/* * CMapInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../serializer/Serializeable.h" VCMI_LIB_NAMESPACE_BEGIN struct StartInfo; class CMapHeader; class Campaign; class ResourcePath; /** * A class which stores the count of human players and all players, the filename, * scenario options, the map header information,... */ class DLL_LINKAGE CMapInfo : public Serializeable { public: std::unique_ptr mapHeader; //may be nullptr if campaign std::unique_ptr campaign; //may be nullptr if scenario StartInfo * scenarioOptionsOfSave; // Options with which scenario has been started (used only with saved games) std::string fileURI; std::string originalFileURI; // no need to serialize std::string fullFileURI; // no need to serialize std::time_t lastWrite; // no need to serialize std::string date; int amountOfPlayersOnMap; int amountOfHumanControllablePlayers; int amountOfHumanPlayersInSave; bool isRandomMap; CMapInfo(); virtual ~CMapInfo(); CMapInfo(CMapInfo &&other) = delete; CMapInfo(const CMapInfo &other) = delete; CMapInfo &operator=(CMapInfo &&other) = delete; CMapInfo &operator=(const CMapInfo &other) = delete; void mapInit(const std::string & fname); void saveInit(const ResourcePath & file); void campaignInit(); void countPlayers(); std::string getNameTranslated() const; std::string getNameForList() const; std::string getDescriptionTranslated() const; int getMapSizeIconId() const; int getMapSizeFormatIconId() const; std::string getMapSizeName() const; template void serialize(Handler &h) { h & mapHeader; h & campaign; h & scenarioOptionsOfSave; h & fileURI; h & date; h & amountOfPlayersOnMap; h & amountOfHumanControllablePlayers; h & amountOfHumanPlayersInSave; h & isRandomMap; } }; VCMI_LIB_NAMESPACE_END