/* * Slider.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "Scrollable.h" #include "../../lib/FunctionList.h" class CButton; /// A typical slider which can be orientated horizontally/vertically. class CSlider : public Scrollable { //if vertical then left=up std::shared_ptr left; std::shared_ptr right; std::shared_ptr slider; std::optional scrollBounds; /// how many elements are visible simultaneously int capacity; /// number of highest position, or 0 if there is only one int positions; /// total amount of elements in the list int amount; /// topmost vislble (first active) element int value; CFunctionList moved; void updateSliderPos(); public: enum EStyle { BROWN, BLUE }; void block(bool on); /// If set, mouse scroll will only scroll slider when inside of this area void setScrollBounds(const Rect & bounds ); void clearScrollBounds(); /// Value modifiers void scrollTo(int value, bool callCallbacks = true); void scrollBy(int amount) override; void scrollToMin(); void scrollToMax(); /// Amount modifier void setAmount(int to); virtual void setValue(int to, bool callCallbacks = true); /// Accessors int getAmount() const; virtual int getValue() const; int getCapacity() const; void addCallback(std::function callback); bool receiveEvent(const Point & position, int eventType) const override; void keyPressed(EShortcut key) override; void clickPressed(const Point & cursorPosition) override; void mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance) override; void gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) override; void showAll(Canvas & to) override; using SliderMovingFunctor = std::function; /// @param position coordinates of slider /// @param length length of slider ribbon, including left/right buttons /// @param Moved function that will be called whenever slider moves /// @param Capacity maximal number of visible at once elements /// @param Amount total amount of elements, including not visible /// @param Value starting position CSlider(Point position, int length, const SliderMovingFunctor & Moved, int Capacity, int Amount, int Value, Orientation orientation, EStyle style = BROWN); ~CSlider(); }; class SliderNonlinear : public CSlider { /// If non-empty then slider has non-linear values, e.g. if slider is at position 5 out of 10 then actual "value" is not 5, but 5th value in this vector std::vector scaledValues; using CSlider::setAmount; // make private public: void setValue(int to, bool callCallbacks) override; int getValue() const override; SliderNonlinear(Point position, int length, const std::function & Moved, const std::vector & values, int Value, Orientation orientation, EStyle style); };