/* * RmgMap.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../int3.h" #include "../GameConstants.h" #include "threadpool/MapProxy.h" VCMI_LIB_NAMESPACE_BEGIN class CMap; class CMapEditManager; class TileInfo; class CMapGenOptions; class Zone; class CMapGenerator; class MapProxy; class playerInfo; namespace vstd { class RNG; } class RmgMap { public: int getDecorationsPercentage() const; mutable std::unique_ptr mapInstance; std::shared_ptr getMapProxy() const; CMap & getMap(const CMapGenerator *) const; //limited access RmgMap(const CMapGenOptions& mapGenOptions, IGameCallback * cb); ~RmgMap() = default; CMapEditManager* getEditManager() const; const CMapGenOptions& getMapGenOptions() const; void foreach_neighbour(const int3 & pos, const std::function & foo) const; void foreachDirectNeighbour(const int3 & pos, const std::function & foo) const; void foreachDiagonalNeighbour(const int3 & pos, const std::function & foo) const; bool isBlocked(const int3 &tile) const; bool shouldBeBlocked(const int3 &tile) const; bool isPossible(const int3 &tile) const; bool isFree(const int3 &tile) const; bool isUsed(const int3 &tile) const; bool isRoad(const int3 &tile) const; bool isOnMap(const int3 & tile) const; int levels() const; int width() const; int height() const; PlayerInfo & getPlayer(int playerId); void setOccupied(const int3 &tile, ETileType state); void setRoad(const int3 &tile, RoadId roadType); TileInfo getTileInfo(const int3 & tile) const; TerrainTile & getTile(const int3 & tile) const; float getNearestObjectDistance(const int3 &tile) const; void setNearestObjectDistance(const int3 &tile, float value); TRmgTemplateZoneId getZoneID(const int3& tile) const; void setZoneID(const int3& tile, TRmgTemplateZoneId zid); using Zones = std::map>; using ZonePair = std::pair>; using ZoneVector = std::vector; Zones & getZones(); Zones getZonesOnLevel(int level) const; void registerZone(FactionID faction); ui32 getZoneCount(FactionID faction); ui32 getTotalZoneCount() const; void initTiles(CMapGenerator & generator, vstd::RNG & rand); void addModificators(); bool isAllowedSpell(const SpellID & sid) const; void dump(bool zoneId) const; private: void assertOnMap(const int3 &tile) const; //throws private: std::shared_ptr mapProxy; Zones zones; std::map zonesPerFaction; ui32 zonesTotal; //zones that have their main town only const CMapGenOptions& mapGenOptions; boost::multi_array tiles; //[x][y][z] boost::multi_array zoneColouring; //[x][y][z] }; VCMI_LIB_NAMESPACE_END