#pragma once #include "ERMParser.h" #include "ERMScriptModule.h" /* * ERMInterpreter.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ namespace VERMInterpreter { using namespace ERM; //different exceptions that can be thrown during interpreting class EInterpreterProblem : public std::exception { std::string problem; public: const char * what() const throw() override { return problem.c_str(); } ~EInterpreterProblem() throw() {} EInterpreterProblem(const std::string & problemDesc) : problem(problemDesc) {} }; struct ESymbolNotFound : public EInterpreterProblem { ESymbolNotFound(const std::string & sym) : EInterpreterProblem(std::string("Symbol \"") + sym + std::string("\" not found!")) {} }; struct EInvalidTrigger : public EInterpreterProblem { EInvalidTrigger(const std::string & sym) : EInterpreterProblem(std::string("Trigger \"") + sym + std::string("\" is invalid!")) {} }; struct EUsageOfUndefinedMacro : public EInterpreterProblem { EUsageOfUndefinedMacro(const std::string & macro) : EInterpreterProblem(std::string("Macro ") + macro + " is undefined") {} }; struct EIexpProblem : public EInterpreterProblem { EIexpProblem(const std::string & desc) : EInterpreterProblem(desc) {} }; struct ELineProblem : public EInterpreterProblem { ELineProblem(const std::string & desc) : EInterpreterProblem(desc) {} }; struct EExecutionError : public EInterpreterProblem { EExecutionError(const std::string & desc) : EInterpreterProblem(desc) {} }; //internal interpreter error related to execution struct EInterpreterError : public EExecutionError { EInterpreterError(const std::string & desc) : EExecutionError(desc) {} }; //wrong script struct EScriptExecError : public EExecutionError { EScriptExecError(const std::string & desc) : EExecutionError(desc) {} }; //wrong script struct EVermScriptExecError : public EScriptExecError { EVermScriptExecError(const std::string & desc) : EScriptExecError(desc) {} }; // All numeric variables are integer variables and have a range of -2147483647...+2147483647 // c stores game active day number //indirect variable // d current value //not an actual variable but a modifier // e1..e100 Function floating point variables //local // e-1..e-100 Trigger local floating point variables //local // 'f'..'t' Standard variables ('quick variables') //global // v1..v1000 Standard variables //global // w1..w100 Hero variables // w101..w200 Hero variables // x1..x16 Function parameters //local // y1..y100 Function local variables //local // y-1..y-100 Trigger-based local integer variables //local // z1..z1000 String variables //global // z-1..z-10 Function local string variables //local struct TriggerLocalVars { static const int EVAR_NUM = 100; //number of evar locals static const int YVAR_NUM = 100; //number of yvar locals TriggerLocalVars(); double & getEvar(int num); int & getYvar(int num); private: double evar[EVAR_NUM]; //negative indices int yvar[YVAR_NUM]; }; struct FunctionLocalVars { static const int NUM_PARAMETERS = 16; //number of function parameters static const int NUM_LOCALS = 100; static const int NUM_STRINGS = 10; static const int NUM_FLOATINGS = 100; int & getParam(int num); int & getLocal(int num); std::string & getString(int num); double & getFloat(int num); void reset(); private: int params[NUM_PARAMETERS]; //x-vars int locals[NUM_LOCALS]; //y-vars std::string strings[NUM_STRINGS]; //z-vars (negative indices) double floats[NUM_FLOATINGS]; //e-vars (positive indices) }; struct ERMEnvironment { ERMEnvironment(); static const int NUM_QUICKS = 't' - 'f' + 1; //it should be 15 int & getQuickVar(const char letter); //'f' - 't' variables int & getStandardVar(int num); //get v-variable std::string & getZVar(int num); bool & getFlag(int num); static const int NUM_STANDARDS = 10000; static const int NUM_STRINGS = 1000; std::map macroBindings; static const int NUM_FLAGS = 1000; private: int