/* * GlobalLobbyWindow.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "GlobalLobbyWindow.h" #include "GlobalLobbyWidget.h" #include "GlobalLobbyClient.h" #include "../gui/CGuiHandler.h" #include "../widgets/TextControls.h" #include "../../lib/MetaString.h" #include "../../lib/CConfigHandler.h" GlobalLobbyWindow::GlobalLobbyWindow(): CWindowObject(BORDERED) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; widget = std::make_shared(this); pos = widget->pos; center(); connection = std::make_shared(this); connection->start("127.0.0.1", 30303); widget->getAccountNameLabel()->setText(settings["general"]["playerName"].String()); addUsedEvents(TIME); } void GlobalLobbyWindow::tick(uint32_t msPassed) { connection->poll(); } void GlobalLobbyWindow::doSendChatMessage() { std::string messageText = widget->getMessageInput()->getText(); JsonNode toSend; toSend["type"].String() = "sendChatMessage"; toSend["messageText"].String() = messageText; connection->sendMessage(toSend); widget->getMessageInput()->setText(""); } void GlobalLobbyWindow::onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when) { MetaString chatMessageFormatted; chatMessageFormatted.appendRawString("[%s] {%s}: %s\n"); chatMessageFormatted.replaceRawString(when); chatMessageFormatted.replaceRawString(sender); chatMessageFormatted.replaceRawString(message); chatHistory += chatMessageFormatted.toString(); widget->getGameChat()->setText(chatHistory); }