/* * Component.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../constants/VariantIdentifier.h" #include "../constants/EntityIdentifiers.h" VCMI_LIB_NAMESPACE_BEGIN enum class ComponentType : int8_t { NONE = -1, PRIM_SKILL, SEC_SKILL, RESOURCE, RESOURCE_PER_DAY, CREATURE, ARTIFACT, SPELL_SCROLL, MANA, EXPERIENCE, LEVEL, SPELL, MORALE, LUCK, BUILDING, HERO_PORTRAIT, FLAG }; using ComponentSubType = VariantIdentifier; struct Component { ComponentType type = ComponentType::NONE; ComponentSubType subType; std::optional value; // + give; - take template void serialize(Handler &h) { h & type; h & subType; h & value; } Component() = default; template, bool> = true> Component(ComponentType type, Numeric value) : type(type) , value(value) { } template, bool> = true> Component(ComponentType type, IdentifierType subType) : type(type) , subType(subType) { } Component(ComponentType type, ComponentSubType subType, int32_t value) : type(type) , subType(subType) , value(value) { } }; VCMI_LIB_NAMESPACE_END