/* * GUIClasses.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "GUIClasses.h" #include "CAdvmapInterface.h" #include "CCastleInterface.h" #include "CCreatureWindow.h" #include "CHeroWindow.h" #include "CreatureCostBox.h" #include "../CBitmapHandler.h" #include "../CGameInfo.h" #include "../CMessage.h" #include "../CMusicHandler.h" #include "../CPlayerInterface.h" #include "../CVideoHandler.h" #include "../Graphics.h" #include "../mapHandler.h" #include "../CServerHandler.h" #include "../battle/CBattleInterfaceClasses.h" #include "../battle/CBattleInterface.h" #include "../battle/CCreatureAnimation.h" #include "../gui/CGuiHandler.h" #include "../gui/SDL_Extensions.h" #include "../gui/CCursorHandler.h" #include "../widgets/CComponent.h" #include "../widgets/MiscWidgets.h" #include "../windows/InfoWindows.h" #include "../lobby/CSavingScreen.h" #include "../../CCallback.h" #include "../lib/mapObjects/CGHeroInstance.h" #include "../lib/CArtHandler.h" #include "../lib/CBuildingHandler.h" #include "../lib/CConfigHandler.h" #include "../lib/CCreatureHandler.h" #include "../lib/CGameState.h" #include "../lib/CGeneralTextHandler.h" #include "../lib/CHeroHandler.h" #include "../lib/CModHandler.h" #include "../lib/CondSh.h" #include "../lib/CSkillHandler.h" #include "../lib/spells/CSpellHandler.h" #include "../lib/CStopWatch.h" #include "../lib/CTownHandler.h" #include "../lib/GameConstants.h" #include "../lib/HeroBonus.h" #include "../lib/mapping/CMap.h" #include "../lib/NetPacksBase.h" #include "../lib/StartInfo.h" using namespace CSDL_Ext; std::list CFocusable::focusables; CFocusable * CFocusable::inputWithFocus; CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount) : CIntObject(LCLICK | RCLICK), parent(window), selected(false), creature(crea), amount(totalAmount) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); animation = std::make_shared(1, 1, creature, true, true); // 1 + 1 px for borders pos.w = animation->pos.w + 2; pos.h = animation->pos.h + 2; } void CRecruitmentWindow::CCreatureCard::select(bool on) { selected = on; redraw(); } void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState) { if(down) parent->select(this->shared_from_this()); } void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState) { if(down) GH.pushIntT(creature, true); } void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to) { CIntObject::showAll(to); if(selected) drawBorder(to, pos, int3(248, 0, 0)); else drawBorder(to, pos, int3(232, 212, 120)); } void CRecruitmentWindow::select(std::shared_ptr card) { if(card == selected) return; if(selected) selected->select(false); selected = card; if(selected) selected->select(true); if(card) { si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount()); vstd::amin(maxAmount, card->amount); slider->setAmount(maxAmount); if(slider->getValue() != maxAmount) slider->moveTo(maxAmount); else // if slider already at 0 - emulate call to sliderMoved() sliderMoved(maxAmount); costPerTroopValue->createItems(card->creature->cost); totalCostValue->createItems(card->creature->cost); costPerTroopValue->set(card->creature->cost); totalCostValue->set(card->creature->cost * maxAmount); //Recruit %s title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl)); maxButton->block(maxAmount == 0); slider->block(maxAmount == 0); } } void CRecruitmentWindow::buy() { CreatureID crid = selected->creature->idNumber; SlotID dstslot = dst-> getSlotFor(crid); if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot { std::string txt; if(dst->ID == Obj::HERO) { txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them. boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->objects[crid]->namePl : CGI->creh->objects[crid]->nameSing); } else { txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army. } LOCPLINT->showInfoDialog(txt); return; } onRecruit(crid, slider->getValue()); if(level >= 0) close(); } void CRecruitmentWindow::showAll(SDL_Surface * to) { CWindowObject::showAll(to); // recruit\total values drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123)); drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123)); //cost boxes drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, int3(239,215,123)); drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123)); //buttons borders drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66)); drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66)); drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66)); } CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function & Recruit, int y_offset): CStatusbarWindow(PLAYER_COLORED, "TPRCRT"), onRecruit(Recruit), level(Level), dst(Dst), selected(nullptr), dwelling(Dwelling) { moveBy(Point(0, y_offset)); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); statusbar = CGStatusBar::create(std::make_shared(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); slider = std::make_shared(Point(176,279),135,std::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true); maxButton = std::make_shared(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::moveToMax, slider), SDLK_m); buyButton = std::make_shared(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), SDLK_RETURN); cancelButton = std::make_shared(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), SDLK_ESCAPE); title = std::make_shared(243, 32, FONT_BIG, CENTER, Colors::YELLOW); availableValue = std::make_shared(205, 253, FONT_SMALL, CENTER, Colors::WHITE); toRecruitValue = std::make_shared(279, 253, FONT_SMALL, CENTER, Colors::WHITE); costPerTroopValue = std::make_shared(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]); totalCostValue = std::make_shared(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]); availableTitle = std::make_shared(205, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]); toRecruitTitle = std::make_shared(279, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]); availableCreaturesChanged(); } void CRecruitmentWindow::availableCreaturesChanged() { OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE); size_t selectedIndex = 0; if(!cards.empty() && selected) // find position of selected item selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin(); select(nullptr); cards.clear(); for(int i=0; icreatures.size(); i++) { //find appropriate level if(level >= 0 && i != level) continue; int amount = dwelling->creatures[i].first; //create new cards for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second)) cards.push_back(std::make_shared(this, CGI->creh->objects[creature], amount)); } const int creatureWidth = 102; //normal distance between cards - 18px int requiredSpace = 18; //maximum distance we can use without reaching window borders int availableSpace = pos.w - 50 - creatureWidth * (int)cards.size(); if (cards.size() > 1) // avoid division by zero availableSpace /= (int)cards.size() - 1; else availableSpace = 0; assert(availableSpace >= 0); const int spaceBetween = std::min(requiredSpace, availableSpace); const int totalCreatureWidth = spaceBetween + creatureWidth; //now we know total amount of cards and can move them to correct position int curx = pos.w / 2 - (creatureWidth*(int)cards.size()/2) - (spaceBetween*((int)cards.size()-1)/2); for(auto & card : cards) { card->moveBy(Point(curx, 64)); curx += totalCreatureWidth; } //restore selection select(cards[selectedIndex]); if(slider->getValue() == slider->getAmount()) slider->moveToMax(); else // if slider already at 0 - emulate call to sliderMoved() sliderMoved(slider->getAmount()); } void CRecruitmentWindow::sliderMoved(int to) { if(!selected) return; buyButton->block(!to); availableValue->setText(boost::lexical_cast(selected->amount - to)); toRecruitValue->setText(boost::lexical_cast(to)); totalCostValue->set(selected->creature->cost * to); } CSplitWindow::CSplitWindow(const CCreature * creature, std::function callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_) : CWindowObject(PLAYER_COLORED, "GPUCRDIV"), callback(callback_), leftAmount(leftAmount_), rightAmount(rightAmount_), leftMin(leftMin_), rightMin(rightMin_) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); int total = leftAmount + rightAmount; int leftMax = total - rightMin; int