quickVars[NUM_QUICKS]; //referenced by letter ('f' to 't' inclusive) int standardVars[NUM_STANDARDS]; //v-vars std::string strings[NUM_STRINGS]; //z-vars (positive indices) bool flags[NUM_FLAGS]; }; struct TriggerType { //the same order of trigger types in this enum and in validTriggers array is obligatory! enum ETrigType{AE, BA, BF, BG, BR, CM, CO, FU, GE, GM, HE, HL, HM, IP, LE, MF, MG, MM, MR, MW, OB, PI, SN, TH, TM} type; static ETrigType convertTrigger(const std::string & trig) { static const std::string validTriggers[] = {"AE", "BA", "BF", "BG", "BR", "CM", "CO", "FU", "GE", "GM", "HE", "HL", "HM", "IP", "LE", "MF", "MG", "MM", "MR", "MW", "OB", "PI", "SN", "TH", "TM"}; for(int i=0; i(i); } throw EInvalidTrigger(trig); } bool operator<(const TriggerType & t2) const { return type < t2.type; } TriggerType(const std::string & sym) { type = convertTrigger(sym); } }; struct FileInfo { std::string filename; int length; }; struct LinePointer { const FileInfo * file; //non-owning int lineNum; int realLineNum; LinePointer() : file(nullptr) {} LinePointer(const FileInfo * finfo, int line, int _realLineNum) : file(finfo), lineNum(line), realLineNum(_realLineNum) {} //lexicographical order bool operator<(const LinePointer & rhs) const { if(file->filename != rhs.file->filename) return file->filename < rhs.file->filename; return lineNum < rhs.lineNum; } bool operator!=(const LinePointer & rhs) const { return file->filename != rhs.file->filename || lineNum != rhs.lineNum; } LinePointer & operator++() { ++lineNum; return *this; } bool isValid() const { return file && lineNum < file->length; } }; struct LexicalPtr { LinePointer line; //where to start std::vector entryPoints; //defines how to pass to current location bool operator<(const LexicalPtr & sec) const { if(line != sec.line) return line < sec.line; if(entryPoints.size() != sec.entryPoints.size()) return entryPoints.size() < sec.entryPoints.size(); for(int g=0; g stack; }; struct Trigger { LinePointer line; TriggerLocalVars ermLocalVars; Stack * stack; //where we are stuck at execution Trigger() : stack(nullptr) {} }; //verm goodies struct VSymbol { std::string text; VSymbol(const std::string & txt) : text(txt) {} }; struct VNode; struct VOptionList; struct VNIL {}; typedef boost::variant TLiteral; //for operator <, but this one seems to be implemented in boost alerady struct _opLTvis : boost::static_visitor { const TLiteral & lhs; _opLTvis(const TLiteral & _lhs) : lhs(_lhs) {} template bool operator()(OP const & rhs) const { return boost::get(lhs) < rhs; } }; // bool operator<(const TLiteral & t1, const TLiteral & t2) // { // if(t1.type() == t2.type()) // { // return boost::apply_visitor(_opLTvis(t1), t2); // } // throw EVermScriptExecError("These types are incomparable!"); // } //for operator <= struct _opLEvis : boost::static_visitor { const TLiteral & lhs; _opLEvis(const TLiteral & _lhs) : lhs(_lhs) {} template bool operator()(OP const & rhs) const { return boost::get(lhs) <= rhs; } }; bool operator<=(const TLiteral & t1, const TLiteral & t2); //operator > struct _opGTvis : boost::static_visitor { const TLiteral & lhs; _opGTvis(const TLiteral & _lhs) : lhs(_lhs) {} template bool operator()(OP const & rhs) const { return boost::get(lhs) > rhs; } }; bool operator>(const TLiteral & t1, const TLiteral & t2); //operator >= struct _opGEvis : boost::static_visitor { const TLiteral & lhs; _opGEvis(const TLiteral & _lhs) : lhs(_lhs) {} template bool operator()(OP const & rhs) const { return boost::get(lhs) >= rhs; } }; bool operator>=(const TLiteral & t1, const TLiteral & t2); //operator = struct _opEQvis : boost::static_visitor { const TLiteral & lhs; _opEQvis(const TLiteral & _lhs) : lhs(_lhs) {} template bool operator()(OP const & rhs) const { return boost::get(lhs) == rhs; } }; //VFunc struct VFunc; //VOption & stuff typedef boost::variant, VSymbol, TLiteral, ERM::Tcommand, boost::recursive_wrapper > VOption; //options in v-expression, VNIl should be the default template T& getAs(SecType & opt) { if(opt.type() == typeid(T)) return boost::get(opt); else throw EVermScriptExecError("Wrong type!"); } template bool isA(const SecType & opt) { if(opt.type() == typeid(T)) return true; else return false; } //why it doesn't work? // template // struct IntVarinant : public TBasicVariant // { // template // bool isA() const // { // return type() == typeid(T); // } // template // T getAs() // { // if(isA()) // return boost::get(*this); // else // throw EVermScriptExecError("Getting improved variant with wrongly specified type"); // } // // IntVarinant(const VNode & val) : TBasicVariant(val) // {} // IntVarinant(const VNIL & val) : TBasicVariant(val) // {} // IntVarinant(const TLiteral & val) : TBasicVariant(val) // {} // IntVarinant(const VSymbol & val) : TBasicVariant(val) // {} // IntVarinant(const int & val) : TBasicVariant(val) // {} // IntVarinant(const char & val) : TBasicVariant(val) // {} // IntVarinant(const double & val) : TBasicVariant(val) // {} // IntVarinant(const ERM::Tcommand & val) : TBasicVariant(val) // {} // TBasicVariant & getAsPlaintVariant() // { // return *this; // } // // IntVarinant() // {} // }; ///main environment class, manages symbols class Environment { private: std::map symbols; Environment * parent; public: Environment() : parent(nullptr) {} void setPatent(Environment * _parent); Environment * getPatent() const; enum EIsBoundMode {GLOBAL_ONLY, LOCAL_ONLY, ANYWHERE}; bool isBound(const std::string & name, EIsBoundMode mode) const; VOption & retrieveValue(const std::string & name); enum EUnbindMode{LOCAL, RECURSIVE_UNTIL_HIT, FULLY_RECURSIVE}; ///returns true if symbol was really unbound bool unbind(const std::string & name, EUnbindMode mode); void localBind(std::string name, const VOption & sym); void bindAtFirstHit(std::string name, const VOption & sym); //if symbol is locally defines, it gets overwritten; otherwise it is bind globally }; //this class just introduces a new dynamic range when instantiated, nothing more class IntroduceDynamicEnv { public: IntroduceDynamicEnv(); ~IntroduceDynamicEnv(); }; struct VermTreeIterator { private: friend struct VOptionList; VOptionList * parent; enum Estate {NORM, CAR} state; int basePos; //car/cdr offset public: VermTreeIterator(VOptionList & _parent) : parent(&_parent), state(NORM), basePos(0) {} VermTreeIterator() : parent(nullptr), state(NORM) {} VermTreeIterator & operator=(const VOption & opt); VermTreeIterator & operator=(const std::vector & opt); VermTreeIterator & operator=(const VOptionList & opt); VOption & getAsItem(); VermTreeIterator getAsCDR(); VOptionList getAsList(); VOption & getIth(int i); size_t size() const; VermTreeIterator& operator=(const VermTreeIterator & rhs) { if(this == &rhs) { return *this; } parent = rhs.parent; state = rhs.state; basePos = rhs.basePos; return *this; } }; struct VOptionList : public std::vector { private: friend struct VermTreeIterator; public: VermTreeIterator car(); VermTreeIterator cdr(); bool isNil() const; }; struct VFunc { enum Eopt {DEFAULT, LT, GT, LE, GE, EQ, ADD, SUB, MULT, DIV, MOD} option; std::vector args; VOptionList body; bool macro; //true - act as macro, false - act as function VFunc(const VOptionList & _body, bool asMacro = false) : option(DEFAULT), body(_body), macro(asMacro) {} VFunc(Eopt func) : option(func), macro(false) {} VFunc& operator=(const VFunc & rhs) { if(this == &rhs) { return *this; } args = rhs.args; body = rhs.body; return *this; } VOption operator()(VermTreeIterator params); }; struct OptionConverterVisitor : boost::static_visitor { VOption operator()(ERM::TVExp const& cmd) const; VOption operator()(ERM::TSymbol const& cmd) const; VOption operator()(char const& cmd) const; VOption operator()(double const& cmd) const; VOption operator()(int