/* * SDLImage.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "SDLImage.h" #include "SDLImageLoader.h" #include "SDL_Extensions.h" #include "../render/ColorFilter.h" #include "../render/CBitmapHandler.h" #include "../render/CDefFile.h" #include "../render/Graphics.h" #include class SDLImageLoader; int IImage::width() const { return dimensions().x; } int IImage::height() const { return dimensions().y; } SDLImageConst::SDLImageConst(CDefFile * data, size_t frame, size_t group) : surf(nullptr), margins(0, 0), fullSize(0, 0), originalPalette(nullptr) { SDLImageLoader loader(this); data->loadFrame(frame, group, loader); savePalette(); } SDLImageConst::SDLImageConst(SDL_Surface * from) : surf(nullptr), margins(0, 0), fullSize(0, 0), originalPalette(nullptr) { surf = from; if (surf == nullptr) return; savePalette(); surf->refcount++; fullSize.x = surf->w; fullSize.y = surf->h; } SDLImageConst::SDLImageConst(const ImagePath & filename) : surf(nullptr), margins(0, 0), fullSize(0, 0), originalPalette(nullptr) { surf = BitmapHandler::loadBitmap(filename); if(surf == nullptr) { logGlobal->error("Error: failed to load image %s", filename.getOriginalName()); return; } else { savePalette(); fullSize.x = surf->w; fullSize.y = surf->h; } } void SDLImageConst::draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, uint8_t alpha, EImageBlitMode mode) const { if (!surf) return; Rect sourceRect(0, 0, surf->w, surf->h); Point destShift(0, 0); if(src) { if(src->x < margins.x) destShift.x += margins.x - src->x; if(src->y < margins.y) destShift.y += margins.y - src->y; sourceRect = Rect(*src).intersect(Rect(margins.x, margins.y, surf->w, surf->h)); sourceRect -= margins; } else destShift = margins; destShift += dest; SDL_SetSurfaceAlphaMod(surf, alpha); if (alpha != SDL_ALPHA_OPAQUE || (mode != EImageBlitMode::OPAQUE && surf->format->Amask != 0)) SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND); else SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE); if (palette && surf->format->palette) SDL_SetSurfacePalette(surf, palette); if(surf->format->palette && mode == EImageBlitMode::ALPHA) { CSDL_Ext::blit8bppAlphaTo24bpp(surf, sourceRect, where, destShift, alpha); } else { CSDL_Ext::blitSurface(surf, sourceRect, where, destShift); } } const SDL_Palette * SDLImageConst::getPalette() const { if (originalPalette == nullptr) throw std::runtime_error("Palette not found!"); return originalPalette; } std::shared_ptr SDLImageConst::scaleFast(const Point & size) const { float scaleX = float(size.x) / dimensions().x; float scaleY = float(size.y) / dimensions().y; auto scaled = CSDL_Ext::scaleSurface(surf, (int)(surf->w * scaleX), (int)(surf->h * scaleY)); if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point CSDL_Ext::setColorKey(scaled, scaled->format->palette->colors[0]); else if(scaled->format && scaled->format->Amask) SDL_SetSurfaceBlendMode(scaled, SDL_BLENDMODE_BLEND);//just in case else CSDL_Ext::setDefaultColorKey(scaled);//just in case auto ret = std::make_shared(scaled); ret->fullSize.x = (int) round((float)fullSize.x * scaleX); ret->fullSize.y = (int) round((float)fullSize.y * scaleY); ret->margins.x = (int) round((float)margins.x * scaleX); ret->margins.y = (int) round((float)margins.y * scaleY); // erase our own reference SDL_FreeSurface(scaled); return ret; } void SDLImageConst::exportBitmap(const boost::filesystem::path& path) const { SDL_SaveBMP(surf, path.string().c_str()); } void SDLImageIndexed::playerColored(PlayerColor player) { graphics->setPlayerPalette(currentPalette, player); } void SDLImageIndexed::setFlagColor(PlayerColor player) { if(player.isValidPlayer() || player==PlayerColor::NEUTRAL) graphics->setPlayerFlagColor(currentPalette, player); } bool SDLImageConst::isTransparent(const Point & coords) const { if (surf) return CSDL_Ext::isTransparent(surf, coords.x, coords.y); else return true; } Point SDLImageConst::dimensions() const { return fullSize; } std::shared_ptr SDLImageConst::createImageReference(EImageBlitMode mode) { if (surf->format->palette) return