rightMax = total - leftMin; ok = std::make_shared(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), SDLK_RETURN); cancel = std::make_shared(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), SDLK_ESCAPE); int sliderPosition = total - leftMin - rightMin; leftInput = std::make_shared(Rect(20, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, true)); rightInput = std::make_shared(Rect(176, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, false)); //add filters to allow only number input leftInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax); rightInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax); leftInput->setText(boost::lexical_cast(leftAmount), false); rightInput->setText(boost::lexical_cast(rightAmount), false); animLeft = std::make_shared(20, 54, creature, true, false); animRight = std::make_shared(177, 54,creature, true, false); slider = std::make_shared(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, true); std::string titleStr = CGI->generaltexth->allTexts[256]; boost::algorithm::replace_first(titleStr,"%s", creature->namePl); title = std::make_shared(150, 34, FONT_BIG, CENTER, Colors::YELLOW, titleStr); } void CSplitWindow::setAmountText(std::string text, bool left) { int amount = 0; if(text.length()) { try { amount = boost::lexical_cast(text); } catch(boost::bad_lexical_cast &) { amount = left ? leftAmount : rightAmount; } int total = leftAmount + rightAmount; if(amount > total) amount = total; } setAmount(amount, left); slider->moveTo(rightAmount - rightMin); } void CSplitWindow::setAmount(int value, bool left) { int total = leftAmount + rightAmount; leftAmount = left ? value : total - value; rightAmount = left ? total - value : value; leftInput->setText(boost::lexical_cast(leftAmount)); rightInput->setText(boost::lexical_cast(rightAmount)); } void CSplitWindow::apply() { callback(leftAmount, rightAmount); close(); } void CSplitWindow::sliderMoved(int to) { setAmount(rightMin + to, false); } CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector & skills, std::function callback) : CWindowObject(PLAYER_COLORED, "LVLUPBKG"), cb(callback) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); LOCPLINT->showingDialog->setn(true); if(!skills.empty()) { std::vector> comps; for(auto & skill : skills) { auto comp = std::make_shared(CComponent::secskill, skill, hero->getSecSkillLevel(SecondarySkill(skill))+1, CComponent::medium); comps.push_back(comp); } box = std::make_shared(comps, Rect(75, 300, pos.w - 150, 100)); } portrait = std::make_shared("PortraitsLarge", hero->portrait, 0, 170, 66); ok = std::make_shared(Point(297, 413), "IOKAY", CButton::tooltip(), std::bind(&CLevelWindow::close, this), SDLK_RETURN); //%s has gained a level. mainTitle = std::make_shared(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name)); //%s is now a level %d %s. levelTitle = std::make_shared(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name)); skillIcon = std::make_shared("PSKIL42", pskill, 0, 174, 190); skillValue = std::make_shared(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->primarySkillNames[pskill] + " +1"); } CLevelWindow::~CLevelWindow() { //FIXME: call callback if there was nothing to select? if (box && box->selectedIndex() != -1) cb(box->selectedIndex()); LOCPLINT->showingDialog->setn(false); } static void setIntSetting(std::string group, std::string field, int value) { Settings entry = settings.write[group][field]; entry->Float() = value; } static void setBoolSetting(std::string group, std::string field, bool value) { Settings fullscreen = settings.write[group][field]; fullscreen->Bool() = value; } CSystemOptionsWindow::CSystemOptionsWindow() : CWindowObject(PLAYER_COLORED, "SysOpBck"), onFullscreenChanged(settings.listen["video"]["fullscreen"]) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); title = std::make_shared(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]); const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"]; //left window section leftGroup = std::make_shared(FONT_MEDIUM, CENTER, Colors::YELLOW); leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]); leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]); leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]); leftGroup->add(122, 262, texts["resolutionButton"]["label"].String()); leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]); leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]); //right section rightGroup = std::make_shared(FONT_MEDIUM, TOPLEFT, Colors::WHITE); rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]); rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]); rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]); rightGroup->add(282, 153, CGI->generaltexth->allTexts[577]); rightGroup->add(282, 185, texts["creatureWindowButton"]["label"].String()); rightGroup->add(282, 217, texts["fullscreenButton"]["label"].String()); //setting up buttons load = std::make_shared(Point(246, 298), "SOLOAD.DEF", CGI->generaltexth->zelp[321], [&](){ bloadf(); }, SDLK_l); load->setImageOrder(1, 0, 2, 3); save = std::make_shared(Point(357, 298), "SOSAVE.DEF", CGI->generaltexth->zelp[322], [&](){ bsavef(); }, SDLK_s); save->setImageOrder(1, 0, 2, 3); restart = std::make_shared(Point(246, 357), "SORSTRT", CGI->generaltexth->zelp[323], [&](){ brestartf(); }, SDLK_r); restart->setImageOrder(1, 0, 2, 3); if(CSH->isGuest()) { load->block(true); save->block(true); restart->block(true); } mainMenu = std::make_shared(Point(357, 357), "SOMAIN.DEF", CGI->generaltexth->zelp[320], [&](){ bmainmenuf(); }, SDLK_m); mainMenu->setImageOrder(1, 0, 2, 3); quitGame = std::make_shared(Point(246, 415), "soquit.def", CGI->generaltexth->zelp[324], [&](){ bquitf(); }, SDLK_q); quitGame->setImageOrder(1, 0, 2, 3); backToMap = std::make_shared( Point(357, 415), "soretrn.def", CGI->generaltexth->zelp[325], [&](){ breturnf(); }, SDLK_RETURN); backToMap->setImageOrder(1, 0, 2, 3); backToMap->assignedKeys.insert(SDLK_ESCAPE); heroMoveSpeed = std::make_shared(0); enemyMoveSpeed = std::make_shared(0); mapScrollSpeed = std::make_shared(0); heroMoveSpeed->addToggle(1, std::make_shared(Point( 28, 77), "sysopb1.def", CGI->generaltexth->zelp[349])); heroMoveSpeed->addToggle(2, std::make_shared(Point( 76, 77), "sysopb2.def", CGI->generaltexth->zelp[350])); heroMoveSpeed->addToggle(4, std::make_shared(Point(124, 77), "sysopb3.def", CGI->generaltexth->zelp[351])); heroMoveSpeed->addToggle(8, std::make_shared(Point(172, 77), "sysopb4.def", CGI->generaltexth->zelp[352])); heroMoveSpeed->setSelected((int)settings["adventure"]["heroSpeed"].Float()); heroMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "heroSpeed", _1)); enemyMoveSpeed->addToggle(2, std::make_shared(Point( 28, 144), "sysopb5.def", CGI->generaltexth->zelp[353])); enemyMoveSpeed->addToggle(4, std::make_shared(Point( 76, 144), "sysopb6.def", CGI->generaltexth->zelp[354])); enemyMoveSpeed->addToggle(8, std::make_shared(Point(124, 144), "sysopb7.def", CGI->generaltexth->zelp[355])); enemyMoveSpeed->addToggle(0, std::make_shared(Point(172, 144), "sysopb8.def", CGI->generaltexth->zelp[356])); enemyMoveSpeed->setSelected((int)settings["adventure"]["enemySpeed"].Float()); enemyMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "enemySpeed", _1)); mapScrollSpeed->addToggle(1, std::make_shared(Point( 28, 210), "sysopb9.def", CGI->generaltexth->zelp[357])); mapScrollSpeed->addToggle(2, std::make_shared(Point( 92, 210), "sysob10.def", CGI->generaltexth->zelp[358])); mapScrollSpeed->addToggle(4, std::make_shared(Point(156, 210), "sysob11.def", CGI->generaltexth->zelp[359])); mapScrollSpeed->setSelected((int)settings["adventure"]["scrollSpeed"].Float()); mapScrollSpeed->addCallback(std::bind(&setIntSetting, "adventure", "scrollSpeed", _1)); musicVolume = std::make_shared(Point(29, 359), "syslb.def", CCS->musich->getVolume(), &CGI->generaltexth->zelp[326]); musicVolume->addCallback(std::bind(&setIntSetting, "general", "music", _1)); effectsVolume = std::make_shared(Point(29, 425), "syslb.def", CCS->soundh->getVolume(), &CGI->generaltexth->zelp[336]); effectsVolume->addCallback(std::bind(&setIntSetting, "general", "sound", _1)); showReminder = std::make_shared(Point(246, 