const& cmd) const; VOption operator()(ERM::Tcommand const& cmd) const; VOption operator()(ERM::TStringConstant const& cmd) const; }; struct VNode { private: void processModifierList(const std::vector & modifierList, bool asSymbol); public: VOptionList children; VNode( const ERM::TVExp & exp); VNode( const VOptionList & cdren ); VNode( const ERM::TSymbol & sym ); //only in case sym has modifiers! VNode( const VOption & first, const VOptionList & rest); //merges given arguments into [a, rest]; void setVnode( const VOption & first, const VOptionList & rest); }; //v printer void printVOption(const VOption & opt); } class ERMInterpreter; struct TriggerIdentifierMatch { bool allowNoIdetifier; std::map< int, std::vector > matchToIt; //match subidentifiers to these numbers static const int MAX_SUBIDENTIFIERS = 16; ERMInterpreter * ermEnv; bool tryMatch(VERMInterpreter::Trigger * interptrig) const; }; struct IexpValStr { private: union { int val; int * integervar; double * flvar; std::string * stringvar; } val; public: std::string name; std::string getName() const; enum {WRONGVAL, INT, INTVAR, FLOATVAR, STRINGVAR} type; void setTo(const IexpValStr & second); void setTo(int val); void setTo(double val); void setTo(const std::string & val); int getInt() const; double getFloat() const; std::string getString() const; IexpValStr() : type(WRONGVAL) {} IexpValStr(int _val) : type(INT) { val.val = _val; } IexpValStr(int* _val) : type(INTVAR) { val.integervar = _val; } IexpValStr(double * _val) : type(FLOATVAR) { val.flvar = _val; } IexpValStr(std::string * _val) : type(STRINGVAR) { val.stringvar = _val; } #define OPERATOR_DEFINITION_FULL(OPSIGN) \ template \ IexpValStr operator OPSIGN(const T & sec) const \ { \ IexpValStr ret = *this; \ switch (type) \ { \ case INT: \ case INTVAR: \ ret.setTo(ret.getInt() OPSIGN sec); \ break; \ case FLOATVAR: \ ret.setTo(ret.getFloat() OPSIGN sec); \ break; \ case STRINGVAR: \ ret.setTo(ret.getString() OPSIGN sec); \ break; \ } \ return ret; \ } \ IexpValStr operator OPSIGN(const IexpValStr & sec) const \ { \ IexpValStr ret = *this; \ switch (type) \ { \ case INT: \ case INTVAR: \ ret.setTo(ret.getInt() OPSIGN sec.getInt()); \ break; \ case FLOATVAR: \ ret.setTo(ret.getFloat() OPSIGN sec.getFloat()); \ break; \ case STRINGVAR: \ ret.setTo(ret.getString() OPSIGN sec.getString()); \ break; \ } \ return ret; \ } \ template \ IexpValStr & operator OPSIGN ## = (const T & sec) \ { \ *this = *this OPSIGN sec; \ return *this; \ } #define OPERATOR_DEFINITION(OPSIGN) \ template \ IexpValStr operator OPSIGN(const T & sec) const \ { \ IexpValStr ret = *this; \ switch (type) \ { \ case INT: \ case INTVAR: \ ret.setTo(ret.getInt() OPSIGN sec); \ break; \ case FLOATVAR: \ ret.setTo(ret.getFloat() OPSIGN sec); \ break; \ } \ return ret; \ } \ IexpValStr operator OPSIGN(const IexpValStr & sec) const \ { \ IexpValStr ret = *this; \ switch (type) \ { \ case INT: \ case INTVAR: \ ret.setTo(ret.getInt() OPSIGN sec.getInt()); \ break; \ case FLOATVAR: \ ret.setTo(ret.getFloat() OPSIGN sec.getFloat()); \ break; \ } \ return ret; \ } \ template \ IexpValStr & operator OPSIGN ## = (const T & sec) \ { \ *this = *this OPSIGN sec; \ return *this; \ } #define OPERATOR_DEFINITION_INTEGER(OPSIGN) \ template \ IexpValStr operator OPSIGN(const T & sec) const \ { \ IexpValStr ret = *this; \ switch (type) \ { \ case INT: \ case INTVAR: \ ret.setTo(ret.getInt() OPSIGN sec); \ break; \ } \ return ret; \ } \ IexpValStr operator OPSIGN(const IexpValStr & sec) const \ { \ IexpValStr ret = *this; \ switch (type) \ { \ case INT: \ case INTVAR: \ ret.setTo(ret.getInt() OPSIGN sec.getInt()); \ break; \ } \ return ret; \ } \ template \ IexpValStr & operator OPSIGN ## = (const T & sec) \ { \ *this = *this OPSIGN sec; \ return *this; \ } OPERATOR_DEFINITION_FULL(+) OPERATOR_DEFINITION(-) OPERATOR_DEFINITION(*) OPERATOR_DEFINITION(/) OPERATOR_DEFINITION_INTEGER(%) }; class