/* * MiscWidgets.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "MiscWidgets.h" #include "CComponent.h" #include "../gui/CGuiHandler.h" #include "../gui/CursorHandler.h" #include "../CMT.h" #include "../CPlayerInterface.h" #include "../CGameInfo.h" #include "../PlayerLocalState.h" #include "../gui/WindowHandler.h" #include "../eventsSDL/InputHandler.h" #include "../windows/CMarketWindow.h" #include "../widgets/CGarrisonInt.h" #include "../widgets/GraphicalPrimitiveCanvas.h" #include "../widgets/TextControls.h" #include "../windows/CCastleInterface.h" #include "../windows/InfoWindows.h" #include "../render/Canvas.h" #include "../render/Graphics.h" #include "../../CCallback.h" #include "../../lib/CConfigHandler.h" #include "../../lib/gameState/InfoAboutArmy.h" #include "../../lib/CGeneralTextHandler.h" #include "../../lib/GameSettings.h" #include "../../lib/TextOperations.h" #include "../../lib/mapObjects/CGCreature.h" #include "../../lib/mapObjects/CGHeroInstance.h" #include "../../lib/mapObjects/CGTownInstance.h" void CHoverableArea::hover (bool on) { if (on) GH.statusbar()->write(hoverText); else GH.statusbar()->clearIfMatching(hoverText); } CHoverableArea::CHoverableArea() { addUsedEvents(HOVER); } CHoverableArea::~CHoverableArea() { } void LRClickableAreaWText::clickPressed(const Point & cursorPosition) { if(!text.empty()) LOCPLINT->showInfoDialog(text); } void LRClickableAreaWText::showPopupWindow(const Point & cursorPosition) { if (!text.empty()) CRClickPopup::createAndPush(text); } LRClickableAreaWText::LRClickableAreaWText() { init(); } LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText, const std::string &ClickText) { init(); pos = Pos + pos.topLeft(); hoverText = HoverText; text = ClickText; } LRClickableAreaWText::~LRClickableAreaWText() { } void LRClickableAreaWText::init() { addUsedEvents(LCLICK | SHOW_POPUP | HOVER); } void LRClickableAreaWTextComp::clickPressed(const Point & cursorPosition) { std::vector> comp(1, createComponent()); LOCPLINT->showInfoDialog(text, comp); } LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, ComponentType BaseType) : LRClickableAreaWText(Pos) { component.type = BaseType; } std::shared_ptr LRClickableAreaWTextComp::createComponent() const { if(component.type != ComponentType::NONE) return std::make_shared(component); else return std::shared_ptr(); } void LRClickableAreaWTextComp::showPopupWindow(const Point & cursorPosition) { if(auto comp = createComponent()) { CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp)); return; } LRClickableAreaWText::showPopupWindow(cursorPosition); //only if with-component variant not occurred } CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * hero) : CIntObject(LCLICK | SHOW_POPUP | HOVER), hero(hero), clickFunctor(nullptr), clickRFunctor(nullptr) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); pos.x += x; pos.w = 58; pos.y += y; pos.h = 64; if(hero) { portrait = std::make_shared(AnimationPath::builtin("PortraitsLarge"), hero->getIconIndex()); clickFunctor = [hero]() -> void { LOCPLINT->openHeroWindow(hero); }; } } void CHeroArea::addClickCallback(ClickFunctor callback) { clickFunctor = callback; } void CHeroArea::addRClickCallback(ClickFunctor callback) { clickRFunctor = callback; } void CHeroArea::clickPressed(const Point & cursorPosition) { if(clickFunctor) clickFunctor(); } void CHeroArea::showPopupWindow(const Point & cursorPosition) { if(clickRFunctor) clickRFunctor(); } void CHeroArea::hover(bool on) { if (on && hero) GH.statusbar()->write(hero->getObjectName()); else GH.statusbar()->clear(); } void LRClickableAreaOpenTown::clickPressed(const Point & cursorPosition) { if(town) LOCPLINT->openTownWindow(town); } LRClickableAreaOpenTown::LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town) : LRClickableAreaWTextComp(Pos), town(Town) { } void LRClickableArea::clickPressed(const Point & cursorPosition) { if(onClick) { onClick(); GH.input().hapticFeedback(); } } void LRClickableArea::showPopupWindow(const Point & cursorPosition) { if(onPopup) onPopup(); } LRClickableArea::LRClickableArea(const Rect & Pos, std::function onClick, std::function onPopup) : CIntObject(LCLICK | SHOW_POPUP), onClick(onClick), onPopup(onPopup) { pos = Pos + pos.topLeft(); } void CMinorResDataBar::show(Canvas & to) { } std::string CMinorResDataBar::buildDateString() { std::string pattern = "%s: %d, %s: %d, %s: %d"; auto formatted = boost::format(pattern) % CGI->generaltexth->translate("core.genrltxt.62") % LOCPLINT->cb->getDate(Date::MONTH) % CGI->generaltexth->translate("core.genrltxt.63") % LOCPLINT->cb->getDate(Date::WEEK) % CGI->generaltexth->translate("core.genrltxt.64") % LOCPLINT->cb->getDate(Date::DAY_OF_WEEK); return boost::str(formatted); } void CMinorResDataBar::showAll(Canvas & to) { CIntObject::showAll(to); for (GameResID i=EGameResID::WOOD; i<=EGameResID::GOLD; ++i) { std::string text = std::to_string(LOCPLINT->cb->getResourceAmount(i)); Point