87), "sysopchk.def", CGI->generaltexth->zelp[361], [&](bool value) { setBoolSetting("adventure", "heroReminder", value); }); showReminder->setSelected(settings["adventure"]["heroReminder"].Bool()); quickCombat = std::make_shared(Point(246, 87+32), "sysopchk.def", CGI->generaltexth->zelp[362], [&](bool value) { setBoolSetting("adventure", "quickCombat", value); }); quickCombat->setSelected(settings["adventure"]["quickCombat"].Bool()); spellbookAnim = std::make_shared(Point(246, 87+64), "sysopchk.def", CGI->generaltexth->zelp[364], [&](bool value) { setBoolSetting("video", "spellbookAnimation", value); }); spellbookAnim->setSelected(settings["video"]["spellbookAnimation"].Bool()); fullscreen = std::make_shared(Point(246, 215), "sysopchk.def", CButton::tooltip(texts["fullscreenButton"]), [&](bool value) { setBoolSetting("video", "fullscreen", value); }); fullscreen->setSelected(settings["video"]["fullscreen"].Bool()); onFullscreenChanged([&](const JsonNode &newState){ fullscreen->setSelected(newState.Bool());}); gameResButton = std::make_shared(Point(28, 275),"buttons/resolution", CButton::tooltip(texts["resolutionButton"]), std::bind(&CSystemOptionsWindow::selectGameRes, this), SDLK_g); std::string resText; resText += boost::lexical_cast(settings["video"]["screenRes"]["width"].Float()); resText += "x"; resText += boost::lexical_cast(settings["video"]["screenRes"]["height"].Float()); gameResLabel = std::make_shared(170, 292, FONT_MEDIUM, CENTER, Colors::YELLOW, resText); } void CSystemOptionsWindow::selectGameRes() { std::vector items; const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"]["resolutionMenu"]; for( config::CConfigHandler::GuiOptionsMap::value_type& value : conf.guiOptions) { std::string resX = boost::lexical_cast(value.first.first); std::string resY = boost::lexical_cast(value.first.second); items.push_back(resX + 'x' + resY); } GH.pushIntT(items, nullptr, texts["label"].String(), texts["help"].String(), std::bind(&CSystemOptionsWindow::setGameRes, this, _1)); } void CSystemOptionsWindow::setGameRes(int index) { auto iter = conf.guiOptions.begin(); std::advance(iter, index); //do not set resolution to illegal one (0x0) assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0); Settings gameRes = settings.write["video"]["screenRes"]; gameRes["width"].Float() = iter->first.first; gameRes["height"].Float() = iter->first.second; std::string resText; resText += boost::lexical_cast(iter->first.first); resText += "x"; resText += boost::lexical_cast(iter->first.second); gameResLabel->setText(resText); } void CSystemOptionsWindow::bquitf() { LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::FORCE_QUIT); }, 0); } void CSystemOptionsWindow::breturnf() { close(); } void CSystemOptionsWindow::bmainmenuf() { LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RETURN_TO_MAIN_MENU); }, 0); } void CSystemOptionsWindow::bloadf() { close(); LOCPLINT->proposeLoadingGame(); } void CSystemOptionsWindow::bsavef() { close(); GH.pushIntT(); } void CSystemOptionsWindow::brestartf() { LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RESTART_GAME); }, 0); } void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code) { close(); GH.pushSDLEvent(eventType, code); } CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj) : CStatusbarWindow(PLAYER_COLORED, "TPTAVERN"), tavernObj(TavernObj) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); std::vector h = LOCPLINT->cb->getAvailableHeroes(TavernObj); if(h.size() < 2) h.resize(2, nullptr); selected = 0; if(!h[0]) selected = 1; if(!h[0] && !h[1]) selected = -1; oldSelected = -1; h1 = std::make_shared(selected, 0, 72, 299, h[0]); h2 = std::make_shared(selected, 1, 162, 299, h[1]); title = std::make_shared(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]); cost = std::make_shared(320, 328, FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast(GameConstants::HERO_GOLD_COST)); auto rumorText = boost::str(boost::format(CGI->generaltexth->allTexts[216]) % LOCPLINT->cb->getTavernRumor(tavernObj)); rumor = std::make_shared(rumorText, Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE); statusbar = CGStatusBar::create(std::make_shared(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); cancel = std::make_shared(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), SDLK_ESCAPE); recruit = std::make_shared(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), SDLK_RETURN); thiefGuild = std::make_shared(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), SDLK_t); if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold { recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero recruit->block(true); } else if(LOCPLINT->cb->howManyHeroes(true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER) { //Cannot recruit. You already have %d Heroes. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true))); recruit->block(true); } else if(LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER) { //Cannot recruit. You already have %d Heroes. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false))); recruit->block(true); } else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero) { recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town. recruit->block(true); } else { if(selected == -1) recruit->block(true); } if(LOCPLINT->castleInt) CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo); else CCS->videoh->open("TAVERN.BIK"); } void CTavernWindow::recruitb() { const CGHeroInstance *toBuy = (selected ? h2 : h1)->h; const CGObjectInstance *obj = tavernObj; close(); LOCPLINT->cb->recruitHero(obj, toBuy); } void CTavernWindow::thievesguildb() { GH.pushIntT(tavernObj); } CTavernWindow::~CTavernWindow() { CCS->videoh->close(); } void CTavernWindow::show(SDL_Surface * to) { CWindowObject::show(to); CCS->videoh->update(pos.x+70, pos.y+56, to, true, false); if(selected >= 0) { auto sel = selected ? h2 : h1; if (selected != oldSelected && !recruit->isBlocked()) { // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed. oldSelected = selected; //Recruit %s the %s recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->name % sel->h->type->heroClass->name)); } printAtMiddleWBLoc(sel->description, 146, 395, FONT_SMALL, 200, Colors::WHITE, to); CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123)); } } void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState) { if(h && previousState && !down) *_sel = _id; } void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState) { if(h && down) GH.pushIntT(std::make_shared(h)); } CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H) : CIntObject(LCLICK | RCLICK | HOVER), h(H), _sel(&sel), _id(id) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); h = H; pos.x += x; pos.y += y; pos.w = 58; pos.h = 64; if(H) { hoverName = CGI->generaltexth->tavernInfo[4]; boost::algorithm::replace_first(hoverName,"%s",H->name); int artifs = (int)h->artifactsWorn.size() + (int)h->artifactsInBackpack.size(); for(int i=13; i<=17; i++) //war machines and spellbook don't count if(vstd::contains(h->artifactsWorn, ArtifactPosition(i))) artifs--; description = CGI->generaltexth->allTexts[215]; boost::algorithm::replace_first(description, "%s", h->name); boost::algorithm::replace_first(description, "%d", boost::lexical_cast(h->level)); boost::algorithm::replace_first(description, "%s", h->type->heroClass->name); boost::algorithm::replace_first(description, "%d", boost::lexical_cast(artifs)); portrait = std::make_shared("portraitsLarge", h->portrait); } } void CTavernWindow::HeroPortrait::hover(bool on) { //Hoverable::hover(on); if(on) GH.statusbar->setText(hoverName); else GH.statusbar->clear(); } static const std::string QUICK_EXCHANGE_MOD_PREFIX = "quick-exchange"; static const std::string QUICK_EXCHANGE_BG = QUICK_EXCHANGE_MOD_PREFIX + "/TRADEQE"; static bool isQuickExchangeLayoutAvailable() { return CResourceHandler::get()->existsResource(ResourceID(std::string("SPRITES/") + QUICK_EXCHANGE_BG, EResType::IMAGE)); } // Runs a task asynchronously with gamestate locking and waitTillRealize set to true class GsThread { private: std::function action; std::shared_ptr cb; public: static void run(std::function action) { std::shared_ptr instance(new