{ //Commander receives these bonuses on level-up "bonusPerLevel": [ ["CREATURE_DAMAGE", 2, "creatureDamageMin", 0 ], //+2 minimum damage ["CREATURE_DAMAGE", 4, "creatureDamageMax", 0 ], //+4 maximum damage ["STACK_HEALTH", 20, null, 0 ] //+5 hp ], //Value of bonuses given by each skill level "skillLevels": [ {"name": "ATTACK", "levels": [2, 5, 9, 15, 25]}, //0 {"name": "DEFENSE", "levels": [4, 10, 18, 30, 50]}, //1 {"name": "HEALTH", "levels": [10, 25, 45, 70, 100]}, //2 {"name": "DAMAGE", "levels": [10, 25, 45, 70, 100]}, //3 {"name": "SPEED", "levels": [1, 2, 3, 4, 6]}, //4 {"name": "SPELL_POWER", "levels": [1, 3, 6, 14, 29]}, //5 {"name": "CASTS", "levels": [1, 2, 3, 4, 5]}, {"name": "RESISTANCE", "levels": [5, 15, 35, 60, 90]} ], "abilityRequirements": //Two secondary skills needed for each special ability [ {"ability": ["ENEMY_DEFENCE_REDUCTION", 50, null, 0 ], "skills": [0, 1]}, {"ability": ["FEAR", 0, null, 0 ], "skills": [0, 2]}, {"ability": ["ALWAYS_MAXIMUM_DAMAGE", 0, null, 0 ], "skills": [0, 3]}, {"ability": ["SHOOTER", 0, null, 0 ], "skills": [0, 4]}, {"ability": ["BLOCKS_RETALIATION", 0, null, 0 ], "skills": [0,5]}, {"ability": ["UNLIMITED_RETALIATIONS", 0, null, 0 ], "skills": [1, 2]}, {"ability": ["ATTACKS_ALL_ADJACENT", 0, null, 0 ], "skills": [1, 3]}, {"ability": ["NONE", 30, null, 0 ], "skills": [1, 4]}, // TODO: Implement bonus that gives chance to completely block one enemy attack per turn {"ability": ["FIRE_SHIELD", 1, null, 0 ], "skills": [1, 5]}, {"ability": ["ADDITIONAL_ATTACK", 1, null, 0 ], "skills": [2, 3]}, {"ability": ["HP_REGENERATION", 50, null, 0 ], "skills": [2, 4]}, {"ability": ["SPELL_AFTER_ATTACK", 30, "spell.paralyze", 0 ], "skills": [2, 5]}, {"ability": ["JOUSTING", 5, null, 0 ], "skills": [3, 4]}, {"ability": ["DEATH_STARE", 1, "deathStareCommander", 0 ], "skills": [3,5]}, {"ability": ["FLYING", 0, "movementFlying", 0 ], "skills": [4,5]} ] }