/* * SummonTest.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "EffectFixture.h" #include #include "../../../lib/CCreatureHandler.h" namespace test { using namespace ::spells; using namespace ::spells::effects; using namespace ::testing; static const CreatureID creature1(CreatureID::AIR_ELEMENTAL); static const CreatureID creature2(CreatureID::FIRE_ELEMENTAL); class SummonTest : public TestWithParam<::testing::tuple>, public EffectFixture { public: CreatureID toSummon; CreatureID otherSummoned; bool exclusive; bool summonSameUnit; const battle::Unit * otherSummonedUnit; SummonTest() : EffectFixture("core:summon"), otherSummonedUnit(nullptr) { } void addOtherSummoned(bool expectAlive) { auto & unit = unitsFake.add(BattleSide::ATTACKER); EXPECT_CALL(unit, unitOwner()).WillRepeatedly(Return(PlayerColor(5))); EXPECT_CALL(unit, isClone()).WillRepeatedly(Return(false)); EXPECT_CALL(unit, creatureId()).WillRepeatedly(Return(otherSummoned)); EXPECT_CALL(unit, isValidTarget(Eq(false))).WillRepeatedly(Return(true)); EXPECT_CALL(unit, getPosition()).WillRepeatedly(Return(BattleHex(5,5))); EXPECT_CALL(unit, doubleWide()).WillRepeatedly(Return(false)); EXPECT_CALL(unit, unitSide()).Times(AnyNumber()); EXPECT_CALL(unit, unitSlot()).WillRepeatedly(Return(SlotID::SUMMONED_SLOT_PLACEHOLDER)); if(expectAlive) EXPECT_CALL(unit, alive()).WillRepeatedly(Return(true)); else EXPECT_CALL(unit, alive()).Times(0); otherSummonedUnit = &unit; } protected: void SetUp() override { EffectFixture::setUp(); otherSummoned = ::testing::get<0>(GetParam()); exclusive = ::testing::get<1>(GetParam()); summonSameUnit = ::testing::get<2>(GetParam()); toSummon = creature1; JsonNode options(JsonNode::JsonType::DATA_STRUCT); options["id"].String() = "airElemental"; options["exclusive"].Bool() = exclusive; options["summonSameUnit"].Bool() = summonSameUnit; EffectFixture::setupEffect(options); } }; TEST_P(SummonTest, Applicable) { const bool expectedApplicable = !exclusive || otherSummoned == CreatureID() || otherSummoned == toSummon; if(otherSummoned != CreatureID()) addOtherSummoned(false); if(otherSummoned != CreatureID() && !expectedApplicable) EXPECT_CALL(problemMock, add(_)); if(exclusive) EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(AtLeast(1)); else EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(0); EXPECT_CALL(mechanicsMock, getCasterColor()).WillRepeatedly(Return(PlayerColor(5))); EXPECT_EQ(expectedApplicable, subject->applicable(problemMock, &mechanicsMock)); } TEST_P(SummonTest, Transform) { if(otherSummoned != CreatureID()) addOtherSummoned(true); battleFake->setupEmptyBattlefield(); EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(AtLeast(1)); EXPECT_CALL(mechanicsMock, getCasterColor()).WillRepeatedly(Return(PlayerColor(5))); EffectTarget transformed = subject->transformTarget(&mechanicsMock, Target(), Target()); EffectTarget expected; if(otherSummoned == toSummon && summonSameUnit) { expected.emplace_back(otherSummonedUnit); } else { expected.emplace_back(BattleHex(1)); } EXPECT_THAT(transformed, ContainerEq(expected)); } INSTANTIATE_TEST_SUITE_P ( ByConfig, SummonTest, Combine ( Values(CreatureID(), creature1, creature2), Values(false, true), Values(false, true) ) ); class SummonApplyTest : public TestWithParam<::testing::tuple>, public EffectFixture { public: const CreatureID toSummon = CreatureID::AIR_ELEMENTAL; bool permanent = false; bool summonByHealth = false; const