GsThread(action)); boost::thread(std::bind(&GsThread::staticRun, instance)); } private: GsThread(std::function action) :action(action), cb(LOCPLINT->cb) { } static void staticRun(std::shared_ptr instance) { instance->run(); } void run() { boost::shared_lock gsLock(CGameState::mutex); auto originalWaitTillRealize = cb->waitTillRealize; auto originalUnlockGsWhenWating = cb->unlockGsWhenWaiting; cb->waitTillRealize = true; cb->unlockGsWhenWaiting = true; action(); cb->waitTillRealize = originalWaitTillRealize; cb->unlockGsWhenWaiting = originalUnlockGsWhenWating; } }; CExchangeController::CExchangeController(CExchangeWindow * view, ObjectInstanceID hero1, ObjectInstanceID hero2) :left(LOCPLINT->cb->getHero(hero1)), right(LOCPLINT->cb->getHero(hero2)), cb(LOCPLINT->cb), view(view) { } std::function CExchangeController::onMoveArmyToLeft() { return [&]() { moveArmy(false); }; } std::function CExchangeController::onMoveArmyToRight() { return [&]() { moveArmy(true); }; } void CExchangeController::swapArtifacts(ArtifactPosition slot) { bool leftHasArt = !left->isPositionFree(slot); bool rightHasArt = !right->isPositionFree(slot); if(!leftHasArt && !rightHasArt) return; ArtifactLocation leftLocation = ArtifactLocation(left, slot); ArtifactLocation rightLocation = ArtifactLocation(right, slot); if(leftHasArt && !left->artifactsWorn.at(slot).artifact->canBePutAt(rightLocation, true)) return; if(rightHasArt && !right->artifactsWorn.at(slot).artifact->canBePutAt(leftLocation, true)) return; if(leftHasArt) { if(rightHasArt) { auto art = right->getArt(slot); cb->swapArtifacts(leftLocation, rightLocation); cb->swapArtifacts(ArtifactLocation(right, right->getArtPos(art)), leftLocation); } else cb->swapArtifacts(leftLocation, rightLocation); } else { cb->swapArtifacts(rightLocation, leftLocation); } } std::vector getBackpackArts(const CGHeroInstance * hero) { std::vector result; for(auto slot : hero->artifactsInBackpack) { result.push_back(slot.artifact); } return result; } const std::vector unmovablePositions = {ArtifactPosition::SPELLBOOK, ArtifactPosition::MACH4}; bool isArtRemovable(const std::pair & slot) { return slot.second.artifact && !slot.second.locked && !vstd::contains(unmovablePositions, slot.first); } // Puts all composite arts to backpack and returns their previous location std::vector CExchangeController::moveCompositeArtsToBackpack() { std::vector sides = {left, right}; std::vector artPositions; for(auto hero : sides) { for(int i = ArtifactPosition::HEAD; i < ArtifactPosition::AFTER_LAST; i++) { auto artPosition = ArtifactPosition(i); auto art = hero->getArt(artPosition); if(art && art->canBeDisassembled()) { cb->swapArtifacts( ArtifactLocation(hero, artPosition), ArtifactLocation(hero, ArtifactPosition(GameConstants::BACKPACK_START))); artPositions.push_back(HeroArtifact(hero, art, artPosition)); } } } return artPositions; } void CExchangeController::swapArtifacts() { for(int i = ArtifactPosition::HEAD; i < ArtifactPosition::AFTER_LAST; i++) { if(vstd::contains(unmovablePositions, i)) continue; swapArtifacts(ArtifactPosition(i)); } auto leftHeroBackpack = getBackpackArts(left); auto rightHeroBackpack = getBackpackArts(right); for(auto leftArt : leftHeroBackpack) { cb->swapArtifacts( ArtifactLocation(left, left->getArtPos(leftArt)), ArtifactLocation(right, ArtifactPosition(GameConstants::BACKPACK_START))); } for(auto rightArt : rightHeroBackpack) { cb->swapArtifacts( ArtifactLocation(right, right->getArtPos(rightArt)), ArtifactLocation(left, ArtifactPosition(GameConstants::BACKPACK_START))); } } std::function CExchangeController::onSwapArtifacts() { return [&]() { GsThread::run([=] { // it is not possible directly exchange composite artifacts like Angelic Alliance and Armor of Damned auto compositeArtLocations = moveCompositeArtsToBackpack(); swapArtifacts(); for(HeroArtifact artLocation : compositeArtLocations) { auto target = artLocation.hero == left ? right : left; auto currentPos = target->getArtPos(artLocation.artifact); cb->swapArtifacts( ArtifactLocation(target, currentPos), ArtifactLocation(target, artLocation.artPosition)); } view->redraw(); }); }; } std::function CExchangeController::onMoveArtifactsToLeft() { return [&]() { moveArtifacts(false); }; } std::function CExchangeController::onMoveArtifactsToRight() { return [&]() { moveArtifacts(true); }; } std::vector> getStacks(const CArmedInstance * source) { auto slots = source->Slots(); return std::vector>(slots.begin(), slots.end()); } std::function CExchangeController::onSwapArmy() { return [&]() { GsThread::run([=] { if(right->tempOwner != cb->getMyColor() || right->tempOwner != cb->getMyColor()) { return; } auto leftSlots = getStacks(left); auto rightSlots = getStacks(right); auto i = leftSlots.begin(), j = rightSlots.begin(); for(; i != leftSlots.end() && j != rightSlots.end(); i++, j++) { cb->swapCreatures(left, right, i->first, j->first); } if(i != leftSlots.end()) { for(; i != leftSlots.end(); i++) { cb->swapCreatures(left, right, i->first, right->getFreeSlot()); } } else if(j != rightSlots.end()) { for(; j != rightSlots.end(); j++) { cb->swapCreatures(left, right, left->getFreeSlot(), j->first); } } }); }; } std::function CExchangeController::onMoveStackToLeft(SlotID slotID) { return [=]() { if(right->tempOwner != cb->getMyColor()) { return; } moveStack(right, left, slotID); }; } std::function CExchangeController::onMoveStackToRight(SlotID slotID) { return [=]() { if(left->tempOwner != cb->getMyColor()) { return; } moveStack(left, right, slotID); }; } void CExchangeController::moveStack( const CGHeroInstance * source, const CGHeroInstance * target, SlotID sourceSlot) { auto creature = source->getCreature(sourceSlot); SlotID targetSlot = target->getSlotFor(creature); if(targetSlot.validSlot()) { if(source->stacksCount() == 1 && source->needsLastStack()) { cb->splitStack( source, target, sourceSlot, targetSlot, target->getStackCount(targetSlot) + source->getStackCount(sourceSlot) - 1); } else { cb->mergeOrSwapStacks(source, target, sourceSlot, targetSlot); } } } void CExchangeController::moveArmy(bool leftToRight) { const CGHeroInstance * source = leftToRight ? left : right; const CGHeroInstance * target = leftToRight ? right : left; const CGarrisonSlot * selection = this->view->getSelectedSlotID(); SlotID slot; if(source->tempOwner != cb->getMyColor()) { return; } if(selection && selection->our() && selection->getObj() == source) { slot = selection->getSlot(); } else { auto weakestSlot = vstd::minElementByFun( source->Slots(), [](const std::pair & s) -> int { return s.second->getCreatureID().toCreature()->AIValue; }); slot = weakestSlot->first; } cb->bulkMoveArmy(source->id, target->id, slot); } void CExchangeController::moveArtifacts(bool leftToRight) { const CGHeroInstance * source = leftToRight ? left : right; const CGHeroInstance * target = leftToRight ? right : left; if(source->tempOwner != cb->getMyColor()) { return; } GsThread::run([=] { while(vstd::contains_if(source->artifactsWorn, isArtRemovable)) { auto art = std::find_if(source->artifactsWorn.begin(), source->artifactsWorn.end(), isArtRemovable); moveArtifact(source, target, art->first); } while(!source->artifactsInBackpack.empty()) { moveArtifact(source, target, source->getArtPos(source->artifactsInBackpack.begin()->artifact)); } view->redraw(); }); } void CExchangeController::moveArtifact( const CGHeroInstance * source, const CGHeroInstance * target, ArtifactPosition srcPosition) { auto artifact = source->getArt(srcPosition); auto srcLocation = ArtifactLocation(source, srcPosition); for(auto slot : artifact->artType->possibleSlots.at(target->bearerType())) { auto existingArtifact = target->getArt(slot); auto existingArtInfo = target->getSlot(slot); ArtifactLocation destLocation(target, slot); if(!existingArtifact && (!existingArtInfo || !existingArtInfo->locked) && artifact->canBePutAt(destLocation)) { cb->swapArtifacts(srcLocation, ArtifactLocation(target, slot)); return; } } cb->swapArtifacts(srcLocation, ArtifactLocation(target, ArtifactPosition(GameConstants::BACKPACK_START))); } CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID) : CStatusbarWindow(PLAYER_COLORED | BORDERED, isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2"), controller(this, hero1, hero2), moveStackLeftButtons(), moveStackRightButtons() { const bool qeLayout = isQuickExchangeLayoutAvailable(); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); heroInst[0] = LOCPLINT->cb->getHero(hero1); heroInst[1] = LOCPLINT->cb->getHero(hero2); auto genTitle = [](const CGHeroInstance * h) { boost::format fmt(CGI->generaltexth->allTexts[138]); fmt % h->name % h->level % h->type->heroClass->name; return boost::str(fmt); }; titles[0] = std::make_shared(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0])); titles[1] = std::make_shared(653, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[1])); auto PSKIL32 = std::make_shared("PSKIL32"); PSKIL32->preload(); auto SECSK32 = std::make_shared("SECSK32"); for(int g = 0; g < 4; ++g) { if (qeLayout) primSkillImages.push_back(std::make_shared(PSKIL32, g, Rect(389, 12 + 26 * g, 22, 22))); else primSkillImages.push_back(std::make_shared(PSKIL32, g, 0, 385, 19 + 36 * g)); } for(int leftRight : {0, 1}) { const CGHeroInstance * hero = heroInst.at(leftRight); herosWArt[leftRight] = std::make_shared(this, hero); for(int m=0; m(352 + (qeLayout ? 