects", ContentTypeHandler(VLC->objtypeh, "object"))); handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero"))); handlers.insert(std::make_pair("spells", ContentTypeHandler(VLC->spellh, "spell"))); handlers.insert(std::make_pair("skills", ContentTypeHandler(VLC->skillh, "skill"))); handlers.insert(std::make_pair("templates", ContentTypeHandler(VLC->tplh, "template"))); #if SCRIPTING_ENABLED handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler, "script"))); #endif handlers.insert(std::make_pair("battlefields", ContentTypeHandler(VLC->battlefieldsHandler, "battlefield"))); handlers.insert(std::make_pair("terrains", ContentTypeHandler(VLC->terrainTypeHandler, "terrain"))); handlers.insert(std::make_pair("rivers", ContentTypeHandler(VLC->riverTypeHandler, "river"))); handlers.insert(std::make_pair("roads", ContentTypeHandler(VLC->roadTypeHandler, "road"))); handlers.insert(std::make_pair("obstacles", ContentTypeHandler(VLC->obstacleHandler, "obstacle"))); //TODO: any other types of moddables? } bool CContentHandler::preloadModData(const std::string & modName, JsonNode modConfig, bool validate) { bool result = true; for(auto & handler : handlers) { result &= handler.second.preloadModData(modName, modConfig[handler.first].convertTo >(), validate); } return result; } bool CContentHandler::loadMod(const std::string & modName, bool validate) { bool result = true; for(auto & handler : handlers) { result &= handler.second.loadMod(modName, validate); } return result; } void CContentHandler::loadCustom() { for(auto & handler : handlers) { handler.second.loadCustom(); } } void CContentHandler::afterLoadFinalization() { for(auto & handler : handlers) { handler.second.afterLoadFinalization(); } } void CContentHandler::preloadData(CModInfo & mod) { bool validate = (mod.validation != CModInfo::PASSED); // print message in format [<8-symbols checksum>] logMod->info("\t\t[%08x]%s", mod.checksum, mod.name); if (validate && mod.identifier != CModHandler::scopeBuiltin()) { if (!JsonUtils::validate(mod.config, "vcmi:mod", mod.identifier)) mod.validation = CModInfo::FAILED; } if (!preloadModData(mod.identifier, mod.config, validate)) mod.validation = CModInfo::FAILED; } void CContentHandler::load(CModInfo & mod) { bool validate = (mod.validation != CModInfo::PASSED); if (!loadMod(mod.identifier, validate)) mod.validation = CModInfo::FAILED; if (validate) { if (mod.validation != CModInfo::FAILED) logMod->info("\t\t[DONE] %s", mod.name); else logMod->error("\t\t[FAIL] %s", mod.name); } else logMod->info("\t\t[SKIP] %s", mod.name); } const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const { return handlers.at(name); } static JsonNode loadModSettings(const std::string & path) { if (CResourceHandler::get("local")->existsResource(ResourceID(path))) { return JsonNode(ResourceID(path, EResType::TEXT)); } // Probably new install. Create initial configuration CResourceHandler::get("local")->createResource(path); return JsonNode(); } JsonNode addMeta(JsonNode config, const std::string & meta) { config.setMeta(meta); return config; } CModInfo::CModInfo(): checksum(0), explicitlyEnabled(false), implicitlyEnabled(true), validation(PENDING) { } CModInfo::CModInfo(const std::string & identifier, const JsonNode & local, const JsonNode & config): identifier(identifier), name(config["name"].String()), description(config["description"].String()), dependencies(config["depends"].convertTo>()), conflicts(config["conflicts"].convertTo>()), checksum(0), explicitlyEnabled(false), implicitlyEnabled(true), validation(PENDING), config(addMeta(config, identifier)) { version = CModVersion::fromString(config["version"].String()); if(!config["compatibility"].isNull()) { vcmiCompatibleMin = CModVersion::fromString(config["compatibility"]["min"].String()); vcmiCompatibleMax = CModVersion::fromString(config["compatibility"]["max"].String()); } if (!config["language"].isNull()) baseLanguage = config["language"].String(); else baseLanguage = "english"; loadLocalData(local); } JsonNode CModInfo::saveLocalData() const { std::ostringstream stream; stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum; JsonNode conf; conf["active"].Bool() = explicitlyEnabled; conf["validated"].Bool() = validation != FAILED; conf["checksum"].String() = stream.str(); return conf; } std::string CModInfo::getModDir(const