/* * IMarket.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../networkPacks/TradeItem.h" #include "../constants/Enumerations.h" #include "../CArtHandler.h" VCMI_LIB_NAMESPACE_BEGIN class DLL_LINKAGE IMarket : public virtual Serializeable, boost::noncopyable { public: IMarket(); ~IMarket(); class CArtifactSetAltar : public CArtifactSet { public: ArtBearer::ArtBearer bearerType() const override {return ArtBearer::ALTAR;}; }; virtual ObjectInstanceID getObjInstanceID() const = 0; // The market is always an object on the map virtual int getMarketEfficiency() const = 0; virtual bool allowsTrade(const EMarketMode mode) const; virtual int availableUnits(const EMarketMode mode, const int marketItemSerial) const; //-1 if unlimited virtual std::vector availableItemsIds(const EMarketMode mode) const; virtual std::set availableModes() const = 0; CArtifactSet * getArtifactsStorage() const; bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units template void serializeArtifactsAltar(Handler &h) { h & *altarArtifactsStorage; } private: std::unique_ptr altarArtifactsStorage; }; VCMI_LIB_NAMESPACE_END