std::make_shared(shared_from_this(), mode); else return std::make_shared(shared_from_this(), mode); } std::shared_ptr SDLImageConst::horizontalFlip() const { SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf); auto ret = std::make_shared(flipped); ret->fullSize = fullSize; ret->margins.x = margins.x; ret->margins.y = fullSize.y - surf->h - margins.y; ret->fullSize = fullSize; return ret; } std::shared_ptr SDLImageConst::verticalFlip() const { SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf); auto ret = std::make_shared(flipped); ret->fullSize = fullSize; ret->margins.x = fullSize.x - surf->w - margins.x; ret->margins.y = margins.y; ret->fullSize = fullSize; return ret; } // Keep the original palette, in order to do color switching operation void SDLImageConst::savePalette() { // For some images that don't have palette, skip this if(surf->format->palette == nullptr) return; if(originalPalette == nullptr) originalPalette = SDL_AllocPalette(surf->format->palette->ncolors); SDL_SetPaletteColors(originalPalette, surf->format->palette->colors, 0, surf->format->palette->ncolors); } void SDLImageIndexed::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) { const SDL_Palette * originalPalette = image->getPalette(); std::vector shifterColors(colorsToMove); for(uint32_t i=0; icolors[firstColorID + i]; SDL_SetPaletteColors(currentPalette, shifterColors.data(), firstColorID, colorsToMove); } void SDLImageIndexed::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) { const SDL_Palette * originalPalette = image->getPalette(); // Note: here we skip first colors in the palette that are predefined in H3 images for(int i = 0; i < currentPalette->ncolors; i++) { if(i < std::numeric_limits::digits && ((colorsToSkipMask >> i) & 1) == 1) continue; currentPalette->colors[i] = CSDL_Ext::toSDL(shifter.shiftColor(CSDL_Ext::fromSDL(originalPalette->colors[i]))); } } SDLImageIndexed::SDLImageIndexed(const std::shared_ptr & image, EImageBlitMode mode) :SDLImageBase::SDLImageBase(image, mode) { auto originalPalette = image->getPalette(); currentPalette = SDL_AllocPalette(originalPalette->ncolors); SDL_SetPaletteColors(currentPalette, originalPalette->colors, 0, originalPalette->ncolors); } SDLImageIndexed::~SDLImageIndexed() { SDL_FreePalette(currentPalette); } void SDLImageIndexed::setSpecialPalette(const IImage::SpecialPalette & specialPalette, uint32_t colorsToSkipMask) { size_t last = std::min(specialPalette.size(), currentPalette->ncolors); for (size_t i = 0; i < last; ++i) { if(i < std::numeric_limits::digits && ((colorsToSkipMask >> i) & 1) == 1) currentPalette->colors[i] = CSDL_Ext::toSDL(specialPalette[i]); } } SDLImageConst::~SDLImageConst() { SDL_FreeSurface(surf); SDL_FreePalette(originalPalette); } SDLImageBase::SDLImageBase(const std::shared_ptr & image, EImageBlitMode mode) :image(image) , alphaValue(SDL_ALPHA_OPAQUE) , blitMode(mode) {} void SDLImageRGB::draw(SDL_Surface * where, const Point & pos, const Rect * src) const { image->draw(where, nullptr, pos, src, alphaValue, blitMode); } void SDLImageIndexed::draw(SDL_Surface * where, const Point & pos, const Rect * src) const { image->draw(where, currentPalette, pos, src, alphaValue, blitMode); } void SDLImageBase::scaleFast(const Point & size) { image = image->scaleFast(size); } void SDLImageBase::exportBitmap(const boost::filesystem::path & path) const { image->exportBitmap(path); } bool SDLImageBase::isTransparent(const Point & coords) const { return image->isTransparent(coords); } Point SDLImageBase::dimensions() const { return image->dimensions(); } void SDLImageBase::setAlpha(uint8_t value) { alphaValue = value; } void SDLImageBase::setBlitMode(EImageBlitMode mode) { blitMode = mode; } void SDLImageRGB::setSpecialPalette(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask) {} void SDLImageRGB::playerColored(PlayerColor player) {} void SDLImageRGB::setFlagColor(PlayerColor player) {} void SDLImageRGB::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) {} void SDLImageRGB::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) {}