uint32_t unitId = 42; const int32_t unitAmount = 123; const int32_t unitHealth = 479; const int64_t unitTotalHealth = unitAmount * unitHealth; const BattleHex unitPosition = BattleHex(5,5); std::shared_ptr<::battle::UnitInfo> unitAddInfo; std::shared_ptr acquired; StrictMock toSummonType; SummonApplyTest() : EffectFixture("core:summon") { } void setDefaultExpectaions() { EXPECT_CALL(mechanicsMock, creatures()).Times(AnyNumber()); EXPECT_CALL(creatureServiceMock, getById(Eq(toSummon))).WillRepeatedly(Return(&toSummonType)); EXPECT_CALL(toSummonType, getMaxHealth()).WillRepeatedly(Return(unitHealth)); expectAmountCalculation(); } void expectAmountCalculation() { InSequence local; EXPECT_CALL(mechanicsMock, getEffectPower()).WillOnce(Return(38)); EXPECT_CALL(mechanicsMock, calculateRawEffectValue(Eq(0), Eq(38))).WillOnce(Return(567)); if(summonByHealth) { EXPECT_CALL(mechanicsMock, applySpecificSpellBonus(Eq(567))).WillOnce(Return(unitTotalHealth)); } else { EXPECT_CALL(mechanicsMock, applySpecificSpellBonus(Eq(567))).WillOnce(Return(unitAmount)); } } void onUnitAdded(uint32_t id, const JsonNode & data) { unitAddInfo->load(id, data); } protected: void SetUp() override { EffectFixture::setUp(); permanent = ::testing::get<0>(GetParam()); summonByHealth = ::testing::get<1>(GetParam()); JsonNode options(JsonNode::JsonType::DATA_STRUCT); options["id"].String() = "airElemental"; options["permanent"].Bool() = permanent; options["summonByHealth"].Bool() = summonByHealth; EffectFixture::setupEffect(options); unitAddInfo = std::make_shared<::battle::UnitInfo>(); } void TearDown() override { acquired.reset(); unitAddInfo.reset(); } }; TEST_P(SummonApplyTest, SpawnsNewUnit) { setDefaultExpectaions(); EXPECT_CALL(*battleFake, nextUnitId()).WillOnce(Return(unitId)); EXPECT_CALL(*battleFake, addUnit(Eq(unitId), _)).WillOnce(Invoke(this, &SummonApplyTest::onUnitAdded)); EXPECT_CALL(serverMock, apply(Matcher(_))).Times(1); EffectTarget target; target.emplace_back(unitPosition); subject->apply(&serverMock, &mechanicsMock, target); EXPECT_EQ(unitAddInfo->count, unitAmount); EXPECT_EQ(unitAddInfo->id, unitId); EXPECT_EQ(unitAddInfo->position, unitPosition); EXPECT_EQ(unitAddInfo->side, mechanicsMock.casterSide); EXPECT_EQ(unitAddInfo->summoned, !permanent); EXPECT_EQ(unitAddInfo->type, toSummon); } TEST_P(SummonApplyTest, UpdatesOldUnit) { setDefaultExpectaions(); acquired = std::make_shared(); acquired->addNewBonus(std::make_shared(Bonus::PERMANENT, Bonus::STACK_HEALTH, Bonus::CREATURE_ABILITY, unitHealth, 0)); acquired->redirectBonusesToFake(); acquired->expectAnyBonusSystemCall(); auto & unit = unitsFake.add(BattleSide::ATTACKER); unit.addNewBonus(std::make_shared(Bonus::PERMANENT, Bonus::STACK_HEALTH, Bonus::CREATURE_ABILITY, unitHealth, 0)); { EXPECT_CALL(unit, acquire()).WillOnce(Return(acquired)); EXPECT_CALL(*acquired, heal(Eq(unitTotalHealth), Eq(EHealLevel::OVERHEAL), Eq(permanent ? EHealPower::PERMANENT : EHealPower::ONE_BATTLE))); EXPECT_CALL(*acquired, save(_)); EXPECT_CALL(*battleFake, setUnitState(Eq(unitId), _, _)); } EXPECT_CALL(unit, unitId()).WillOnce(Return(unitId)); EXPECT_CALL(serverMock, apply(Matcher(_))).Times(1); unitsFake.setDefaultBonusExpectations(); EffectTarget target; target.emplace_back(&unit, BattleHex()); subject->apply(&serverMock, &mechanicsMock, target); } INSTANTIATE_TEST_SUITE_P ( ByConfig, SummonApplyTest, Combine ( Values(false, true), Values(false, true) ) ); }