/* * * CRewardableObject.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CRewardableObject.h" #include "../CHeroHandler.h" #include "../CGeneralTextHandler.h" #include "../CSoundBase.h" #include "../NetPacks.h" #include "../IGameCallback.h" #include "../CGameState.h" #include "CObjectClassesHandler.h" bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const { if (dayOfWeek != 0) { if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek) return false; } for (auto & reqStack : creatures) { size_t count = 0; for (auto slot : hero->Slots()) { const CStackInstance * heroStack = slot.second; if (heroStack->type == reqStack.type) count += heroStack->count; } if (count < reqStack.count) //not enough creatures of this kind return false; } if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources)) return false; if (minLevel > hero->level) return false; for (size_t i=0; i hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i))) return false; } for (auto & skill : secondary) { if (skill.second > hero->getSecSkillLevel(skill.first)) return false; } for (auto & art : artifacts) { if (!hero->hasArt(art)) return false; } return true; } std::vector CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const { std::vector ret; for (size_t i=0; idebugStream() << "Reward " << i << " is allowed"; ret.push_back(i); } } return ret; } void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const { auto grantRewardWithMessage = [&](int index) -> void { logGlobal->debugStream() << "Granting reward " << index << ". Message says: " << info[index].message.toString(); // show message only if it is not empty if (!info[index].message.toString().empty()) { InfoWindow iw; iw.player = h->tempOwner; iw.soundID = soundID; iw.text = info[index].message; info[index].reward.loadComponents(iw.components); cb->showInfoDialog(&iw); } // grant reward afterwards. Note that it may remove object grantReward(index, h); }; auto selectRewardsMessage = [&](std::vector rewards) -> void { BlockingDialog sd(canRefuse, rewards.size() > 1); sd.player = h->tempOwner; sd.soundID = soundID; sd.text = onSelect; for (auto index : rewards) sd.components.push_back(info[index].reward.getDisplayedComponent()); cb->showBlockingDialog(&sd); }; if (!wasVisited(h)) { auto rewards = getAvailableRewards(h); logGlobal->debugStream() << "Visiting object with " << rewards.size() << " possible rewards"; switch (rewards.size()) { case 0: // no available rewards, e.g. empty flotsam { InfoWindow iw; iw.player = h->tempOwner; iw.soundID = soundID; if (!onEmpty.toString().empty()) iw.text = onEmpty; else iw.text = onVisited; cb->showInfoDialog(&iw); break; } case 1: // one reward. Just give it with message { if (canRefuse) selectRewardsMessage(rewards); else grantRewardWithMessage(rewards[0]); break; } default: // multiple rewards. Act according to select mode { switch (selectMode) { case SELECT_PLAYER: // player must select selectRewardsMessage(rewards); break; case SELECT_FIRST: // give first available grantRewardWithMessage(rewards[0]); break; case SELECT_RANDOM: // select one randomly //TODO: use weights grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]); break; } return; } } } else { logGlobal->debugStream() << "Revisiting already visited object"; InfoWindow iw; iw.player = h->tempOwner; iw.soundID = soundID; if (!onVisited.toString().empty()) iw.text = onVisited; else iw.text = onEmpty; cb->showInfoDialog(&iw); } } void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const { grantRewardAfterLevelup(info[selectedReward], hero); } void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const { if (answer == 0) return; // player refused if (answer > 0 && answer-1 < info.size()) { auto list = getAvailableRewards(hero); grantReward(list[answer - 1], hero); } else { throw std::runtime_error("Unhandled choice"); } } void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const { // no implementation, virtual function for overrides } void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const { ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id); cb->sendAndApply(&cov); cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID); grantRewardBeforeLevelup(info[rewardID], hero); } void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const { assert(hero); assert(hero->tempOwner.isValidPlayer()); assert(stacks.empty()); assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE); assert(!cb->isVisitCoveredByAnotherQuery(this, hero)); cb->giveResources(hero->tempOwner, info.reward.resources); for (auto & entry : info.reward.secondary) { int current = hero->getSecSkillLevel(entry.first); if( (current != 0 && current < entry.second) || (hero->canLearnSkill() )) { cb->changeSecSkill(hero, entry.first, entry.second); } } for(int i=0; i< info.reward.primary.size(); i++) if(info.reward.primary[i] > 0) cb->changePrimSkill(hero, static_cast(i), info.reward.primary[i], false); si64 expToGive = 0; expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level); expToGive += hero->calculateXp(info.reward.gainedExp); if (expToGive) cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive); // hero is not blocked by levelup dialog - grant remainer immediately if (!cb->isVisitCoveredByAnotherQuery(this, hero)) { grantRewardAfterLevelup(info, hero); } } void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const { if (info.reward.manaDiff || info.reward.manaPercentage >= 0) { si32 mana = hero->mana; if (info.reward.manaPercentage >= 0) mana = hero->manaLimit() * info.reward.manaPercentage / 100; cb->setManaPoints(hero->id, mana + info.reward.manaDiff); } if(info.reward.movePoints || info.reward.movePercentage >= 0) { SetMovePoints smp; smp.hid = hero->id; smp.val = hero->movement; if (info.reward.movePercentage >= 0) // percent from max smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100; smp.val = std::max(0, smp.val + info.reward.movePoints); cb->setMovePoints(&smp); } for (const Bonus & bonus : info.reward.bonuses) { assert(bonus.source == Bonus::OBJECT); assert(bonus.sid == ID); GiveBonus gb; gb.who = GiveBonus::HERO; gb.bonus = bonus; gb.id = hero->id.getNum(); cb->giveHeroBonus(&gb); } for (ArtifactID art : info.reward.artifacts) cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE); if (!info.reward.spells.empty()) { std::set spellsToGive(info.reward.spells.begin(), info.reward.spells.end()); cb->changeSpells(hero, true, spellsToGive); } if (!info.reward.creatures.empty()) { CCreatureSet creatures; for (auto & crea : info.reward.creatures) creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count)); cb->giveCreatures(this, hero, creatures, false); } onRewardGiven(hero); if (info.reward.removeObject) cb->removeObject(this); } bool CRewardableObject::wasVisited (PlayerColor player) const { switch (visitMode) { case VISIT_UNLIMITED: case VISIT_BONUS: return false; case VISIT_ONCE: // FIXME: hide this info deeper and return same as player? for (auto & visit : info) { if (visit.numOfGrants != 0) return true; } case VISIT_HERO: return false; case VISIT_PLAYER: return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id)); default: return false; } } bool CRewardableObject::wasVisited (const CGHeroInstance * h) const { switch (visitMode) { case VISIT_UNLIMITED: return false; case VISIT_BONUS: return h->hasBonusFrom(Bonus::OBJECT, ID); case VISIT_HERO: return h->visitedObjects.count(ObjectInstanceID(id)); default: return wasVisited(h->tempOwner); } } void CRewardInfo::loadComponents(std::vector & comps) const { for (auto comp : extraComponents) comps.push_back(comp); if (gainedExp) comps.push_back(Component(Component::EXPERIENCE, 0, gainedExp, 0)); if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0)); if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0)); for (size_t i=0; iidNumber, entry.count, 0)); for (size_t i=0; i comps; loadComponents(comps); assert(!comps.empty()); return comps.front(); } // FIXME: copy-pasted from CObjectHandler static std::string & visitedTxt(const bool visited) { int id = visited ? 