/* * RecruitHeroBehaviorTest.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder */ #include "Global.h" #include "gtest/gtest.h" #include "gmock/gmock.h" #include "AI/Nullkiller2/Behaviors/RecruitHeroBehavior.h" #include "AI/Nullkiller2/Engine/Nullkiller.h" class MockNullkiller : public NK2AI::Nullkiller { public: ~MockNullkiller() override = default; MOCK_METHOD(void, makeTurn, (), (override)); }; TEST(Nullkiller2_Behaviors_RecruitHeroBehavior, calculateBestHero) { EXPECT_EQ(1, 1); auto behavior = NK2AI::Goals::RecruitHeroBehavior(); EXPECT_FALSE(behavior.invalid()); EXPECT_EQ(1, 1); auto * const aiNk = new MockNullkiller(); EXPECT_CALL(*aiNk, makeTurn()).Times(1); aiNk->makeTurn(); delete aiNk; }