/* * CGMarket.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CGObjectInstance.h" #include "IMarket.h" VCMI_LIB_NAMESPACE_BEGIN class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket { public: std::set marketModes; int marketEfficiency; //window variables std::string title; std::string speech; //currently shown only in university CGMarket(); ///IObjectInterface void onHeroVisit(const CGHeroInstance * h) const override; //open trading window void initObj(CRandomGenerator & rand) override;//set skills for trade ///IMarket int getMarketEfficiency() const override; bool allowsTrade(EMarketMode mode) const override; int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited std::vector availableItemsIds(EMarketMode mode) const override; template void serialize(Handler &h, const int version) { h & static_cast(*this); h & marketModes; h & marketEfficiency; h & title; h & speech; } }; class DLL_LINKAGE CGBlackMarket : public CGMarket { public: std::vector artifacts; //available artifacts void newTurn(CRandomGenerator & rand) const override; //reset artifacts for black market every month std::vector availableItemsIds(EMarketMode mode) const override; template void serialize(Handler &h, const int version) { h & static_cast(*this); h & artifacts; } }; class DLL_LINKAGE CGUniversity : public CGMarket { public: std::vector skills; //available skills std::vector availableItemsIds(EMarketMode mode) const override; void initObj(CRandomGenerator & rand) override;//set skills for trade void onHeroVisit(const CGHeroInstance * h) const override; //open window template void serialize(Handler &h, const int version) { h & static_cast(*this); h & skills; } }; VCMI_LIB_NAMESPACE_END