std::string & name) { return "MODS/" + boost::algorithm::replace_all_copy(name, ".", "/MODS/"); } std::string CModInfo::getModFile(const std::string & name) { return getModDir(name) + "/mod.json"; } void CModInfo::updateChecksum(ui32 newChecksum) { // comment-out next line to force validation of all mods ignoring checksum if (newChecksum != checksum) { checksum = newChecksum; validation = PENDING; } } bool CModInfo::checkModGameplayAffecting() const { if (modGameplayAffecting.has_value()) return *modGameplayAffecting; static const std::vector keysToTest = { "heroClasses", "artifacts", "creatures", "factions", "objects", "heroes", "spells", "skills", "templates", "scripts", "battlefields", "terrains", "rivers", "roads", "obstacles" }; ResourceID modFileResource(CModInfo::getModFile(identifier)); if(CResourceHandler::get("initial")->existsResource(modFileResource)) { const JsonNode modConfig(modFileResource); for (auto const & key : keysToTest) { if (!modConfig[key].isNull()) { modGameplayAffecting = true; return *modGameplayAffecting; } } } modGameplayAffecting = false; return *modGameplayAffecting; } void CModInfo::loadLocalData(const JsonNode & data) { bool validated = false; implicitlyEnabled = true; explicitlyEnabled = !config["keepDisabled"].Bool(); checksum = 0; if (data.getType() == JsonNode::JsonType::DATA_BOOL) { explicitlyEnabled = data.Bool(); } if (data.getType() == JsonNode::JsonType::DATA_STRUCT) { explicitlyEnabled = data["active"].Bool(); validated = data["validated"].Bool(); checksum = strtol(data["checksum"].String().c_str(), nullptr, 16); } //check compatibility implicitlyEnabled &= (vcmiCompatibleMin.isNull() || CModVersion::GameVersion().compatible(vcmiCompatibleMin)); implicitlyEnabled &= (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(CModVersion::GameVersion())); if(!implicitlyEnabled) logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", name); if (boost::iequals(config["modType"].String(), "translation")) // compatibility code - mods use "Translation" type at the moment { if (baseLanguage != VLC->generaltexth->getPreferredLanguage()) { logGlobal->warn("Translation mod %s was not loaded: language mismatch!", name); implicitlyEnabled = false; } } if (isEnabled()) validation = validated ? PASSED : PENDING; else validation = validated ? PASSED : FAILED; } bool CModInfo::isEnabled() const { return implicitlyEnabled && explicitlyEnabled; } void CModInfo::setEnabled(bool on) { explicitlyEnabled = on; } CModHandler::CModHandler() : content(std::make_shared()) { //TODO: moddable spell schools for (auto i = 0; i < GameConstants::DEFAULT_SCHOOLS; ++i) identifiers.registerObject(CModHandler::scopeBuiltin(), "spellSchool", SpellConfig::SCHOOL[i].jsonName, SpellConfig::SCHOOL[i].id); identifiers.registerObject(CModHandler::scopeBuiltin(), "spellSchool", "any", SpellSchool(ESpellSchool::ANY)); for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i) { identifiers.registerObject(CModHandler::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i); } for(int i=0; i currentList) const { const CModInfo & mod = allMods.at(modID); // Mod already present? We found a loop if (vstd::contains(currentList, modID)) { logMod->error("Error: Circular dependency detected! Printing dependency list:"); logMod->error("\t%s -> ", mod.name); return true; } currentList.insert(modID); // recursively check every dependency of this mod for(const TModID & dependency : mod.dependencies) { if (hasCircularDependency(dependency, currentList)) { logMod->error("\t%s ->\n", mod.name); // conflict detected, print dependency list return true; } } return false; } // Returned vector affects the resource loaders call order (see CFilesystemList::load). // The loaders call order matters when dependent mod overrides resources in its dependencies. std::vector CModHandler::validateAndSortDependencies(std::vector modsToResolve) const { // Topological sort algorithm. // TODO: Investigate possible ways to improve performance. boost::range::sort(modsToResolve); // Sort mods per name std::vector sortedValidMods; // Vector keeps order of elements (LIFO) sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation std::set resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements // Mod is resolved if it has not dependencies or all its dependencies are already resolved auto isResolved = [&](const CModInfo & mod) -> CModInfo::EValidationStatus { if(mod.dependencies.size() > resolvedModIDs.size()) return CModInfo::PENDING; for(const TModID & dependency : mod.dependencies) { if(!vstd::contains(resolvedModIDs, dependency)) return CModInfo::PENDING; } return CModInfo::PASSED; }; while(true) { std::set resolvedOnCurrentTreeLevel; for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree { if(isResolved(allMods.at(*it)) == CModInfo::PASSED) { resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node childs will be resolved on the next iteration sortedValidMods.push_back(*it); it = modsToResolve.erase(it); continue; } it++; } if(!resolvedOnCurrentTreeLevel.empty()) { resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end()); continue; } // If there're no valid mods on the current mods tree level, no more mod can be resolved, should be end. break; } // Left mods have unresolved dependencies, output all to log. for(const auto & brokenModID : modsToResolve) { const CModInfo & brokenMod = allMods.at(brokenModID); for(const TModID & dependency : brokenMod.dependencies) { if(!vstd::contains(resolvedModIDs, dependency)) logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", brokenMod.name, dependency); } } return sortedValidMods; } std::vector CModHandler::getModList(const std::string & path) const { std::string modDir = boost::to_upper_copy(path + "MODS/"); size_t depth = boost::range::count(modDir, '/'); auto list = CResourceHandler::get("initial")->getFilteredFiles([&](const ResourceID & id) -> bool { if (id.getType() != EResType::DIRECTORY) return false; if (!boost::algorithm::starts_with(id.getName(), modDir)) return false; if (boost::range::count(id.getName(), '/') != depth ) return false; return true; }); //storage for found mods std::vector foundMods; for(const auto & entry : list) { std::string name = entry.getName(); name.erase(0, modDir.size()); //Remove path prefix if (!name.empty()) foundMods.push_back(name); } return foundMods; } bool CModHandler::isScopeReserved(const TModID & scope) { //following scopes are reserved - either in use by mod system or by filesystem static const std::array reservedScopes = { "core", "map", "game", "root", "saves", "config", "local", "initial", "mapEditor" }; return std::find(reservedScopes.begin(), reservedScopes.end(), scope) != reservedScopes.end(); } const TModID & CModHandler::scopeBuiltin() { static const TModID scope = "core"; return scope; } const TModID & CModHandler::scopeGame() { static const TModID scope = "game"; return scope; } const TModID & CModHandler::scopeMap() { //TODO: implement accessing map dependencies for both H3 and VCMI maps // for now, allow access to any identifiers static const TModID scope = "game"; return scope; } void CModHandler::loadMods(const std::string & path, const std::string & parent, const JsonNode & modSettings, bool enableMods) { for(const std::string & modName : getModList(path)) loadOneMod(modName, parent, modSettings, enableMods); } void CModHandler::loadOneMod(std::string modName, const std::string & parent, const JsonNode & modSettings, bool enableMods) { boost::to_lower(modName); std::string modFullName = parent.empty() ? modName : parent + '.' + modName; if ( isScopeReserved(modFullName)) { logMod->error("Can not load mod %s - this name is reserved for internal use!", modFullName); return; } if(CResourceHandler::get("initial")->existsResource(ResourceID(CModInfo::getModFile(modFullName)))) { CModInfo mod(modFullName, modSettings[modName], JsonNode(ResourceID(CModInfo::getModFile(modFullName)))); if (!parent.empty()) // this is submod, add parent to dependencies mod.dependencies.insert(parent); allMods[modFullName] = mod; if (mod.isEnabled() && enableMods) activeMods.push_back(modFullName); loadMods(CModInfo::getModDir(modFullName) + '/', modFullName, modSettings[modName]["mods"], enableMods && mod.isEnabled()); } } void CModHandler::loadMods(bool onlyEssential) { JsonNode modConfig; if(onlyEssential) { loadOneMod("vcmi", "", modConfig, true);//only vcmi and submods } else { modConfig = loadModSettings("config/modSettings.json"); loadMods("", "", modConfig["activeMods"], true); } coreMod = CModInfo(CModHandler::scopeBuiltin(), modConfig[CModHandler::scopeBuiltin()], JsonNode(ResourceID("config/gameConfig.json"))); coreMod.name = "Original game