96 : 93) * leftRight, (qeLayout ? 22 : 35) + (qeLayout ? 26 : 36) * m, FONT_SMALL, CENTER, Colors::WHITE)); for(int m=0; m < hero->secSkills.size(); ++m) secSkillIcons[leftRight].push_back(std::make_shared(SECSK32, 0, 0, 32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88)); specImages[leftRight] = std::make_shared("UN32", hero->type->imageIndex, 0, 67 + 490 * leftRight, qeLayout ? 41 : 45); expImages[leftRight] = std::make_shared(PSKIL32, 4, 0, 103 + 490 * leftRight, qeLayout ? 41 : 45); expValues[leftRight] = std::make_shared(119 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, CENTER, Colors::WHITE); manaImages[leftRight] = std::make_shared(PSKIL32, 5, 0, 139 + 490 * leftRight, qeLayout ? 41 : 45); manaValues[leftRight] = std::make_shared(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, CENTER, Colors::WHITE); } portraits[0] = std::make_shared("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13); portraits[1] = std::make_shared("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13); artifs[0] = std::make_shared(Point(-334, 150)); artifs[0]->commonInfo = std::make_shared(); artifs[0]->commonInfo->participants.insert(artifs[0].get()); artifs[0]->setHero(heroInst[0]); artifs[1] = std::make_shared(Point(96, 150)); artifs[1]->commonInfo = artifs[0]->commonInfo; artifs[1]->commonInfo->participants.insert(artifs[1].get()); artifs[1]->setHero(heroInst[1]); addSet(artifs[0]); addSet(artifs[1]); for(int g=0; g<4; ++g) { primSkillAreas.push_back(std::make_shared()); if (qeLayout) primSkillAreas[g]->pos = genRect(22, 152, pos.x + 324, pos.y + 12 + 26 * g); else primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g); primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g]; primSkillAreas[g]->type = g; primSkillAreas[g]->bonusValue = -1; primSkillAreas[g]->baseType = 0; primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1]; boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]); } //heroes related thing for(int b=0; b < heroInst.size(); b++) { const CGHeroInstance * hero = heroInst.at(b); //secondary skill's clickable areas for(int g=0; gsecSkills.size(); ++g) { int skill = hero->secSkills[g].first, level = hero->secSkills[g].second; // <1, 3> secSkillAreas[b].push_back(std::make_shared()); secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + qeLayout ? 83 : 88); secSkillAreas[b][g]->baseType = 1; secSkillAreas[b][g]->type = skill; secSkillAreas[b][g]->bonusValue = level; secSkillAreas[b][g]->text = CGI->skillh->skillInfo(skill, level); secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21]; boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]); boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->skillName(skill)); } heroAreas[b] = std::make_shared(257 + 228*b, 13, hero); specialtyAreas[b] = std::make_shared(); specialtyAreas[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + qeLayout ? 41 : 45); specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27]; specialtyAreas[b]->text = hero->type->specDescr; experienceAreas[b] = std::make_shared(); experienceAreas[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + qeLayout ? 41 : 45); experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9]; experienceAreas[b]->text = CGI->generaltexth->allTexts[2]; boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast(hero->level)); boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast(CGI->heroh->reqExp(hero->level+1))); boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast(hero->exp)); spellPointsAreas[b] = std::make_shared(); spellPointsAreas[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + qeLayout ? 41 : 45); spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22]; spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205]; boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->name); boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", boost::lexical_cast(hero->mana)); boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", boost::lexical_cast(hero->manaLimit())); morale[b] = std::make_shared(true, genRect(32, 32, 176 + 490 * b, 39), true); luck[b] = std::make_shared(false, genRect(32, 32, 212 + 490 * b, 39), true); } quit = std::make_shared(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), SDLK_RETURN); if(queryID.getNum() > 0) quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); }); questlogButton[0] = std::make_shared(Point( 10, qeLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 0)); questlogButton[1] = std::make_shared(Point(740, qeLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 1)); Rect barRect(5, 578, 725, 18); statusbar = CGStatusBar::create(std::make_shared(*background, barRect, 5, 578, false)); //garrison interface garr = std::make_shared(69, qeLayout ? 122 : 131, 4, Point(418,0), heroInst[0], heroInst[1], true, true); auto splitButtonCallback = [&](){ garr->splitClick(); }; garr->addSplitBtn(std::make_shared( Point( 10, qeLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback)); garr->addSplitBtn(std::make_shared( Point(744, qeLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback)); if (qeLayout && (CGI->generaltexth->qeModCommands.size() >= 5)) { moveAllGarrButtonLeft = std::make_shared(Point(325, 118), QUICK_EXCHANGE_MOD_PREFIX + "/armRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveArmyToRight()); echangeGarrButton = std::make_shared(Point(377, 118), QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[2]), controller.onSwapArmy()); moveAllGarrButtonRight = std::make_shared(Point(425, 118), QUICK_EXCHANGE_MOD_PREFIX + "/armLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveArmyToLeft()); moveArtifactsButtonLeft = std::make_shared(Point(325, 154), QUICK_EXCHANGE_MOD_PREFIX + "/artRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[3]), controller.onMoveArtifactsToRight()); echangeArtifactsButton = std::make_shared(Point(377, 154), QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[4]), controller.onSwapArtifacts()); moveArtifactsButtonRight = std::make_shared(Point(425, 154), QUICK_EXCHANGE_MOD_PREFIX + "/artLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[3]), controller.onMoveArtifactsToLeft()); for(int i = 0; i < GameConstants::ARMY_SIZE; i++) { moveStackLeftButtons.push_back( std::make_shared( Point(484 + 35 * i, 154), QUICK_EXCHANGE_MOD_PREFIX + "/unitLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveStackToLeft(SlotID(i)))); moveStackRightButtons.push_back( std::make_shared( Point(66 + 35 * i, 154), QUICK_EXCHANGE_MOD_PREFIX + "/unitRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveStackToRight(SlotID(i)))); } } updateWidgets(); } CExchangeWindow::~CExchangeWindow() { artifs[0]->commonInfo = nullptr; artifs[1]->commonInfo = nullptr; } const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const { return garr->getSelection(); } void CExchangeWindow::updateGarrisons() { garr->recreateSlots(); updateWidgets(); } void CExchangeWindow::questlog(int whichHero) { CCS->curh->dragAndDropCursor(nullptr); LOCPLINT->showQuestLog(); } void CExchangeWindow::updateWidgets() { for(size_t