/* * IGameCallback.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "IGameCallback.h" #include "CHeroHandler.h" // for CHeroHandler #include "spells/CSpellHandler.h"// for CSpell #include "CSkillHandler.h"// for CSkill #include "NetPacks.h" #include "CBonusTypeHandler.h" #include "CModHandler.h" #include "serializer/CSerializer.h" // for SAVEGAME_MAGIC #include "serializer/BinaryDeserializer.h" #include "serializer/BinarySerializer.h" #include "serializer/CLoadIntegrityValidator.h" #include "rmg/CMapGenOptions.h" #include "mapping/CCampaignHandler.h" #include "mapObjects/CObjectClassesHandler.h" #include "StartInfo.h" #include "CGameState.h" #include "mapping/CMap.h" #include "CPlayerState.h" void CPrivilagedInfoCallback::getFreeTiles (std::vector &tiles) const { std::vector floors; for (int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b) { floors.push_back(b); } const TerrainTile *tinfo; for (auto zd : floors) { for (int xd = 0; xd < gs->map->width; xd++) { for (int yd = 0; yd < gs->map->height; yd++) { tinfo = getTile(int3 (xd,yd,zd)); if (tinfo->terType != ETerrainType::WATER && tinfo->terType != ETerrainType::ROCK && !tinfo->blocked) //land and free tiles.push_back (int3 (xd,yd,zd)); } } } } void CPrivilagedInfoCallback::getTilesInRange(std::unordered_set &tiles, int3 pos, int radious, boost::optional player, int mode, int3::EDistanceFormula distanceFormula) const { if(!!player && *player >= PlayerColor::PLAYER_LIMIT) { logGlobal->error("Illegal call to getTilesInRange!"); return; } if (radious == -1) //reveal entire map getAllTiles (tiles, player, -1, 0); else { const TeamState * team = !player ? nullptr : gs->getPlayerTeam(*player); for (int xd = std::max(pos.x - radious , 0); xd <= std::min(pos.x + radious, gs->map->width - 1); xd++) { for (int yd = std::max(pos.y - radious, 0); yd <= std::min(pos.y + radious, gs->map->height - 1); yd++) { int3 tilePos(xd,yd,pos.z); double distance = pos.dist(tilePos, distanceFormula); if(distance <= radious) { if(!player || (mode == 1 && team->fogOfWarMap[xd][yd][pos.z]==0) || (mode == -1 && team->fogOfWarMap[xd][yd][pos.z]==1) ) tiles.insert(int3(xd,yd,pos.z)); } } } } } void CPrivilagedInfoCallback::getAllTiles(std::unordered_set &tiles, boost::optional Player, int level, int surface ) const { if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT) { logGlobal->error("Illegal call to getAllTiles !"); return; } bool water = surface == 0 || surface == 2, land = surface == 0 || surface == 1; std::vector floors; if(level == -1) { for(int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b) { floors.push_back(b); } } else floors.push_back(level); for (auto zd : floors) { for (int xd = 0; xd < gs->map->width; xd++) { for (int yd = 0; yd < gs->map->height; yd++) { if ((getTile (int3 (xd,yd,zd))->terType == ETerrainType::WATER && water) || (getTile (int3 (xd,yd,zd))->terType != ETerrainType::WATER && land)) tiles.insert(int3(xd,yd,zd)); } } } } void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector &out, CRandomGenerator & rand) { for (int j = 0; j < 3 ; j++) out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE)]); for (int j = 0; j < 3 ; j++) out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MINOR)]); out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]); } void CPrivilagedInfoCallback::getAllowedSpells(std::vector &out, ui16 level) { for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?) { const CSpell *spell = SpellID(i).toSpell(); if (isAllowed (0, spell->id) && spell->level == level) { out.push_back(spell->id); } } } CGameState * CPrivilagedInfoCallback::gameState () { return gs; } template void CPrivilagedInfoCallback::loadCommonState(Loader &in) { logGlobal->info("Loading lib part of game..."); in.checkMagicBytes(SAVEGAME_MAGIC); CMapHeader dum; StartInfo *si; logGlobal->info("\tReading header"); in.serializer & dum; logGlobal->info("\tReading options"); in.serializer & si; logGlobal->info("\tReading handlers"); in.serializer & *VLC; logGlobal->info("\tReading gamestate"); in.serializer & gs; } template void CPrivilagedInfoCallback::saveCommonState(Saver &out) const { logGlobal->info("Saving lib part of game..."); out.putMagicBytes(SAVEGAME_MAGIC); logGlobal->info("\tSaving header"); out.serializer & static_cast(*gs->map); logGlobal->info("\tSaving options"); out.serializer & gs->scenarioOps; logGlobal->info("\tSaving handlers"); out.serializer & *VLC; logGlobal->info("\tSaving gamestate"); out.serializer & gs; } // hardly memory usage for `-gdwarf-4` flag template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState(CLoadIntegrityValidator&); template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState(CLoadFile&); template DLL_LINKAGE void CPrivilagedInfoCallback::saveCommonState(CSaveFile&) const; TerrainTile * CNonConstInfoCallback::getTile( int3 pos ) { if(!gs->map->isInTheMap(pos)) return nullptr; return &gs->map->getTile(pos); } CGHeroInstance *CNonConstInfoCallback::getHero(ObjectInstanceID objid) { return const_cast(CGameInfoCallback::getHero(objid)); } CGTownInstance *CNonConstInfoCallback::getTown(ObjectInstanceID objid) { return const_cast(CGameInfoCallback::getTown(objid)); } TeamState *CNonConstInfoCallback::getTeam(TeamID teamID) { return const_cast(CGameInfoCallback::getTeam(teamID)); } TeamState *CNonConstInfoCallback::getPlayerTeam(PlayerColor color) { return const_cast(CGameInfoCallback::getPlayerTeam(color)); } PlayerState * CNonConstInfoCallback::getPlayer( PlayerColor color, bool verbose ) { return const_cast(CGameInfoCallback::getPlayer(color, verbose)); } CArtifactInstance * CNonConstInfoCallback::getArtInstance( ArtifactInstanceID aid ) { return gs->map->artInstances[aid.num]; } CGObjectInstance * CNonConstInfoCallback::getObjInstance( ObjectInstanceID oid ) { return gs->map->objects[oid.num]; } const CGObjectInstance * IGameCallback::putNewObject(Obj ID, int subID, int3 pos) { NewObject no; no.ID = ID; //creature no.subID= subID; no.pos = pos; commitPackage(&no); return getObj(no.id); //id field will be filled during applying on gs } const CGCreature * IGameCallback::putNewMonster(CreatureID creID, int count, int3 pos) { const CGObjectInstance *m = putNewObject(Obj::MONSTER, creID, pos); setObjProperty(m->id, ObjProperty::MONSTER_COUNT, count); setObjProperty(m->id, ObjProperty::MONSTER_POWER, (si64)1000*count); return dynamic_cast(m); } bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero) { //only server knows assert(0); return false; }