files"; } std::vector CModHandler::getAllMods() { std::vector modlist; modlist.reserve(allMods.size()); for (auto & entry : allMods) modlist.push_back(entry.first); return modlist; } std::vector CModHandler::getActiveMods() { return activeMods; } const CModInfo & CModHandler::getModInfo(const TModID & modId) const { return allMods.at(modId); } static JsonNode genDefaultFS() { // default FS config for mods: directory "Content" that acts as H3 root directory JsonNode defaultFS; defaultFS[""].Vector().resize(2); defaultFS[""].Vector()[0]["type"].String() = "zip"; defaultFS[""].Vector()[0]["path"].String() = "/Content.zip"; defaultFS[""].Vector()[1]["type"].String() = "dir"; defaultFS[""].Vector()[1]["path"].String() = "/Content"; return defaultFS; } static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf) { static const JsonNode defaultFS = genDefaultFS(); if (!conf["filesystem"].isNull()) return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), conf["filesystem"]); else return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), defaultFS); } static ui32 calculateModChecksum(const std::string & modName, ISimpleResourceLoader * filesystem) { boost::crc_32_type modChecksum; // first - add current VCMI version into checksum to force re-validation on VCMI updates modChecksum.process_bytes(reinterpret_cast(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size()); // second - add mod.json into checksum because filesystem does not contains this file // FIXME: remove workaround for core mod if (modName != CModHandler::scopeBuiltin()) { ResourceID modConfFile(CModInfo::getModFile(modName), EResType::TEXT); ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32(); modChecksum.process_bytes(reinterpret_cast(&configChecksum), sizeof(configChecksum)); } // third - add all detected text files from this mod into checksum auto files = filesystem->getFilteredFiles([](const ResourceID & resID) { return resID.getType() == EResType::TEXT && ( boost::starts_with(resID.getName(), "DATA") || boost::starts_with(resID.getName(), "CONFIG")); }); for (const ResourceID & file : files) { ui32 fileChecksum = filesystem->load(file)->calculateCRC32(); modChecksum.process_bytes(reinterpret_cast(&fileChecksum), sizeof(fileChecksum)); } return modChecksum.checksum(); } void CModHandler::loadModFilesystems() { CGeneralTextHandler::detectInstallParameters(); activeMods = validateAndSortDependencies(activeMods); coreMod.updateChecksum(calculateModChecksum(CModHandler::scopeBuiltin(), CResourceHandler::get(CModHandler::scopeBuiltin()))); for(std::string & modName : activeMods) { CModInfo & mod = allMods[modName]; CResourceHandler::addFilesystem("data", modName, genModFilesystem(modName, mod.config)); } } TModID CModHandler::findResourceOrigin(const ResourceID & name) { for(const auto & modID : boost::adaptors::reverse(activeMods)) { if(CResourceHandler::get(modID)->existsResource(name)) return modID; } if(CResourceHandler::get("core")->existsResource(name)) return "core"; if(CResourceHandler::get("mapEditor")->existsResource(name)) return "core"; // Workaround for loading maps via map editor assert(0); return ""; } std::string CModHandler::getModLanguage(const TModID& modId) const { if ( modId == "core") return VLC->generaltexth->getInstalledLanguage(); return allMods.at(modId).baseLanguage; } std::set CModHandler::getModDependencies(const TModID & modId, bool & isModFound) const { auto it = allMods.find(modId); isModFound = (it != allMods.end()); if(isModFound) return it->second.dependencies; logMod->error("Mod not found: '%s'", modId); return {}; } void CModHandler::initializeConfig() { VLC->settingsHandler->load(coreMod.config["settings"]); for(const TModID & modName : activeMods) { const auto & mod = allMods[modName]; if (!mod.config["settings"].isNull()) VLC->settingsHandler->load(mod.config["settings"]); } } bool CModHandler::validateTranslations(TModID modName) const { bool result = true; const auto & mod = allMods.at(modName); { auto fileList = mod.config["translations"].convertTo >(); JsonNode json = JsonUtils::assembleFromFiles(fileList); result |= VLC->generaltexth->validateTranslation(mod.baseLanguage, modName, json); } for(const auto & language : Languages::getLanguageList()) { if (!language.hasTranslation) continue; if (mod.config[language.identifier].isNull()) continue; if (mod.config[language.identifier]["skipValidation"].Bool()) continue; auto fileList = mod.config[language.identifier]["translations"].convertTo >(); JsonNode json = JsonUtils::assembleFromFiles(fileList); result |= VLC->generaltexth->validateTranslation(language.identifier, modName, json); } return result; } void CModHandler::loadTranslation(const TModID & modName) { const auto & mod = allMods[modName]; std::string preferredLanguage = VLC->generaltexth->getPreferredLanguage(); std::string modBaseLanguage = allMods[modName].baseLanguage; auto baseTranslationList = mod.config["translations"].convertTo >(); auto extraTranslationList = mod.config[preferredLanguage]["translations"].convertTo >(); JsonNode baseTranslation = JsonUtils::assembleFromFiles(baseTranslationList); JsonNode extraTranslation = JsonUtils::assembleFromFiles(extraTranslationList); VLC->generaltexth->loadTranslationOverrides(modBaseLanguage, modName, baseTranslation); VLC->generaltexth->loadTranslationOverrides(preferredLanguage, modName, extraTranslation); } void CModHandler::load() { CStopWatch totalTime; CStopWatch timer; logMod->info("\tInitializing content handler: %d ms", timer.getDiff()); content->init(); for(const TModID & modName : activeMods) { logMod->trace("Generating checksum for %s", modName); allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName))); } // first - load virtual builtin mod that contains all data // TODO? move all data into real mods? RoE, AB, SoD, WoG content->preloadData(coreMod); for(const TModID & modName : activeMods) content->preloadData(allMods[modName]); logMod->info("\tParsing mod data: %d ms", timer.getDiff()); content->load(coreMod); for(const TModID & modName : activeMods) content->load(allMods[modName]); #if SCRIPTING_ENABLED VLC->scriptHandler->performRegistration(VLC);//todo: this should be done before any other handlers load #endif content->loadCustom(); for(const TModID & modName : activeMods) loadTranslation(modName); for(const TModID & modName : activeMods) if (!validateTranslations(modName)) allMods[modName].validation = CModInfo::FAILED; logMod->info("\tLoading mod data: %d ms", timer.getDiff()); VLC->creh->loadCrExpMod(); identifiers.finalize(); logMod->info("\tResolving identifiers: %d ms", timer.getDiff()); content->afterLoadFinalization(); logMod->info("\tHandlers post-load finalization: %d ms ", timer.getDiff()); logMod->info("\tAll game content loaded in %d ms", totalTime.getDiff()); } void CModHandler::afterLoad(bool onlyEssential) { JsonNode modSettings; for (auto & modEntry : allMods) { std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/"); modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData(); } modSettings[CModHandler::scopeBuiltin()] = coreMod.saveLocalData(); if(!onlyEssential) { FileStream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::out | std::ofstream::trunc); file << modSettings.toJson(); } } std::string CModHandler::normalizeIdentifier(const std::string & scope, const std::string & remoteScope, const std::string & identifier) { auto p = vstd::splitStringToPair(identifier, ':'); if(p.first.empty()) p.first = scope; if(p.first == remoteScope) p.first.clear(); return p.first.empty() ? p.second : p.first + ":" + p.second; } void CModHandler::parseIdentifier(const std::string & fullIdentifier, std::string & scope, std::string & type, std::string & identifier) { auto p = vstd::splitStringToPair(fullIdentifier, ':'); scope = p.first; auto p2 = vstd::splitStringToPair(p.second, '.'); if(!p2.first.empty()) { type = p2.first; identifier = p2.second; } else { type = p.second; identifier.clear(); } } std::string CModHandler::makeFullIdentifier(const std::string & scope, const std::string & type, const std::string & identifier) { if(type.empty()) logGlobal->error("Full identifier (%s %s) requires type name", scope, identifier); std::string actualScope = scope; std::string actualName = identifier; //ignore scope if identifier is scoped auto scopeAndName = vstd::splitStringToPair(identifier, ':'); if(!scopeAndName.first.empty()) { actualScope = scopeAndName.first; actualName = scopeAndName.second; } if(actualScope.empty()) { return actualName.empty() ? type : type + "." + actualName; } else { return actualName.empty() ? actualScope+ ":" + type : actualScope + ":" + type + "." + actualName; } } VCMI_LIB_NAMESPACE_END