ERMInterpreter : public CScriptingModule { /*not so*/ public: // friend class ScriptScanner; // friend class TriggerIdMatchHelper; // friend class TriggerIdentifierMatch; // friend class ConditionDisemboweler; // friend struct LVL2IexpDisemboweler; // friend struct VR_SPerformer; // friend struct ERMExpDispatch; // friend struct VRPerformer; std::vector files; std::vector< VERMInterpreter::FileInfo* > fileInfos; std::map scripts; std::map lexicalEnvs; ERM::TLine &retrieveLine(VERMInterpreter::LinePointer linePtr); static ERM::TTriggerBase & retrieveTrigger(ERM::TLine &line); VERMInterpreter::Environment * globalEnv; VERMInterpreter::ERMEnvironment * ermGlobalEnv; typedef std::map > TtriggerListType; TtriggerListType triggers, postTriggers; VERMInterpreter::Trigger * curTrigger; VERMInterpreter::FunctionLocalVars * curFunc; static const int TRIG_FUNC_NUM = 30000; VERMInterpreter::FunctionLocalVars funcVars[TRIG_FUNC_NUM + 1]; //+1 because we use [0] as a global set of y-vars VERMInterpreter::FunctionLocalVars * getFuncVars(int funNum); //0 is a global func-like set IexpValStr getIexp(const ERM::TIexp & iexp) const; IexpValStr getIexp(const ERM::TMacroUsage & macro) const; IexpValStr getIexp(const ERM::TIdentifierInternal & tid) const; IexpValStr getIexp(const ERM::TVarpExp & tid) const; IexpValStr getIexp(const ERM::TBodyOptionItem & opit) const; static const std::string triggerSymbol, postTriggerSymbol, defunSymbol; void executeLine(const VERMInterpreter::LinePointer & lp); void executeLine(const ERM::TLine &line); void executeTrigger(VERMInterpreter::Trigger & trig, int funNum = -1, std::vector funParams=std::vector()); static bool isCMDATrigger(const ERM::Tcommand & cmd); static bool isATrigger(const ERM::TLine & line); static ERM::EVOtions getExpType(const ERM::TVOption & opt); IexpValStr getVar(std::string toFollow, boost::optional initVal) const; std::string processERMString(std::string ermstring); VERMInterpreter::VOption eval( VERMInterpreter::VOption line, VERMInterpreter::Environment * env = nullptr ); VERMInterpreter::VOptionList evalEach( VERMInterpreter::VermTreeIterator list, VERMInterpreter::Environment * env = nullptr ); public: typedef std::map< int, std::vector > TIDPattern; void executeInstructions(); //called when starting a new game, before most of the map settings are done void executeTriggerType(VERMInterpreter::TriggerType tt, bool pre, const TIDPattern & identifier, const std::vector &funParams=std::vector()); //use this to run triggers void executeTriggerType(const char *trigger, int id); //convenience version of above, for pre-trigger when there is only one argument void executeTriggerType(const char *trigger); //convenience version of above, for pre-trigger when there are no args void setCurrentlyVisitedObj(int3 pos); //sets v998 - v1000 to given value void scanForScripts(); enum EPrintMode{ALL, ERM_ONLY, VERM_ONLY}; void printScripts(EPrintMode mode = ALL); void scanScripts(); //scans for functions, triggers etc. ERMInterpreter(); bool checkCondition( ERM::Tcondition cond ); int getRealLine(const VERMInterpreter::LinePointer &lp); //overload CScriptingModule virtual void heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visitedObj, bool start) override; virtual void init() override;//sets up environment etc. virtual void executeUserCommand(const std::string &cmd) override; virtual void giveInfoCB(CPrivilagedInfoCallback *cb) override; virtual void giveActionCB(IGameEventRealizer *cb) override; virtual void battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side) override; const CGObjectInstance *getObjFrom(int3 pos); template const T *getObjFromAs(int3 pos) { const T* obj = dynamic_cast(getObjFrom(pos)); if(obj) return obj; else throw VERMInterpreter::EScriptExecError("Wrong cast attempted, object is not of a desired type!"); } };