#include "StdInc.h" #include "Geometries.h" extern SDL_Surface * screen; Rect Rect::createCentered( int w, int h ) { return Rect(screen->w/2 - w/2, screen->h/2 - h/2, w, h); } Rect Rect::around(const Rect &r, int width /*= 1*/) /*creates rect around another */ { return Rect(r.x - width, r.y - width, r.w + width * 2, r.h + width * 2); } Rect Rect::centerIn(const Rect &r) { return Rect(r.x + (r.w - w) / 2, r.y + (r.h - h) / 2, w, h); }