/* * BonusParams.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "BonusEnum.h" #include "BonusParams.h" #include "BonusSelector.h" #include "../ResourceSet.h" #include "../VCMI_Lib.h" #include "../modding/IdentifierStorage.h" #include "../modding/ModScope.h" VCMI_LIB_NAMESPACE_BEGIN const std::set deprecatedBonusSet = { "SECONDARY_SKILL_PREMY", "SECONDARY_SKILL_VAL2", "MAXED_SPELL", "LAND_MOVEMENT", "SEA_MOVEMENT", "SIGHT_RADIOUS", "NO_TYPE", "SPECIAL_SECONDARY_SKILL", "FULL_HP_REGENERATION", "KING1", "KING2", "KING3", "BLOCK_MORALE", "BLOCK_LUCK", "SELF_MORALE", "SELF_LUCK", "DIRECT_DAMAGE_IMMUNITY", "AIR_SPELL_DMG_PREMY", "EARTH_SPELL_DMG_PREMY" "FIRE_SPELL_DMG_PREMY" "WATER_SPELL_DMG_PREMY", "FIRE_SPELLS", "AIR_SPELLS", "WATER_SPELLS", "EARTH_SPELLS", "FIRE_IMMUNITY", "AIR_IMMUNITY", "WATER_IMMUNITY", "EARTH_IMMUNITY" }; BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSubtypeStr, int deprecatedSubtype): isConverted(true) { if(deprecatedTypeStr == "SECONDARY_SKILL_PREMY" || deprecatedTypeStr == "SPECIAL_SECONDARY_SKILL") { if(deprecatedSubtype == SecondarySkill::PATHFINDING || deprecatedSubtypeStr == "skill.pathfinding") type = BonusType::ROUGH_TERRAIN_DISCOUNT; else if(deprecatedSubtype == SecondarySkill::DIPLOMACY || deprecatedSubtypeStr == "skill.diplomacy") type = BonusType::WANDERING_CREATURES_JOIN_BONUS; else if(deprecatedSubtype == SecondarySkill::WISDOM || deprecatedSubtypeStr == "skill.wisdom") type = BonusType::MAX_LEARNABLE_SPELL_LEVEL; else if(deprecatedSubtype == SecondarySkill::MYSTICISM || deprecatedSubtypeStr == "skill.mysticism") type = BonusType::MANA_REGENERATION; else if(deprecatedSubtype == SecondarySkill::NECROMANCY || deprecatedSubtypeStr == "skill.necromancy") type = BonusType::UNDEAD_RAISE_PERCENTAGE; else if(deprecatedSubtype == SecondarySkill::LEARNING || deprecatedSubtypeStr == "skill.learning") type = BonusType::HERO_EXPERIENCE_GAIN_PERCENT; else if(deprecatedSubtype == SecondarySkill::RESISTANCE || deprecatedSubtypeStr == "skill.resistance") type = BonusType::MAGIC_RESISTANCE; else if(deprecatedSubtype == SecondarySkill::EAGLE_EYE || deprecatedSubtypeStr == "skill.eagleEye") type = BonusType::LEARN_BATTLE_SPELL_CHANCE; else if(deprecatedSubtype == SecondarySkill::SCOUTING || deprecatedSubtypeStr == "skill.scouting") type = BonusType::SIGHT_RADIUS; else if(deprecatedSubtype == SecondarySkill::INTELLIGENCE || deprecatedSubtypeStr == "skill.intelligence") { type = BonusType::MANA_PER_KNOWLEDGE_PERCENTAGE; valueType = BonusValueType::PERCENT_TO_BASE; } else if(deprecatedSubtype == SecondarySkill::SORCERY || deprecatedSubtypeStr == "skill.sorcery") { type = BonusType::SPELL_DAMAGE; subtype = BonusSubtypeID(SpellSchool::ANY); } else if(deprecatedSubtype == SecondarySkill::SCHOLAR || deprecatedSubtypeStr == "skill.scholar") type = BonusType::LEARN_MEETING_SPELL_LIMIT; else if(deprecatedSubtype == SecondarySkill::ARCHERY|| deprecatedSubtypeStr == "skill.archery") { subtype = BonusCustomSubtype::damageTypeRanged; type = BonusType::PERCENTAGE_DAMAGE_BOOST; } else if(deprecatedSubtype == SecondarySkill::OFFENCE || deprecatedSubtypeStr == "skill.offence") { subtype = BonusCustomSubtype::damageTypeMelee; type = BonusType::PERCENTAGE_DAMAGE_BOOST; } else if(deprecatedSubtype == SecondarySkill::ARMORER || deprecatedSubtypeStr == "skill.armorer") { subtype = BonusCustomSubtype::damageTypeAll; type = BonusType::GENERAL_DAMAGE_REDUCTION; } else if(deprecatedSubtype == SecondarySkill::NAVIGATION || deprecatedSubtypeStr == "skill.navigation") { subtype = BonusCustomSubtype::heroMovementSea; valueType = BonusValueType::PERCENT_TO_BASE; type = BonusType::MOVEMENT; } else if(deprecatedSubtype == SecondarySkill::LOGISTICS || deprecatedSubtypeStr == "skill.logistics") { subtype = BonusCustomSubtype::heroMovementLand; valueType = BonusValueType::PERCENT_TO_BASE; type = BonusType::MOVEMENT; } else if(deprecatedSubtype == SecondarySkill::ESTATES || deprecatedSubtypeStr == "skill.estates") { type = BonusType::GENERATE_RESOURCE; subtype = BonusSubtypeID(GameResID(EGameResID::GOLD)); } else if(deprecatedSubtype == SecondarySkill::AIR_MAGIC || deprecatedSubtypeStr == "skill.airMagic") { type = BonusType::MAGIC_SCHOOL_SKILL; subtype = BonusSubtypeID(SpellSchool::AIR); } else if(deprecatedSubtype == SecondarySkill::WATER_MAGIC || deprecatedSubtypeStr == "skill.waterMagic") { type = BonusType::MAGIC_SCHOOL_SKILL; subtype = BonusSubtypeID(SpellSchool::WATER); } else if(deprecatedSubtype == SecondarySkill::FIRE_MAGIC || deprecatedSubtypeStr == "skill.fireMagic") { type = BonusType::MAGIC_SCHOOL_SKILL; subtype = BonusSubtypeID(SpellSchool::FIRE); } else if(deprecatedSubtype == SecondarySkill::EARTH_MAGIC || deprecatedSubtypeStr == "skill.earthMagic") { type = BonusType::MAGIC_SCHOOL_SKILL; subtype = BonusSubtypeID(SpellSchool::EARTH); } else if (deprecatedSubtype == SecondarySkill::ARTILLERY || deprecatedSubtypeStr == "skill.artillery") { type = BonusType::BONUS_DAMAGE_CHANCE; subtype = BonusSubtypeID(CreatureID(CreatureID::BALLISTA)); } else if (deprecatedSubtype == SecondarySkill::FIRST_AID || deprecatedSubtypeStr == "skill.firstAid") { type = BonusType::SPECIFIC_SPELL_POWER; subtype = SpellID(*VLC->identifiers()->getIdentifier( ModScope::scopeGame(), "spell", "firstAid")); } else if (deprecatedSubtype == SecondarySkill::BALLISTICS || deprecatedSubtypeStr == "skill.ballistics") { type = BonusType::CATAPULT_EXTRA_SHOTS; subtype = SpellID(*VLC->identifiers()->getIdentifier( ModScope::scopeGame(), "spell", "catapultShot")); } else isConverted = false; } else if (deprecatedTypeStr == "SECONDARY_SKILL_VAL2") { if(deprecatedSubtype == SecondarySkill::EAGLE_EYE || deprecatedSubtypeStr == "skill.eagleEye") type = BonusType::LEARN_BATTLE_SPELL_LEVEL_LIMIT; else if (deprecatedSubtype == SecondarySkill::ARTILLERY || deprecatedSubtypeStr == "skill.artillery") { type = BonusType::HERO_GRANTS_ATTACKS; subtype = BonusSubtypeID(CreatureID(CreatureID::BALLISTA)); } else isConverted = false; } else if (deprecatedTypeStr == "SEA_MOVEMENT") { subtype = BonusCustomSubtype::heroMovementSea; valueType = BonusValueType::ADDITIVE_VALUE; type = BonusType::MOVEMENT; } else if (deprecatedTypeStr == "LAND_MOVEMENT") { subtype = BonusCustomSubtype::heroMovementLand; valueType = BonusValueType::ADDITIVE_VALUE; type = BonusType::MOVEMENT; } else if (deprecatedTypeStr == "MAXED_SPELL") { type = BonusType::SPELL; subtype = SpellID(*VLC->identifiers()->getIdentifier( ModScope::scopeGame(), "spell", deprecatedSubtypeStr)); valueType = BonusValueType::INDEPENDENT_MAX; val = 3; } else if (deprecatedTypeStr == "FULL_HP_REGENERATION") { type = BonusType::HP_REGENERATION; val = 100000; //very high value to always chose stack health } else if (deprecatedTypeStr == "KING1") { type = BonusType::KING; val = 0; } else if (deprecatedTypeStr == "KING2") { type = BonusType::KING; val = 2; } else if (deprecatedTypeStr == "KING3") { type = BonusType::KING; val = 3; } else if (deprecatedTypeStr == "SIGHT_RADIOUS") type = BonusType::SIGHT_RADIUS; else if (deprecatedTypeStr == "SELF_MORALE") { type = BonusType::MORALE; val = 1; valueType = BonusValueType::INDEPENDENT_MAX; } else if (deprecatedTypeStr == "SELF_LUCK") { type = BonusType::LUCK; val = 1; valueType = BonusValueType::INDEPENDENT_MAX; } else if (deprecatedTypeStr == "DIRECT_DAMAGE_IMMUNITY") { type = BonusType::SPELL_DAMAGE_REDUCTION; subtype = BonusSubtypeID(SpellSchool::ANY); val = 100; } else if (deprecatedTypeStr == "AIR_SPELL_DMG_PREMY") { type = BonusType::SPELL_DAMAGE; subtype = BonusSubtypeID(SpellSchool::AIR); } else if (deprecatedTypeStr == "FIRE_SPELL_DMG_PREMY") { type = BonusType::SPELL_DAMAGE; subtype = BonusSubtypeID(SpellSchool::FIRE); } else if (deprecatedTypeStr == "WATER_SPELL_DMG_PREMY") { type = BonusType::SPELL_DAMAGE; subtype = BonusSubtypeID(SpellSchool::WATER); } else if (deprecatedTypeStr == "EARTH_SPELL_DMG_PREMY") { type = BonusType::SPELL_DAMAGE; subtype = BonusSubtypeID(SpellSchool::EARTH); } else if (deprecatedTypeStr == "AIR_SPELLS") { type = BonusType::SPELLS_OF_SCHOOL; subtype = BonusSubtypeID(SpellSchool::AIR); } else if (deprecatedTypeStr == "FIRE_SPELLS") { type = BonusType::SPELLS_OF_SCHOOL; subtype = BonusSubtypeID(SpellSchool::FIRE); } else if (deprecatedTypeStr == "WATER_SPELLS") { type = BonusType::SPELLS_OF_SCHOOL; subtype = BonusSubtypeID(SpellSchool::WATER); } else if (deprecatedTypeStr == "EARTH_SPELLS") { type = BonusType::SPELLS_OF_SCHOOL; subtype = BonusSubtypeID(SpellSchool::EARTH); } else if (deprecatedTypeStr == "AIR_IMMUNITY") { subtype = BonusSubtypeID(SpellSchool::AIR); switch(deprecatedSubtype) { case 0: type = BonusType::SPELL_SCHOOL_IMMUNITY; break; case 1: type = BonusType::NEGATIVE_EFFECTS_IMMUNITY; break; default: type = BonusType::SPELL_DAMAGE_REDUCTION; val = 100; } } else if (deprecatedTypeStr == "FIRE_IMMUNITY") { subtype = BonusSubtypeID(SpellSchool::FIRE); switch(deprecatedSubtype) { case 0: type = BonusType::SPELL_SCHOOL_IMMUNITY; break; case 1: type = BonusType::NEGATIVE_EFFECTS_IMMUNITY; break; default: type = BonusType::SPELL_DAMAGE_REDUCTION; val = 100; } } else if (deprecatedTypeStr == "WATER_IMMUNITY") { subtype = BonusSubtypeID(SpellSchool::WATER); switch(deprecatedSubtype) { case 0: type = BonusType::SPELL_SCHOOL_IMMUNITY; break; case 1: type = BonusType::NEGATIVE_EFFECTS_IMMUNITY; break; default: type = BonusType::SPELL_DAMAGE_REDUCTION; val = 100; } } else if (deprecatedTypeStr == "EARTH_IMMUNITY") { subtype = BonusSubtypeID(SpellSchool::EARTH); switch(deprecatedSubtype) { case 0: type = BonusType::SPELL_SCHOOL_IMMUNITY; break; case 1: type = BonusType::NEGATIVE_EFFECTS_IMMUNITY; break; default: type = BonusType::SPELL_DAMAGE_REDUCTION; val = 100; } } else isConverted = false; } const JsonNode & BonusParams::toJson() { assert(isConverted); if(ret.isNull()) { ret["type"].String() = vstd::findKey(bonusNameMap, type); if(subtype) ret["subtype"].String() = subtype->toString(); if(valueType) ret["valueType"].String() = vstd::findKey(bonusValueMap, *valueType); if(val) ret["val"].Float() = *val; if(targetType) ret["targetSourceType"].String() = vstd::findKey(bonusSourceMap, *targetType); jsonCreated = true; } ret.setModScope(ModScope::scopeGame()); return ret; }; CSelector BonusParams::toSelector() { assert(isConverted); auto ret = Selector::type()(type); if(subtype) ret = ret.And(Selector::subtype()(*subtype)); if(valueType) ret = ret.And(Selector::valueType(*valueType)); if(targetType) ret = ret.And(Selector::targetSourceType()(*targetType)); return ret; } VCMI_LIB_NAMESPACE_END