/* * armywidget.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "armywidget.h" #include "ui_armywidget.h" #include "CCreatureHandler.h" ArmyWidget::ArmyWidget(CArmedInstance & a, QWidget *parent) : QDialog(parent), army(a), ui(new Ui::ArmyWidget) { ui->setupUi(this); uiCounts[0] = ui->count0; uiSlots[0] = ui->slot0; uiCounts[1] = ui->count1; uiSlots[1] = ui->slot1; uiCounts[2] = ui->count2; uiSlots[2] = ui->slot2; uiCounts[3] = ui->count3; uiSlots[3] = ui->slot3; uiCounts[4] = ui->count4; uiSlots[4] = ui->slot4; uiCounts[5] = ui->count5; uiSlots[5] = ui->slot5; uiCounts[6] = ui->count6; uiSlots[6] = ui->slot6; for(int i = 0; i < TOTAL_SLOTS; ++i) { uiCounts[i]->setText("1"); uiSlots[i]->addItem(""); uiSlots[i]->setItemData(0, -1); for(int c = 0; c < VLC->creh->objects.size(); ++c) { auto creature = VLC->creh->objects[c]; uiSlots[i]->insertItem(c + 1, creature->getNamePluralTranslated().c_str()); uiSlots[i]->setItemData(c + 1, creature->getIndex()); } } ui->formationTight->setChecked(true); } int ArmyWidget::searchItemIndex(int slotId, CreatureID creId) const { for(int i = 0; i < uiSlots[slotId]->count(); ++i) { if(creId.getNum() == uiSlots[slotId]->itemData(i).toInt()) return i; } return 0; } void ArmyWidget::obtainData() { for(int i = 0; i < TOTAL_SLOTS; ++i) { if(army.hasStackAtSlot(SlotID(i))) { auto * creature = army.getCreature(SlotID(i)); uiSlots[i]->setCurrentIndex(searchItemIndex(i, creature->getId())); uiCounts[i]->setText(QString::number(army.getStackCount(SlotID(i)))); } } if(army.formation) ui->formationTight->setChecked(true); else ui->formationWide->setChecked(true); } bool ArmyWidget::commitChanges() { bool isArmed = false; for(int i = 0; i < TOTAL_SLOTS; ++i) { CreatureID creId(uiSlots[i]->itemData(uiSlots[i]->currentIndex()).toInt()); if(creId == -1) { if(army.hasStackAtSlot(SlotID(i))) army.eraseStack(SlotID(i)); } else { isArmed = true; int amount = uiCounts[i]->text().toInt(); if(amount) { army.setCreature(SlotID(i), creId, amount); } else { if(army.hasStackAtSlot(SlotID(i))) army.eraseStack(SlotID(i)); army.putStack(SlotID(i), new CStackInstance(creId, amount, false)); } } } army.setFormation(ui->formationTight->isChecked()); return isArmed; } ArmyWidget::~ArmyWidget() { delete ui; } ArmyDelegate::ArmyDelegate(CArmedInstance & t): army(t), QStyledItemDelegate() { } QWidget * ArmyDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const { return new ArmyWidget(army, parent); } void ArmyDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const { if(auto * ed = qobject_cast(editor)) { ed->obtainData(); } else { QStyledItemDelegate::setEditorData(editor, index); } } void ArmyDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const { if(auto * ed = qobject_cast(editor)) { auto isArmed = ed->commitChanges(); model->setData(index, "dummy"); if(isArmed) model->setData(index, "HAS ARMY"); else model->setData(index, ""); } else { QStyledItemDelegate::setModelData(editor, model, index); } }