leftRight : {0, 1}) { const CGHeroInstance * hero = heroInst.at(leftRight); for(int m=0; mgetPrimSkillLevel(static_cast(m)); primSkillValues[leftRight][m]->setText(boost::lexical_cast(value)); } for(int m=0; m < hero->secSkills.size(); ++m) { int id = hero->secSkills[m].first; int level = hero->secSkills[m].second; secSkillIcons[leftRight][m]->setFrame(2 + id * 3 + level); } expValues[leftRight]->setText(makeNumberShort(hero->exp)); manaValues[leftRight]->setText(makeNumberShort(hero->mana)); morale[leftRight]->set(hero); luck[leftRight]->set(hero); } } CShipyardWindow::CShipyardWindow(const std::vector & cost, int state, int boatType, const std::function & onBuy) : CStatusbarWindow(PLAYER_COLORED, "TPSHIP") { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); bgWater = std::make_shared("TPSHIPBK", 100, 69); std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"}; Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2); bgShip = std::make_shared(boatFilenames[boatType], 0, 7, 120, 96, 0); bgShip->center(waterCenter); // Create resource icons and costs. std::string goldValue = boost::lexical_cast(cost[Res::GOLD]); std::string woodValue = boost::lexical_cast(cost[Res::WOOD]); goldCost = std::make_shared(118, 294, FONT_SMALL, CENTER, Colors::WHITE, goldValue); woodCost = std::make_shared(212, 294, FONT_SMALL, CENTER, Colors::WHITE, woodValue); goldPic = std::make_shared("RESOURCE", Res::GOLD, 0, 100, 244); woodPic = std::make_shared("RESOURCE", Res::WOOD, 0, 196, 244); quit = std::make_shared(Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN); build = std::make_shared(Point(42, 312), "IBUY30", CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN); build->addCallback(onBuy); for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, 1)) { if(cost[i] > LOCPLINT->cb->getResourceAmount(i)) { build->block(true); break; } } statusbar = CGStatusBar::create(std::make_shared(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); title = std::make_shared(164, 27, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]); costLabel = std::make_shared(164, 220, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]); } CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio) : CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"), grailPos(GrailPos), currentAlpha(SDL_ALPHA_OPAQUE) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); CCS->soundh->playSound(soundBase::OBELISK); quitb = std::make_shared(Point(670, 538), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), SDLK_RETURN); quitb->assignedKeys.insert(SDLK_ESCAPE); quitb->setBorderColor(Colors::METALLIC_GOLD); logo = std::make_shared("PUZZLOGO", 607, 3); title = std::make_shared(700, 95, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]); resDataBar = std::make_shared("ARESBAR.bmp", 3, 575, 32, 2, 85, 85); int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle; auto & puzzleMap = (*CGI->townh)[faction]->puzzleMap; for(auto & elem : puzzleMap) { const SPuzzleInfo & info = elem; auto piece = std::make_shared(info.filename, info.x, info.y); //piece that will slowly disappear if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio) { piecesToRemove.push_back(piece); piece->needRefresh = true; piece->recActions = piece->recActions & ~SHOWALL; SDL_SetSurfaceBlendMode(piece->bg,SDL_BLENDMODE_BLEND); } else { visiblePieces.push_back(piece); } } } void CPuzzleWindow::showAll(SDL_Surface * to) { int3 moveInt = int3(8, 9, 0); Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7); int3 topTile = grailPos - moveInt; MapDrawingInfo info(topTile, LOCPLINT->cb->getVisibilityMap(), &mapRect); info.puzzleMode = true; info.grailPos = grailPos; CGI->mh->drawTerrainRectNew(to, &info); CWindowObject::showAll(to); } void CPuzzleWindow::show(SDL_Surface * to) { static int animSpeed = 2; if(currentAlpha < animSpeed) { piecesToRemove.clear(); } else { //update disappearing puzzles for(auto & piece : piecesToRemove) piece->setAlpha(currentAlpha); currentAlpha -= animSpeed; } CWindowObject::show(to); } void CTransformerWindow::CItem::move() { if(left) moveBy(Point(289, 0)); else moveBy(Point(-289, 0)); left = !left; } void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState) { if(previousState && (!down)) { move(); parent->redraw(); } } void CTransformerWindow::CItem::update() { icon->setFrame(parent->army->getCreature(SlotID(id))->idNumber + 2); } CTransformerWindow::CItem::CItem(CTransformerWindow * parent_, int size_, int id_) : CIntObject(LCLICK), id(id_), size(size_), parent(parent_) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); left = true; pos.w = 58; pos.h = 64; pos.x += 45 + (id%3)*83 + id/6*83; pos.y += 109 + (id/3)*98; icon = std::make_shared("TWCRPORT", parent->army->getCreature(SlotID(id))->idNumber + 2); count = std::make_shared(28, 76,FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast(size)); } void CTransformerWindow::makeDeal() { for(auto & elem : items) { if(!elem->left) LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero); } } void CTransformerWindow::addAll() { for(auto & elem : items) { if(elem->left) elem->move(); } redraw(); } void CTransformerWindow::updateGarrisons() { for(auto & item : items) item->update(); } CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town) : CStatusbarWindow(PLAYER_COLORED, "SKTRNBK"), hero(_hero), town(_town) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); if(hero) army = hero; else army = town; for(int i=0; igetCreature(SlotID(i))) items.push_back(std::make_shared(this, army->getStackCount(SlotID(i)), i)); } all = std::make_shared(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, SDLK_a); convert = std::make_shared(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, SDLK_RETURN); cancel = std::make_shared(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); },SDLK_ESCAPE); statusbar = CGStatusBar::create(std::make_shared(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); titleLeft = std::make_shared(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area titleRight = std::make_shared(153+295, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer helpLeft = std::make_shared(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//move creatures to create skeletons helpRight = std::make_shared(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//creatures here will become skeletons } CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y) : CIntObject(LCLICK | RCLICK | HOVER), ID(_ID), parent(_parent) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); pos.x += X; pos.y += Y; topBar = std::make_shared(parent->bars, 0, 0, -28, -22); bottomBar = std::make_shared(parent->bars, 0, 0, -28, 48); icon = std::make_shared("SECSKILL", _ID * 3 + 3, 0); name = std::make_shared(22, -13, FONT_SMALL, CENTER, Colors::WHITE, CGI->skillh->skillName(ID)); level = std::make_shared(22, 57, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[0]); pos.h = icon->pos.h; pos.w = icon->pos.w; } void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState) { if(previousState && (!down)) { if(state() == 2) GH.pushIntT(parent, ID, LOCPLINT->cb->getResourceAmount(Res::GOLD) >= 2000); } } void CUniversityWindow::CItem::clickRight(tribool down, bool previousState) { if(down) { CRClickPopup::createAndPush(CGI->skillh->skillInfo(ID, 1), std::make_shared(CComponent::secskill, ID, 1)); } } void CUniversityWindow::CItem::hover(bool on) { if(on) GH.statusbar->setText(CGI->skillh->skillName(ID)); else GH.statusbar->clear(); } int CUniversityWindow::CItem::state() { if(parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill return 1; if(!parent->hero->canLearnSkill())//can't learn more skills return 0; if(parent->hero->type->heroClass->secSkillProbability[ID]==0)//can't learn this skill (like necromancy for most of non-necros) return 0; return 2; } void CUniversityWindow::CItem::showAll(SDL_Surface * to) { //TODO: update when state actually changes auto stateIndex = state(); topBar->setFrame(stateIndex); bottomBar->setFrame(stateIndex); CIntObject::showAll(to); } CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market) : CStatusbarWindow(PLAYER_COLORED, "UNIVERS1"), hero(_hero), market(_market) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); bars = std::make_shared(); bars->setCustom("UNIVRED", 0, 0); bars->setCustom("UNIVGOLD", 1, 0); bars->setCustom("UNIVGREN", 2, 0); bars->preload(); if(market->o->ID == Obj::TOWN) { auto town = dynamic_cast(_market); if(town) { auto faction = town->town->faction->index; auto bid = town->town->getSpecialBuilding(BuildingSubID::MAGIC_UNIVERSITY)->bid; titlePic = std::make_shared((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, bid); } else titlePic = std::make_shared((*CGI->townh)[ETownType::CONFLUX]->town->clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY); } else titlePic = std::make_shared("UNIVBLDG"); titlePic->center(Point(232 + pos.x, 76 + pos.y)); clerkSpeech = std::make_shared(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE); title = std::make_shared(231, 26, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]); std::vector goods = market->availableItemsIds(EMarketMode::RESOURCE_SKILL); assert(goods.size() == 4); for(int i=0; i(this, goods[i], 54+i*104, 234)); cancel = std::make_shared(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&](){ close(); }, SDLK_RETURN); statusbar = CGStatusBar::create(std::make_shared(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); } void CUniversityWindow::makeDeal(int skill) { LOCPLINT->cb->trade(market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, hero); } CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, int SKILL, bool available) : CStatusbarWindow(PLAYER_COLORED, "UNIVERS2.PCX"), owner(owner_) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); std::string text = CGI->generaltexth->allTexts[608]; boost::replace_first(text, "%s", CGI->generaltexth->levels[0]); boost::replace_first(text, "%s", CGI->skillh->skillName(SKILL)); boost::replace_first(text, "%d", "2000"); clerkSpeech = std::make_shared(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE); name = std::make_shared(230, 37, FONT_SMALL, CENTER, Colors::WHITE, CGI->skillh->skillName(SKILL)); icon = std::make_shared("SECSKILL", SKILL*3+3, 0, 211, 51); level = std::make_shared(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]); costIcon = std::make_shared("RESOURCE", Res::GOLD, 0, 210, 210); cost = std::make_shared(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000"); std::string hoverText = CGI->generaltexth->allTexts[609]; boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->skillh->skillName(SKILL)); text = CGI->generaltexth->zelp[633].second; boost::replace_first(text, "%s", CGI->generaltexth->levels[0]); boost::replace_first(text, "%s", CGI->skillh->skillName(SKILL)); boost::replace_first(text, "%d", "2000"); confirm = std::make_shared(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, SDLK_RETURN); confirm->block(!available); cancel = std::make_shared(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, SDLK_ESCAPE); statusbar = CGStatusBar::create(std::make_shared(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); } void CUnivConfirmWindow::makeDeal(int skill) { owner->makeDeal(skill); close(); } CGarrisonWindow::CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits) : CWindowObject(PLAYER_COLORED, "GARRISON") { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); garr = std::make_shared(92, 127, 4, Point(0,96), up, down, removableUnits); { auto split = std::make_shared(Point(88, 314), "IDV6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [&](){ garr->splitClick(); } ); garr->addSplitBtn(split); } quit = std::make_shared(Point(399, 314), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&](){ close(); }, SDLK_RETURN); std::string titleText; if(down->tempOwner == up->tempOwner) { titleText = CGI->generaltexth->allTexts[709]; } else { //assume that this is joining monsters dialog if(up->Slots().size() > 0) { titleText = CGI->generaltexth->allTexts[35]; boost::algorithm::replace_first(titleText, "%s", up->Slots().begin()->second->type->namePl); } else { logGlobal->error("Invalid armed instance for garrison window."); } } title = std::make_shared(275, 30, FONT_BIG, CENTER, Colors::YELLOW, titleText); banner = std::make_shared("CREST58", up->getOwner().getNum(), 0, 28, 124); portrait = std::make_shared("PortraitsLarge", down->portrait, 0, 29, 222); } void CGarrisonWindow::updateGarrisons() { garr->recreateSlots(); } CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object) : CStatusbarWindow(PLAYER_COLORED, "APHLFTBK"), fort(object), hero(visitor) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); title = std::make_shared(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->getObjectName()); heroPic = std::make_shared(30, 60, hero); for(int i=0; i < resCount; i++) { totalIcons[i] = std::make_shared("SMALRES", i, 0, 104 + 76 * i, 237); totalLabels[i] = std::make_shared(166 + 76 * i, 253, FONT_SMALL, BOTTOMRIGHT); } for(int i = 0; i < slotsCount; i++) { upgrade[i] = std::make_shared(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, SDLK_1 + i); for(auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" }) upgrade[i]->addImage(image); for(int j : {0,1}) { slotIcons[i][j] = std::make_shared("SMALRES", 0, 0, 104 + 76 * i, 128 + 20 * j); slotLabels[i][j] = std::make_shared(168 + 76 * i, 144 + 20 * j, FONT_SMALL, BOTTOMRIGHT); } } upgradeAll = std::make_shared(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&](){ makeDeal(SlotID(slotsCount));}, SDLK_0); for(auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" }) upgradeAll->addImage(image); quit = std::make_shared(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), SDLK_RETURN); statusbar = CGStatusBar::create(std::make_shared(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); garr = std::make_shared(108, 60, 18, Point(), hero, nullptr); updateGarrisons(); } void CHillFortWindow::updateGarrisons() { std::array costs;// costs [slot ID] [resource ID] = resource count for upgrade TResources totalSumm; // totalSum[resource ID] = value totalSumm.resize(GameConstants::RESOURCE_QUANTITY); for(int i=0; icb->getUpgradeInfo(hero, SlotID(i), info); if(info.newID.size())//we have upgrades here - update costs { costs[i] = info.cost[0] * hero->getStackCount(SlotID(i)); totalSumm += costs[i]; } } currState[i] = newState; upgrade[i]->setIndex(currState[i] == -1 ? 0 : currState[i]); upgrade[i]->block(currState[i] == -1); upgrade[i]->addHoverText(CButton::NORMAL, getTextForSlot(SlotID(i))); } //"Upgrade all" slot int newState = 2; { TResources myRes = LOCPLINT->cb->getResourceAmount(); bool allUpgraded = true;//All creatures are upgraded? for(int i=0; isetIndex(newState); garr->recreateSlots(); for(int i = 0; i < slotsCount; i++) { //hide all first for(int j : {0,1}) { slotIcons[i][j]->visible = false; slotLabels[i][j]->setText(""); } //if can upgrade or can not afford, draw cost if(currState[i] == 0 || currState[i] == 2) { if(costs[i].nonZero()) { //reverse iterator is used to display gold as first element int j = 0; for(int res = (int)costs[i].size()-1; (res >= 0) && (j < 2); res--) { int val = costs[i][res]; if(!val) continue; slotIcons[i][j]->visible = true; slotIcons[i][j]->setFrame(res); slotLabels[i][j]->setText(boost::lexical_cast(val)); j++; } } else//free upgrade - print gold image and "Free" text { slotIcons[i][0]->visible = true; slotIcons[i][0]->setFrame(Res::GOLD); slotLabels[i][0]->setText(CGI->generaltexth->allTexts[344]); } } } for(int i = 0; i < resCount; i++) { if(totalSumm[i] == 0) { totalIcons[i]->visible = false; totalLabels[i]->setText(""); } else { totalIcons[i]->visible = true; totalLabels[i]->setText(boost::lexical_cast(totalSumm[i])); } } } void CHillFortWindow::makeDeal(SlotID slot) { assert(slot.getNum()>=0); int offset = (slot.getNum() == slotsCount)?2:0; switch(currState[slot.getNum()]) { case 0: LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector>(), soundBase::sound_todo); break; case 1: LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector>(), soundBase::sound_todo); break; case 2: for(int i=0; icb->getUpgradeInfo(hero, SlotID(i), info); LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]); } } break; } } std::string CHillFortWindow::getTextForSlot(SlotID slot) { if(!hero->getCreature(slot))//we don`t have creature