target(pos.x + 50 + 76 * GameResID(i), pos.y + pos.h/2); to.drawText(target, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, text); } Point target(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2); to.drawText(target, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, buildDateString()); } CMinorResDataBar::CMinorResDataBar() { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); pos.x = 7; pos.y = 575; background = std::make_shared(ImagePath::builtin("KRESBAR.bmp")); background->colorize(LOCPLINT->playerID); pos.w = background->pos.w; pos.h = background->pos.h; } CMinorResDataBar::~CMinorResDataBar() = default; void CArmyTooltip::init(const InfoAboutArmy &army) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); title = std::make_shared(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, army.name); std::vector slotsPos; slotsPos.push_back(Point(36, 73)); slotsPos.push_back(Point(72, 73)); slotsPos.push_back(Point(108, 73)); slotsPos.push_back(Point(18, 122)); slotsPos.push_back(Point(54, 122)); slotsPos.push_back(Point(90, 122)); slotsPos.push_back(Point(126, 122)); for(auto & slot : army.army) { if(slot.first.getNum() >= GameConstants::ARMY_SIZE) { logGlobal->warn("%s has stack in slot %d", army.name, slot.first.getNum()); continue; } icons.push_back(std::make_shared(AnimationPath::builtin("CPRSMALL"), slot.second.type->getIconIndex(), 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y)); std::string subtitle; if(army.army.isDetailed) { subtitle = TextOperations::formatMetric(slot.second.count, 4); } else { //if =0 - we have no information about stack size at all if(slot.second.count) { if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool()) { subtitle = CCreature::getQuantityRangeStringForId((CCreature::CreatureQuantityId)slot.second.count); } else { subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)]; } } } subtitles.push_back(std::make_shared(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 39, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, subtitle)); } } CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy & army): CIntObject(0, pos) { init(army); } CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army): CIntObject(0, pos) { init(InfoAboutArmy(army, true)); } void CHeroTooltip::init(const InfoAboutHero & hero) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); portrait = std::make_shared(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 3, 2); if(hero.details) { for(size_t i = 0; i < hero.details->primskills.size(); i++) labels.push_back(std::make_shared(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->primskills[i]))); labels.push_back(std::make_shared(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana))); morale = std::make_shared(AnimationPath::builtin("IMRL22"), hero.details->morale + 3, 0, 5, 74); luck = std::make_shared(AnimationPath::builtin("ILCK22"), hero.details->luck + 3, 0, 5, 91); } } CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero): CArmyTooltip(pos, hero) { init(hero); } CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero): CArmyTooltip(pos, InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED)) { init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED)); } CInteractableHeroTooltip::CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero) { init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED)); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); garrison = std::make_shared(pos + Point(0, 73), 4, Point(0, 0), hero, nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS); } void CInteractableHeroTooltip::init(const InfoAboutHero & hero) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); portrait = std::make_shared(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 3, 2); title = std::make_shared(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, hero.name); if(hero.details) { for(size_t i = 0; i < hero.details->primskills.size(); i++) labels.push_back(std::make_shared(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->primskills[i]))); labels.push_back(std::make_shared(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana))); morale = std::make_shared(AnimationPath::builtin("IMRL22"), hero.details->morale + 3, 0, 5, 74); luck = std::make_shared(AnimationPath::builtin("ILCK22"), hero.details->luck + 3, 0, 5, 91); } } void CTownTooltip::init(const InfoAboutTown & town) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); //order of icons in def: fort, citadel, castle, no fort size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3; fort = std::make_shared(AnimationPath::builtin("ITMCLS"), fortIndex, 0, 105, 31); assert(town.tType); size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)]; build = std::make_shared(AnimationPath::builtin("itpt"), iconIndex, 0, 3, 2); if(town.details) { hall = std::make_shared(AnimationPath::builtin("ITMTLS"), town.details->hallLevel, 0, 67, 31); if(town.details->goldIncome) { income = std::make_shared(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(town.details->goldIncome)); } if(town.details->garrisonedHero) //garrisoned hero icon garrisonedHero = std::make_shared(ImagePath::builtin("TOWNQKGH"), 149, 76); if(town.details->customRes)//silo is built { if(town.