/* * LoadProgress.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "StdInc.h" #include namespace Load { using Type = unsigned char; /* * Purpose of that class is to track progress of computations * Derive from this class if you want to translate user or system * remaining amount of work needed. * Tracking of the progress should be from another thread. */ class DLL_LINKAGE Progress { public: //Sets current state to 0. //Amount of steps to finish progress will be equal to 100 Progress(); virtual ~Progress() = default; //Returns current state of the progress //To translate it into percentage (to float, for example): //float progress = <>.get() / std::numeric_limits::max(); Type get() const; //Returns true if current state equal to final state, false otherwise bool finished() const; //Sets current state equal to the argument void set(Type); //Sets current state to 0 //steps - amount of steps needed to reach final state void reset(int steps = 100); //Immediately sets state to final //finished() will return true after calling this method void finish(); //Sets amount of steps needed to reach final state //doesn't modify current state void setupSteps(int steps); //Sets amount of steps needed to reach state specified //doesn't modify current state void setupStepsTill(int steps, Type state); //Increases current state by steps count //if current state reaches final state, returns immediately void step(int count = 1); private: std::atomic _progress, _target; std::atomic _step, _maxSteps; }; }