/* * MapViewCache.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "MapViewCache.h" #include "IMapRendererContext.h" #include "MapRenderer.h" #include "MapViewModel.h" #include "../render/CAnimation.h" #include "../render/Canvas.h" #include "../render/IImage.h" #include "../render/IRenderHandler.h" #include "../gui/CGuiHandler.h" #include "../../lib/mapObjects/CObjectHandler.h" #include "../../lib/int3.h" MapViewCache::~MapViewCache() = default; MapViewCache::MapViewCache(const std::shared_ptr & model) : model(model) , cachedLevel(0) , mapRenderer(new MapRenderer()) , iconsStorage(GH.renderHandler().loadAnimation(AnimationPath::builtin("VwSymbol"))) , intermediate(new Canvas(Point(32, 32))) , terrain(new Canvas(model->getCacheDimensionsPixels())) , terrainTransition(new Canvas(model->getPixelsVisibleDimensions())) { iconsStorage->preload(); for(size_t i = 0; i < iconsStorage->size(); ++i) iconsStorage->getImage(i)->setBlitMode(EImageBlitMode::COLORKEY); Point visibleSize = model->getTilesVisibleDimensions(); terrainChecksum.resize(boost::extents[visibleSize.x][visibleSize.y]); tilesUpToDate.resize(boost::extents[visibleSize.x][visibleSize.y]); } Canvas MapViewCache::getTile(const int3 & coordinates) { return Canvas(*terrain, model->getCacheTileArea(coordinates)); } std::shared_ptr MapViewCache::getOverlayImageForTile(const std::shared_ptr & context, const int3 & coordinates) { size_t imageIndex = context->overlayImageIndex(coordinates); if(imageIndex < iconsStorage->size()) return iconsStorage->getImage(imageIndex); return nullptr; } void MapViewCache::invalidate(const std::shared_ptr & context, const ObjectInstanceID & object) { for(size_t cacheY = 0; cacheY < terrainChecksum.shape()[1]; ++cacheY) { for(size_t cacheX = 0; cacheX < terrainChecksum.shape()[0]; ++cacheX) { auto & entry = terrainChecksum[cacheX][cacheY]; int3 tile(entry.tileX, entry.tileY, cachedLevel); if(context->isInMap(tile) && vstd::contains(context->getObjects(tile), object)) entry = TileChecksum{}; } } } void MapViewCache::updateTile(const std::shared_ptr & context, const int3 & coordinates) { int cacheX = (terrainChecksum.shape()[0] + coordinates.x) % terrainChecksum.shape()[0]; int cacheY = (terrainChecksum.shape()[1] + coordinates.y) % terrainChecksum.shape()[1]; auto & oldCacheEntry = terrainChecksum[cacheX][cacheY]; TileChecksum newCacheEntry; newCacheEntry.tileX = coordinates.x; newCacheEntry.tileY = coordinates.y; newCacheEntry.checksum = mapRenderer->getTileChecksum(*context, coordinates); if(cachedLevel == coordinates.z && oldCacheEntry == newCacheEntry && !context->tileAnimated(coordinates)) return; Canvas target = getTile(coordinates); if(model->getSingleTileSize() == Point(32, 32)) { mapRenderer->renderTile(*context, target, coordinates); } else { mapRenderer->renderTile(*context, *intermediate, coordinates); target.drawScaled(*intermediate, Point(0, 0), model->getSingleTileSize()); } if(context->filterGrayscale()) target.applyGrayscale(); oldCacheEntry = newCacheEntry; tilesUpToDate[cacheX][cacheY] = false; } void MapViewCache::update(const std::shared_ptr & context) { Rect dimensions = model->getTilesTotalRect(); bool mapResized = cachedSize != model->getSingleTileSize(); if(mapResized || dimensions.w != terrainChecksum.shape()[0] || dimensions.h != terrainChecksum.shape()[1]) { boost::multi_array newCache; newCache.resize(boost::extents[dimensions.w][dimensions.h]); terrainChecksum.resize(boost::extents[dimensions.w][dimensions.h]); terrainChecksum = newCache; } if(mapResized || dimensions.w != tilesUpToDate.shape()[0] || dimensions.h != tilesUpToDate.shape()[1]) { boost::multi_array newCache; newCache.resize(boost::extents[dimensions.w][dimensions.h]); tilesUpToDate.resize(boost::extents[dimensions.w][dimensions.h]); tilesUpToDate = newCache; } for(int y = dimensions.top(); y < dimensions.bottom(); ++y) for(int x = dimensions.left(); x < dimensions.right(); ++x) updateTile(context, {x, y, model->getLevel()}); cachedSize = model->getSingleTileSize(); cachedLevel = model->getLevel(); } void MapViewCache::render(const std::shared_ptr & context, Canvas & target, bool fullRedraw) { bool mapMoved = (cachedPosition != model->getMapViewCenter()); bool lazyUpdate = !mapMoved && !fullRedraw && vstd::isAlmostZero(context->viewTransitionProgress()); Rect dimensions = model->getTilesTotalRect(); for(int y = dimensions.top(); y < dimensions.bottom(); ++y) { for(int x = dimensions.left(); x < dimensions.right(); ++x) { int cacheX = (terrainChecksum.shape()[0] + x) % terrainChecksum.shape()[0]; int cacheY = (terrainChecksum.shape()[1] + y) % terrainChecksum.shape()[1]; int3 tile(x, y, model->getLevel()); if(lazyUpdate && tilesUpToDate[cacheX][cacheY]) continue; Canvas source = getTile(tile); Rect targetRect = model->getTargetTileArea(tile); target.draw(source, targetRect.topLeft()); if (!fullRedraw) tilesUpToDate[cacheX][cacheY] = true; } } if(context->showOverlay()) { for(int y = dimensions.top(); y < dimensions.bottom(); ++y) { for(int x = dimensions.left(); x < dimensions.right(); ++x) { int3 tile(x, y, model->getLevel()); Rect targetRect = model->getTargetTileArea(tile); auto overlay = getOverlayImageForTile(context, tile); if(overlay) { Point position = targetRect.center() - overlay->dimensions() / 2; target.draw(overlay, position); } } } } if(!vstd::isAlmostZero(context->viewTransitionProgress())) target.drawTransparent(*terrainTransition, Point(0, 0), 1.0 - context->viewTransitionProgress()); cachedPosition = model->getMapViewCenter(); } void MapViewCache::createTransitionSnapshot(const std::shared_ptr & context) { update(context); render(context, *terrainTransition, true); }