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore { res1 = std::make_shared(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::WOOD), 0, 7, 75); res2 = std::make_shared(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::ORE), 0, 7, 88); } else { res1 = std::make_shared(AnimationPath::builtin("SMALRES"), town.tType->primaryRes, 0, 7, 81); } } } } CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown & town) : CArmyTooltip(pos, town) { init(town); } CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town) : CArmyTooltip(pos, InfoAboutTown(town, true)) { init(InfoAboutTown(town, true)); } CInteractableTownTooltip::CInteractableTownTooltip(Point pos, const CGTownInstance * town) { init(town); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); garrison = std::make_shared(pos + Point(0, 73), 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS); } void CInteractableTownTooltip::init(const CGTownInstance * town) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); const InfoAboutTown townInfo = InfoAboutTown(town, true); int townId = town->id; //order of icons in def: fort, citadel, castle, no fort size_t fortIndex = townInfo.fortLevel ? townInfo.fortLevel - 1 : 3; fort = std::make_shared(AnimationPath::builtin("ITMCLS"), fortIndex, 0, 105, 31); fastArmyPurchase = std::make_shared(Rect(105, 31, 34, 34), [townId]() { std::vector towns = LOCPLINT->cb->getTownsInfo(true); for(auto & town : towns) { if(town->id == townId) std::make_shared(town)->enterToTheQuickRecruitmentWindow(); } }); fastTavern = std::make_shared(Rect(3, 2, 58, 64), [townId]() { std::vector towns = LOCPLINT->cb->getTownsInfo(true); for(auto & town : towns) { if(town->id == townId && town->builtBuildings.count(BuildingID::TAVERN)) LOCPLINT->showTavernWindow(town, nullptr, QueryID::NONE); } }, [town]{ if(!town->town->faction->getDescriptionTranslated().empty()) CRClickPopup::createAndPush(town->town->faction->getDescriptionTranslated()); }); fastMarket = std::make_shared(Rect(143, 31, 30, 34), []() { std::vector towns = LOCPLINT->cb->getTownsInfo(true); for(auto & town : towns) { if(town->builtBuildings.count(BuildingID::MARKETPLACE)) { GH.windows().createAndPushWindow(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE); return; } } LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket")); }); assert(townInfo.tType); size_t iconIndex = townInfo.tType->clientInfo.icons[townInfo.fortLevel > 0][townInfo.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)]; build = std::make_shared(AnimationPath::builtin("itpt"), iconIndex, 0, 3, 2); title = std::make_shared(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, townInfo.name); if(townInfo.details) { hall = std::make_shared(AnimationPath::builtin("ITMTLS"), townInfo.details->hallLevel, 0, 67, 31); fastTownHall = std::make_shared(Rect(67, 31, 34, 34), [townId]() { std::vector towns = LOCPLINT->cb->getTownsInfo(true); for(auto & town : towns) { if(town->id == townId) std::make_shared(town)->enterTownHall(); } }); if(townInfo.details->goldIncome) { income = std::make_shared(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(townInfo.details->goldIncome)); } if(townInfo.details->garrisonedHero) //garrisoned hero icon garrisonedHero = std::make_shared(ImagePath::builtin("TOWNQKGH"), 149, 76); if(townInfo.details->customRes)//silo is built { if(townInfo.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore { res1 = std::make_shared(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::WOOD), 0, 7, 75); res2 = std::make_shared(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::ORE), 0, 7, 88); } else { res1 = std::make_shared(AnimationPath::builtin("SMALRES"), townInfo.tType->primaryRes, 0, 7, 81); } } } } CreatureTooltip::CreatureTooltip(Point pos, const CGCreature * creature) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; auto creatureID = creature->getCreature(); int32_t creatureIconIndex = CGI->creatures()->getById(creatureID)->getIconIndex(); creatureImage = std::make_shared(graphics->getAnimation(AnimationPath::builtin("TWCRPORT")), creatureIconIndex); creatureImage->center(Point(parent->pos.x + parent->pos.w / 2, parent->pos.y + creatureImage->pos.h / 2 + 11)); bool isHeroSelected = LOCPLINT->localState->getCurrentHero() != nullptr; std::string textContent = isHeroSelected ? creature->getPopupText(LOCPLINT->localState->getCurrentHero()) : creature->getPopupText(LOCPLINT->playerID); //TODO: window is bigger than OH3 //TODO: vertical alignment does not match H3. Commented below example that matches H3 for creatures count