here return ""; std::string str = CGI->generaltexth->allTexts[318]; int amount = hero->getStackCount(slot); if(amount == 1) boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing); else boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl); return str; } int CHillFortWindow::getState(SlotID slot) { TResources myRes = LOCPLINT->cb->getResourceAmount(); if(hero->slotEmpty(slot))//no creature here return -1; UpgradeInfo info; LOCPLINT->cb->getUpgradeInfo(hero, slot, info); if(!info.newID.size())//already upgraded return 1; if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes)) return 0; return 2;//can upgrade } CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner): CStatusbarWindow(PLAYER_COLORED | BORDERED, "TpRank"), owner(_owner) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); type |= BLOCK_ADV_HOTKEYS; SThievesGuildInfo tgi; //info to be displayed LOCPLINT->cb->getThievesGuildInfo(tgi, owner); exitb = std::make_shared(Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, SDLK_RETURN); exitb->assignedKeys.insert(SDLK_ESCAPE); statusbar = CGStatusBar::create(3, 555, "TStatBar.bmp", 742); resdatabar = std::make_shared(); resdatabar->moveBy(pos.topLeft(), true); //data for information table: // fields[row][column] = list of id's of players for this box static std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] = { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold, &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks, &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income }; for(int g=0; g<12; ++g) { int posY[] = {400, 460, 510}; int y; if(g < 9) y = 52 + 32*g; else y = posY[g-9]; std::string text = CGI->generaltexth->jktexts[24+g]; boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\"")); rowHeaders.push_back(std::make_shared(135, y, FONT_MEDIUM, CENTER, Colors::YELLOW, text)); } auto PRSTRIPS = std::make_shared("PRSTRIPS"); PRSTRIPS->preload(); for(int g=1; g(PRSTRIPS, g-1, 0, 250 + 66*g, 7)); for(int g=0; g(283 + 66*g, 24, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g])); auto itgflags = std::make_shared("itgflags"); itgflags->preload(); //printing flags for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines { for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...) { std::vector &players = (tgi .* fields[g])[b]; //get players with this place in this line //position of box int xpos = 259 + 66 * b; int ypos = 41 + 32 * g; size_t rowLength[2]; //size of each row rowLength[0] = std::min(players.size(), 4); rowLength[1] = players.size() - rowLength[0]; for(size_t j=0; j < 2; j++) { // origin of this row | offset for 2nd row| shift right for short rows //if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags int rowStartX = xpos + (j ? 6 + ((int)rowLength[j] < 3 ? 12 : 0) : 24 - 6 * (int)rowLength[j]); int rowStartY = ypos + (j ? 4 : 0); for(size_t i=0; i < rowLength[j]; i++) cells.push_back(std::make_shared(itgflags, players[i + j*4].getNum(), 0, rowStartX + (int)i*12, rowStartY)); } } } static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"}; //printing best hero int counter = 0; for(auto & iter : tgi.colorToBestHero) { banners.push_back(std::make_shared(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334)); if(iter.second.portrait >= 0) { bestHeroes.push_back(std::make_shared("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360)); //TODO: r-click info: // - r-click on hero // - r-click on primary skill label if(iter.second.details) { primSkillHeaders.push_back(std::make_shared(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64), 0, FONT_TINY, TOPLEFT, Colors::WHITE)); for(int i=0; iprimskills.size(); ++i) { primSkillValues.push_back(std::make_shared(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE, boost::lexical_cast(iter.second.details->primskills[i]))); } } } counter++; } //printing best creature counter = 0; for(auto & it : tgi.bestCreature) { if(it.second >= 0) bestCreatures.push_back(std::make_shared("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479)); counter++; } //printing personality counter = 0; for(auto & it : tgi.personality) { std::string text; if(it.second == EAiTactic::NONE) { text = CGI->generaltexth->arraytxt[172]; } else if(it.second != EAiTactic::RANDOM) { text = CGI->generaltexth->arraytxt[168 + it.second]; } personalities.push_back(std::make_shared(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text)); counter++; } } CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::string _text) : CIntObject(LCLICK), parent(_parent), index(_id) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); border = std::make_shared("TPGATES"); pos = border->pos; type |= REDRAW_PARENT; text = std::make_shared(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::WHITE, _text); select(index == parent->selected); } void CObjectListWindow::CItem::select(bool on) { ui8 mask = UPDATE | SHOWALL; if(on) border->recActions |= mask; else border->recActions &= ~mask; redraw();//??? } void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState) { if( previousState && !down) parent->changeSelection(index); } CObjectListWindow::CObjectListWindow(const std::vector & _items, std::shared_ptr titleWidget_, std::string _title, std::string _descr, std::function Callback) : CWindowObject(PLAYER_COLORED, "TPGATE"), onSelect(Callback), selected(0) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); items.reserve(_items.size()); for(int id : _items) { items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->getObjectName())); } init(titleWidget_, _title, _descr); } CObjectListWindow::CObjectListWindow(const std::vector & _items, std::shared_ptr titleWidget_, std::string _title, std::string _descr, std::function Callback) : CWindowObject(PLAYER_COLORED, "TPGATE"), onSelect(Callback), selected(0) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); items.reserve(_items.size()); for(size_t i=0; i<_items.size(); i++) items.push_back(std::make_pair(int(i), _items[i])); init(titleWidget_, _title, _descr); } void CObjectListWindow::init(std::shared_ptr titleWidget_, std::string _title, std::string _descr) { titleWidget = titleWidget_; title = std::make_shared(152, 27, FONT_BIG, CENTER, Colors::YELLOW, _title); descr = std::make_shared(145, 133, FONT_SMALL, CENTER, Colors::WHITE, _descr); exit = std::make_shared( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), SDLK_ESCAPE); if(titleWidget) { addChild(titleWidget.get()); titleWidget->recActions = 255-DISPOSE; titleWidget->pos.x = pos.w/2 + pos.x - titleWidget->pos.w/2; titleWidget->pos.y =75 + pos.y - titleWidget->pos.h/2; } list = std::make_shared(std::bind(&CObjectListWindow::genItem, this, _1), Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) ); list->type |= REDRAW_PARENT; ok = std::make_shared(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), SDLK_RETURN); ok->block(!list->size()); } std::shared_ptr CObjectListWindow::genItem(size_t index) { if(index < items.size()) return std::make_shared(this, index, items[index].second); return std::shared_ptr(); } void CObjectListWindow::elementSelected() { std::function toCall = onSelect;//save int where = items[selected].first; //required variables close();//then destroy window toCall(where);//and send selected object } void CObjectListWindow::exitPressed() { std::function toCall = onExit;//save close();//then destroy window if(toCall) toCall(); } void CObjectListWindow::changeSelection(size_t which) { ok->block(false); if(selected == which) return; for(std::shared_ptr element : list->getItems()) { CItem * item = dynamic_cast(element.get()); if(item) { if(item->index == selected) item->select(false); if(item->index == which) item->select(true); } } selected = which; } void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key) { if(key.state != SDL_PRESSED) return; int sel = static_cast(selected); switch(key.keysym.sym) { break; case SDLK_UP: sel -=1; break; case SDLK_DOWN: sel +=1; break; case SDLK_PAGEUP: sel -=9; break; case SDLK_PAGEDOWN: sel +=9; break; case SDLK_HOME: sel = 0; break; case SDLK_END: sel = static_cast(items.size()); break; default: return; } vstd::abetween(sel, 0, items.size()-1); list->scrollTo(sel); changeSelection(sel); }