352 : 353; return VLC->generaltexth->allTexts[id]; } std::string CRewardableObject::getHoverText(PlayerColor player) const { if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE) return getObjectName() + " " + visitedTxt(wasVisited(player)); return getObjectName(); } std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const { if(visitMode != VISIT_UNLIMITED) return getObjectName() + " " + visitedTxt(wasVisited(hero)); return getObjectName(); } void CRewardableObject::setPropertyDer(ui8 what, ui32 val) { switch (what) { case ObjProperty::REWARD_RESET: for (auto & visit : info) visit.numOfGrants = 0; break; case ObjProperty::REWARD_SELECT: selectedReward = val; info[val].numOfGrants++; break; } } void CRewardableObject::newTurn() const { if (resetDuration != 0 && cb->getDate(Date::DAY) % (resetDuration+1) == 0) cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0); } CRewardableObject::CRewardableObject(): soundID(soundBase::invalid), selectMode(0), selectedReward(0), resetDuration(0), canRefuse(false) {} /////////////////////////////////////////////////////////////////////////////////////////////////// /// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES /// /////////////////////////////////////////////////////////////////////////////////////////////////// /// Helper, selects random art class based on weights static int selectRandomArtClass(int treasure, int minor, int major, int relic) { int total = treasure + minor + major + relic; assert(total != 0); int hlp = IObjectInterface::cb->gameState()->getRandomGenerator().nextInt(total - 1); if(hlp < treasure) return CArtifact::ART_TREASURE; if(hlp < treasure + minor) return CArtifact::ART_MINOR; if(hlp < treasure + minor + major) return CArtifact::ART_MAJOR; return CArtifact::ART_RELIC; } /// Helper, adds random artifact to reward selecting class based on weights static void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int major, int relic) { int artClass = selectRandomArtClass(treasure, minor, major, relic); ArtifactID artID = VLC->arth->pickRandomArtifact(IObjectInterface::cb->gameState()->getRandomGenerator(), artClass); info.reward.artifacts.push_back(artID); } CGPickable::CGPickable() { visitMode = VISIT_UNLIMITED; selectMode = SELECT_PLAYER; } void CGPickable::initObj() { blockVisit = true; switch(ID) { case Obj::CAMPFIRE: { soundID = soundBase::experience; int givenRes = cb->gameState()->getRandomGenerator().nextInt(5); int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6); info.resize(1); info[0].reward.resources[givenRes] = givenAmm; info[0].reward.resources[Res::GOLD]= givenAmm * 100; info[0].message.addTxt(MetaString::ADVOB_TXT,23); info[0].reward.removeObject = true; break; } case Obj::FLOTSAM: { int type = cb->gameState()->getRandomGenerator().nextInt(3); soundID = soundBase::GENIE; switch(type) { case 0: info.resize(1); info[0].message.addTxt(MetaString::ADVOB_TXT, 51); info[0].reward.removeObject = true; case 1: { info.resize(1); info[0].reward.resources[Res::WOOD] = 5; info[0].message.addTxt(MetaString::ADVOB_TXT, 52); info[0].reward.removeObject = true; break; } case 2: { info.resize(1); info[0].reward.resources[Res::WOOD] = 5; info[0].reward.resources[Res::GOLD] = 200; info[0].message.addTxt(MetaString::ADVOB_TXT, 53); info[0].reward.removeObject = true; break; } case 3: { info.resize(1); info[0].reward.resources[Res::WOOD] = 10; info[0].reward.resources[Res::GOLD] = 500; info[0].message.addTxt(MetaString::ADVOB_TXT, 54); info[0].reward.removeObject = true; break; } } break; } case Obj::SEA_CHEST: { soundID = soundBase::chest; int hlp = cb->gameState()->getRandomGenerator().nextInt(99); if(hlp < 20) { info.resize(1); info[0].message.addTxt(MetaString::ADVOB_TXT, 116); info[0].reward.removeObject = true; } else if(hlp < 90) { info.resize(1); info[0].reward.resources[Res::GOLD] = 1500; info[0].message.addTxt(MetaString::ADVOB_TXT, 118); info[0].reward.removeObject = true; } else { info.resize(1); loadRandomArtifact(info[0], 100, 0, 0, 0); info[0].reward.resources[Res::GOLD] = 1000; info[0].message.addTxt(MetaString::ADVOB_TXT, 117); info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back()); info[0].reward.removeObject = true; } } break; case Obj::SHIPWRECK_SURVIVOR: { soundID = soundBase::experience; info.resize(1); loadRandomArtifact(info[0], 55, 20, 20, 5); info[0].message.addTxt(MetaString::ADVOB_TXT, 125); info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back()); info[0].reward.removeObject = true; } break; case Obj::TREASURE_CHEST: { int hlp = cb->gameState()->getRandomGenerator().nextInt(99); if(hlp >= 95) { soundID = soundBase::treasure; info.resize(1); loadRandomArtifact(info[0], 100, 0, 0, 0); info[0].message.addTxt(MetaString::ADVOB_TXT,145); info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back()); info[0].reward.removeObject = true; return; } else if (hlp >= 65) { soundID = soundBase::chest; onSelect.addTxt(MetaString::ADVOB_TXT,146); info.resize(2); info[0].reward.resources[Res::GOLD] = 2000; info[1].reward.gainedExp = 1500; info[0].reward.removeObject = true; info[1].reward.removeObject = true; } else if(hlp >= 33) { soundID = soundBase::chest; onSelect.addTxt(MetaString::ADVOB_TXT,146); info.resize(2); info[0].reward.resources[Res::GOLD] = 1500; info[1].reward.gainedExp = 1000; info[0].reward.removeObject = true; info[1].reward.removeObject = true; } else { soundID = soundBase::chest; onSelect.addTxt(MetaString::ADVOB_TXT,146); info.resize(2); info[0].reward.resources[Res::GOLD] = 1000; info[1].reward.gainedExp = 500; info[0].reward.removeObject = true; info[1].reward.removeObject = true; } } break; } } /////////////////////////////////////////////////////////////////////////////////////////////////// CGBonusingObject::CGBonusingObject() { visitMode = VISIT_BONUS; selectMode = SELECT_FIRST; } void CGBonusingObject::initObj() { auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID) { Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : ""); visit.reward.bonuses.push_back(b); if (type == Bonus::MORALE) visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0)); if (type == Bonus::LUCK) visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0)); }; auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID) { configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID); }; auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound) { visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID); onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID); soundID = sound; }; info.resize(1); switch(ID) { case Obj::BUOY: blockVisit = true; configureMessage(info[0], 21, 22, soundBase::MORALE); configureBonus(info[0], Bonus::MORALE, +1, 94); break; case Obj::SWAN_POND: configureMessage(info[0], 29, 30, soundBase::LUCK); configureBonus(info[0], Bonus::LUCK, 2, 67); info[0].reward.movePercentage = 0; break; case Obj::FAERIE_RING: configureMessage(info[0], 49, 50, soundBase::LUCK); configureBonus(info[0], Bonus::LUCK, 1, 71); break; case Obj::FOUNTAIN_OF_FORTUNE: selectMode = SELECT_RANDOM; info.resize(5); for (int i=0; i<5; i++) { configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value info[i].message.addTxt(MetaString::ADVOB_TXT, 55); soundID = soundBase::LUCK; } onVisited.addTxt(MetaString::ADVOB_TXT, 56); break; case Obj::IDOL_OF_FORTUNE: info.resize(7); for (int i=0; i<6; i++) { info[i].limiter.dayOfWeek = i+1; configureBonus(info[i], i%2 ? Bonus::MORALE : Bonus::LUCK, 1, 68); info[i].message.addTxt(MetaString::ADVOB_TXT, 62); soundID = soundBase::experience; } onVisited.addTxt(MetaString::ADVOB_TXT, 63); info.back().limiter.dayOfWeek = 7; configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week configureBonus(info.back(), Bonus::LUCK, 1, 68); configureMessage(info.back(), 62, 63, soundBase::experience); break; case Obj::MERMAID: blockVisit = true; configureMessage(info[0], 83, 82, soundBase::LUCK); configureBonus(info[0], Bonus::LUCK, 1, 72); break; case Obj::RALLY_FLAG: configureMessage(info[0], 111, 110, soundBase::MORALE); configureBonus(info[0], Bonus::MORALE, 1, 102); configureBonus(info[0], Bonus::LUCK, 1, 102); info[0].reward.movePoints = 400; break; case Obj::OASIS: configureMessage(info[0], 95, 94, soundBase::MORALE); configureBonus(info[0], Bonus::MORALE, 1, 95); info[0].reward.movePoints = 800; break; case Obj::TEMPLE: info[0].limiter.dayOfWeek = 7; info.resize(2); configureBonus(info[0], Bonus::MORALE, 2, 96); configureBonus(info[1], Bonus::MORALE, 1, 97); info[0].message.addTxt(MetaString::ADVOB_TXT, 140); info[1].message.addTxt(MetaString::ADVOB_TXT, 140); onVisited.addTxt(MetaString::ADVOB_TXT, 141); soundID = soundBase::temple; break; case Obj::WATERING_HOLE: configureMessage(info[0], 166, 167, soundBase::MORALE); configureBonus(info[0], Bonus::MORALE, 1, 100); info[0].reward.movePoints = 400; break; case Obj::FOUNTAIN_OF_YOUTH: configureMessage(info[0], 57, 58, soundBase::MORALE); configureBonus(info[0], Bonus::MORALE, 1, 103); info[0].reward.movePoints = 400; break; case Obj::STABLES: configureMessage(info[0], 137, 136, soundBase::STORE); configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 600, 0); info[0].reward.movePoints = 600; //TODO: upgrade champions to cavaliers /* bool someUpgradeDone = false; for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i) { if(i->second->type->idNumber == CreatureID::CAVALIER) { cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]); someUpgradeDone = true; } } if (someUpgradeDone) { grantMessage.addTxt(MetaString::ADVOB_TXT, 138); iw.components.push_back(Component(Component::CREATURE,11,0,1)); }*/ break; } } /////////////////////////////////////////////////////////////////////////////////////////////////// CGOnceVisitable::CGOnceVisitable() { visitMode = VISIT_ONCE; selectMode = SELECT_FIRST; } void CGOnceVisitable::initObj() { switch(ID) { case Obj::CORPSE: { onEmpty.addTxt(MetaString::ADVOB_TXT, 38); soundID = soundBase::MYSTERY; blockVisit = true; if(cb->gameState()->getRandomGenerator().nextInt(99) < 20) { info.resize(1); loadRandomArtifact(info[0], 10, 10, 10, 0); info[0].message.addTxt(MetaString::ADVOB_TXT, 37); } } break; case Obj::LEAN_TO: { soundID = soundBase::GENIE; onEmpty.addTxt(MetaString::ADVOB_TXT, 65); info.resize(1); int type = cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold int value = cb->gameState()->getRandomGenerator().nextInt(1, 4); info[0].reward.resources[type] = value; info[0].message.addTxt(MetaString::ADVOB_TXT, 64); } break; case Obj::WARRIORS_TOMB: { soundID = soundBase::GRAVEYARD; onSelect.addTxt(MetaString::ADVOB_TXT, 161); info.resize(2); loadRandomArtifact(info[0], 30, 50, 25, 5); Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID); info[0].reward.bonuses.push_back(bonus); info[1].reward.bonuses.push_back(bonus); info[0].message.addTxt(MetaString::ADVOB_TXT, 162); info[1].message.addTxt(MetaString::ADVOB_TXT, 163); } break; case Obj::WAGON: { soundID = soundBase::GENIE; onVisited.addTxt(MetaString::ADVOB_TXT, 156); int hlp = cb->gameState()->getRandomGenerator().nextInt(99); if(hlp < 40) //minor or treasure art { info.resize(1); loadRandomArtifact(info[0], 10, 10, 0, 0); info[0].message.addTxt(MetaString::ADVOB_TXT, 155); } else if(hlp < 90) //2 - 5 of non-gold resource { info.resize(1); int type = cb->gameState()->getRandomGenerator().nextInt(5); int value = cb->gameState()->getRandomGenerator().nextInt(2, 5); info[0].reward.resources[type] = value; info[0].message.addTxt(MetaString::ADVOB_TXT, 154); } // or nothing } break; } } /////////////////////////////////////////////////////////////////////////////////////////////////// CGVisitableOPH::CGVisitableOPH() { visitMode = VISIT_HERO; selectMode = SELECT_PLAYER; } void CGVisitableOPH::initObj() { switch(ID) { case Obj::ARENA: soundID = soundBase::NOMAD; info.resize(2); info[0].reward.primary[PrimarySkill::ATTACK] = 2; info[1].reward.primary[PrimarySkill::DEFENSE] = 2; onSelect.addTxt(MetaString::ADVOB_TXT, 0); onVisited.addTxt(MetaString::ADVOB_TXT, 1); canRefuse = true; break; case Obj::MERCENARY_CAMP: info.resize(1); info[0].reward.primary[PrimarySkill::ATTACK] = 1; soundID = soundBase::NOMAD; info[0].message.addTxt(MetaString::ADVOB_TXT, 80); onVisited.addTxt(MetaString::ADVOB_TXT, 81); break; case Obj::MARLETTO_TOWER: info.resize(1); info[0].reward.primary[PrimarySkill::DEFENSE] = 1; soundID = soundBase::NOMAD; info[0].message.addTxt(MetaString::ADVOB_TXT, 39); onVisited.addTxt(MetaString::ADVOB_TXT, 40); break; case Obj::STAR_AXIS: info.resize(1); info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1; soundID = soundBase::gazebo; info[0].message.addTxt(MetaString::ADVOB_TXT, 100); onVisited.addTxt(MetaString::ADVOB_TXT, 101); break; case Obj::GARDEN_OF_REVELATION: info.resize(1); info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1; soundID = soundBase::GETPROTECTION; info[0].message.addTxt(MetaString::ADVOB_TXT, 59); onVisited.addTxt(MetaString::ADVOB_TXT, 60); break; case Obj::LEARNING_STONE: info.resize(1); info[0].reward.gainedExp = 1000; soundID = soundBase::gazebo; info[0].message.addTxt(MetaString::ADVOB_TXT, 143); onVisited.addTxt(MetaString::ADVOB_TXT, 144); break; case Obj::TREE_OF_KNOWLEDGE: soundID = soundBase::gazebo; info.resize(1); canRefuse = true; info[0].reward.gainedLevels = 1; onVisited.addTxt(MetaString::ADVOB_TXT, 147); info.resize(1); switch (cb->gameState()->getRandomGenerator().nextInt(2)) { case 0: // free onSelect.addTxt(MetaString::ADVOB_TXT, 148); break; case 1: info[0].limiter.resources[Res::GOLD] = 2000; info[0].reward.resources[Res::GOLD] = -2000; onSelect.addTxt(MetaString::ADVOB_TXT, 149); onEmpty.addTxt(MetaString::ADVOB_TXT, 150); break; case 2: info[0].limiter.resources[Res::GEMS] = 10; info[0].reward.resources[Res::GEMS] = -10; onSelect.addTxt(MetaString::ADVOB_TXT, 151); onEmpty.addTxt(MetaString::ADVOB_TXT, 152); break; } break; case Obj::LIBRARY_OF_ENLIGHTENMENT: { onVisited.addTxt(MetaString::ADVOB_TXT, 67); onEmpty.addTxt(MetaString::ADVOB_TXT, 68); // Don't like this one but don't see any easier approach CVisitInfo visit; visit.reward.primary[PrimarySkill::ATTACK] = 2; visit.reward.primary[PrimarySkill::DEFENSE] = 2; visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2; visit.reward.primary[PrimarySkill::SPELL_POWER] = 2; static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct"); for (int i=0; i CGMagicSpring::getVisitableOffsets() const { std::vector visitableTiles; for(int y = 0; y < 6; y++) for (int x = 0; x < 8; x++) //starting from left if (appearance.isVisitableAt(x, y)) visitableTiles.push_back (int3(x, y , 0)); return visitableTiles; } int3 CGMagicSpring::getVisitableOffset() const { auto visitableTiles = getVisitableOffsets(); if (visitableTiles.size() != info.size()) { logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!"; return int3(-1,-1,-1); } for (size_t i=0; i CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const { auto tiles = getVisitableOffsets(); for (size_t i=0; igetPosition() && info[i].numOfGrants == 0) { return std::vector(1, i); } } // hero is either not on visitable tile (should not happen) or tile is already used return std::vector(); }