but supports only 1 line: /*std::shared_ptr = std::make_shared(parent->pos.w / 2, 103, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, creature->getHoverText(LOCPLINT->playerID));*/ tooltipTextbox = std::make_shared(textContent, Rect(15, 95, 230, 150), 0, FONT_SMALL, ETextAlignment::TOPCENTER, Colors::WHITE); } void MoraleLuckBox::set(const AFactionMember * node) { OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE); const std::array textId = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:} const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck const std::array neutralDescr = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat. const std::array componentType = {ComponentType::LUCK, ComponentType::MORALE}; const std::array hoverTextBase = {7, 4}; TConstBonusListPtr modifierList = std::make_shared(); component.value = 0; if(node) component.value = morale ? node->moraleValAndBonusList(modifierList) : node->luckValAndBonusList(modifierList); int mrlt = (component.value>0)-(component.value<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt]; component.type = componentType[morale]; text = CGI->generaltexth->arraytxt[textId[morale]]; boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]); if (morale && node && (node->getBonusBearer()->hasBonusOfType(BonusType::UNDEAD) || node->getBonusBearer()->hasBonusOfType(BonusType::NON_LIVING))) { text += CGI->generaltexth->arraytxt[113]; //unaffected by morale component.value = 0; } else if(morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_MORALE)) { auto noMorale = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_MORALE)); text += "\n" + noMorale->Description(); component.value = 0; } else if (!morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_LUCK)) { auto noLuck = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_LUCK)); text += "\n" + noLuck->Description(); component.value = 0; } else { std::string addInfo = ""; for(auto & bonus : * modifierList) { if(bonus->val) { const std::string& description = bonus->Description(); //arraytxt already contains \n if (description.size() && description[0] != '\n') addInfo += '\n'; addInfo += description; } } text = addInfo.empty() ? text + CGI->generaltexth->arraytxt[noneTxtId] : text + addInfo; } std::string imageName; if (small) imageName = morale ? "IMRL30": "ILCK30"; else imageName = morale ? "IMRL42" : "ILCK42"; image = std::make_shared(AnimationPath::builtin(imageName), *component.value + 3); image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon if(settings["general"]["enableUiEnhancements"].Bool()) label = std::make_shared(small ? 30 : 42, small ? 20 : 38, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(modifierList->totalValue())); } MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small) : morale(Morale), small(Small) { pos = r + pos.topLeft(); defActions = 255-DISPOSE; } CCreaturePic::CCreaturePic(int x, int y, const CCreature * cre, bool Big, bool Animated) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); pos.x+=x; pos.y+=y; auto faction = cre->getFaction(); assert(CGI->townh->size() > faction); if (cre->animDefName.empty()) { GH.dispatchMainThread([cre]() { handleFatalError("Creature " + cre->getJsonKey() + " has no valid combat animation!", false); }); return; } if(Big) bg = std::make_shared((*CGI->townh)[faction]->creatureBg130); else bg = std::make_shared((*CGI->townh)[faction]->creatureBg120); anim = std::make_shared(0, 0, cre->animDefName); anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h); anim->startPreview(cre->hasBonusOfType(BonusType::SIEGE_WEAPON)); amount = std::make_shared(bg->pos.w, bg->pos.h, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE); pos.w = bg->pos.w; pos.h = bg->pos.h; } void CCreaturePic::show(Canvas & to) { // redraw everything in a proper order bg->showAll(to); anim->show(to); amount->showAll(to); } void CCreaturePic::setAmount(int newAmount) { if(newAmount != 0) amount->setText(std::to_string(newAmount)); else amount->setText(""); } SelectableSlot::SelectableSlot(Rect area, Point oversize, const int width) : LRClickableAreaWTextComp(area) , selected(false) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); selection = std::make_shared( Rect(-oversize, area.dimensions() + oversize * 2), Colors::TRANSPARENCY, Colors::YELLOW, width); selectSlot(false); } SelectableSlot::SelectableSlot(Rect area, Point oversize) : SelectableSlot(area, oversize, 1) { } SelectableSlot::SelectableSlot(Rect area, const int width) : SelectableSlot(area, Point(), width) { } void SelectableSlot::selectSlot(bool on) { selection->setEnabled(on); selected = on; } bool SelectableSlot::isSelected() const { return selected; } void SelectableSlot::setSelectionWidth(int width) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); selection = std::make_shared( selection->pos - pos.topLeft(), Colors::TRANSPARENCY, Colors::YELLOW, width); selectSlot(selected); }