/* * CSaveFile.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CSaveFile.h" VCMI_LIB_NAMESPACE_BEGIN CSaveFile::CSaveFile(const boost::filesystem::path &fname) : serializer(this) , sfile(fname.c_str(), std::ios::out | std::ios::binary) { sfile.exceptions(std::ifstream::failbit | std::ifstream::badbit); //we throw a lot anyway if(!sfile) throw std::runtime_error("Error: cannot open file '" + fname.string() + "' for writing!"); sfile.write("VCMI", 4); //write magic identifier serializer & ESerializationVersion::CURRENT; //write format version sfile.write(SAVEGAME_MAGIC.c_str(), SAVEGAME_MAGIC.length()); } int CSaveFile::write(const std::byte * data, unsigned size) { sfile.write(reinterpret_cast(data), size); return size; } VCMI_LIB_NAMESPACE_END